Let's Debate: Nurse Spamming Blinks
I've seen this argument around especially after the Nurse nerf, though I can't really call it a valid statement due to a few factors:
- The Nurse walks slower than Survivors
- Her entire ability to chase and hit is dependent on her blink
I know quite a few of you remember no blink Nurse, when you'd combine two of the purple addons that take away a blink leaving you even more burger-than-king Myers. Traversing a map slower than a survivor, does it need to be said? Her map pressure depends on her being able to blink. When it comes to actually chasing people, there is no realistic way to get hits on survivors, none.
Which get's me to my second point, her chase is entirely dependent on having her blinks available. Limiting her blinks limits her ability to chase, plain and simple. So if you aren't "spamming" blinks, what are you suppose to do? Walk around and wait while you try gain LOS back? That takes the skill and prediction out of playing Nurse all together.
So, I don't know where this notion of the Nurse "spamming" blinks came from. It isn't a sound argument because she NEEDS to blink in order to do anything at all. It isn't like Pyramid Head where he could be smarter and zone with his ripple strike instead of staying at a loop trying to get a hit off of pure chance, the Nurse takes actual skill to get hits with. None of that free bs by "spamming" (I think Pyri is a good killer to use the term on) your punishment of the damned on a loop hoping for a hit.
Thanks for reading.
Comments
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Who's complaining about Nurse spamming blinks?
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Few threads throughout the months have used the phrase "spamming blinks".
Was thinking this would wake them up and possibly explain from their side why they think that's a thing.
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People complain about this? She’s super slow. She has to rely on blinks & if she wasn’t made to be played that way, they would’ve given her more speed.
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"Spamming" blinks is probably just what it sounds like. IDK how those people are using it, but I would imagine the same thing as if Billy is "spamming" his chainsaw. Just using the power willy nilly with no regard for how it's actually being done, and rather just trying to brute force it. I would imagine it's being used to refer to Nurses who aren't good at playing Nurse, and therefore have to resort in using brute force and the most blinks over time possible just to get their hits. Just like 5 blink Nurse used to exist. As for the comparison to Billy, his "spamming" would be just using chainsaw after chainsaw after chainsaw even if you're just constantly missing.
It's slightly different right now because Nurse can't necessarily "spam" her ability because she has that cooldown in between now. Billy can just still kinda endlessly use his chainsaw in a brainless way, but that's getting changed soon too.
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You bring up a point that I'd like to discuss on, when you say
"spamming" would be just using chainsaw after chainsaw after chainsaw even if you're just constantly missing.
If you're billy and you're constantly revving at every opportunity, you're bound to lose chases due to simply being outplayed because you've chosen the wrong time to saw. Same kinda goes with Nurse, if you're in a chase (Not gonna talk about traversal in this case) and you're blinking at every chance and not doing it methodically, you're going to be in a longer chase than you would have if you manually set yourself straight. Through this process you get better with the respective power, ultimately finding out when and where is it a good idea to blink/saw.
It's apart of the learning process because you will fail unless you adapt, unlike say Pyramid Head who can, yes, spam an attack until it hits at random, with no thought put into it and no punishment for missing given a survivor is unable to run elsewhere. I don't think spamming should be an adjective applied to either killer in the big picture.
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Yeah, but most people don't want to go through that learning process, thus they "spam" the ability. They use add ons like recharge power or charge rate like Billy has now, because they can't deal with downsides of using their power. It's evident by how people would constantly spam omega blink and 5 blink Nurse before she got nerfed, or how Billy currently gets to use his boring instasaw add ons which are getting trashed soon.
And no, PH does not "spam" his attack "with no thought put into it and no punishment." IDK if you've ever played PH but missing his ability has a hefty cooldown, like "Nurse double blinking into a missed attack" sort of hefty.
