Huntress Balance before and after Patch
Before talking about the ways to counter Huntress, I will argumment about the hitboxes used in an Esports game like Overwatch on which you can either see characters that are hitscan and other that use projectiles.
Hitscan means that where you shoot is where the "bullet" automatically goes, projectiles, as you can imagine, need some seconds to land on the objective.
Widowmaker is a hitscan sniper, this heroe shoots at hitboxes that are equal to the shape of the enemy character.
Hanzo is a slow/fast projectile héroe, depending on how much you charge your arrow, which uses hitboxes bigger than the shape of the character and does not need to reload. Both have the same rol on that game.
Huntress is pretty much like Hanzo, you have 5 hatchets that you need to charge to shoot without crosshair at moving targets that are more difficult to hit depending on the distance and the survivor's ability to dodge them (which is not very difficult to adquire).
With the current crosshair Huntress is not viable. Mid range hatchets that are capital to be effective are now very easy to dodge, the survivor just needs to be looking behind. This killer is one of the more skilled required ones and now can be countered heavily by almost every new player even if the huntress is pretty good.
Why Huntress doens't needed a nerf and actually needed a buff:
She has a directional distance Humming of 45 meters, that allows every survivor to get an alert if she is approaching to him. Huntress is a slow killer, so then if the survivor starts to run from her once she is pretty far away from him, the huntress would need to either try to shoot a mid range hatchet to hit the survivor which needs a lot of skill to be able to predict survivor's dodges at that distance (which most huntress are not allowed to do) or just get closer to be able to hit with success the survivor. Two situations on this escenario:
Situation 1:
The huntress has to get closer to be able to shoot the survivor at less than let's say 10 meters. but usually it's lower.
Since the chase starts before the actual chasing status begins the huntress doesn't charge bloodlust for the first maybe 10, 15, 20 seconds depending on the map, she loses a lot of time. Result, the huntress is countered and two gens are popped at least if she is able to actually down that survivor when she gets closer to him.
Situation 2:
If we take in consideration the case on the huntress is very good and can hit with guarantees a mid range shoot, anyway she is going lose time to get closer to be able to have a clear view for the second hatchet and despite being skilled, in some maps, is just imposible to hit range hatchets because there are too many obstacles. So you are forced to procede as in situation 1. Survivors that are good dodgers complicate a lot this situation (in prepatch, now is not even considered).
The current state of the hitbox completely disrupts situation 2, since mid range hatchets are now very easy to dodge, and the skill of the huntress is now not considered, just the capacity of the survivor to be able to look behind. It also complicates situation 1, since even if you get close it is pretty easy to miss hatchets, even if the survivor screw up at loops, or jumps at windows. Low charged hatchets are completely useless now, charged ones are still easy to Dodge.
And as you already may know, sometimes the hatchet even pass through the survivor's body without hitting.
In conclusion, she was a decent killer that had some flaws even in a case that the Huntress was skilled. Now she is pretty much not viable, not fun, she does not reward skill and hours put into her, because the success of the hatchets relay only if the survivor trys to Dodge them or not.
In fact, most of the experienced part of the community was aware that huntress needed that humming distance to be reduced to at least 40 meters. After this nerf she is not viable anymore.
I'm a huntress main that has more than 1000 hours on her. I used to be effective, but anyway when survivors just took advantage of that humming distance and the map i was still very counterable. Now, Huntress is just awful. The hitboxes prepatch were the ones that a killer like Huntress with it's characteristics needed. Using only "the shape" of the survivor as the hitbox is an error, not balanced considering how she works.
Comments
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i absolutely agree. Huntress was never unfair to play against. imagine now youre getting looped on autohaven or on macmillan, you had a slight chance to hit a hatchet over the obstacle theyre looping you (the crates on macmillan, the scrap on autohaven) now you CANT hit them, you have to walk 10 rounds to catch up the survivor thats looping you, and theres TONS of these loops on these 2 maps (other maps have these kind of loops aswell but not as many as on Macmillan and on autohaven) please overthink the changes youve made to the huntress. She was very fun to play now shes just.... you know. Very unfun to play her
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Lol, my single line turned into entire analysis thread love it0
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jordirex said:
Before talking about the ways to counter Huntress, I will argumment about the hitboxes used in an Esports game like Overwatch on which you can either see characters that are hitscan and other that use projectiles.
Hitscan means that where you shoot is where the "bullet" automatically goes, projectiles, as you can imagine, need some seconds to land on the objective.
Widowmaker is a hitscan sniper, this heroe shoots at hitboxes that are equal to the shape of the enemy character.
