http://dbd.game/killswitch
Tinkerer Vs PH perk
Sooo... why?
I dont get it^^
PHs gen kick perk has a huge downside (survivors see gen in yellow when perk activates)
Tinkerer doesnt...
The Devs said survivors should know whats going on but you dont know whats going on with tinkerer.
So whats the difference? why has the PH perk a huge downside but tinkerer doesnt?
Comments
-
I believe the reason why is Tinkerer is only good on killers that can travel a large distance fast. It's usable on slow killers but when gens are about to go off on the other side of the map it becomes much more situational and less consistent.
With PH's perk you can control whenever you want to enable the stealth. Having not used it yet I thought it was dumb af too. But having played a few survivors games against it I believe it is necessary. I could not imagine not knowing they've kicked a gen (without Alert of course) and never knowing when to try and hide or wait for the HB before moving.
As someone who uses Tinkerer though I'm extremely happy they're buffing it.
3 -
Well the big difference is that PH gets to chose when he activates his perk while Tinkerer can go off any time without any control on your part.
That's not to say I think Trial of Torment should warn the survivors but the fact that you can't control when Tinkerer activates is a significant drawback.
0 -
It's not a drawback it's part of the synergy within itself. I regularly get gen grabs with it. Having it proc only on gens that are close to being done is a god send not a drawback.
0 -
That has nothing to do with if the perk is controllable or not.
It can go off at the perfect time and give you a gen grab or it can activate when you're in the middle of a chase on the other side of the map and do absolutely nothing. You have no control over it.
0 -
I personally think the gen glow should activate on a delay, but it's honestly a good way to trick some survivors into thinking someone on their team has Better Together. It definitely throws me off when I see a glow nearby and think "oh the rare Better Toge--OH GOD NO PLEASE"
0 -
I will straight up abandon a chase if I'm within range (much larger now with the buff) to do something about it.
You have to think of it in the context of a killer with map travel. It's nigh useless on anyone else for that very reason.
You also don't want control over it. That would just make it Insidious but x100000000 better. The whole point is it tells you when a gen is close and gives you stealth to sneak up on people who are now invested in finishing a close gen.
0 -
I am not saying Trial is better. Tinkerer gives you information, Trial gives the survivors information. Trial has a cooldown, tinkerer does not. Trial is controllable, Tinkerer is not.
I really haven't played enough with either perk to say which one is better, and I haven't claimed to know which one is better. Each one has its advantages and disadvantages when compared to the other.
I feel like you're trying to argue against a point I haven't tried to make.
0 -
I feel like you're trying to argue against a point I haven't tried to make.
Tinkerer is not controllable, Trial of Torment is. Tinkerer gives you information, Trial gives the survivors information. Trial has a cooldown, Tinkerer does not.
Both perks have advantages and disadvantages, I don't claim to know which one is better, I haven't really used either one of them very much. The OP asked if there's any reason to use Trail instead of Tinkerer and I mentioned one possible reason.
0