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Is object really as big a problem as people claim?

Honest question. I know everyones experience is different so I can only speak from my own. I've been playing a little over 2 years now and am rank 1 killer. I have no hard documentation to give a definitive number but if I had to put one on the amount of object users i get in my lobbies I would say it's no more than 1 percent. Out of that 1 percent it's probably about maybe 10 percent of the users are actually good and use it well and the rest are just easy kills for me.

So am I just lucky and don't encounter that many object users?

Comments

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited July 2020

    These things arise when new things are added to the game. In this instance OoO has had it's detractors, but I think the recent Silent Hill map, a big square loop, presents issues when this perk is used.

    Similar to Haddonfield with Balanced Landing. Certain maps present new challenges for perk balancing.

  • Shocktober
    Shocktober Member Posts: 678

    In SWF sure. In solo Q? Not really. It's more of a risk than anything.

    You can get some dumpy map with terrible loops against an OP killer and it will just get you killed. Or maybe you get a really bad team and then it pretty much makes you go down with the ship, because I believe sole survivor is still bugged.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    It’s more the potential strength of the perk that people have a problem with than how common it is. It’s the same thing with moris, for example - personally I don’t encounter them often, and then half the time I do the player using them isn’t that great and most survivors escape. That doesn’t negate how unbalanced they are by design though.

    Same with Object. For it to be at its most annoying would probably be a 4 man SWF with their best looper running Object against a killer that is heavily countered by it (Trapper, Hag or Freddy for example). Not a common occurrence, by any means, but that doesn’t make it any less bs to deal with.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    It's not OoO, it's 4 man SWFs. And you run into 4 man SWFs so rarely that it doesn't matter. SWFs aren't balanced. Just because they're running a perk doesn't make the perk unbalanced.

  • coppersly
    coppersly Member Posts: 2,318

    I agree with you for the most part but I'm not sold on the idea that 4 solo survivors with OoO wouldn't be a problem either. I think something should be done to prevent teams from running pretty much all the same meta builds x4.