Hanzo is a slow/fast projectile héroe, depending on how much you charge your arrow, which uses hitboxes bigger than the shape of the character and does not need to reload. Both have the same rol on that game.Huntress is pretty much like Hanzo, you have 5 hatchets that you need to charge to shoot without crosshair at moving targets that are more difficult to hit depending on the distance and the survivor's ability to dodge them (which is not very difficult to adquire).
With the current crosshair Huntress is not viable. Mid range hatchets that are capital to be effective are now very easy to dodge, the survivor just needs to be looking behind. This killer is one of the more skilled required ones and now can be countered heavily by almost every new player even if the huntress is pretty good.Why Huntress doens't needed a nerf and actually needed a buff:
She has a directional distance Humming of 45 meters, that allows every survivor to get an alert if she is approaching to him. Huntress is a slow killer, so then if the survivor starts to run from her once she is pretty far away from him, the huntress would need to either try to shoot a mid range hatchet to hit the survivor which needs a lot of skill to be able to predict survivor's dodges at that distance (which most huntress are not allowed to do) or just get closer to be able to hit with success the survivor. Two situations on this escenario:
Situation 1:
The huntress has to get closer to be able to shoot the survivor at less than let's say 10 meters. but usually it's lower.
Since the chase starts before the actual chasing status begins the huntress doesn't charge bloodlust for the first maybe 10, 15, 20 seconds depending on the map, she loses a lot of time. Result, the huntress is countered and two gens are popped at least if she is able to actually down that survivor when she gets closer to him.Situation 2:
If we take in consideration the case on the huntress is very good and can hit with guarantees a mid range shoot, anyway she is going lose time to get closer to be able to have a clear view for the second hatchet and despite being skilled, in some maps, is just imposible to hit range hatchets because there are too many obstacles. So you are forced to procede as in situation 1. Survivors that are good dodgers complicate a lot this situation (in prepatch, now is not even considered).The current state of the hitbox completely disrupts situation 2, since mid range hatchets are now very easy to dodge, and the skill of the huntress is now not considered, just the capacity of the survivor to be able to look behind. It also complicates situation 1, since even if you get close it is pretty easy to miss hatchets, even if the survivor screw up at loops, or jumps at windows. Low charged hatchets are completely useless now, charged ones are still easy to Dodge.
And as you already may know, sometimes the hatchet even pass through the survivor's body without hitting.
In conclusion, she was a decent killer that had some flaws even in a case that the Huntress was skilled. Now she is pretty much not viable, not fun, she does not reward skill and hours put into her, because the success of the hatchets relay only if the survivor trys to Dodge them or not.In fact, most of the experienced part of the community was aware that huntress needed that humming distance to be reduced to at least 40 meters. After this nerf she is not viable anymore.
I'm a huntress main that has more than 1000 hours on her. I used to be effective, but anyway when survivors just took advantage of that humming distance and the map i was still very counterable. Now, Huntress is just awful. The hitboxes prepatch were the ones that a killer like Huntress with it's characteristics needed. Using only "the shape" of the survivor as the hitbox is an error, not balanced considering how she works.
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@Dabrownman1812 said:
Devs are aware and posts like these are just spam, there was unfair 1hko hatchet hits and now unfair misses, devs will find a middle ground which is needed with her ohko hatchets especially.Her hitboxes were fine as they were, he was still pretty much lower tan Billy and Nurse, "middle ground nerf" is still a stupidity.
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I was thinking about this.
So, by default unreal engine has capsules that are simplified representation of characters.it is very big and higher than character sometimes. Or lower.
If this was what Hatchets were hitting and they decided to change it to actual model...
It's stupid change, to be honest, and more so, your reasons mentioned, you cannot do that for projectile based attacks.
If thats how they fixed unfair misses of hillbilly chainsaw I could understand that mistake.
But hotbox for projectile cannot be model with latency issues. Especially when it's this game...1 -
Does this mean she can throw threw trucks and stuff that had invisible hitboxes before? Or do those invisible hitboxes still block stuff?
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@Sarief said:
No, she still hits invisible trucks and pallets, but not survivors
If they really got rid of the invisible hitboxes on the skinny little survivors, but didn't get rid of the invisible hitboxes on large obstacles with a significantly larger invisible hitbox space that's incredibly unintuitive gameplay-wise, that's extremely unfair. They've made it obvious they have the ability to remove invisible hitboxes for hatches, and then don't do it?
