Spirit forces you to play like a dick.
So just hitting P3 with her, and having a fair amount of fun playing around with Perks and such, and although she's not trash by any means, and has a lot going for her once you get used to tracking survivors with haunting. The issue so far, is that a few of her mechanics force you to tunnel, what I mean by this is a few things.
Her cooldown and general time taken to use her ability, makes it incredibly risky to use if you are not sure of getting a hit. Missing is such a huge time penalty (Especially when compared to similar killers) That you never want to make risky plays.
This means that because Scratchmarks have a delay, and are generally unreliable even with predator, and following them is just asking to get juked, sound is by far your best tool in using her.
So who makes more noise? Injured and recently unhooked survivors. If I haunt back to a hook after a rescue. (Which you can do from a fair distance, pretty rapidly) Its very easy to find the unhooked guy, and just tunnel them into the ground, its not something you do deliberately, but her power just lends itself to it, especially if running Stridor (Which she needs to even start being effective, put stridor in her base kit, seriously, without it survivors running iron will are invisible.) Going after a healthy survivor is pretty much never the best idea, because without the injured noises, its incredibly easy to get juked. I'm not sure how to fix this, and she still needs buffs in other areas, but as people find the most optimal builds for her, I think you are going to see a lot of salt because she really excels at just taking people out 1 by 1.
Comments
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lol spirit is just bad, period
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If you get an initial hit on the healthy survivor you can use it on them.. Haven't had problems with that. I'm using BBQ, sloppy, stridor and rancor and it's rare someone escapes. Maybe she just clicked with me but I think she's a lot better than most think.
Although her cd does need adjusting4 -
Holy hell you already prestige three times with her? It takes me at least 20 to 30 minutes just to get a game started.
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Use sloppy butcher, bloodhound to help you track. But I agree sometimes you'll be tunneling since considering the nature of her power and movement speed it's first come, first served when she finds a survivor
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Playing optimally is "playing like a dick"......
If you say so.
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@ToastfaceKilla said:
So just hitting P3 with her, and having a fair amount of fun playing around with Perks and such, and although she's not trash by any means, and has a lot going for her once you get used to tracking survivors with haunting. The issue so far, is that a few of her mechanics force you to tunnel, what I mean by this is a few things.Her cooldown and general time taken to use her ability, makes it incredibly risky to use if you are not sure of getting a hit. Missing is such a huge time penalty (Especially when compared to similar killers) That you never want to make risky plays.
This means that because Scratchmarks have a delay, and are generally unreliable even with predator, and following them is just asking to get juked, sound is by far your best tool in using her.
So who makes more noise? Injured and recently unhooked survivors. If I haunt back to a hook after a rescue. (Which you can do from a fair distance, pretty rapidly) Its very easy to find the unhooked guy, and just tunnel them into the ground, its not something you do deliberately, but her power just lends itself to it, especially if running Stridor (Which she needs to even start being effective, put stridor in her base kit, seriously, without it survivors running iron will are invisible.) Going after a healthy survivor is pretty much never the best idea, because without the injured noises, its incredibly easy to get juked. I'm not sure how to fix this, and she still needs buffs in other areas, but as people find the most optimal builds for her, I think you are going to see a lot of salt because she really excels at just taking people out 1 by 1.
Maybe it wouldn't have been such a problem if at least their stupid marks would work as they should and not appear years later. And I still don't understand how it works when u are a survivor. Do you know I'm exactly near u bcz u hear her screams louder? If so why did they think this was a good idea?
She already has a hard time at getting her ability to good use. What's the point of making it even worse?
Also if the sound is directional SHAME ON THEM.0 -
yeet said:
lol spirit is just bad, period
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OGlilSPOOK20 said:yeet said:
lol spirit is just bad, period
I'm going to need an example that doesn't include her ultra rare add ons. So far i only got 1 4k, 2 3ks, 3 3 2ks, and a Ok. Maybe I'm missing something, but the trade offs her power afford just seem too weak.0 -
Dr_doom_j2 said:OGlilSPOOK20 said:yeet said:
lol spirit is just bad, period
I'm going to need an example that doesn't include her ultra rare add ons. So far i only got 1 4k, 2 3ks, 3 3 2ks, and a Ok. Maybe I'm missing something, but the trade offs her power afford just seem too weak.
