Petition to change NOED to a Hex Totem
Currently as it is, NOED is too powerful and game-changing on it's own and literally takes an entire team to look for dull totems instead of doing objectives or alternatively taking perks such as Small Game. Changing it to a Hex Totem or reworking NOED to function in a different manner would be beneficial. I play Killer and Survivor equally and I believe it's bs.
Please suggest ideas ITT how to change or balance NOED.
Comments
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But... NOED is a hex? Its literally in the name.
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Alright, done. Since 2017.
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That may be so but it doesn't function as a hex totem, I should've clarified on that one. Editing original post.
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All BHVR needs to do is implement a totem counter SOMEHOW. I don't care if it's basekit, tied to Small Game, whatever. JUST LET SURVIVORS SEE REMAINING TOTEMS. That's literally all that's needed to make NOED a fair perk.
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It does, though. Once it's active you just cleanse the totem and get rid of it.
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DS and borrowed time are powerful for survivors especially if the gates are 99'd or open. I rarely use NOED, which is a hex anyway once the final gen is done, but if it got nerfed how about those perks I mentioned above deactivate once the final gen is done.
Once the new start in a game is introduced maybe we will see NOED a lot less than we do now, if the new start collapse is good that is.
If it is changed it should be based on how many hooks the killer made before the last gen pops, give them tokens or something. It cannot be nerfed too much though, since hex totems are supposed to be powerful, without losing its hex status.
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your wish has been granted!
... a couple of years ago?
NOED is a Hex perk since the 1.5.0 update.
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That's the thing though, usually you find out there's NOED when it's too late and half the team is downed. Make it so it's a regular hex totem that starts out from the beginning of the trial rather than changing a single dull totem into a hex totem.
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So, if I understand correctly you want NOED as a hex the whole game? Hell no, that completely misses the point of the perk. NOED is supposed to provide a secondary objective to survivors (totems).
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That would make the perk completely useless if it wasn't actually usable from the start of the trial.
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Wait, so you want a perk that is only active at the end of a game to be visible all game and able to be cleansed early?
You have the dumbs?
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Okay, then from the start of the trial there should be a notification status that NOED is active so that survivors are aware to actively cleanse dull totems.
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Again, that would make the perk completely worthless. Why would the perk even announce itself before it comes into play? No other Hex perk works like that.
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Or, crazy thought, you just assume they always have NOED and not group together when heading for the exit.
It also stands to reason that if everyone on the team did 1 totem in a match, only 1 totem can possibly become NOED.
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hol up
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I won’t give you any hate my friend, you’re obviously new. This isn’t a topic for people to insult your opinion, they are meant to be educating you instead. Since they didn’t, I will.
The game is both sides. Survivor and killer. While at low ranks, NOED is very strong...but the survivors almost never make it to the endgame. In high ranks, NOED is inconsequential, doesn’t really provoke a problem to anyone. Why? Only 5 totems spawn on the map, every map, every time.
When a killer typically runs a hex totem, we’ll use ‘Hex: Ruin’ as it’s common...most times that totem is cleansed less than 1 minute into a game.
Hex: NOED is a 2nd chance killer perk...the ONLY 2nd chance killer perk. This helps a killer try to snowball a game that they are losing. Survivors have countless 2nd chance perks. Unlike NOED, the killer cannot disable their perks. And unlike the killer, survivors can use their 2nd chance perks all game long with the exception of Adrenaline.
In summary, converting this totem to a Hex on game spawn will result in a buff of the strongest thing in the game...generator repair speeds. As fast as they are repaired, survivors need a secondary objective. If a survivor cleanses NOED beginning of a match, survivors no longer have a need to cleanse other totems. While some people play different than others, most players would not even attempt cleansing a dull totem unless:
- to counter NOED
- a Rift challenge
- to use a synergized perk, like Inner Strength.
With your suggested change to the perk, dull totems would be rendered nearly obsolete in DBD, so we will vote no on the suggestion.
Welcome to the community, please don’t refrain from voicing other ideas you may have in the future.
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Well instead of a counter or an announcement, what they could do is when bringing noed, is light every totem on fire at the start of the match.
If solo, you'd have to spot 3 by yourself just to figure it isn't haunted grounds. Other hex totems still function normally.
Once 5 gens are completed, either only one totem stays lit, or the remaining do, and only one is the true noed totem. This by deduction would inform knowing players to start cleansing throughout the match, and make veterans uneasy about which totem is actually noed.
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I agree. I think we should change NOED functionality..........right after Borrowed Time, Decisive Strike, Dead Hard and Sprint Burst have theirs changed.
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HAAHAAHAHAHAHAHHAA. Oh wait, you were serious?
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What's wrong with that plan? Everybody's been asking for a solo queue buff, this is the perfect way. Just let players see how many totems are left, just like generators.
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Or maybe first address the matchmaking, gen speeds and stuff before making the game even more easier for survivors? Killers don't get timers for DS, BT or how many times survivors have been hooked.
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having to have a perk already that limits you to 3 perks available for almost the entire match, and that after such a long amount of time will probably be cleansed if it becomes a totem active the entire match... would mean they may as well take it completely out of the game so that people that didn't know better would never waste a valuable perk slot with what would have become literally the most useless perk in the entire game.
