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Why do killers need to be high skill and survivors dont?

Honest question. I read this for every single killer nerf, "we want to reward skillful play and not give killer free value". Just in the mechanics of the game, killer already takes more skill than survivor. You have to track gens, find hooks, remember who you hooked, remember what perks each survivor has, remember who has what item, know each tile, know your own power/perks, and mindgame.

Survivor on the other hand, they need to know the tile, which killer, and occasionally hit a skill check or the e key.

I think the only thing remotely skillful about survivor is flashlight timing.

I feel like killer needs to be streamer quality to have any chance at winning, but survivors get their hands held through the entire game. So why aren't survivors being forced to play skillful? Where are the cooldowns on flashlights to stop people from spamming, where are the very hard skill checks, where are the tiles that are very difficult to run, where are the perks that take a brain to use?

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Comments

  • Quol
    Quol Member Posts: 694

    For dbd to be a functioning game you need an imbalance of the playerbase. Ideally you want 4 survivors for every 1 killer so obviously this means you need to make the game more appealing to be a survivor.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    It's not that all killers need to be high skill, it's just that they should be REALITVE TO THEIR EFFECT, and Hillbilly had abserd mobility, map pressure and an easy to use instant down. He was TOO EASY to pick up and play for what he had.

    Trapper? Yeah, he's more of a knowledge based killer as in where you place your traps and what-not, but he's easy to play mechanically and those who are fantastic with him, such as Otz, are very skilled mentally for this game but it isn't required.


    Survivors also have zero handholding. Devs even say that just deleting them is perfectly OK, and they have to work out everything themselves while also managing 3 other people. Killers as a whole can care more about the 1v1 than the 4v1 and still do really well, where as survivors can't.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    This is something that I have been questioning for a long time. The only thing I can come up with is that BHVR themselves need to get a taste of it themselves. I firmly believe that BHVR doesn't understand the game fully. I'm not saying I do but I really do question why everything about killer has repercussions but almost nothing about survivor has little to no repercussions!

  • MargretAtWalmart
    MargretAtWalmart Member Posts: 163

    Killers don't need to be high skill, they just need to camp. Survivors don't need high skill, they just need to be blendette who self cares in the corner while her team does all the work.

  • MargretAtWalmart
    MargretAtWalmart Member Posts: 163

    I Kinda agree (especially with the hillbilly nerfs which as a survivor main i think are a load of bull) but it is true that some things are unbalanced eg. no sound spirit

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Empirically speaking Survivor isn't easy.

    The proof is simple. As ranks go up so do Survival rates and by a significant margin. Therefor the best Survivors going up against the best Killers do better than the worst Survivors going up against the worst Killers.

    I know bad matchmaking exists, but bad matchmaking evens out.

    If Survivor was both stronger and easier than Killer then I would expect the Kill rates to be consistently low at all ranks rather than just red ranks.

    If Survivor was weaker and easier than Killer then I would expect the Kill rates to go up with rank rather than down (which it does with high tier high skill Killers like Nurse)

    Survivors being harder than Killer would make me expect an increase in Survival rates as rank goes up, which there is. This doesn't mean Survivors are weak, far from it, but rather than bad Survivors can't make use of their tools effectively enough to act strong, while bad Killers are still able to capitalize on the mistakes of those bad Survivors.

  • KingFrost
    KingFrost Member Posts: 3,014

    That's funny, I play 50/50, and if I want a relaxing match I play Killer. No worries about being out of the game before it even begins. Don't have to worry about a Mori (which are more common than Keys). You know what survivors are bringing into the match from the start. (Four med kits? Time to bring out plague.) No worries about teammates being completely incompeten. You're just relying on yourself. I won't say killer is easy mode, it's not. But you have so much more control over the game.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    I'm not saying that this game is 1v1, but that there are moments that are. Killers like Nurse and Deathslinger are more about these 1v1 moments, as they rely on ending a chase quickly, where as Trapper and Hag are more about map management.

    Pig has elements of both.


    THAT is what I mean by the 1v1.

