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It's time to quit the game

No seriously, everyone cried as ruin got changed and said, i quit and many others will too. Back than an average of ~38k played at peak times. Now it's more like 60k+. This change is not even huge, get over it and if you stop playing about something like that, you wanted to quit anyways. But most likely, you cry for one week and back to dbd.

Comments

  • tippy2k2
    tippy2k2 Member Posts: 5,209

    I have had no issues with any of the changes

    I flip flop between Survivor and Killer (though with The Anniversary Cakes, I'm almost exclusively killer right now since BBQ & Chill is so delicious with The Anniversary Cakes) so I don't know if that makes me in a better position to understand (even if I don't like) every change that they make or what.

    Some of the changes I have liked, some of them I have not; adapt or die

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I don't play much anymore unless friends ask me too.

  • HarleyQuinn
    HarleyQuinn Member Posts: 247

    I wish people would just wait and PLAY it, test it out and then form an opinion. They can’t touch anything without players assuming the worst and screaming they’re gonna quit.

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    Because people like their comfort zone and don't like to adapt to a new situation.

  • Ash_Williams
    Ash_Williams Member Posts: 10

    if you're quoting ash by saying flip flop you're a genius.

  • Kilmeran
    Kilmeran Member Posts: 3,142

    Eh. I had put down Overwatch for DbD. That was a mistake, and that's putting it mildly. Suddenly, the decisions that Kaplan and Goodman were making in Overwatch didn't look nearly as bad.

    Now I only play DbD on the occasions when my friend & family group aren't playing Overwatch, and when I don't feel like reading or watching a movie. This game is moving further and further down my list of preferred activities. Maybe Hidden MMR and cross-play will change that this year, but I have little to no confidence in BHVR.

  • tippy2k2
    tippy2k2 Member Posts: 5,209

    That was not on purpose but I will pretend like it totally was on purpose. Laugh at how witty I am!

    😂

  • BaldursGate2
    BaldursGate2 Member Posts: 994
    edited July 2020

    Really? OW devs decision to put in role lock, because the top 1% of players abused GOATS in the meta and played nothing else, where the majority is in gold / plat / dia was the dumbest thing ever. Because of that, the queue time for DPS players skyrocket, esp. in master+ tiers and i bet, many ppl left the game for something else.

    I forgot that asian looking streamer guy, that said, his stream died because he had to que for 30 mins or longer for a single game.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited July 2020

    Well, ladder in OW has been a clown fiesta for several years now. Both before and after RoleQ. Hell, they just half-stepped backtracked and Open Queue Competitive is now also back in the game permanently right next to RoleQ Competitive in the Competitive Game menu. I stopped playing or worrying about ladder in OW back in 2018.

    RoleQ did nothing except help the OWL since their DPS players were getting benched week after week, month after month, because of GOATS in the OWL. Hell, even the latest Genji buffs . . . they make him flashier to watch now in OWL, but do nothing but frustrate the actual player base.

    You know what, you have a point. Kaplan and Goodman can blow me. But that still doesn't change my lack of confidence in BHVR, though. Now, if BHVR actually pulls off their prophesied Hidden MMR system, and it is at least half-way decent? That will change my perspective. But I lost complete faith in them when the current Matchmaker fiasco has been allowed to fester since September 2019 when it happened right as Stranger Things released and is still effing busted almost a year later.

    Nowadays in Overwatch, I just do Quick Play Classic or Mystery Heroes with the friend & family team. Like with DbD, I just can't take either game seriously enough to worry about rank and "ma skillz" anymore. Both try to be serious competitive games from the developers, yet both are actually nothing more than casual PvP games.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    They are still in a middle of a huge promotion. Considering they have sold over 5 millions copies and in the middle of a promotion, 60K is actually sad. These devs don't try to retain their players is why the player counts are dismal. Nerfing survivors constantly, nerfing killers constantly and giving them cooldowns. Making for more and more boring gameplay.

    BTW, the change is only huge for hillbilly mains, that have played him since 2016. Everyone else is unaffected, except you'll have one less killer at high ranks....boring.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited July 2020

    You are correct. They seem to be all about the initial MSRP burst of getting new people to buy the base game and maybe a couple DLCs or cosmetics, but do very, very little to actually retain those players. How many Double BP events, special events, free weekends, and DLC releases have we looked at on Steamcharts where the count goes up, but then within a month of the event or DLC release passing, it's right back to where it was before on player count?

    They love to tout how many copies sold. But then when you look at their player numbers, the retention is abysmal. I think two main saving graces of DbD are that (1) it has no competition in the asymmetrical genre, and (2) BHVR is not publicly traded so don't have to answer to shareholders as to why they can't retain players.

    (Or how in the living hell Deathgarden failed twice and how much total investment that botch ate.)

  • Science_Guy
    Science_Guy Member Posts: 2,034

    60k is an incredibly high number. And that's just for one given moment, at one time of the day, on one of four different platforms. Breaking records in the fifth year of a game's life cycle is hardly "dismal", an "average" game of this kind is scraping by in the three or four digit range by then.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited July 2020

    If by "average game of this kind" you mean asymmetrical games, then DbD broke the mold on that one, I would wager, in large part due to the licensed DLCs such as Myers, Freddy, Amanda, Stranger Things, and now the very much beloved Silent Hill franchise.

    Asymmetrical games have primarily been utter garbage, let's be honest. Friday the 13th was completely botched by Illfonic, and their Predator: Hunting Grounds isn't any better. Hide or Die, Last Year, and a couple of others were completely botched both during development and at release. Even the recent one for Resident Evil is "meh."

    It isn't like DbD has a high bar to surpass, here. When does DbD get the biggest player count jumps? When a popular licensed DLC is launched. It did during Stranger Things and again now during Silent Hill. And Silent Hill also coincided with the 4th Anniversary to boot.

    The question remains as to whether or not they can retain those numbers long-term, whien for the past couple of years they could not. At least on PC.