I typically use her power when by a pallet if I see scratch marks I know they are running away but if I still see the same one they are still there or else tries to walk away quietly so I jump out of it.
And I have plenty more ways I like to use her power. I plan on giving my feedback later in the balance section
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I think she is a really cool killer, mostly because I like to scare the sh** out of survivors and I can approach quietly a generator without all of them going behind a tree or something. However, I like to use Sloppy Butcher and Nurse’s Calling so I can hit all of the survivor and track them easier when I use the power. Is stridor a good perk for her? Honestly I never used that perk since I have a level 20 Nurse or something like that0
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@ToastfaceKilla said:
So just hitting P3 with her, and having a fair amount of fun playing around with Perks and such, and although she's not trash by any means, and has a lot going for her once you get used to tracking survivors with haunting. The issue so far, is that a few of her mechanics force you to tunnel, what I mean by this is a few things.Her cooldown and general time taken to use her ability, makes it incredibly risky to use if you are not sure of getting a hit. Missing is such a huge time penalty (Especially when compared to similar killers) That you never want to make risky plays.
This means that because Scratchmarks have a delay, and are generally unreliable even with predator, and following them is just asking to get juked, sound is by far your best tool in using her.
So who makes more noise? Injured and recently unhooked survivors. If I haunt back to a hook after a rescue. (Which you can do from a fair distance, pretty rapidly) Its very easy to find the unhooked guy, and just tunnel them into the ground, its not something you do deliberately, but her power just lends itself to it, especially if running Stridor (Which she needs to even start being effective, put stridor in her base kit, seriously, without it survivors running iron will are invisible.) Going after a healthy survivor is pretty much never the best idea, because without the injured noises, its incredibly easy to get juked. I'm not sure how to fix this, and she still needs buffs in other areas, but as people find the most optimal builds for her, I think you are going to see a lot of salt because she really excels at just taking people out 1 by 1.
It is a killer designed for tunneling, just like leatherface has been designed for camping.
Both are legit ways to play the game and not "playing like a dick".
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narva2200 said:I think she is a really cool killer, mostly because I like to scare the sh** out of survivors and I can approach quietly a generator without all of them going behind a tree or something. However, I like to use Sloppy Butcher and Nurse’s Calling so I can hit all of the survivor and track them easier when I use the power. Is stridor a good perk for her? Honestly I never used that perk since I have a level 20 Nurse or something like that
However this will suck when I play survivor1 -
@narva2200 said:
I think she is a really cool killer, mostly because I like to scare the sh** out of survivors and I can approach quietly a generator without all of them going behind a tree or something.Exactly the reason I play her. I've got her P II at the moment and love some of the interactions I have with her, but honestly without using her best cooldown reduction addon and activation reduction addon her power feels more punishing than Freddy, and that's a big insult to an otherwise amazing killer.
When you stack up what her power does and compare it to the amount of punishes she gets for using it, it really doesn't feel worth it.
Pros:
- You can become invisible.
- You have increased walk speed while invisible.
- A stationary decoy of yourself appears in the place you activated the power.
- The decoy becomes the origin of your terror radius and stain while invisible.
- You can do some neat passive phasing to try and bamboozle the survivy bois at random intervals.
Cons:
- You have 110% movespeed, 5% less than that of standard killers.
- Takes 2 seconds to activate the power.
- While activating the power, you are immobile.
- While using the power, you cannot see blood or survivors.
- While using the power, you cannot read auras.
- While using the power, survivors get a directional audio indicator within a radius of you.
- You may not break pallets or vault windows while phase walking.
- You are still bound by the physical world, meaning you are forced to take the longest distance in a loop.
- The decoy creates an audio cue when you begin phase walking.
- The decoy has a blue static glow effect.
- There is a white glow effect when you enter and exit phase walking. Survivors can see the effect cancel if you stop charging the power or will see it repeat if you immediately stop using the power once activated.
- It takes 20 seconds for your power to charge until full.
- You cannot use the power unless it is full.
- You can use the power for a total of 8 seconds.
- Time starts ticking down on the power while it is still activating.
- You have no idea when you are passive phasing and cannot control it.
- Passive phasing does not hide the stain, making it decent and confuzzling people glancing at you and nothing more.
- You have useless addons increasing the duration and frequency of the aforementioned passive phasing.
