We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

PH is probably the worst licensed character in the game

2»

Comments

  • Mdawgu
    Mdawgu Member Posts: 408

    The buyers remorse is strong with this one.

  • coppersly
    coppersly Member Posts: 2,318

    Only when they're animation locked. If you have to rely on the survivor to do something before you're able to use your power, your power is not that good.

    It's the same concept in Yu-Gi-Oh, decks that rely on your opponent doing something are considered very bad and don't work often because then your opponent can just not do the things you need them to do.

  • NinjaDette1
    NinjaDette1 Member Posts: 1,289

    For me it’s GhostFace can’t stand him and the people that play as him.

  • emptyCups
    emptyCups Member Posts: 1,262

    PH demo being a close second worst

    But I at least liked the surge perk for alittle for demo

    I like nothing of PH

  • Mew
    Mew Member Posts: 1,833

    i mean, maybe you just aren’t that good with him

    if you use him right you’ll always get a free hit at a majority of loops with punishment of the damned.

  • Aura_babyy
    Aura_babyy Member Posts: 583

    post-release threads about a killer being bad are all the same.

    Learn to play PH better and see his strengths rather than focusing on made up weaknesses.


    Y'all remember when they said deathslinger was too weak and had no pressure? No? Carry on then

  • coppersly
    coppersly Member Posts: 2,318

    Even focusing his strengths he's just not that good. Anything he does (besides cages, obviously) another killer does way better and it isn't a one off part of their kit.

    His trails are virtually worthless, purely there for the fantasy of being PH until Final Judgement, and on the rare cases you actually can use a cage in a smart way it still might hurt your pressure and give survivors an easy unhook + heal.

    PotD is just too easy to see, dodge, and the wave like push it does limits it's ability to quickly hit people, or just let them not even get hit by it because the wave was a pixel past them despite it looking like a clear hit.

    I'm not saying he's trash, he's just average. Nothing else.

  • Justalittlepeeck
    Justalittlepeeck Member Posts: 1,101

    His punishment is second most dangerous attack in the game after Nurse's blink because the only thing that would save you is distance.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    I would put PH right behind Freddy, although GF and PH are close for slots 2/3

    If you’re actually using the ranged attack a lot that could be your problem, only use it to zone people and prevent windows/pallets.

    I actually only try to hit people with the range once they’re in animation lock, or if the game is in hand I fool around with it.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    I really like this list, I put Pig above Demo and Myers but that’s probably becaucr ive played her a lot and so I stink with the others.

  • D3_destr0y3r
    D3_destr0y3r Member Posts: 120

    "Terrible ranged option thats telegraphed? Check"

    It is more useful to use for zoning, but can still be useful in some situations to actually hit.

    "Terrible power which denies the only good gen regression perks? Check"

    You don't really have to use it, It is more about whether you need the team to come to you or go further away & if you need pop.

    "

    Tormented means nothing when the cages are useless."

    Ever heard of final judgement? Also, the trails can often give away positions of survivors if they're crouching a rotating behind something.

  • Owlzey
    Owlzey Member Posts: 442

    In terms of chase potential he's one of the best simply because he can ignore obstacles. If you're up against a god-tier PH, you're going down no matter what. Vault/pallet? Get hit with PoTD. Try to fake it? Get M1'd.

    Decent PHs won't spam PoTD.

  • Diosama48
    Diosama48 Member Posts: 11

    Just use am all ears and you win with PH

  • coppersly
    coppersly Member Posts: 2,318

    Is it those same God Nurses that never miss too?

    If it takes a god to play the character anywhere near well, THE CHARACTER IS WEAK.

    Just because someone can play him perfectly does not mean that the character is insanely strong.

