http://dbd.game/killswitch
The gap between swf and solos
In dbd, there is a huge gap between 3-4 man swf and solos. Since the devs balance the game around 2 man swf, it means that solo players will always have a big disadvantage, while 3-4 man swf have it easy. I will explain why swf and solos need to be more equal and then, I will propose an easy and effective solution for it. Also, if you do not play survivor or killer, then I would recommend playing as the other side: you will understand their complains, so your opinion will be more valid and based around facts and not the desire to win&a single game you had and that you remember due to humans remembering more the negative experiences.
So, lets start. The swf guy chooses his teammates: if he wants, he can chose a super try hard team to carry him to victory. Meanwhile, the random will often enter into the struggle phase on the hook, while having a teammate just crouch in the corner of the map, not touching a single generator. In addition, the swf club can very easily use cheese techs: once someone dies, one survivor can check the killer and go on to stream snipe him and tell to his friends where the killer is, the swf can be a bunch of smurfs with no drawback (if you smurf as a solo your team will likely be dumb) and the swf dude can tell to his friends to put a good map, which will allow him to chose the map every time. Meanwhile, the solo is likely to endure cheese killers: he can easily get farmed and then moried, facecamped by an insiduous bubba without being able to tell anyone (and so the rescuer will most likely get caught), etc. The swf can also organize very easily (exemple: one guy goes for the rescue and 2 guys do gens). The solos will have trouble due to not knowing if they should go or not, causing them to not be able to organize themselves.
So, what can be done to make them equal? To put it simply, let the solos chose the map. Due to all the reasons mentioned above, I think its fair to counter-balance it like that. Here is how it would go: 3 or 5(I am not sure which would be best) random realms are chosen (not specific maps). Each survivor will vote and chose one of them. Each survivor will also have the option to say "I do not want this map", which will give minus one vote to that map. If 2 maps are equal, then it will be random. Also, let the killer pick a map if its a 3-4 man swf. They have tons of unfair advantages, so letting the killer pick a strong map counter-balances that. Like for the survivors, 3 or 5 random realm choices (not specific maps) will appear and the killer chooses which map he wants.
Before I rap up this post, know that I will respond to comments. Like I said before, playing both sides will greatly help you understand the solos and killers complaining about swf.
Comments
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Survivors can just pick maps that are strong for them. So if anything, the killer should get a vote as well.
But in general I highly disagree with this proposal. Maps should be selected by random, and that's it. Otherwise some maps will never be played at all. I also really don't think that's the way to shorten the gap between solo and swf survivors.
There are two main ways that I think the solo and swf gap needs to be shortened in. Most importantly. there's matchmaking, which needs to be heavily improved, as solo survivors suffer from bad matchmaking so much more than swf survivors.
And then secondly, there's the balance gap. Now I personally don't think the gap is as big as others say it is, but I definitely think it needs to be shortened as much as possible. Small changes like having an hud indicator of who is getting chased or having a totem counter as well as bigger changes like adding kindred into the survivors base kit would improve the game's balance a lot.
I think once the devs implemenet the future new early game phase that will prolong matches, buffs to solo survivors will be a necessity in the same patch as well.
Post edited by ad19970 on2 -
Gonna be honest: I really wanted to read your post but I kept seeing "cheese" and now I'm hungry so I'm going to go eat something instead. Probably cheese.
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@ad19970 well you got good buff ideas. I will upvote you. I hope the things you are saying get implemented.
@TransverseCaster XD lol
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According to the devs the gap between swf and solo isnt that big according to their stats.
They are planning to decrease this gap in the near future but dont expect much.
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@bingbongboi90 well I am not sure if this data is true.
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The power of SWF Vs solo is very, very simple: you don't have to be good to hammer out gens, you just have to be co-ordinated.
But letting players pick maps? No, that would kill the game. No-one should ever pick maps, or else Haddonfield and Hawkins would be the only maps ever played. The solution is, and always will be, the same solution proposed years ago: buff survivors info, fix matchmaking and ranking, and buff killers appropriately to match the new average survivor team power level.
But that goes against the theme of the game, which the Devs hold as a holy grail second only to The Statistics (the broken, overtly skewed stuff. You know the ones I'm talking about). The theme of the game is horror. The unknown is scary. It's a horror game, the 'victims' shouldn't know what's going on, let's all ignore that they already get more basekit info than the thematically horrifying, monstrous killer and SWF removes the horror element altogether. Yeah. Logical.
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@MadLordJack lol the devs think their game is scary? XD best joke ever
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Psst!
Kid! Hey kid! Yeah you!
Wanna buy some hot info, kid?
Ok, check this out: SWF will never be nerfed, removed, changed, or matchmaking fixed to stop red ranks from newbie-hunting. This would make survivors unhappy. That's just how it is.
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The only way to get solo to be as szromg as swf without buffing swf too is:
Voicechat, message or information relay systems.
Hardcoding aura reading or UI stuff will help swfs more than solo.
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Just for context.
It's at 34:52 just in case the emmbedded time thing doesn't work out.
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@WeenieDog well you trust the devs?
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Personally, Whether I trust them is an odd and hard question for me to answer.
I get what they are saying in that stream. They aren't saying that a 4 man and solo survivors have the same advantages and are at the same theoretical level of strength ( I don't think anyone would or even could say they are), they are only commenting on what their data has told them about games that have already concluded.
He's just saying that swf and solos aren't that far apart in performance, but what that means relating to survival/kill rates isn't clear. It's possible that when comparing solos to swf, they can have 3 escapes on average, so they aren't that different all that much. Or it could be 3 deaths on average and again, it may not be that different.
I definitely don't think they are trying to actively ruin their own game though. And they have been trying to address issues that both killer and survivor roles have. I think they are trying. I might not like every balance change they have made (or game changing bug birthed from it), but over all, I'd say I'm more pleased than ired.
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"It's bad, but it's not THAT bad."
Sorry, but there is no 'gap.'
We're talking about a GULF OF INFINITE AND FREE INFORMATION O_O
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