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Idea for a "Paranormal" Killer + Perks that could change the meta

Setsune
Setsune Member Posts: 71
edited June 2018 in General Discussions

The idea is essencially some Dark being created by The Entity that possesses Survivors and uses them against each other

Concept:

Positive:
1. Has its own world kinda like Freddy, so he can possess survivors.
2. No heartbeat, just some demonic whispers when it is around.
3. When in possession of a Survivor, they won't know and it can leave their body and attack other survivors in its physical form. (jump scares for everyone)

Negative:
1. Relatively weak outside possession kinda like the Nurse without blinks.
2. If you possess a Survivor and decide to do nothing, the Survivor will start to hear whispers and some skill checks will pop up so they can release the Killer, it will come out and be exhausted so the others can escape.
3. Flashlighting a Survivor can expose the Killer.

Perks:

Embrace the Entity: Pallets within the terror radious of the Killer will be unusable after "x" time.
Beyond Salvation: Totems will be unbreakable until 1 generator is done.
Always a Sacrifice: Rescuing Survivors outside the terror radious of the Killer will give your a random debuff (exhaustion, blindness, etc...)

Thought process behind the Perks:
Embrace the Entity - Could counter pallet looping, kinda like the Entity mechanic with the windows.
Beyond Salvation - If you're unlucky with the positioning of totems, at least they won't be a complete waste.
Always a Sacrifice - "Pat in the back" for Killers that don't camp and fun RNG factor.

Feel free to comment if your think something should be changed or if you want to add something, i can edit later on if the idea is good. :)

Post edited by Setsune on

Comments

  • SovererignKing
    SovererignKing Member Posts: 1,273
    Love it except a one thing : Power portion, no debuffs to Survivors while possessed. As creative as that is, they would know to avoid other Survivors. You’d be waiting for an accidental encounter, which would be rare when they are on alert someone is possessed. In case of SWF, encounters would be nearly never as they would constantly relay each other’s positions to each other, never allowing for an encounter. 
  • Setsune
    Setsune Member Posts: 71

    @SovererignKing said:
    Love it except a one thing : Power portion, no debuffs to Survivors while possessed. As creative as that is, they would know to avoid other Survivors. You’d be waiting for an accidental encounter, which would be rare when they are on alert someone is possessed. In case of SWF, encounters would be nearly never as they would constantly relay each other’s positions to each other, never allowing for an encounter. 

    I agree! I miss being scared in DBD xD

  • RepliCant
    RepliCant Member Posts: 1,436

    @Setsune said:

    @SovererignKing said:
    Love it except a one thing : Power portion, no debuffs to Survivors while possessed. As creative as that is, they would know to avoid other Survivors. You’d be waiting for an accidental encounter, which would be rare when they are on alert someone is possessed. In case of SWF, encounters would be nearly never as they would constantly relay each other’s positions to each other, never allowing for an encounter. 

    I agree! I miss being scared in DBD xD

    This^

    I. Miss. Being. SCARED.

  • CallMeRusty420
    CallMeRusty420 Member Posts: 615

    @Setsune said:

    The idea is essencially some Dark being created by The Entity that possesses Survivors and uses them against each other

    Concept:

    Positive:
    1. Has its own world kinda like Freddy, so he can possess survivors.
    2. No heartbeat, just some demonic whispers when it is around.
    3. When in possession of a Survivor, they won't know and it can leave their body and attack other survivors in its physical form. (jump scares for everyone)

    Negative:
    1. Relatively weak outside possession kinda like the Nurse without blinks.
    2. If you possess a Survivor and decide to do nothing, the Survivor will start to hear whispers and some skill checks will pop up so they can release the Killer, it will come out and be exhausted so the others can escape.
    3. Flashlighting a Survivor can expose the Killer.

    Perks:

    Embrace the Entity: Pallets within the terror radious of the Killer will be unusable after "x" time.
    Beyond Salvation: Totems will be unbreakable until 1 generator is done.
    Always a Sacrifice: Rescuing Survivors outside the terror radious of the Killer will give your a random debuff (exhaustion, blindness, etc...)

    Thought process behind the Perks:
    Embrace the Entity - Could counter pallet looping, kinda like the Entity mechanic with the windows.
    Beyond Salvation - If you're unlucky with the positioning of totems, at least they won't be a complete waste.
    Always a Sacrifice - "Pat in the back" for Killers that don't camp and fun RNG factor.

    Feel free to comment if your think something should be changed or if you want to add something, i can edit later on if the idea is good. :)

    This is actually a REALLY cool idea. And the flashlight to expose the Killer would be cool too!. Man this idea i awesome

  • robin
    robin Member Posts: 149

    great idea, but idk if it would actually translate into a balanced killer. just one of those things I think is better on paper. hell of an idea though