  • PodgeNotRodge
    PodgeNotRodge Member Posts: 478

    The reason they stopped seeing cages was to prevent camping where you couldnt pull them out cause he blocked it. Now that at start from 5-0 gens will automatically be 2 free kills. Yes his ability needs more power and desire to use it as more than just a bait. But seeing as how the bait itself is strong, I believe if you stuck range addons on with Nurses and M&A, it would make it a little better. Again, his power I believe is to be used sparingly and wisely, not whipped out earliest convenience. He's good for trying to get 2 or 3 gen monetizing. Sending them far away so it's one less on rushing gens

  • Lily0
    Lily0 Member Posts: 128

    You okay? The only licensed killer that's better than him is Freddy, and PH's power is better in a chase lol

  • PodgeNotRodge
    PodgeNotRodge Member Posts: 478

    I believe Bubba is still better than given credit for. He can bait pallets, can force to make plays around certain loops. 4.6m with instantdown is crazy enough. I know he isnt great compared to the others, but I feel he deserves more credit than just "Camping tool". I've seen plenty Red rank Bubba games dominate cause they know how to use him well. 3-4k.

  • CustomerService
    CustomerService Member Posts: 479

    You mean "Mr Tunnel you for free and you literally can't get to play"?


    Yeah, he needs many changes.

  • FregglesFred
    FregglesFred Member Posts: 317

    I don't see how you think he's weak in any way.

    He has such a strong anti-loop, just like Freddy. You are forced to use a pallet sometimes that you wouldn't with any other killers.

    You say that his M2 is useless. Absolutely not it isn't. Hitting through pallets is strong, and downing, you can fake with it. He is strong, and I could go on. I'm not writing paragraphs.

  • DwightOP
    DwightOP Member Posts: 2,328

    Ph is not even fun to go against

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,093

    I'd actually agree with this. All the other licensed killers have a few things going for them that can help them get kills, but PH really doesn't other than his range attack which is pretty weak and easy to dodge. The cages do counteract BT and DS, but he can't even see where they are, plus caging a survivor nullifies so many great killer perks like bbq, pop, devour etc.

  • Huff
    Huff Member Posts: 1,480

    Yea except you don't have to use your power if they don't lock their animation. PH doesn't really have a downside to just using his power for half a second and then stopping, so there's nothing stopping him from just holding M2, waiting for you to take a window or drop a pallet, and then hitting you with an M1 when you don't do those things.

    Anyway, the only time I had my hands on Yu-Gi-Oh cards was when I was very very little, so that sort of analogy doesn't really make sense to me. Not that it's a bad one, rather I just wouldn't know what you're talking about there.

    Either way, I still don't think that changes anything. I've gone against PH more than any other killer within the past few days oddly enough, and every single one pretty much uses that tactic and it works pretty well. I'm not saying I'm necessarily a good player depending on your standards, but at the very least I'm not dumb so I do try to switch things up and be tricky, and I try to adapt to peoples' playstyles that I see have success against him. It's just simply not the hardest thing for PH to threaten you by holding his M2 down and then wait for you to either lock into an animation or not, and then cancel and just M1 if you don't.

    Once again I'm not even saying that he's like top tier or anything, I just personally think that he's certainly pretty powerful if you know the little tricks to him, like knowing when/where to use his cages and just using your M2 in the aforementioned way. Definitely far from the worst licensed DLC: right now that would have to be Bubba, at least for the killer himself and not his perks because I know everybody loves BBQ.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    @LordGlint They have only shortened 2 maps and not by much. The Swamp maps are still terrible but to say just let them do the farthest gens with no real way to stop them and staying near the closest gens is a terrible idea. Thats 1 person being chased with 3 people on the same gen that is done in like 30 seconds. They just leave 1 gen across the map and split up after and you're finished. That's the problem with super big maps and killers who have no real mobility. I play all killers just about equally but I use to love Billy because I could actually protect gens much easier than someone like Micheal. Even Demo can kinda protect gens and he's better. You can fake a shred for an easy hit or destroy a pallet quickly and keep going. Demo does what PH does but better.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    Pyramid Head has a major advantage in the fact that he:

    A: Has an unlimited power rather than being limited to 5 uses per game

    B: Can ignore the majority of loops if you use him right, ESPECIALLY with Im All Ears.

    C: Can deny every single survivor second chance/save in the game if he gets a survivor tormented

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117
    edited July 2020

    If survivors are easily dodging your attack, you aren't playing him correctly. You're supposed to use it as a survivor is forced to lock themselves into an animation. He's a good killer in good hands.

