We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

I'll Admit it, I Jumped the Gun on the PH Nerf

LordRegal
LordRegal Member Posts: 1,549

Played him a bit tonight and got more merciless killers than I have in the rest of the time he's been out. I'm still not a huge fan of needing to mentally remember what area the cage probably went to for the duration they're in it, but his actual snowball potential and unparalleled ability to keep the pressure up in multiple places on the map simultaneously is still there. Plus, I still have survivors who I am actively chasing decide "I'm gonna go unhook/uncage that guy now" while we're still in a chase, so clearly it didn't change the altruism lemming playstyle that PHead punishes so well.

It raised his skill cap, since you have to be mentally juggling multiple "it's likely over here" things at once on top of the twenty things killers need to keep in mind. That's not inherently bad though, and realistically the change was never going to ruin him (I never said it would but I'm stating that for the record)...it's just he's now rewarded even more for knowing maps so that if you don't have any leads after you hook your next person you can go stroll over in the area the cage is likely to be to try to interrupt the rescue (I generally only cage if I know there's another survivor I can immediately start pressuring so this idea of "hook someone else and go look at the cage if it's still there" is very prevalent in my playstyle, no different from someone checking a first hook if they get a second).

So, ultimately...higher skill cap, more mental gymnastics needed to play him as well as he can be played, but certainly nothing earthshattering.

Comments

  • Zaitsev
    Zaitsev Member Posts: 1,285

    Hes not unusable or Legion tier at all. It just solidifies that Im not going to use the cage whatsoever and just save the torment for when I need the mori.

    His range attack is still ass though. Its got great mind games, but the attack itself is lackluster.

  • LordRegal
    LordRegal Member Posts: 1,549

    It's funny you mention that, I'm the one who argued with you so much about it at the time in that thread. Not ashamed to admit I was wrong having seen the changes...that being said if the sound notifications weren't there after an uncage, then I'd have an actual issue with it. It's always been an information thing for me though...the more information a killer has, the better decisions they can make. Losing the information was a very concerning prospect, and I genuinely think the sound notification "bug fix" (I still don't believe it was a bug) is what balances the changes.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Yeah...not to talk down on the community, I just know that certain killers will take full advantage of the fact that they don't have BT, DS We'll Make It to help them, nothing and it's a free tunnel, free second hook state and free death. It just wasn't fair, and I play as him a lot. If I cage a survivor, that's my choice, you know? Survivors would be further punished for my actions.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Honestly, the fact that this wasn't there at the time was one of my primary gripes with the idea.

    Since it was apparently added later I'm relatively ok with the change. Still think there should be a compensation buff but whatever.

  • LordRegal
    LordRegal Member Posts: 1,549

    Personally I use the cages when there's another survivor nearby that I can start chasing immediately. Keeps pressure up and guarantees at MOST one person will be on a gen until the cage save occurs. If there's no one around, you're not doing yourself any favors caging over hooking.

    The ranged attack...I respectfully disagree. My personal highlight from tonight's play. https://imgur.com/a/TIlqhGi ...stopped him from getting the hatch too, it spawned right next to that tile.

  • Huff
    Huff Member Posts: 1,480

    The change itself wasn't bad.

    The fact that they did it to a killer that's much more underwhelming than a lot of other killers that can do worse... That's the true tragedy.

    I don't even think he needs to camp cages or anything, but jeez at the very least give him a small change to help him out in a different way, like maybe actually give him a way to directly apply his torment so he can use cages more often. First thought I had was making survivors that get hit with the range attack become tormented. It's like the same looking effect as the trails, and his ranged attack isn't even that good, and punishes him heavily for using it.

    I just thought the nerf to the cages was kind of dumb just because I didn't see them get used unless it was against stupid people. I wouldn't mind the change so much if it came with a quality of life buff like that to make it to where even if he's weaker now in that cage aspect, he can still use the thing more reliably and not just feel like an M1 killer with a slow projectile.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    So we can't see the cages anymore? Being a killer main I'm actually fine with that. Majority of the time if someone is tormented I hook them for bbq or pop. I only cage them if they were saved recently and I suspect DS. Or if there's multiple people nearby and I want to keep up the pressure.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    I have yet to purchase PH yet so my opinion isn't formed completely yet... but from what I've seen it's best to not see cages

    Game sense is important to make a killer like PH work (and I'll most likely have a hard time learning cause I'm late to the party... as usual)

    But I play a lot of Pig and it can be a distraction to see the Jigsaw Boxes on top of gens and whatever else is in my FOV

    So it there a build I should look for or is it better to learn what to use?

  • LordGlint
    LordGlint Member Posts: 8,684

    If it makes ya feel better, I thought the Freddy rework was gonna be a nerf when it was released.

  • Tricks
    Tricks Member Posts: 957

    Freddy re-work was a total buff lol.

    Cage aura removal from map cant be considered anything but a massive nerf.

    If someone can explain to me how the cage nerf is somehow a buff please let me know as I'd be intrigued.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    It's useless... just because I said it can be distracting doesn't mean I can't deal with it... plus it helps me out when I hook someone and BBQ shows a survivor on one

  • TWiXT
    TWiXT Member Posts: 2,063

    Funniest thing happened for me today: It was on the Game map, I caged a survivor, then followed another over to where the caged survivor was, downed them right before they could reach it, picked them up to hook them, and before another survivor could rescue the caged one, caged boi vanished! I had already hooked the survivor, and now had a new one to chase while the caged one entered struggle phase on the other side of the map.

    I actually like this new mechanic, it can turn into a sick game of "Keep Away!" After experiencing something as funny as that, I had no qualms about the new changes.

  • Mew
    Mew Member Posts: 1,833

    honestly, i dont really understand why people are so mad over not being able to tunnel

    like, his main power is punishment of the damned. cages are just an accessory

  • LordRegal
    LordRegal Member Posts: 1,549

    I can't claim to speak for anyone else, but my concern was ALWAYS the lack of information. Information is power in this game, and denying him it when he uses part of his ability when any other killer would have information had me worried.

    I've yet to see the cage actually teleport away, what's the animation for it?

  • Mew
    Mew Member Posts: 1,833

    thats true. it sucks that he doesn’t have much awareness of where people are but, its not gonna break him as a killer, imo

  • TWiXT
    TWiXT Member Posts: 2,063
    edited July 2020

    Sadly didn't see it happen. I first injured the other rescuer who tried to lead me away, then went back and picked up the downed one. As I was carrying that survivor to a hook the opposite direction of the cage, the injured attempting rescuer came back running right at me and cost me a swing. I continued on and hooked the survivor, but to my surprise when I turned around, all I saw was the other survivor hoofing it out a door, but noticed that caged boi had not been rescued, which means he must've vanished right before they could get to him. I'm guessing the timer on it is around 10-ish seconds or so, maybe less. Still, funny as hell though.

  • Mrjuice
    Mrjuice Member Posts: 94

    Do you get notifications when someone is rescued in a cage?

  • LordRegal
    LordRegal Member Posts: 1,549

    Yes you do, it was supposedly a bug fix (though I have my doubts about that given the other changes)...it's largely because of that that I'm ok with the overall nerf, honestly. At least now even if you forget on your mental map whereabouts the cage was as you're chasing someone else, you get notified where it was when it disappears.

  • Vox_Nocturne
    Vox_Nocturne Member Posts: 545

    This change in power will hopefully result in Pyramid Head meeting his full potential as a map-controller and manipulator, rather than the tunneling tactic which really doesn't make much sense.