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New franklins can remove keys - what’s with moris?
I think every killer is happy that he can use franklins and camp the key until it is gone...
So the devs decide to do something against keys. But now is the question:
CAN WE EXPECT A „BIG“ CHANGE FOR MORIS TOO????????
For example
- killer can start mori only, if all four survivors were hooked?
- if a killer couldn’t hook a survivor during the first 2 min of the match, mori will be removed for the match
- mori can only be used on deadhooks
We will see...
Comments
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I would not say that the Change of Franklins is a Change for Keys or anything. Keys got more counterplay, but thats it. Both, Keys and Moris, need serious adjustment.
But hey, got told by a Ghostface with a total playtime of 72 hours that Moris require Skill. So maybe they are fine. :]
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The devs didn't do something against keys. They did something for Franklin's.
Does it effect keys, sure. But the point was to buff the perk, not nerf keys.
This is where we get in trouble. These well they did something here, so surely they must do something there, arguments.
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I’m sure someone will explain to you why moris are good for the game
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I don't mind the buff, but destroying the item is a bit of douchey mechanic that we don't need with all the toxicity that plagues this community. Just make it so that the Entity uses up the charges and that a key can't open the hatch without any charges left. No need to destroy items. Fair, balanced.
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Once again, it's another rework plaster fix while the devs can come up with a healthy change for the overall issue. We saw it with Repressed Alliance in Silent Hill chapter as the plaster fix for everyones annoyance with PGTW. We see it every chapter release: a plaster fix followed by an actual issue addressing change many months later.
This new Franklin's is definitely a nod from the devs saying "yeah we hear you moaning about keys"...even though the majority of people get the issue all wrong. It isn't Keys that are the issue, it's the Hatch. If the Hatch only spawned when all 5 gens are done or when 1 survivor is left alive, then keys wouldn't be an issue to anyone. Mori's will be shadow nerfed most likely, can you imagine how even more common a mori would be if the devs announced a nerf to them? Pretty much every ahole would put one on just because "no point having them in my inventory post change."
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Moris are as healty for the game as keys are.
(but both are not healty for the game XD)
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This ^
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Franklin's is just an ######### perk to begin with. Now it's going to be even more of one. Makes me glad I never bring items. Other than maybe a cheap medkit.
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Personally, I feel the Yellow Mori is fair.
As the entity said. "You did good. The last one is yours."
If you killed all 3 of the others on the hook, then you can take the final survivor for yourself.
But the Ebony Mori is busted, i agree to that. I even say to have it removed cause i feel it's super unfun to play against and it feels super cheesy to use.
I used it once and never again.
But i feel the Yellow Mori is fair. Cause you get to earn that final kill.
But i can not say the same for keys. If the Killer finds the hatch before you, then that should be over.
I don't know how to fix keys, I would rather have the key open Exit gates faster or something but even then, i'm not sure.
And yeah, don't get me started on the skeleton key.
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Read my post above.
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Well as i explained, I feel the Yellow one is justified. If all 3 other Survivors were properly hooked and killed. You can kill the last one as is.
Tbh i think the Yellow Mori should be the Ebony Mori
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I wish someone would explain to me, I have LOADS of moris that I've not used because on the rare occasions I have used them all I get is abuse for having used it. I don't want to rely on them because I want to get better at the game but gawd, I'd like to sometimes use them without getting abuse
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Finally, now anyone complaining about Keys can be instantly turned down with "USE FRANKIN'S!"
I gotta give it to the devs, they're not nerfing DS(so far) because of Pyramid Head and they're not nerfing keys because of Franklin's.
Interesting.
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FD got buffed, that doesn't suddently make keys any weaker for overall gameplay. If mories get any changes keys still need changes done to them as well. You can't expect passive changes to moris while killers have to sacrafice a perk to make keys somewhat more unlikely to get used.
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Easy counter to franklins: Killer camps item? Do gens, you got 90 seconds. Killer doesn't camp item? Pick it up and drop it again, memorize the location.
It's really not looking that good at the moment. With 30 or 40 seconds it would be worth running.
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Franklin‘s was still a good perk, you saw it often when more than one survivor use a item... why it should now remove items completely?