It would also make some killers unplayable to a lot of people, and it would also remove a second chance that a lot of non sweaty killers have to make some points or get a kill or two at end game. It would also make it way tooe asy to save people end game, and make it way too common for 3-4 escapes especially against swf. If you enjoy having a queue, I wouldn't ask too sincerely for a change like that since you know what they about being careful what you wish for... you might get it. And then lose a lot of killers that aren't mlg while swf and certain perks like object combined with mlg are already annoying enough to deal with.
Considering how busted the matchmaking is, and possibly some of that due to a lot of people not wanting to even play killers at higher ranks so eventually it gives them the poor low rank killers is my take on it, when they're a casual or low rank killer especially one that just does dailies usually as most of their killer matches they're not even gonna wanna play killer any more. I wouldn't blame them as screwed up as matchmaking is for killers. I just saw another game completely die after what it did to it's solo side in another 4v1. It happens, even with thousands of active players it can within days drop down to just a couple hundred after one patch too many like that. Red ranks, against 15-20 killers... ######### is that. They won't even have vpn any more soon lol, if they also lost noed, but matchmaking was not fixed especially the way swf abuses it... I wouldn't be surprised if some people next touched killer again no matter how many dailies stacked up and I wouldn't blame em.
Some trolly groups you wind up ironically feeling more afraid of while being a killer than when you're alone as a solo survivor not being afraid of a lot of killers at all. Truly ironic for a horror game. It actually just made me laugh thinking about it. The survivors are the real killers in this game lmao. I don't rely on noed on more than one killer currently, but it's still a helpful perk especially on that specific one and more especially against cocky, ballsy swf. It punishes them.
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bru.. what is this discussion about? are you a time traveler?
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I really enjoy these survivor posts saying totems are too hard to find day after killer post saying totems are too easy to find. The two sides saying completely opposite things is very amusing.
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Frankly I don't thing a sensible person will ever agree with this change just give small game tokens or something to track and its balanced it doesn't need something this absurd if anything its just that totems need a small change.
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To quote Game designer Jeffery in the 4th year anniversary loading screen: "Do Bones"
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What the???
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Are you from 2016? Woah!
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No.
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Did I missed a new patch that made Noed not a hex totem?
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Just look for totems as you move from gen to gen. It's literally how I play (also because I use Inner Strength). Assume every killer has NOED and cleanse all totems that are not lit when you see them. There's no reason NOT to
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lol NOED is a Hex totem. It just doesn't become LIT until the last generator completes.
IMO NOED doesn't actually go with its term of "Nobody escapes death" because generally they do! It should be more like what WARDEN is, and instead NOT rely on a survivor to be hooked.
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Nobody Escapes death should be this OPPRESSIVE OP hex that exists in the game as a penalty for NOT completing the other objectives on the map. Which is cleaning up dry totems.
Depending upon the remaining number of DRY TOTEMS on the map. Should determine the POWER of this HEX. If the survivors take the time to cleanse the entire map. This should balance itself out easily.
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(Didn't read all the comments)
So you want NOED to be active at the start of a match as a hex?
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Tapp?
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survivor have it so easy but because each survivor can't do 1 or 2 totems so you want a perk that is only active at the end of a game to be visible at the start game and able to be cleansed early are you nuts? that make the perk useless.
liked the idea BT and DS deactivate once the final gen is done,but i'm sure you most survivor mains wouldn't like that.
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You should know to do that anyway though. I always assume the possibility of NOED. Find a totem? Take the time to cleanse it & take a glance around in different areas of the map you travel.
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On the contrary, we need more hextotems that activate later like NOED so survivors don't just ignore unlit ones.
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LMFAO Entity bless you.
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You get like one down with noed then it gets clensed. It is useless
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Lol my ruin always spawns next to where survivors spawn.
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I've definitely started right next to totems. Also started right next to the killer when they have an instadown . I'm either very lucky or very unlucky, no inbetween. 😂
I usually start match going for totems because I hate getting hit with NOED when solo. There was one time not only did two totems spawn basically right next to eachother they were both hex totems, it was only time I've seen two hex totems that close to eachother. I kinda felt bad for that killer because that's some pretty bad luck.
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I saw an idea somewhere where the basement has a little shrine with a candle holder in it.
There's 5 lit candles, corresponding to the 5 totems. When a totem is destroyed (dull or lit) a candle is extinguished.
Now there's a totem counter that's not plastered on the hud, and requires a survivor check the basement if he's unsure the survivors got them all already.
If NOED is STILL oppressive, they could add an early warning in the form of a skull sitting on the table next to the candle holder if the killer is running it. I think it'd be a bit unfair to know from the beginning of the match they have NOED or not (If they don't you know you can ignore totems and focus entirely on gens) but it's just an idea.
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Tapp's usually too busy doing generators.
Seriously though Detective's Hunch is amazing for finding totems.
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and the totem challenges
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I think the NOED hex should appear when there is one gen left so you have a chance to cleanse it before it's active.
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I actually find this as probably the worst suggestion imaginable. So you just want to make it a worse devour hope by spawning it in right away to get cleansed instantly.
Now if they did a little giveaway that it's in game like how rancor warns the obsession that'd at least be a better alternative. Makes do bones better because you'd know, hey do bones or die.
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