  • MargretAtWalmart
    MargretAtWalmart Member Posts: 163

    There were nerfs and changes though to get all these perks to where they are. DS use to immediately activate if you were the obsession or wiggled 25%. BT once worked on the person unhooking and being unhooked. Unbreakable can only be used once. It's true that some survivor perks are..... annoying when used in groups but the same can be said about killer perks too. Franklin's demise in general is a really toxic perk because it makes a survivor drop their item and lose about 1/8th of the charges, Insidious is almost only used to camp, and everyone hates NOED. It has to do with perspective though, survivors use DS, Unbreakable and BT to avoid being tunneled or farming a teammate. Killers often use Franklin's to stop large groups of flashlights or keys, insidious can be used in some very creative ways such as to gain tokens for play with your food. NOED is used to help killers keep pressure on survivors at the end of the game and sometimes to help ensure a win. There are two sides to a token and you are mostly looking at the killer side. Have a peek at our side for a change.

  • MargretAtWalmart
    MargretAtWalmart Member Posts: 163

    I would appreciate examples of weak killers that were nerfed. If you mean nerfs that weren't necessary I understand, the recent hillbilly nerfs were unreasonable and not needed given he is a properly balanced killer, but most their other nerfs were reasonable and made sense. Some of the perks buffs seem to me a little broken. Franklin's will highlight dropped items in a white aura when within a 30 meter range and after dropped, items disappear after 90 seconds. Lightborn makes it so all flashlights and firecrackers are useless (literally! You are immune to being blinded) and the survivors who try get their aura revealed for 8 seconds. I don't really like the changes to knock out and tinkerer but honestly I can see why they are being changed the way they are. You need to understand that it can be difficult balancing a 4 v 1, especially when they are expected to release something completely new and different every chapter. I'm not saying that's an excuse for everything, especially since this game is so buggy and a lot of perks are either must use or useless which makes gameplay quite dry sometimes. This game isn't perfect but the devs are still getting their bearings with things, they are trying to update every texture in the game, they're trying to make this game cross platform. They have a lot on their plate at the moment and a little understanding of everyone's situation at the moment while we wait for balancing and fixes would be nice. In conclusion, Both survivors and killers need to suck it up for two seconds. the game is unbalanced. The game is so buggy it might as well be a bug. Survivors need..... something. Killers need....... something.

  • Dwinchester
    Dwinchester Member Posts: 961

    I play survivor too. I have more hours in killer, but my rank and success ratio is higher with survivor, because it's so damned easy. Pretty much the only times I don't escape are when my team doesn't do gens, I get moried right away, or if matchmaking puts me with rank 15s.

    That's with me running plunderers instinct, balanced, kindred, and prove thyself. I can only imagine my escape rate if I ran meta perks.

    Franklin's is a joke. It needs to damage the item by 20%. As it stands, the loss is nothing.

  • MargretAtWalmart
    MargretAtWalmart Member Posts: 163

    I'm going to be honest, even with mostly playing survivor i think most if not all of what you said is crap to put it bluntly. Hillbilly DOES require skill or else he will just be bullied for 5 gens or he will turn into an M1 killer. Trapper requires little to no skill which is why he is the game's cover art. Trapper puts traps at pallets, windows, and grass. THE END. The only thing i agree with is the fact that survivors are pretty much on their own. Lower ranks tend to be easier aside from the camping and higher ranks are harder because people know what their doing.

  • Dwinchester
    Dwinchester Member Posts: 961

    Man, it's been 4 years, if the devs haven't found their bearings, they need to bring in people that know what they're doing.

    If the game has so many problems, it would make sense to fix those problems and not add on projects that literally no one asked for. Had they said "hey, this mid chapter, we are focusing entirely on bug fixes, we will not be making any other changes", not one single person would be upset by that.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    I never said that he requires zero skill, but that he requires LITTLE skill. There is a difference. He also requires way less skill than other top-tier killers to pick up, that's for sure.

    There is also a difference between mechanical skill and map knowledge. The skill of Trapper is knowing where to place traps, and in lower ranks that's anywhere.

