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Am I the only one that doesn't see the value in Whispers?
This perk is so ######### weird to me. People claim it's insane at finding people and providing info, and popular streamers tend to gravitate towards it as well.
However when I use it it feels like it doesn't really help me find people. I walk toward an area, it lights up, and then I patrol the ENTIRE ######### place without finding anybody, so I start walking to a different area and it stays lit up the entire time. It feels like I'm trying to find my way around in the dark.
Do I just suck at utilizing this perk? Or is it overrated for what it is?
Comments
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Most people are in your TR most of the time any way, so I don't like it
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This video should help.
If you can't/won't watch it for whatever reason I can summarize.
Basically Whispers is insane because it lights up whenever you're within 32 meters of a Survivor.
This means no wasted time checking gens when you see Whispers off, an easier time finding slugged or hiding Survivors if you have map knowledge, and basically a free win if you can close the Hatch and they don't have a Key.
It does take awareness to use though; you shouldn't just be stumbling around looking for people as soon as it lights up. Keep track of when it lights up and you should be able to get a good idea of where the Survivor is since you know they're 32 meters away from you.
It's also doubly helpful with experience since you'll start to get a feel for where Survivors like to hide as you play more.
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Not only is Whispers strong; it's one of the better designed perks IMO: it's strong, but it requires something from you for you to be able to get value from it.
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well it's not as easy as use perk and profit...
Whispers gives an auditory notification to point you in the right direction... but survivors have gotten used to it and Spine Chill does the same thing (generally speaking of course... Whispers lets you know that survivors are in the area but Spine Chill lets you know if the killer is looking at you within an area)
I tend to use it on Doc to let me know that I'm in the right area
I combine Whispers and Infectious Fright on Legion as a back up
If the Whisper says "No" then the survivor isn't in front of you "Yes" means that there's a survivor in the direction you are facing (but again the survivor may be on the move already so it's far from accurate)
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This perk is also great on trapper
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Do I just suck at utilizing this perk? Or is it overrated for what it is?
Yes to the first point.
Whispers can work in 2 ways, either pin point the location of a survivor or to give you an idea whether waste your time in this part of the map or not.
Pinpointing requires you to visualize the circle of whispers (it is a terror radius of survivors), then by finding to edge/border points you can triangulate the exact position of the survivor.
Other way is it being a perk that tells you to not waste your time in this area of the map, as no one is there.
Meta shifted from hiding to just pure looping, thus Whispers isnt as strong as it was during immersed p3 Claudette times, but it is still one of the best tracking perks that cannot be cpuntered by survivors.
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I'm not a fan of it. Tried to use it, but it hasn't helped me that much.
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Agreed; knowing if someone might be watching you set a Trap can be very helpful.
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I'll give it a watch, thanks for the insight.
Thanks to everybody posting tips as well, I'll take them into account while using it. So far it feels really hard to use efficiently
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It really depends on the killer. I like to use it on my Pig, paired up with M&A. Since M&A shrinks her TR to 16m, and Whispers is almost twice that, I can save a lot of time running around, crouching only when it lights up.
On most killers, though, I find it a waste of a spot. I suppose it could work on Huntress, though.
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Whispers isnt based off whats infront of you or which direction your facing.
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I personally don't like it, and I think a lot of the people that find it useful have just used it for so long that they're used to the information it gives so consider it more useful than it already is.
We have an array of perks nowadays that give much more precise and useful information with auras, gen highlights and everything else under the sun.
I'd take Discordance over Whipsers any day of the week.
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Yeah, I've been wanting to run Discordance on pyramid head but I need to actually unlock the perk first lol, I've heard it's really good on him though
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I think you are typing from the past. Pig has 32 meter TR for ages. M&a powers it to 24 meters, not 16.
Funny, as Discordance can be easily countered by doing gens in a faster, more efficient way, which is solo. It is still a great perk and I personally use disco over Whispers, but Whispers is actually superior tracking perk. Disco is more of an emergency alert that either tells you where 2+ survivors are right now and adjust accordingly. As I said, disco can never go into a play if survivors wont group up on gens, which is quite rare (mostly due to bonus b from coop), but if they split pressure you and hide well, Whispers is much superior.
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The best part about Whispers is you'll always find the last Survivor. Great if you wanna secure the 4K.
Otherwise I think it's outclassed by other tracking perks nowadays.
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@PureHostility It's 32? . . . I've been under the assumption it's 24 for all this time. . . man, I'm out of date. Thanks for clearing that up
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It's only really good at the start of the game, but when you start hooking people it's useless.
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Not true. It is good at the start, Yes.
But it is also great as less survivors are in the game also allowing you to more easily patrol gens on bigger maps especially if your killer has weak map presence or is weak at finding hiding survivors.
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Whispers is like spinechill bu slightly worse
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There's a lot of awesome advice above so I'll just add my own unique bits; I feel that while it's gotten a bit countered by Spine Chill, it still has that edge over it in that Spine Chill is just a visual que and a distracted or frantic Survivor can easily be misled by it while Whispers gives what someone said is essentially a Survivor Terror Radius to us. In my experience, Killers that are Undetectable can use this best since it cloaks our auditory/visual giveaway.(I've literally just crouched as GF and Pig and obvious Spine Chill Survivors have sometimes gotten paranoid about which direction I was coming from and walked right into me)
Second, definitely learn the range of sounds The Entity makes because that clues you in for sure and playing with minimal noise around you/headphones helps
Finally, if you're not a stealth Killer experiment with psyching them out in the lead up to a find & chase. I know they'll hear me coming once they're in my 32 meter range and they can tell how close I am but, they might not know the obstacles between us or which Killer/Power I have, plus with Spine Chill it lights up when I'm looking directly at them, I've learned to take quick glances away so they think I've changed direction for a second. Throw on the random smacking of a surface and it does a decent job of startling them into a run, which just gives you marks to follow and the rest is easy. It's all about overloading them with warning stimuli.
