DS rework idea lol
Ok so instead of being after you get unhooked, you can activate it anytime but you’ll be broken for like 2 minutes :) or exhausted but that would be less of a hindrance
Then we won’t have to argue about whether or not it’s an anti tunnel perk
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This was a concept for DS when it was getting reworked the first time. A lot of backlash though because DS will just become a free escape when games reach endgame.
Honestly imo current DS is ok. Free escapes will never be balanced but DS is in a waaaaay better spot then it used to be.
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Yea it’s in a decent spot, I was just trying to think of a way it could always be useful bc I don’t get tunneled too often. I know I could just take it off but when I do that’s when I get tunneled. And using it during EGC is exactly what I was thinking this would be useful for bc it would counter noed
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If the killer absolutely hates it they can just equip Unnerving Presence.
If they ever do rework it, a bold new mechanic would be to make it work only against Mori's. There's really nothing to defend yourself against those.
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I thought Unnerving got nerfed because of that.
Can't confirm since I have never seen someone use it besides a doctor.
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This is what I Love reading.
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I'd prefer if DS had a longer timer, or no timer at all. But instead had certain conditions where it would deactivate. One of them being Gates are powered, ds permanently deactivates. Or something like that. Or its like exhaustion, where the timer only goes down when not running. Ds timer could go down only when doing actions or, like healing/repairing or something like that. Or maybe the timer would only start after doing an action. So infinite duration, but a gen was touched, DING 60 second timer starts. It might need a shorter timer in those cases though, otherwise it would be very easy to abuse.
But the one thing I want is just that ds is permanently disabled, at the very least, when the gates are open.
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Maybe make DS last 30 secs and pause the timer whenever you are being chased, and also deactivates whenever you do something to progress the game, such as heal someone, repair a gen, cleanse a totem. The idea of deactivating when you progress in something is only because, if you are able to do a gen, you are not being tunneled, so ds will not do anything, and also pausing the timer, it's because you may be chased for 2 mins after being unhooked, and in that scenario you ARE being tunneled. it would also deactivate ds whenever someone gets hooked because you no longer are being tunneled. This idea comes from a video of ScottJund and i think that this is a great idea to make this an actual anti-tunnel perk, or a DEFENSIVE perk, not an agressive perk
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The reason why DS got related to a hook stage is bc from a killers perspective it was super frustrating when you finally got a survivor after a long loop, he just got out for free and you had to go for another chase. So instead of gettingf rewarded for chasing and downing a survivor you got punished. And that shouldnt be a thing.
It's like you're doing a gen and when it's at 99% ist gets blocked and it regresses to zero. Sadly just 1 time in this case not 4. And that's also sth that wouldn't be okay. Sitting on a gen for 80 second is already pretty long and I'm gonna be honest: Most games I just do coop gens for the points or if the team is really good. Otherwise I just don't care. 80 long seconds...and then comes the killer with pop and your teammates die and it doesnt matter and urgh. Imagineing it would regress at 99% within 20 seconds and there's nothing you could do... urgh. Hell no
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DS Used to make me so angry but now It doesnt even faze me. I just eat them. Only thing I would change is the length of time it can be used.
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