Killer complain they have to use a perk-place to run franklins or any other counterperk (pop, noed, sloppy...) but every killer has his addons to and btw a mori is just a offering... survivors haven’t such strong items/addons/offerings...
I think if the devs make changes, they should do them on both sides.
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I have two big questions I need to ask. Does dropping an item and leaving it for 90 seconds make it disappear. Just want to know is it counter able by doing this, rather than getting hit and potentially losing it. Also if I leave an item in a chest does that mean I could lose it?
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Without evoking bloodpoint economy, Moris simply ups the trial's ante. It becomes a truly high risk high reward state of a game for both sides.
The game changes both sides' focuses. The ideal survivors are no longer gen rushing blatantly and blindly. They are tapping gens and throwing pebbles and vaults around critical locations and avoiding the hook, at all costs. Your ideal survivor teammate will stop working on gens to run behind your injured backside and stop the down, at all costs. Pallets are dropped, hooks are blocked, and you refuse to allow the killer to so much as detect you.
The ideal killer is committed to the Mori. The green and red Mori is most effective as soon as possible, as it has lasting and demoralizing impact on the survivors progress. The yellow Mori is a nasty end game secret that doesn't relate well here, but the other Moris are going utilize proxy camping at the very least, to rush out a dead survivor asap
Whereas without a Mori, the game has it's dynamic state of chronological attrition between the hooks and generators, business as usual.
It's almost its own game mode.
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Just equip a key at the last second, chances are the killer will only put on Franklins if he sees a key in a lobby, can't do anything about it if you stick one on with 6 seconds left.
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If i see a mori i'll gen rush. The faster you do the gen the faster you get out without getting morried. You cant wait 15 mn in this game anymore with the rework of the map.
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In response to the title, mori's can be removed from the match by dc'ing during the loading screen thus preventing them from ever being used. Next obstacle, remove keys from being able to be found in chests during matches.
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The problem with nerfing Moris is if you try to make them weaker it often ends up making them worthless.
Why would you bring in a mori just to kill people on deathhooks? Play PH and save yourself the offering.
The closest suggestion I've seen that still keeps the power intact is requiring you to hook someone else before you can Mori the previous hooked person.
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Just some clarification please.
Does the item disappear after A TOTAL of 90 seconds on the ground (after picking it up, it doesn't reset the counter) or does it disappear after 90 straight on the ground?
Edit: didn't see someone already asked this but were ignored, my bad.
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In my opinion good killer addons are much stronger and has a bigger impact to the match than four survivor addons, yes.
Most killers are well designed in a balanced way and playable without addons. But there are a lot of „gamebreakers“ when they are good combined (killerpower + addons + perks + offering).
for example:
HUNTRESS: iris + belt, + auraperks
HAG: mint rag + shackles, + make your choice
SPIRIT: ... just stridor
For killers like this survivor have no real counter and you can’t compare those addons with a brand new part or a instaheal. Killer often complain about ds, dh, bt... but there are some killer in the game, which are still op if they use special addons with a great perksetting. And on top they use noed and moris and mori after first hook...
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My favorite were killer can start mori when all four survivors were hooked.
The big problem with moris is that the game is balanced 4 vs 1, but a lot of killer like to tunnel and insta mori after first hook so you have a match 3 vs 1 after 2 minutes.
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Well here is the problem with that franklins is hidden behind a paywall and an unreliable shrine of secrets (while yes it’s there I think right now or was the last time it’s unpredictable) while keys are just there and free and even spawn in the game no bp required while also a Mori and franklins both would require bp to obtain
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Yes that is the one thing I dislike about Moris. Tunneling a fresh off the hook for an easy 3v1 isn't exactly what I have in mind when I think of healthy gameplay behavior.
But if all 4 had to be hooked first the last person in a SWF group would just run and hide the whole game.
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Camp a key for 90 seconds? That's suicide! You're throwing the game to destroy a single item.
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Killer addon's were always better. Survivors have terrible addons.
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That is 90 seconds a killer has to wait by the key you do know that is a complete gen.
Depending on when you find the person who brings the key you could essentially be throwing the entire game just to deny one key usage.
Oh no my keys been eaten by The Entity but don't worry we've already completed all the generators and open the exit gate and now we're butt dancing at the stupid killer
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Literally noone ever will waste a perk slot on franklins to then waste 90 seconds camping an item and losing 3-4 gens.