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So still very good haha
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I see a lot of peoples points and you make good cases for it but I prefer running Spies from the Shadows over Whispers. If they disturb a crow I have a much better chance of quickly finding them then having to rely on figuring it out through whispers.
But I do think some killers benefit way more from it like @Rivyn has suggested, like Hag benefits greatly from STBFL more than most killers do.
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Helps save a lot of time early and late game, plus let's you check gens without walking all the way to them. Discordance can do the same thing early game if survivors team gens, but mid game it's really good for patrolling. Plus if there's only one survivor left it let's you patrol doors insanely well.
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The key to using Whispers is finding the spot where the perk just lights up. Then you know that there is a survivor exactly 32 meters away from you which often is enough to give you an idea where exactly that survivor is.
It is a useful perk in some situations but not mid chase. However BBQ is usually enough for finding survivors and with its added ponus points it is a better perk.
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Play doctor. Whispers is such a damn good perk because it basically tells you when to use your static blast as they share the same range. Walk around and wait till whispers pops, use static blast, find survivor, chase and down survivor, rinse and repeat.
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i can't use whispers so i dont want to waste a perk slot.
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Wait the entity says "yes" and "no"? No way.
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yea... turn up volume and listen
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There is a slight variation in the sounds it makes. Kinda like a Hot & Cold game.
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I wouldn't say you're alone. It's definitely one of those perks that you can totally get by without, but there's always going to be times where you can say, "I would have been able to stop that if I had whispers." If you're good with it, it can help you practically pinpoint survivors, though.
It's a solid choice. Use it if you wan't. I don't run it, personally, but there's always times I wish I had it.
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Whispers is amazing. You spend a lot less time patrolling generators at the beginning of the game because it'll let you know when you're near a survivor. And in end game it's clutch at finding survivors waiting at the exit gates. Mid-match it's not particularly great except on certain killers (It makes Doctor almost never waste his power), but at the beginning and end it can be very helpful.
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Say you are going to a generator in the corner of the map, and you are unsure if survivors are hiding nearby in that corner. Whispers will tell you that you don't need to check the hiding spots, and you can move on to the next gen faster. So you do this a couple of times and your clear speed gets faster. Combine this with Michael Myer's speed boost and you can start patrolling the map quickly and efficiently.
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Well it’s main purpose is after you have one survivor left close hatch and don’t know which gate they are at whichever it lights up on you sit there if it darkens start going to the next gate also helps on killers like spirit and oni to know which direction to speed off to
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You have to use your brain while running Whispers. It's a good killer perk if you know how to use it.
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It's not that they are in front of you. It is that they are 32 meters away from you can be to the side of you, in front of you, or behind you.
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Honestly imo Spies does everything whispers does but better and then some. Absolutely love that perk.
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I don't really like it either but i can see why people would. You are using it wrong though. In general the moment it turns on you know the exact distance survivors are from you and that can make guessing their location easier
Most games i use it it's only usefull at the start and at the end. I find it's use in the midgame where things actually matter very little.
More of a personal thing though. It's a good perk
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Whispers is best at the beginning and end of the trial. It massively speeds up your initial patrol times since you can quickly check off gens you'd otherwise need to get closer to be sure aren't being worked on and can pinpoint where a Survivor is at the moment they cross the threshhold
And then towards the end of the game you can use it to find and finish off the last couple Survivors to secure the 4k.
In the middle of the trial it's still very useful but not as much as during the ends of the trial.
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Whispers is one of the best overlooked killer perks. I run it on oni and generally will intentionally 3 gen the survivors and then patrol those gens at that end with my power fully charged. I feel like that is when whispers is strongest. If youre in the right situation all those gens will be within a 5 second walk of each other and whispers will pop if you hangout near the middle one. Call it shady, I get my kills and that's what counts.
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I only use Whispers on Doctor. So I don't waste my Static Blast trying to find people. As for any other situation, it's only really good for finding the last person.
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Basically this, Whispers is amazing for telling the killer where survivors aren't. Find a gen at the start of the game that's been worked on, but you see no scratch marks? Well whispers is off so you know they're not there, move on. Also whispers is the best post-hatch-close perk in the game. Patrol exit gates until it lights up, hang out until it turns off.
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I feel like it’s a “use it always,” type of perk. Like you said if you’re good with it’s amazing but you have to really practice, since I like switching killers and perks I can’t hone my Whisper skills so I’m better with discordance people surveillance really even Spies
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I main doctor so it's extremely useful to know when to use static blast and then basically know the exact location of the survivors near me but in other killers it's not that great (still useful but not as much).
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It's an amazing perk, just the fact that it helps early game and endgame it's amazing on a lot of situations like that.
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@Jasuo Treat it like a sonar. That's all. It can make finding the last survivor much more possible, especially if they're just camped inside a locker/shack basement.
The perk comes from a time before EGC, when games could be perpetuated by the saltiest winners.
There are still plenty of small nuances in less popular perks, not to mention near-useless perks...imo the devs ought to do a full sweep with some consolidation on all perks, but first bring base kits to balance. Perks like this used to be really amazing, even for the most casual killers, because they provided information for a valid scenario.
That scenario happens rarely anymore, hence that's perks use is rarely used, too.
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