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Good builds for Deathslinger?
Recently started playing Deathslinger and wanted to see if anyone had any advice or good build ideas for him? I already have the nurse, ghostface and legion at level 45 so I already have their teachables, so now I'm working on deathslinger.
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Thanatophobia + Sloppy Butcher does wonders on him. Thanatophobia slows down all actions by 4% for every injured survivor, and Sloppy Butcher slows down the healing of anyone you hit until they are fully healed, and makes them bleed more. He's a Killer that can secure early hits easily with his power, so making it harder for them to heal means you'll get a lot of early downs. If you hit people after reeling them in, they need to mend, further making it hard to heal and making Thanatophobia that much better. Plus, since he's really slow, he has bad map pressure. So a set of perks that slow down the game without needing to go directly to Gens is really nice. Whispers is a decent perk on any killer, which lights up if any survivor is withing 32 meters of you. This helps you reduce time checking to see if a survivor is in an area, as the perk will just tell you, and makes it near impossible for the last survivor to leave from the exit gates. A Nurses Calling is also good on him, which reveals the aura of any survivor healing near you. Because the range is 28(?) meters, and your Terror Radius is 24, you can see their Auras before they hear your Terror Radius.
With the perks you have, I'd say go for Thanatophobia, Sloppy Butcher, A Nurse's Calling, and Whispers. 2 Slowdown Perks, and 2 Tracking Perks.
Unfortunately, you don't have access to some of his better perks. If you want some recommendations on which Killers to get/level up to get him good perks, I'd say Doctor, Trapper and Clown. Doctor has Monitor & Abuse, which shortens your Terror Radius by 8 Meters. Given how quiet his Terror Radius is, a 16M Terror Radius + it being quiet means that survivors have very little time to react to you approaching. For Trapper, Brutal Strength. This speeds up how long it takes to break pallets and Generators. Since the safest place against a Deathslinger is behind a pallet, being able to remove them quicker is really nice. Finally, Pop Goes the Weasel. Probably the strongest Killer perk in the game. Every time you hook a survivor, it lights up for 60 seconds. Any Generator you kick will instantly regress 25%, about 20 seconds of progress. This is good on nearly any Killer, Deathslinger is no exception.
So for what you have, Thanatophobia/Sloppy Butcher/A Nurse's Calling/Whispers. My best build with him is Thanatophobia/Sloppy Butcher/Pop Goes the Weasel/Monitor & Abuse.
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I use this build and its decently consistent if you play well:
M&A: Makes it easier to sneak up on people. You move slowly and distance is your counter, so sneaking up gives you an advantage.
STBFL: Just a decent perk to make you faster. Your M1 into Shot combo is the most dangerous tool you have so building up stacks helps a lot it also lets you deal with survivors that are too cocky around you.
PGTW: Just a pretty decent gen regression perk. You are slow, but you are insanely strong at being territorial. Controlling a 3 gen area is pretty strong on this guy. You can switch it up for Corrupt if you don't like 3 genning.
Nurse's Calling: With Deathslinger you wanna try and keep everyone injured since you don't really have time to deal with healthy survivors again and again. Because of your small TR with M&A you can sneak up on unsuspecting survivors that heal too close or out positioned.
I think this is as meta as it gets with Deathslinger, but if you don't mind using meta perks I recommend this build.
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My favorite deathslinger build is the bounty hunter build:
Remember Me, Furtive Chase, Nemesis, and Rancor.
The gens are going to get done, nothing you can do about that as a deathslinger. All you have to do is keep your eye on the obsession and tunnel them down. That will be ever changing throughout the match, due to furtive + nemesis, and it should be easy to down them quickly. If you focus on just getting your obsession, and getting 4 stacks of furtive, that is what I consider a win.
Also, this works really well on corn maps, since you will see the aura of the new obsession all the time, allowing you to pick up the trail, maybe snipe through corn... just have fun.
Also, you get to mori people and keep track of where they are with rancor. You might be able to get multiple moris with nemesis, as when the obsession changes, so to does the rancor effect!
I don't use addons with him. He is like nurse to me, get used to addons too much, and you will never get good with him, but that is just my opinion.
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This is what I run on slinger everytime I play him Ruin, Sloppy butcher, BBQ & Chilli, Monitor & Abuse. Ruin for gen pressure, As a 110 speed killer, You cannot kick every gen in the map, so you got to rely on Ruin to regress them gens. Sloppy is there to make heals take longer, combo that with M&A, Which makes terror radius even smaller,16 meters, You can sneak up to them and take them down. BBQ is there for information. After hooking a survivor, you go to know where to go. You can even try Thanatophobia, Sloppy, Nurses and last perk of your choice. Happy Hunting as slinger :)
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All the above comments are great builds and great recommendations based on the OP's perks. I'm just going to put my current one since I am working on prestiging Deathslinger right now, too:
BBQ/PGTW/M&A/STBFL
Unfortunately, all four are from killers the OP hasn't listed but I think that is part of the fun of this game. Mixing perks from different killers together.
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my current Deathslinger build is:
- A Nurses Calling
- Monitor & Abuse
- Pop Goes The Weasel
- Discordance
in general Monitor & Abuse is a must have perk on him, due to the TR reduction. once you have that, i recommend tracking and game slow down perks. For tracking, A Nurses Calling is godlike, due to its ability to reveal them to you AND you being in shooting range before they even hear your TR. it makes healing a difficult thing against you which you can profit on.
Discordance is a great perk in both cathegories: not only does it give away the location of multiple, stationary (easy to shoot) survivors, it also tells you exactly where to apply pressure to slow the game down as much as possible. it also works together pretty well with PGTW, due to you knowing exactly where you need to apply it on order to ruin the most progress on a gen.
other perks that are pretty solid on him:
- Save The Best For Last, as it allows you to quickly wipe off your weapon and go for the shot before the Survivor has any chance of getting to safety (requires you to ignore one Survivor though)
- Sloppy Butcher, as you are always going to apply it uppon injuring someone, even when using your power. unlike a Hillbilly for example, who can not get it on a chainsaw attack (might encourage them to not heal at all and rather genrush though)
- Thanatophobia, so you give them a little incentive to actually go and heal themselves, which works together very well with A Nurses Calling and Monitor & Abuse
- Corrupt Intervention, to reduce the early game gen pressure Survivors have on you (its useless after some time though)
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