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Dehitay said:
@Sarief said:
No, she still hits invisible trucks and pallets, but not survivors
If they really got rid of the invisible hitboxes on the skinny little survivors, but didn't get rid of the invisible hitboxes on large obstacles with a significantly larger invisible hitbox space that's incredibly unintuitive gameplay-wise, that's extremely unfair. They've made it obvious they have the ability to remove invisible hitboxes for hatches, and then don't do it?
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Dabrownman1812 said:jordirex said:
Before talking about the ways to counter Huntress, I will argumment about the hitboxes used in an Esports game like Overwatch on which you can either see characters that are hitscan and other that use projectiles.
Hitscan means that where you shoot is where the "bullet" automatically goes, projectiles, as you can imagine, need some seconds to land on the objective.
Widowmaker is a hitscan sniper, this heroe shoots at hitboxes that are equal to the shape of the enemy character.
Hanzo is a slow/fast projectile héroe, depending on how much you charge your arrow, which uses hitboxes bigger than the shape of the character and does not need to reload. Both have the same rol on that game.Huntress is pretty much like Hanzo, you have 5 hatchets that you need to charge to shoot without crosshair at moving targets that are more difficult to hit depending on the distance and the survivor's ability to dodge them (which is not very difficult to adquire).
With the current crosshair Huntress is not viable. Mid range hatchets that are capital to be effective are now very easy to dodge, the survivor just needs to be looking behind. This killer is one of the more skilled required ones and now can be countered heavily by almost every new player even if the huntress is pretty good.Why Huntress doens't needed a nerf and actually needed a buff:
She has a directional distance Humming of 45 meters, that allows every survivor to get an alert if she is approaching to him. Huntress is a slow killer, so then if the survivor starts to run from her once she is pretty far away from him, the huntress would need to either try to shoot a mid range hatchet to hit the survivor which needs a lot of skill to be able to predict survivor's dodges at that distance (which most huntress are not allowed to do) or just get closer to be able to hit with success the survivor. Two situations on this escenario:
Situation 1:
The huntress has to get closer to be able to shoot the survivor at less than let's say 10 meters. but usually it's lower.
Since the chase starts before the actual chasing status begins the huntress doesn't charge bloodlust for the first maybe 10, 15, 20 seconds depending on the map, she loses a lot of time. Result, the huntress is countered and two gens are popped at least if she is able to actually down that survivor when she gets closer to him.Situation 2:
If we take in consideration the case on the huntress is very good and can hit with guarantees a mid range shoot, anyway she is going lose time to get closer to be able to have a clear view for the second hatchet and despite being skilled, in some maps, is just imposible to hit range hatchets because there are too many obstacles. So you are forced to procede as in situation 1. Survivors that are good dodgers complicate a lot this situation (in prepatch, now is not even considered).The current state of the hitbox completely disrupts situation 2, since mid range hatchets are now very easy to dodge, and the skill of the huntress is now not considered, just the capacity of the survivor to be able to look behind. It also complicates situation 1, since even if you get close it is pretty easy to miss hatchets, even if the survivor screw up at loops, or jumps at windows. Low charged hatchets are completely useless now, charged ones are still easy to Dodge.
And as you already may know, sometimes the hatchet even pass through the survivor's body without hitting.
In conclusion, she was a decent killer that had some flaws even in a case that the Huntress was skilled. Now she is pretty much not viable, not fun, she does not reward skill and hours put into her, because the success of the hatchets relay only if the survivor trys to Dodge them or not.In fact, most of the experienced part of the community was aware that huntress needed that humming distance to be reduced to at least 40 meters. After this nerf she is not viable anymore.
I'm a huntress main that has more than 1000 hours on her. I used to be effective, but anyway when survivors just took advantage of that humming distance and the map i was still very counterable. Now, Huntress is just awful. The hitboxes prepatch were the ones that a killer like Huntress with it's characteristics needed. Using only "the shape" of the survivor as the hitbox is an error, not balanced considering how she works.
I'll take wonky hitboxes anyday over ridiclously powerfull high skill killer that annialtes your team simply because her mechanics in terms of difficulty outclasses survivour mechanics by a massive margin. In order to get the huntress your asking for devs have to go over every map and painstakingly fix invisible hitboxes on debris and cars. Otherwise her nerf will never be justified.
Also her ohko hatchets are the most overated add on in dbd. I have continously played against this build before and its ridiclously easy to counter as huntress losses wind up and has her hatcjets reduced to 3 on her add ons making her hatchets incredibly easy to dodge provided you maintain distance and vault windows only when your sure you have the distance needed. Flower babuska and infantry belt are the best add ons iridescent is a bad add on for players who know their against bad survivours.
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