    Maybe if he couldn't cancel it, his power would be bad. But you constantly can force survivors into scenarios where they either vault and die, or fake and still get hit. It's an extremely strong zoning tool, similar to Deathslinger.

  • LordGlint
    LordGlint Member Posts: 8,682

    If they're either animation locked or in a narrow area (such as pallet spawns), you can hit em pretty easily with the ranged hit. If they avoid vaulting, you just hit them with an M1. It's not complicated.

  • LordGlint
    LordGlint Member Posts: 8,682

    Not really. Its not hard to pull off and you'll have it down after afew matches.

  • SpookySZN
    SpookySZN Member Posts: 95

    Not going to lie I love using m2 on overly altruistic survivors. Catching survivors healing or unhooking one another through the walls on maps like the game, Hawkins or midwich is so entertaining.


    PH is certainly better than Pig and it isn't even close

  • wisdomwielder
    wisdomwielder Member Posts: 348

    Someone doesn't know how to play Pyramid Head apparently.

    His anti-loop game is great when you get a feel for what survivors are going to do when you threaten them with your power. His ranged is just like Demo's and Huntress; just wait a second to bait the dodge and you'll get them almost every time or they'll serpentine right into you so you can just m1 them anyways. The threat of his power is just as effective as the actual power. Pair with I'm All Ears to get full value out of this. Also, good luck unhooking right in front of him lol. His power requires technical skill and muscle memory like Nurse and Huntress, so I think that's what your hangup on him is.

    BTW the only other killer that can ignore obstacles is Nurse. So on paper, he could be just as effective as Nurse in a 1v1 in the right hands. Now that I think about it, Stridor might be pretty good on him as well. The only thing he's missing is mobility, but efficient use of his cages and proper gen control can make up for that.

    He's not the best, but he certainly isn't the worst by any means necessary. I would put him above Demo for the simple fact that his attack can go through obstacles and Demo's can't. Honestly I think I would only put Freddy above him for obvious reasons. Ghostface is way too reliant on his add-ons and can be deprived of his power too easily, while Myers is outdated and Pig is well... Pig. It's too early to make a call on rework Bubba, but I would still pick PH over him based on what I've seen in the rework.

  • Terra92
    Terra92 Member Posts: 583

    Why would you do that? You're just wasting time at that point, might as well go do the generators. Survivors who are tormented get that torment removed when either they release or get released from a cage, the survivors simply have to crouch for a hot second to avoid your newly placed trench.

    And while you're doing that, several gens are being worked on.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Honestly it’s so similar to Huntress, slinger and demo that it only took me a couple games to pick up and get really good with.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Disagree a lot. The cages I agree are pretty much useless unless the game is over.

    Hooking perks do work since you never want to send anyone to a cage. Once a survivor is tormented you want to keep them like that till they are on death hook. His ability is extremely good at faking.

    So I wouldn't say he's the worst licensed character. Personally I don't think any of the licensed killers are bad tbh.

  • coppersly
    coppersly Member Posts: 2,318

    I appreciate the advice but it's not exactly hard to figure out he's best at animation locks or faking it out. In either case it's not what I was hoping for with him. I wanted PotD to be his main tool he used, not something that's only useful when survivors allow it to be, or just not even using it for fake outs.

    I feel like he's the weakest in terms of flexibility and versatility with his power though. Well, maybe Huntress too but no one else can get a hit from across the map.

  • LordGlint
    LordGlint Member Posts: 8,682

    You're getting the majority of your damage from M1s, thats for sure. I actually like using STBFL on him just because of that fact, lol. His power is mostly just to deny every move a survivor can make. That's not a bad deal IMO.

  • coppersly
    coppersly Member Posts: 2,318

    Yes like Hag and Freddy I will run STFBL on him to capitalize on the potential to hit -> PotD before they can really get far. I just wish his cool attack had more oompf and presence in his gameplay.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Damn I must be the worst Pyramid Head in the world then because I spam Punishment of the Damned whenever I feel like I can predict their movements (particularly without line of sight/behind walls).


