Tips for playing doctor?
Looking for maybe playstyle tips or perk builds.
I'm rank 11 and can't seem to get above rank 10
Even using the salty perks like
No one escapes death (noed)
Hex ruin
Hex devour hope
Blood warden
These perks help me and personally I enjoy perks that work in the background which I don't have to use like pop goes the weasel or overcharge.
I go against red ranks every single game so casual builds are a no go.
If there's any rank one doctor mains id love some advice or if anybody has anything helpfull
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Hello
This is in my opinion still one of the best build for any M1 killer (like Doctor, Pig, Trapper etc)
- Safe the best for last
- Pop goes the wheasle
- Corrupt Intervention
- Tracking Perk (i always use BBQ & Chilly, but mainly because i want bloodpoints - others like Discordance or Thrilling Tremors are also great)
Best Addon combinition
- Discipline Carters Notes
- High Stimulus Electrode
Playstyle:
Doctor is super straight forward to play. Use powerblast to find survivors, shock them so they cant use pallets or windows (prevent them from early dropping the pallet). thats it more or less.
Good luck & have fun with your games
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With matchmaking the way it is I wouldn't be so focused on leveling up. Just have fun and the experience will follow. Having said that, the doctor is very much reliant on teachables from other killers. STBFL, discordance, BBQ, corrupt, POP, can all work well on him. Being able to attack fast or slow down the early game is what you need to focus on most with him since he doesn't have a lot of map pressure.
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Doc loses bloodlust when you shock people with shock therapy just so you know.
My Doc build is Pop, BBq, Discordance, and Sloppy
Dont be afraid to slug especially when people are in tier 3 madness.
Also try to zone survivors with your shock therapy so they can’t immediately vector towards a window or a pallet without getting shocked.
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Bro the rework was a huge buff to Doctor! Static Blast is an absurdly strong tool for tracking and applying madness. He doesn't have the old slowdown and need to change stances when shocking at loops, so he's much better in chases now. Yes, snapping out of it drops you back down to madness 1 and progress saves if you pause it, but a static blast is an automatic tier up and two more shocks will get you to max tier. The snapping out changes are balanced by the fact that it's crazy easy for a Doctor to apply madness now.
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I would argue Doctor’s static shock is stronger after a pallet is thrown. You can lock survivors into a lot of unsafe positions and if done right they really cannot react. If they’re hit before throwing the pallet, they just keep running the loop.
My build is BBQ/Pop/Brutal Strength/Save the Best for Last. Absolutely red rank viable killer.
Completely disagree. Playing a hostage Doc isn’t as easy as it once was but his (now) ease of use makes him a very effective chase killer and his static blast is the best information power of the twenty killers. Might be the best killer to learn the game with.
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Yeah you need a better build, that ones no good (no offense). If youre playimg against reds you really should run pop.
But. Give crack doc a try if you have the perks. Hes fun albeit not super competitive. Run bbq, fire up, enduring, stbfl (you can switch stbfl for brutal).
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Perks I never take off is whispers and bbq (more for points, if i didn't need them I'd use thrilling tremors).
It allows me to do what the doctor does best.....putting pressure and always being in a chase
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Is whispers directional?
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I enjoy using Dark Devotion on the Doctor, less because it helps me win and more for the Terror Radius shenanigans I can have fun with.
There's a streamer, Archdruiddrey, who uses the Doctor exclusively, so watching him may yield some tips. I hear he's working on a Doctor guide, too, but don't know when it's due to come out.
The build I've seen him use consistently is Barbecue & Chili, Iron Maiden, Save the Best for Last, and Surge.
Of the four, Surge is probably the most replaceable since I think Drey only uses it for the personal convenience of not having to always kick gens.
Save the Best for Last and Barbecue are already covered in how they're useful. Iron Maiden's use comes in how it counters one defense against the Doctor: hiding in lockers prevents Survivors being revealed by Static Blast.
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I'd recommend focusing less on the end game, or you're going to let survivors complete all gens more often. Ruin is the only early to mid-game perk you called out, while Devour, NOED, and Blood Warden come on later in the game.
If you're looking for something meta, Pop Goes the Weasel is the best killer perk in the game as far as I'm concerned (aside from BBQ for those sweet bloodpoints, but it's not very functional on Doctor). It'll give you a really powerful tool to prevent gens from popping. Especially when you consider how strong Doctor is in a three-gen setup, Pop is a crazy solid perk.
Pre-rework Doctor was actually the first killer I made it to rank 1 with. I ran an anti-skill-check build and focused on defending 3-4 tightly clustered gens. I'd run Distressing, Unnerving Presence, Overcharge, and Brutal Strength (I'd swap BS for PGTW, if you want a consistently excellent build, or even Huntress' Lullaby, if you're feeling lucky - I just didn't have other perks at the time). Don't concede gens in the early game per se, but make sure you're playing close attention to the tightest cluster of gens so that none of them are completed early. Then you can lock down those gens later with all of those regression perks.
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no, but it allows you to know that someone will be shocked by the blast (assuming you have max level wisperers and are not running anything that messes with the terror radius.
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Might be obvious, but wait til you see survivors in the beginning to use your static blast. That has a higher chance of catching multiple survivors. I like to run Hex: Ruin, Overcharge (for when they inevitably find the totem), unnerving presence, and BBQ.
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Why the unnerving presence?
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Unnerving Presence, not to be confused with the Doctor's own Overwhelming Presence, makes Skill Checks smaller and more frequent if the Survivor is within your Terror Radius. Combine that with Reverse skill checks in random places and you can see how the Doctor benefits.