  • MargretAtWalmart
    MargretAtWalmart Member Posts: 163

    Yes, but that has more to do with the killer's lack of pressure in addition to your play style. I had to learn the hard way that even though i like running some perks as killer, i just can't use them because they don't work with the plague or clown's kit. Pressure is everything in dead by daylight and if you're not applying it then your screwed. For example, as Legion with no addons, you can apply decent map pressure with just Thanatophobia and Dying Light. After that you can put some filler perks and you're set, same can go for survivor.

  • MargretAtWalmart
    MargretAtWalmart Member Posts: 163

    Yup, i mean they probably do need to, but they won't. It's a cute idea though. But who knows with Behavior, sometimes they get their stuff together and sometimes not. They are at least better than Blizzard.

  • FootMan2893
    FootMan2893 Member Posts: 333

    They nerfed legion by removing on hit effects from frenzy stabs so you could no longer synergize with Sloppy Butcher, and that was LONG after his rework to gut him into being a garbage fire for a killer.

  • Dwinchester
    Dwinchester Member Posts: 961

    Survivors have the map, that is their power. Killers have powers to help overcome the map.

    I have the unfortunate luck to play on a region that lacks potatoes. I get nothing but streamer quality survivors, so your version of pressure is different than mine. I juggle, I pressure gens, I three gen, makes zero difference. Do I lose in 5 minutes, or do I lose in 10?

  • Kagrenac
    Kagrenac Member Posts: 773

    The map isn't their power LOL their power comes from their perks otherwise they're helpless against good killers. Killers are inherently faster than survivors and that isn't tied to their power.

  • Dwinchester
    Dwinchester Member Posts: 961

    When was the last time they got anything right? Bhvr isn't even in the same league as blizzard. Blizzard has been going downhill since Activision, but they've made some of the best games of all time.

  • Dwinchester
    Dwinchester Member Posts: 961

    Yeah it is. There's a reason the tiles and pallets are spaced perfectly so a killer can't catch up after a hit or pallet break. There's a reason the survivor collision box is smaller, so they can loop. Time is the killers enemy and the map gives survivors an abundance of it.

  • MargretAtWalmart
    MargretAtWalmart Member Posts: 163

    Have you played overwatch?! They were risking everything on overwatch league which no one watched and they even balanced the game around it which caused mass disruption in the games meta. They have a DPS pool which is bigger than the tank and support pools combined and have the audacity to wave echo in front of us, make her a DPS, say she was SUPPOSE to be a support and then 10 seconds later give Brigitte the nerfs and a buff equivalent to chopping someones arm off and giving them a band aid. But yes, their games are so good.

  • MargretAtWalmart
    MargretAtWalmart Member Posts: 163

    He really isn't a bad killer. He can be quite fun to play against and applies good pressure on the map to stop survivors from doing gens.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Trapper? I did heaps for the Archives for him, but some of the later killer challenges are an absolute pain. Such as sacrifice 4 people in the basement.

    Hillbilly? Not heaps, but enough to know what I'm talking about. Tried him out to see what all they hype was over, got destroyed in my first game as him then dominated almost every single other match. One thing to consider as well is that I am actually a console player, and steering with Hillbilly is way easier with thumbsticks, as I only have to move the camera to the side to steer. No flicks, but considering I'd dropped killer rank to focus on Survivor Archives a few resets before starting him.


    Lately, I've gone back to my core three of Pig, Doctor and Legion with some Executioner on the side. I find them fun and I can be effective with them, or just get heaps of bloodpoints.

  • Kagrenac
    Kagrenac Member Posts: 773

    Objectively speaking he's one of the worst. No map pressure, no chase pressure that's effective because you're stunned for 4 seconds if the power de-activates, you could use your power to traverse the map but then you miss out on being able to hit survivors with it.

    He's punished for doing well and the only thing he can really do is waste time. He just doesn't perform.

  • MargretAtWalmart
    MargretAtWalmart Member Posts: 163

    Ok, now that makes more sense.... I also play on console. I tried Hillbilly ONCE on PC and it was actually really annoying to steer. But even on console though as long as the survivors aren't potatoes they can do well against newer Hillbillys. The thing is, the skill gap on PC is a lot larger than it is on console due to the fact they have more control and have been playing longer.