  • LordGlint
    LordGlint Member Posts: 8,682

    While I'll admit, those are some good shots...What is up with this video quality? lol

  • Yamaoka
    Yamaoka Member Posts: 4,321

    The clip files seem to get corrupted sometimes when I'm running out of memory space. Sorry for violating your eyes haha

  • JephKaplan
    JephKaplan Member Posts: 308

    Pyramid Head is 1 of the best licensed killers

    Ranged attack that requires skill to use and hits through collision. Check

    Pressuring survivors to crouch to avoid exposing their location. Check

    Not having to worry about: flashlights, pallet stuns, borrowed, ds, body blocking etc. Check

    Not having to waste time going to a hook and just go to a gen. Check

    Ending chases quick. Check

    Should i keep going?

  • johnmwarner
    johnmwarner Member Posts: 3,793

    I screw around with it all the time, who cares if I miss and even if (GASP) I lose a game for wasting time... I wanna have fun!!!

    sweet shots though I know it feels so good to hit when you can’t see

  • BubbaMain64
    BubbaMain64 Member Posts: 546

    But that's really not a big plus. It's situational as hell. Freddy can ignore BT too but that's not what makes him good. Countering a few perks but having no control over you hooks isn't really a pay off, since you can't defend it or pressure the unhook.

  • BubbaMain64
    BubbaMain64 Member Posts: 546

    He's a worse Demogorgon with a hook gimmick. With Demo you can use it consistently around loops and use it in a versatile manner. PH is just "oooh I'm gonna do it I'm gonna do it ooooh". Just fake the pallet throw and it's an ez escape. It may not always work but really it's the only thing you can do against his zoning. Which while it's strong to be able to deny pallet drops it just leads to stale game play. You don't feel like "wow he's really good" whenever you're hit by it, it's more like "well ######### guess I die now". PH didn't do anything of actual skill in that scenario, he just pressed a button and you guessed wrong. The actual use of his power is trash. I'd much more like a few tweaks to his power than just have him be Man with Sword™.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    My thoughts exactly! I know I could probably be more efficient by faking the power to get basic hits all the time but that's just one hell of a boring playstyle so I go for risky shots as often as possible.

  • InTheBushes321
    InTheBushes321 Member Posts: 72

    This post is nonsense.


    Ph can evade bt/ds, final judgement is very convenient, his force wave is good in tight areas and vaults, and just for bait. The threat of the trail plays mind games with people too.


    Who do we have for licensed killers? Bubba, Freddy, Ghostface, Myers, Demo, Pig, and PH? If I didn't miss one, best to worst is Freddy, Ghostface, Myers/Ph, Demo, Pig, Bubba.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Of course i play huntress the same, I know sometimes it’s “best,” to just do a melee M2 into M1 combo and down someone in 5 seconds but I have FUN throwing hatchets all over the place.

    I usually use double extra hatchets as well, not to be sweaty but because throwing 8 hatchets all over, guessing which side of a gen they’re working on, taking cross map shots with BBQ is just too much fun!

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    Oh is strong. Definitely an A tier killer. He's better than Doc, current bubba, pig, wraith, Huntress, and Michael Myers hands down. He can waste time, hits ranged without regards to walls, has a mechanic that works like freddy's slow down and can be used in SOOOOO many ways. And he's not map dependent, which he has over about 1/3 of the cast even if he's not better than that 3rd on all scenarios.


    People who don't understand his full potential think he's bad. How can you be bad with a range attack with a fairly weak cooldown considering it never needs to be reloaded, slowdown and benefits of fastest Mori in game literally being placed in his toolset, and a full run speed? His snowball is just slightly below Oni in my opinion. I just don't see it. This killers high tier, I stand by that.

  • TheRedPyramid
    TheRedPyramid Member Posts: 7

    I think you just don’t know how to use him. I’m a rank 1, p3 Pyramid Head. He’s yet to let me down. I rarely tunnel and never camp. I get constant 4ks with him and I’m very consistent with perfect games.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    If you're good with him you'll land a lot of shots even outside of animation locks. The power is a very strong and fun tool.

  • azame
    azame Member Posts: 2,870

    Fake the vault he cancels with no cooldown and gains speed to get back at 115 no distance gained.