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lockers and decisive strike are fine why are people complaining about it?
regardless of if the survivor is in a locker or not you are still tunnelling and if you slug survivors they are probably gonna use unbreakable so why is everyone complaining about it?
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what's happening?
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Well for a starters you literally just named one issue. You cant slug them if unbreakable exists so they get away for free.
People don't like DS because sometimes you didn't tunnel at all and you still get hit by it. Other times you need to tunnel to win and DS makes it so you can't.
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At least if they get slugged they need to not only spend time getting up, but they also burn their Unbreakable. There needs to be SOME consequence to getting caught, survivors should never, EVER, be 100% safe.
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Because not opening a locker is difficult for the smoothbrains
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Because killers want to blame survivors for their actions and will NEVER admit to themselves "Oh, I shouldn't have done that, that was my mistake."
You never hear it. EVER.
Especially with the DS topic.
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Because theres nothing to blame there. Walking away from the locker isnt a smart idea, so its not like the person getting DSed there chose foolishly or anything. You cant really blame them for "tunneling" either when theyre just trying to get someone off a gen who then goes straight from gen to locker.
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It's because the Survivor is completely safe and it turns DS into an offensive weapon. You aren't tunneling if you stumble upon the Survivor and they jump into a locker. That's just bad luck and you deserve to be punished.
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If an injured survivor has ds and hops in a locker while I’m chasing another survivor I can understand it. They basically have a shield and it ensures they’re safe from being slugged.
What I don’t like though is when a survivor with ds hops in and out of a locker just to be annoying. It’s basically saying “I’m invincible and there’s nothing you can do about it!” I make sure to eat the ds and tunnel if used to be cocky. Next time bring another ds.
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It’s not that hard to either eat the DS, Slug, wait out the timer or find someone else. (Though I wouldn’t advise waiting out the timer unless you utterly despise the survivor for some reason)
Or you can use Tunnel-myd head to avoid DS assuming you cage them.
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So we should feel bad for opeining a locker?
Should we just go aways ? Thats not that smart. It would be smarter to just eat the DS and then let them go but thats not the point.
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The problem with DS is not locker, it is why it still activates after you chase and hook a completely different person and the first survivor still has the perk to use on you, this is something I will never agree, even if I play more survivor than killer these days.
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Because a locker ds is 100% safety.
The last time i got locker ds was when i was going to check on a gen and spotted a new survivor as well as saw the unhooked survivor slow enter a locker through a window tile. This was after I had a lengthy chase, hooked and was searching for a new survivor they werent the obession so i figured they were a bit too slow in hiding, since it was a while since i saw them I thought it was a mistake I could capitalize on. Game ended in a 3 man escape but i took one of the cockier survivors flashlight with franklins still depipped though
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Open the locker, I don't care.
But don't complain about the DS hit afterwards.
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trapper main be like : hehehe just keep hide there you're SAFE *putting trap in front lockers*
and after all i have no prob with DS i eat DS so i can change my target
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Wouldn't really call it a big problem but if you chase and hook another survivor, then find the injured survivor on a gen with still 15 seconds on the timer and they get into a locker i can see why people might find that cheap.
Honestly a 10 seconds decrease to the DS timer would change so much
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DS whether it is or isn't should be an anti-tunnelling perk and not OP with a possible 2 minutes of god like status in a game that can be completed in 4 minutes.
A solution:
The survivor performs an action e.g/ heal, generator, chest and DS is deactivated.
Once changed the 60 seconds needs to be increased slightly and killer radius restriction removed due to teleporting/distant attack killers.
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