This being said, I'm loving Rancor, BBQ&C, Stridor and Remember Me on her. A decent blend of map control and terror.
However, I like to use Sloppy Butcher and Nurse’s Calling so I can hit all of the survivor and track them easier when I use the power.
Wait, what? Sloppy I can understand if you're using Father's Glasses, but Nurse's Calling doesn't work when she uses her power: Survivors are still invisible to you and their auras don't get revealed until you stop Phase Walking.
Is stridor a good perk for her? Honestly I never used that perk since I have a level 20 Nurse or something like that
I'm going to say, if you don't have it and want to commit to playing Spirit get it. It's pretty much required to play well unfortunately.
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Playing killer forces you to play like a dick if you want the W
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@powerbats said:
@switch said:
Playing killer forces you to play like a dick if you want the Wyou can get a w or pip etc without having to be a dick.
Depends on the killer you are playing
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Jed said:
Holy hell you already prestige three times with her? It takes me at least 20 to 30 minutes just to get a game started.
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SneakyAlbaHD said:
Wait, what? Sloppy I can understand if you're using Father's Glasses, but Nurse's Calling doesn't work when she uses her power: Survivors are still invisible to you and their auras don't get revealed until you stop Phase Walking.
-Yea, my idea is that they will heal slower, and as I usually get matched against SWF groups, they tend to be around when I hook a survivor. Nurses calling allows me to see if they are healing around and surprise them with Phase Walking.
Is stridor a good perk for her? Honestly I never used that perk since I have a level 20 Nurse or something like that
I'm going to say, if you don't have it and want to commit to playing Spirit get it. It's pretty much required to play well unfortunately.
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@powerbats said:
@switch said:
Playing killer forces you to play like a dick if you want the Wyou can get a w or pip etc without having to be a dick.
It's called playing to win - something the game understands. But sadly, something that scrubs who put themselves under mental shackles with these made up rules don't understand.
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Just because survivors run iron will doesn't mean she needs a buff to hearing...
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@FrenziedRoach said:
@powerbats said:
@switch said:
Playing killer forces you to play like a dick if you want the Wyou can get a w or pip etc without having to be a dick.
It's called playing to win - something the game understands. But sadly, something that scrubs who put themselves under mental shackles with these made up rules don't understand.
Both sides have made up rules and most don't follow them and play like normal people not jerks.
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Dr_doom_j2 said:OGlilSPOOK20 said:yeet said:
lol spirit is just bad, period
I'm going to need an example that doesn't include her ultra rare add ons. So far i only got 1 4k, 2 3ks, 3 3 2ks, and a Ok. Maybe I'm missing something, but the trade offs her power afford just seem too weak.1 -
Duplicate - deleted
Post edited by Ashkiin on0 -
ToastfaceKilla said:
So just hitting P3 with her, and having a fair amount of fun playing around with Perks and such, and although she's not trash by any means, and has a lot going for her once you get used to tracking survivors with haunting. The issue so far, is that a few of her mechanics force you to tunnel, what I mean by this is a few things.
Her cooldown and general time taken to use her ability, makes it incredibly risky to use if you are not sure of getting a hit. Missing is such a huge time penalty (Especially when compared to similar killers) That you never want to make risky plays.
This means that because Scratchmarks have a delay, and are generally unreliable even with predator, and following them is just asking to get juked, sound is by far your best tool in using her.
So who makes more noise? Injured and recently unhooked survivors. If I haunt back to a hook after a rescue. (Which you can do from a fair distance, pretty rapidly) Its very easy to find the unhooked guy, and just tunnel them into the ground, its not something you do deliberately, but her power just lends itself to it, especially if running Stridor (Which she needs to even start being effective, put stridor in her base kit, seriously, without it survivors running iron will are invisible.) Going after a healthy survivor is pretty much never the best idea, because without the injured noises, its incredibly easy to get juked. I'm not sure how to fix this, and she still needs buffs in other areas, but as people find the most optimal builds for her, I think you are going to see a lot of salt because she really excels at just taking people out 1 by 1.
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Yeah only way I am successful is tunnelling with her at r1. 20s CD on ability is to long. I haver every killer at p3 with every perk but not gonna bother with her.
She is fun at like r10 I guess but missing a 20sec swing at r1 can cost you a gen easy.
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