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Legion Question
Is there any reason why he loses some of his power meter when he does a basic attack. I know it doesn't really affect much but its just annoying for when you want to use your power again after you get a hit.
Comments
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"balance"
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I want to say it's so you can't m1, then frenzy to catchup to injured survivor, cancel power and then m1 again...but i've been drinking...
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Honestly, Idk. Their power is nonlethal, and only gives info. Why it decreases on a basic attack, I will never know.
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susie is amazing 🤬
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No, there is not. It is likely a leftover from his rework.
There are a lot of things wrong with Legion right now. Like how you get a DS stun for using your power, or how some of his add-ons are actually not usable.
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Legion's rework or should I say nerf was done to handle a lot of the problems that initial release Legion had. However due to the massive backlash and uprise in the community due to initial Legion the Devs through almost every nerf at the wall they could without really thinking of how they correlate with each other.
1) due to the removal of the moonwalk exploit taking away the ability to see blood stains was pretty pointless.
2) The requirement for a full charge power bar stop the frenzy from being super spammable and allowed it to be punishable however removing the multiple swings was unnecessary or at least to the extent that they did.
4) they reduced the speed and took away all the speed bonus add-ons for extra range on killer instinct which is trash
5) they removed lethality from feral frenzy yet still kept Franks mixtape and stab wounds study in its current state
6) Despite having no lethality the four second stun, missed penalty and and full charge requirement make it a lot more punishing than lethal attacks that includes ones that proc instadown like the chainsaw.
Honestly the fact that they had to go through and amend a lot of the initial nerf sledgehammering proves vastly unnecessary a lot of it was.
1) Increasing the speed of feral frenzy. Yeah the extra duration was pointless when you pretty much handicapped the speed and we had no way to get it back. Even now depending on your distance you could still pretty much out run the legion.
2) increase vault speeds for pallets and windows. I have no idea why this was changed in the first place people brought it up in the Legion rework ptb and they kind of ignored it for months
Honestly Legion was never overpowered they would just incredibly broken due to no counterplay and the exploit.
Very work fixed the exploit and the lack of counter play but it's still left them in an incredibly weak state well the Legion was already weak to begin with but now they were just a weak m1 killer
All their collective recent fixes have brought down into a better position personally I still think they need another add-on pass and so tweaks. Add-on pass to change Franks mixtape and and stab wounds study especially as well as the extra killer instinct range which is pretty pointless. Tweaks to fix the problems and overcompensation left behind by rushed rework
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Main legion here. Legion is an annoying killer and its made for annoyance more than M1 tbh. You can really farm a lot of points by being a nice guy and using your power. Maybe i'll win the entire forum hate but i like to play with those perks:
- Thanatophobia (stacks with the power upon hitting).
- Hex: Ruin (or) Hex: No One Escapes the Dead
- A nurse's calling
- Sloppy butcher
Combined with lenght healing perks and power duration ones. That makes the game a hell for the survivors without even hooking them. Of course, they can repair without healing, but that's something nice for you since you can hear pain moanings (or see blood pools if they have Iron Will) to detect them faster.
Since the main idea behind the killer is being annoying, the M1 reduce the power meter. Maybe it should be a bit less, but who knows, i think its OK as how it is right now.
Have a nice day buddy
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I hope they rework him and give him a token based buff. Like the the higher your chain combo is in feral frenzy runs, the more tokens you get as reward.
e.g.:
Hitting two different survivors in a single feral frenzy run gives 2 Tokens. 3 Survivors gives 4 Tokens and 4 Survivors gives 6 Tokens. Once you have 2/4/8/12 Tokens you get buffs that make him stronger. On 12 Tokens they should remove the Basic Attack Cooldown completely and each hit on the same survivor reduces their bleed out by 33%. So you can basically start stabbing the same person over and over.
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@Volfawott to your fourth point, I've done the math a while back and Legion's Frenzy moves the same speed as it was before. The entirety of the movement speed was a buff. Faster base speed which in turn translates to "lower" frenzy speed to even it out. However, the duration was increased.
Tha maffs:
Old speed: 30 meters traveled / 6 second duration
New speed: 50 meters traveled / 10 second duration
30/6 = 50/10
30/6 = 5/1
50/10 = 5/1
5/1 = 5/1
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wowowow i like this idea. But I'd say once you downed a survivor with Feral Frenzy the stacks should be halved just so he can't just become Legion 1.0 all over again. But this idea is definitely better than the current version of Legion. And it rewards you for chaining hits in Feral Frenzy which is A MUST. the only problem I have left is with the deep wounds mechanic. It is extremly boring
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Interesting well you learn a little bit every day thank you
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Not a problem glad to help ^_^
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The world will never know.
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No no more fkn reworks
How to fix the legion
Reduce stun to 3 secs
Remove power loss on m1
Increase frenzy speed
Fix some add ons
(don't change them all however)
And you have a good killer legion has a lot of synergys with other perks
Hate dead hard
Slap on blood echo
Hate fun
Go for slowdown build
Love fun
Go for a iri button build
Litteraly all you need but yall over think and hop on to defences such as
He's a m1 KILLER (so are many others)
He's affected when ppl split up ( every killer is)
Streamer said he's bad so he must be bad (form your own opinion) he's not as bad as ppl make him out to be be he jsut needs a few minor buffs which I've mentioned a full on rework
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