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Idk I still think he's stronger at any rank now. Before he was incredibly weak in the chase. He used to have a 110% movement speed treatment mode and he couldn't attack during it. The only way to shock and generate madness was to stay in treatment mode, so if you wanted to use your power in a chase you'd have to reduce your speed. If you wanted to shock a survivor and then hit them you'd have to change into punishment mode. It was a pain in the butt to use in a chase, because 110% wasn't really enough to gain ground quickly on survivors and the shock cooldown and switch time between stances was long enough that it was really hard to shock someone, then go in for a hit before they could drop a pallet.
Now he just rolls around at 115% at all times and just has a simple 1.5 second cooldown after shocking. Survivors can't vault or drop pallets for 2.5 seconds after being shocked, so now it's way easier to shock people and then walk up for a hit before they can act again. He also has a massive AOE shock in static blast that'll tier up the madness of anyone that gets hit by it and that is really useful for tracking. That's way stronger than the passive madness mechanic from before IMO, since he stays at 115% speed the whole game rather than having to commit to 110% just to passively tier people up.
Since he's better in the chase, I think he's even more well suited to 3 gen strats. Rather than having to abandon survivors who run away from the three gen, he may well be able to down and hook them before they get too far. He can use static blast to see exactly who's near each gen and often force people to leave gens to snap out of it. The skill checks are a bit harder now too, since they can sometimes spin the opposite way. Not a huge deal, but it can make a difference when you're running an anti-skill-check build.
The only thing that's harder for him now is the fact that snapping out resets you to tier 1 and you can pause in the middle without losing progress. That's small fry compared to getting a static blast, not needing to switch stances to shock, and getting to be at 115% movement speed for the whole game, though.
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No, but if it's on that means they are within range for static blast, so as soon as it turns on use your static blast and you'll see where they are, allowing you to find someone as soon as possible, putting huge pressure on survivors.
I love using static blast right after a hook, because you'd be amazed with how many survivors go for the save before you even hooked the downed person.
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One other tip re: using Static Blast: When possible, try not to use it too close to the edges of the map. The Static Blast won't do any good if it goes over the walls.
Unless the Survivors are cheating, in which case you get the joy of shocking them anyway.
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A effective way to use static blast is this: Bring thrilling tremors, surge and pop. When you down someone, if surge activates, static blast before you pick up that person and it will shock them off of the generator. When you ick the survivor up, thrilling tremors will block the generator, so they can't do it. Finally pop the generator.
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Static blast all the time
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hi, at rank 1 doctor is one of my mains!
i run the usual good build/perks on him:
• BBQ (for even more awareness + points)
• Brutal Strength to get rid of all loopable pallets immediately
• I'm All Ears for the wallhacks. Its funny how you can stand completely still and the survivor will eventually circle around into you when they start panicking lol
• Pop Goes The Weasel for gen control.
• Infectious Fright to either scare nearby survivors away/off gens or to notify me someone is near when someone goes down in a pallet. Or for flashlight save, etc. I've gone against many coordinated SWF. And I'm aware doctor has BUILT IN tracking, but it's not always available.
• Nurses Calling for people who are cocky and think they dont have to find a good place to hide before healing. You wont believe the amount of cocky survivors I find healing around the corner, after being good enough for me to lose them in the first place. Like come on man, dont heal in the killers TR lol
• Last but not least, NOED. In every build.
Word of advice: dont let survivors make you feel bad for using NOED. They will try. Because it's a good perk. I dont ever feel bad for using noed because im a rank 1 survivor and i know how incredibly easy it is to sit on gens and gen rush the killer. and if you just HAVE to finish the last gen in my face, even better! NOED punishes toxic sh*t like that. Also its VERY easy to counter. I cleanse most totems on my own every game.
I dont like hex perks like ruin and devour hope because it can be gone immediately depending on RNG and playing a game with half your perks gone is brutal.
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Saying that doctor is bad at all is just straight up misinformation. He's one of the stronger killers in the mid upper tier that can deny looping structures for a free hit. He couldn't do that previously.
You can run the best perks/addons in the world but the first thing you need to learn to play him is how to shock properly to deny pallet drops and window vaults. This takes time and practice. You can also bait out pallet drops at strong loops by pretending to shock and cancelling it.
My personal go to for doctor is Save the Best for Last, BBQ, Corrupt intervention (due to his lack of mobility), and Pop Goes The Weasel. I'd recommend NOT going the Noed route because it puts you in the mindset that you can't win w/o it and you're willing to let all gens go just to have it activate. This doesn't help you improve as a killer in the long run.
I'd recommend watching Archdruiddrey because all he does is play doctor and he has the timing down to the tee. I'd recommend turning the volume off because his commentary is just insistent whining and talking crap about the other side. It gets old.
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The doctor is a killer that trades mobility for perception. Unlike mobile killers like the wraith, hag, nurse, and hillbilly, he cannot traverse the map with any kind of speed, nor can he hold survivors in place like the trapper. As such, do not waste time in circular chases around vaulting areas. Instead, his ability/ties rob the survivors of their stealth by forcing them to give away their position by either increasing their madness to tier 3 or hitting them with static blast and eliciting an instant scream. It's best to capitalize on this ability to track survivors by equipping perks that reveal survivors' whereabouts. I use
Spies from the shadows
Overcharge
Whispers
Bitter murmur
Whispers synergizes well with static blast when fully upgraded because the AOE is the same as the Doctors' base TR. Restraint is also one of the best add ons because it will reveal a survivor's aura when they increase their madness. Also remember that static charge can penetrate walls, so when a player is doing that thing where they run in a circle around a vault area ( infuriating ) take advantage of the predicability and hit them with a charge even if you can't directly see them
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