General Discussions

General Discussions

lockers and decisive strike are fine why are people complaining about it?

regardless of if the survivor is in a locker or not you are still tunnelling and if you slug survivors they are probably gonna use unbreakable so why is everyone complaining about it?

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Comments

  • Member Posts: 773

    what's happening?

  • Member Posts: 1,752

    Because not opening a locker is difficult for the smoothbrains

  • Member Posts: 3,826
    edited June 2020

    Because killers want to blame survivors for their actions and will NEVER admit to themselves "Oh, I shouldn't have done that, that was my mistake."

    You never hear it. EVER.

    Especially with the DS topic.

  • Member Posts: 4,467

    It's because the Survivor is completely safe and it turns DS into an offensive weapon. You aren't tunneling if you stumble upon the Survivor and they jump into a locker. That's just bad luck and you deserve to be punished.

  • Member Posts: 629

    It’s not that hard to either eat the DS, Slug, wait out the timer or find someone else. (Though I wouldn’t advise waiting out the timer unless you utterly despise the survivor for some reason)

    Or you can use Tunnel-myd head to avoid DS assuming you cage them.

  • Member Posts: 1,416

    So we should feel bad for opeining a locker?

    Should we just go aways ? Thats not that smart. It would be smarter to just eat the DS and then let them go but thats not the point.

  • Member Posts: 475

    The problem with DS is not locker, it is why it still activates after you chase and hook a completely different person and the first survivor still has the perk to use on you, this is something I will never agree, even if I play more survivor than killer these days.

  • Member Posts: 894

    Because a locker ds is 100% safety.

    The last time i got locker ds was when i was going to check on a gen and spotted a new survivor as well as saw the unhooked survivor slow enter a locker through a window tile. This was after I had a lengthy chase, hooked and was searching for a new survivor they werent the obession so i figured they were a bit too slow in hiding, since it was a while since i saw them I thought it was a mistake I could capitalize on. Game ended in a 3 man escape but i took one of the cockier survivors flashlight with franklins still depipped though

  • Member Posts: 3,826

    Open the locker, I don't care.

    But don't complain about the DS hit afterwards.

  • Member Posts: 121

    trapper main be like : hehehe just keep hide there you're SAFE *putting trap in front lockers*

    and after all i have no prob with DS i eat DS so i can change my target

  • Member Posts: 7,976

    Wouldn't really call it a big problem but if you chase and hook another survivor, then find the injured survivor on a gen with still 15 seconds on the timer and they get into a locker i can see why people might find that cheap.

    Honestly a 10 seconds decrease to the DS timer would change so much

  • Member Posts: 940

    DS whether it is or isn't should be an anti-tunnelling perk and not OP with a possible 2 minutes of god like status in a game that can be completed in 4 minutes.

    A solution:

    The survivor performs an action e.g/ heal, generator, chest and DS is deactivated.

    Once changed the 60 seconds needs to be increased slightly and killer radius restriction removed due to teleporting/distant attack killers.

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