  • Dwinchester
    Dwinchester Member Posts: 961

    Never played overwatch. I'm older than most gamers, old enough to have bought Warcraft 2 brand new. Warcraft, Diablo, and starcraft were all masterpieces. Diablo 2 is easily top 10 pc games of all time.

  • MargretAtWalmart
    MargretAtWalmart Member Posts: 163

    He applies pressure through injuring survivors which can add up and either they heal and waste some time, or they do gens and are 1 hit. Honestly, if i had him i would play him because he seems really fun and I like to see how different teams handle him.

  • MargretAtWalmart
    MargretAtWalmart Member Posts: 163

    I've heard those games are good, but if you play overwatch........ You will easily appreciate DBD's balancing and how they actually find a solution instead of slapping on some lazy fix which causes more problems than actually fixes things (Unless we're talking about the Hillbilly nerf which just wasn't needed at all)

  • Голубой
    Голубой Member Posts: 126

    Survivors are skill based.

  • mistar_z
    mistar_z Member Posts: 857
    edited July 2020

    A game balanced by clowns.


    For example, killer perks have all sorts of stupid things attached to them (even the ######### perks) to 'trade off' or balance them out, on top of having them sometimes having cooldowns or being able to get taken away by the survivors or swf.

    A great recent example is how the Trail of Torment perk works. 1 it gives away information to the survivors that the killer has used the perk, for a perk that's supposed to be make the survivors oblivious to the killers heartbeat. while also 2 having a long cooldown. in other cases A perk like ruin can get taken away immediately before it even has any uses.


    meanwhile a fair and balance example is pop, its a perk that rewards killers for playing well and doing their objectives. sloppy and nurses, you have to be very generous with your this and spread pressure on multiple survivors to get any use out of it, you want them you have to work for it. and i think those are the best and healthiest kinds of perks. yet you stil have people trying to get perks that are good and require work like this nerfed even more.


    Meanwhile survivors get broken ######### like exhaustion perks, there's ######### like ooo that can ghost the killer to the rest of the team. ds and being able to force it on the killer by hopping in a lockers, its a guaranteed escaped pretty much if you have it on you after the gates are powered, bt among other things that greatly swing the matches harder than any killer perk than say noed (even then it means a killer has to play the match with only 3 perks and they have already lost by the time it activates) like unbreakble. all without requiring any skill, without any risk at all. Having no proper trade off how swingy these perks are for them.

    Not only that but every survivor can bring these no skill swing perks into the match, so that's like 16 different swing perks that can be used up in an 6-12 minute match. even for a long match that's an average of the second chance perks potentially ######### up the killer once every minute.

    When the obsession mechanic first came into play, it was much more clear that using certain perks were very powerful but there was a risk to them and if you weren't the obsession it would work a bit differently for you and it might not be as strong.


    I tend to play solo and I almost never bring these perks with me because they are so broken and survivors are powerful enough without them, the only exception would be running ds occasionally when i get days where i'm getting matched with lower skill killers who would tunnel because they don't know any better. but I won't be doing that bs locker trick if i don't have to.


    Don't get me wrong I think the game is much healthier now then it was for the first two years where things just stagnated, we've slowly been chipping away at some of the bullshit that some players are able to get away with and some killers have been shifted around a lot, and we get a decent map update. But we've still got a long way to go when it comes swing perks on the survivor side.

  • bjorksnas
    bjorksnas Member Posts: 5,804

    Thats a bit to an extreme but killer is by far the harder role and it is mounted by all sort of factors from risk reward, looping, time management, memory, knowing basic map layouts to know what to expect, and knowing survivor perks whats common things to look out for to know or predict perks. While survivor is mostly know the killer power and gen go brrr. Overall killer is the harder role

  • Thypari
    Thypari Member Posts: 67

    Having played only for 2months now and having both killer and survivor in high ranks playing against red ranks constantly:

    Killers need a general buff. Playing survivors is so much easier. It goes against the whole game's philosophy. Survivors should be scared of a killer not taunt him. Something like increasing all killers movement speed slightly should be enough.

  • clem1710
    clem1710 Member Posts: 275

    He's right, most survivor meta perks are baindead and stupidly easy to use compared to killer perks. Too many second chances