http://dbd.game/killswitch
Can you please STOP with the cooldowns
Why? Just why?
Hillbilly is the most balanced killer in the game with ample counterplay. Why did you feel the need to add an overheating mechanic? It's already difficult to land chainsaws on red rank rank survivors and now you made it even worse
Bubba, on the other hand, deserved a well done rework, not a copy pasta nurse rework. If you haven't read the patch notes, they added charges to his chainsaw, like nurse
Can you stop catering to baby survivors and actually balance the game around skilled players?
Comments
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I'm pretty sure their main goal is to add a red bar on every killer.
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Yeah, I'm really happy actually with the changes to Leatherface, but that is a pretty major Hillbilly nerf for...reasons I don't quite understand. He feels like a Nurse update...we wanted a red bar on the killer, so damn it we're going to have one!
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Bubba, on the other hand, deserved a well done rework, not a copy pasta nurse rework. If you haven't read the patch notes, they added charges to his chainsaw, like nurse
Bubba's charges are used to make his power stronger, not weaker (especially when paired with him moving faster while chainsawing).
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So you complain about a mechanic thats basically to prevent the rev-misuse of his chainsaw? REALLY?
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Did you just look at the cooldown and nothing else? He has been buffed in almost every way, and nerfed in the facecamping department. Just wait for the PTB.
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But the charges added to LF make him stronger and easier to use. Misplay a chainsaw attack? You're no longer forced to commit to the entire animation. Take a deep breath before posting.
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The game is basically going to be go to a locker, red bar, reload on every killer at this point. Limitations are fun :)
LF looks quite nice actually, but I really don't think Billy needed to be touched. Like, at all. I barely even see Billy's in my games.
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I'm not sure you watched the clips properly that they have because Leatherface, without a doubt, is more powerful with the charges. The chainsaw overheat for Hillbilly looks like it takes ages to build up, builds up slower when you're sprinting and won't end the sprint if it overheats. So I can only see it being an issue in very few situations, overall not a big deal.
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you can cancel your chainsaw midway?
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From my POV it was just unnecessary considering how balanced he is. Cooldowns are an inconvenience especially for a killer who has to use his chainsaw to win loops, to get his lethality, and to get his mobility.
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Uhh those charges are a buff to his saw. Did you see how much distance he got? If they have a couple of decent addons he'll be alot stronger.
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Ugh... another cooldown. Guess we need to add a cooldown to trapper too eh? Lets have him charge a red bar until he can pick up a new trap or set one down. Lets have wraith have to fill up a bar until he can ring his bell. While im not happy about these changes I am glad to see Bubba getting some well deserved rework. Hillbilly changes makes me not very excited. Unless you bring back spacebilly.
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I believe so. Each charge is 2 seconds of chainsawing. So if you realize you won't make the hit due to distance or a window you could just not use the additional charges, ending the attack sooner. I believe that's how it works
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Rev misuse? Do you call anything a killer can do to mind game you misuse.
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It's completely asinine. Billy already had a downside for using his power poorly. You'd....do bad. Unless the survivors were also bad, then maybe they don't deserve to escape. It's so disappointing to see the devs continually cater to the lowest common denominator. You don't have to improve or even play well to avoid the power. No knowledge required. We'll add a cooldown. Killers like Freddy are braindead. Pyramid Head and Demo essentially offer a binary choice with little in the way of mechanical skill after a few hours of practice. And if you do encounter a killer that requires skill like Nurse or Billy, you're in luck, because we're tacking on cooldowns.
It's a very disappointing direction to see the game go in, because there is no floor for players who won't improve. I've seen this happen in other multiplayer games. You can lower the necessary skill floor all you want, but a certain percentage of players will always find it, and all you end up doing is alienating the rest of your playerbase.
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Ah yes...because cooldowns/charges totally worked for Nurse's rework and didn't make her not fun to play and made her a worse killer.
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Leatherface changes are amazing, billy on the other hand.. idk why they nerfed his basekit he was a fair killer
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I think this is a wait and see kind of moment. Hopefully there'll be a PTB to test out these changes
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Yeah, just found it which is why I edited my comment, but thanks though
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