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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Deathslinger changes

Here’s some changes that would make deathslinger viable

-increase chain range from 18m to 24m

-if a injured survivor breaks the chain they go into the dying state(if they have deep wounds they will not go into the dying state)

-make reload speed 2.00s

-make cooldown for missed shots 1.25s For his ultra rare’s here’s how they could be

-iridescent coin reduced the requirement to instadown from 15m to 12m

-hellshire iron=chain has infinite range and it tremendously increases the charges to break it. Or the Redeemer starts with 2 bullets, considerably increases reload time

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