A suggestion to Nerf SWF's
so im a killer main, i don't play much survivor, so i don't know both sides all too well. Im not trying to say its crazy toxic, or anything like that. SWF was meant to be in the game, but it really isn't balanced. So to fix it, honestly:
If you're in a SWF, one less perk slot.
The only reason i suggest this is because I've ran into SWF after SWf that do nothing but bully, all with Adrenaline, BT, DS, Unbreakanble. Soemtikes I get the occasional meme squad with breakout and head on and all that. But the ability to communicate, always know where killer is, track everything on map easily, like gens and totems, makes the game completely different than a solo squad, which is what the game is balanced around. Lemme know what you think.
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And also, im not just salty. Im just annoyed that we get no extra help, while SWF have so much extra potential due to it.
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I like it. I thought it’d be more fun to limit 1 perk per person. Example, only one player can use DS, only one player can use BT. I think it would be interesting to force a SWF team to be more tactical as a team rather than “We have 16 free second chances” (not always the case, but you all know what I’m talking about).
With this change, maybe 1 survivor brings a medic build, or a chase build, objective build, etc. The possibilities are nearly endless.
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But you have to admit that if you only get solo squads you’re most likely going to 4K all the time especially against the newer players because they don’t know how to loop and do the objective efficiently but I do understand that you have been getting them quite a while and honestly the Devs won’t do nothing about it so I do apologize for that, that must suck.
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How about we don't remove freedom of choice from survivors just because they want to play with their friends? The sweaty SWF groups aren't even much of a problem, you rarely see them. It's not like you're expected to win against them, just move on from it.
Also you definitely are salty. The only thing that would compel you to make a post like this is you recently played a match where you either were against a sweat squad or you simply got stomped by 4 good survivors.
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Here we go again generalizing SWF into tryhard death squads. Its REALLY getting annoying how narrow-minded killer players are.
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Im not trying to group them all together, like i said im not saying they're all toxic. Its just frustrating that they have so many benefits, and we get no extra help with them. If you play fair and are good sports, I'll do the same. But constant gen rushers, with suicidal DS'ers and BT unsafe saves match after match with no penalty on them, just isn't fair nor fun. Im not saying all SWF's are that way. But my proposal doesn't hurt anyone really. If youre a swf, you have open communication and teamwork capabilities solos don't have, and that should indeed take up a perk, just like to simply hear you all better, requires me to use a perk. Thats all im saying.
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True, 4 solos is easier. But I don't 4k all the time, I normally 2 or 3. I'm just not that great, and im not all the time sweaty. I just want it to be not so much of a mountain to climb against a 4 man.
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Its Not that I got stomped by 1, its that I've been stomped by them all. 7 matches today, all SWF, all tryhards. I just want less of a mountain to climb against a 4 man.
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SWF dont have necessaryly communication nor the ability to cooperate perfectly. I often play 4 man with three others i just know randomly in dbd, cause i know they dont urban selfcare around the map. No communication at all. So players like us should be punished for doing so, cause youre not as good as you need to be to win against us? No! Every punishment for playing together is nonsense.
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Thats the thing though. If you don't want the handicap, don't SWF. Most people, SWF for the purpose of communication, which is a lot more valuable than any perk. Its not about punishment. You can still bring 3 sweaty as hell perks. Just the ability to communicate and knowing each other for playstyke variance and teamwork capabilities, thats huge.
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Been playing since launch, r1 killer and survivor here and I'm going to offer up the same suggestion I've done since year one. Add VOIP to the game and balance perks and killers accordingly around full SWF. Obviously randoms can be extremely rude/annoying so the ability to quick mute (ALT+ left Click a character name on the bottom left of the screen) would be needed but that's what needs to be done in order to actually balance the game. Simple, easy and effective.
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I Can agree!
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i'm ok with this.
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This wouldn't balance SWFs at ALL though. In fact it would do absolutely nothing. You can end matches in 5 minutes with a 4-man completely perkless and the killer doesn't even stand a chance. You need to change how the killer works when against a 4-man, not the survivors. Buffs are much more welcome than nerfs anyway, I'm sick to death of people crying for nerfs when they could be crying for buffs and big changes instead.
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I Can get behind that too. I just don't want either side to be immensely overpowered.
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great minds think alike. 😀
https://forum.deadbydaylight.com/en/discussion/comment/1403152
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Because they're more than likely unilaterally giving themselves (outside of the game with a 3rd party app, mind you) the biggest perk advantage in the game with comms? The roadblock of limited information is the primary source of difficulty for a survivor team, and making the "free choice" of using comms neuters that. It's not about whether they're sweaty or not, it's about them just being able to press the easy button if they want to and it's just up to the other team to suck it if they do.
If I run a speed or a wall hack with a killer I'd just get banned. Why is limiting a player using a 3rd party app to gain an unfair advantage "removing freedom of choice?"
A well coordinated group of survivors will destroy a killer pretty much no matter what, perks or not. And that's how it should be, as it's very hard for survivors playing fair to coordinate well together - that's what perks help with. Comms makes it instantly very easy to be better coordinated. Why also reward them with the mechanics the game provides to solo queue to help coordinate with strangers you can't talk to?
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