Both keys and moris need adjustments, but this did literally nothing
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Sure, it’s stupid to camp the key, but just catch this survivor quick, hook him near the key and camp both ;)
But the real point is, with the new franklins the devs give the killer a way against items and still don’t touch moris!
To be fair, I like some ideas to nerf keys too, for example only the survivor with a key can escape through the hatch...
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A lot of survivor play more stealthy if the killer offer a mori, but if he need to hook first all survivor before he can mori is not a free win like now, just by tunnel and insta mori survivor after survivor...
Every player with more than a few hour has so many moris. I‘m a survivor main with 2,5k hours and I level and play killer only time to time and I have in total more than 100 moris, cause it’s so easy to get them in the bloodwebs.
I really don’t like the mechanic of quick tunnel moris, it’s just unbalanced, unhealthy for the game, unfun, op...
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I agree, tunneling off of Moris isn't healthy for the game. It's a degenerate strategy which we should try to make not-viable. But the same goes for survivors, hiding to prevent anyone from getting Mori'd is as much a degenerate strategy as tunneling off of the Mori.
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I‘m not cherry-picking, I‘m totally fine with the most addons, I just told you the hardest ones. I don’t start with a perma t3 Myers, mirror-Myers on lerrys or wallhack-wraith... all of this are very hard to counter if the killer are not a potatoe.
And you talk about counter of perks, that I like, cause in my opinion every perk/strategy/addon needs a counter for a balanced game!! Exhausting perks a killer can bait out or use addons (huntress, clown), ds you can slug or not tunnel, noed surv have to cleanse totems, bbq hide in locker, injured should heal or use iron will, slugging use unbreakable, renspeed use pop or ruin, camping use bt... The most discussions start if there is no counter for example facecamping bubba, insta hatchets (never get hit is no counter!), spirit with stridor, hardcore tunneling (ds give you just 5 sec, so surv often down 10 sec later)...
Iron will remove injured sounds, but the survivor leave still blood and scratchmarks in the chase or if he stay injured he is a onehit. Than you have stridor as a counter. I only think that spirit is so strong (so she doesn’t see survivors while she use her power) but with stridor there is no counter against her: see scratchmarks when the survivor runs, if survivor walk or crouch see blood, hear footsteps and injured noises and this survivor can’t make distance...
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And btw if we talk about counter:
All killer counter survivor perks and mechanics with their power (e.g. plague counter all healing perks and iron will, Myers t3, billy, gf, bubba ignore full healed, stealthkiller have no tr/sound and counter bt, ...)
And now you see with Pyramidhead and his mechanics which counters so many perks the balancing discussions started again!!!
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Ebony Moris are literally the most unfun thing in this game, for both sides.
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don't get hooked 4head.
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And keys are just fine for the game too just like moris are.
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You're in a lot of threads being very toxic. Don't think i've seen a single positive, non killer hating thing from you. In regards to this thread though, keys are annoying to deal with, Ebony Mori's are a bother, but Franklin's is a waste of a perk slot unless it's a meme build.
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That's my idea, it'll just remove the mori-hook cheese and give survivors more breathing room. Moreover, the killer must hook all survivors to get the most from their mori, but can use it early for less value. 😊
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Franklins change doesnt change keys at all. Or at least the biggest problem with keys.
All they need to do is change chests where skeloton keys dont spawn and purple opens for one person. Keys are now more fair. Less RNG determining the out come of a match. Especially a very close match.
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You're in a lot of threads being very toxic. Don't think i've seen a single positive, non killer hating thing from you. In regards to this thread though, keys are annoying to deal with, Ebony Mori's are a bother, but Franklin's is a waste of a perk slot unless it's a meme build.
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Uhm.
Im not too knowledgeable on the state of the game, but wasnt Franklin's always supposed to delete keys bzw all items?
The item-overhaul actually made that impossible, and keys are, unlike all other items, useable wthout charges.
Actually, the perk becomes nicer to survivors, it doesnt damage items anymore and the item can still be picked up to be saved.
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the franklyns change is NOT a fix or nerf for keys.
keys were literally not changed at all.
you can expect a mori nerf when keys ACTUALLY got nerfed.
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