I'm not even claiming that this is all super important -- I really couldn't care less about this whole "definitions" thing personally, but I just figure that's probably what most people mean by "spamming." Whether or not it's a smart use of the word, I can imagine what it might be referring to. I mean anybody who went against a 5 blink Nurse back then definitely knows what spamming is.
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I think you misunderstood me when I was talking about pyramid head.
given a survivor is unable to run elsewhere
I'm talking about you're in a classroom on midwich and if you left a tile, you'd be hit, so you keep looking around a dropped pallet until he inevitably downs you. Thus, spam.
I agree with you on using the addons to make up for the learning the intricacies of powers. Nurse with 5 blinks was indeed stupid and worth the title of spam. But I don't think Nurse is applicable by the same definition in her current state which is where I've seen the phrase most used.
I know it's a bit off topic and many already agree (and I think you do as well) that in the cases where spam was an issue, it was addons. But we all know what happens when addons are the problem and the devs go to fix it.
Just wanted to thank you for being my hypothetical debate opponent. It's nice being able to have a few points being brought up even when you're just stepping in for a perspective you don't share.
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Yea NP, and thanks for respecting the discussion. Too many people on here try to twist things around and make things about killer vs. survivors and all that stuff o_O Glad to be part of actual discussion.
And yeah I think I misunderstood what you meant about PH, I see now.
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There was never an add-on combination that reduced her blink charges to 0. The "Last Breath" add-ons reduced chain blinks only (as originally there were two), so combining Jenner's Last Breath (you will be remembered and hopefully be avenged/returned someday) and Bad Man's Last Breath would give the Nurse a relatively normal-speed-charging, super speedy, single blink.
idk why the devs decided to nerf Nurse and leave alone the aspects that made her overpowering in the right hands. Even McLean recently mentioned in a twitch stream how all Nurse players have a poor kill rate except for the top .01% (.1%? can't remember) of Nurse players. So, she's not fun to play for most killers used to playing the old Nurse, but she can be extremely effective still. Exemplary case of bad balancing.
The devs did not rethink their decision to allow the Nurse to blink directly in front of her with a long blink nor did they revisit the animations of a hit after they removed the special blink attack from her post-blink lunge.
Things I'm hoping for:
Nurse changes will all be reverted (unlikely), but BRING BACK Jenner's Last Breath and Anxious Gasp combo!
Each omega blink add-on has reduced charge and movement speed as additional modifiers.
The Nurse calculates blink landing zones based on a sphere, but if the sphere location is invalid, the Nurse will recalculate a landing position based on a circle OR wherever the sphere intersects terrain upon which the Nurse can blink. A location is then chosen based off of the Nurse's camera orientation. Accuracy affects how many degrees in the horizontal direction The Nurse deviates from the valid blink location closest to the center of the player's screen.
Post blink lunge: The Nurse must gather momentum for her lunge as based off of her chain-blink window movement speed. The Nurse has a .2 second entering-lunge animation before a lunge begins. The Nurse's lunge speed is decreased to 8.02 m/s. Lunge duration is increased by 10.9%. No aim dressing is applied until after the hit registers. Then The Nurse's camera faces the survivor that was hit.
This would solve nearly all of the "problems" with Nurse.
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Here is my theory.
The devs struggle with fixing bugs, nurse took probably a huge amount of time to fix even before her rework on several maps (haddonfield). So with each map they need to fix nurse, which takes away time, time that needs to be used for content which generates revenue. Nurse gets cosmetics here and there but come on that is not the same as a new dlc purchase.
I mean every content addition is followed by a galore of bugs, some are gamebreaking others are not. Nurse is one killer in a huge roster. My guess is since they ignored her forever by now that the aim was to actually make her so unfun that nobody wants to play nurse anymore aside from diehardfans or masochists who enjoy getting screwed over by the game itself. So reducing the number that use her even more, last I've seen stats her pickrate was as low or little below of clown.
You tell me honestly when you play survivor how many nurse do you encounter per month? A friend of mine asked not too long ago on a stream on dead_by_daylight on twitch when are they gonna fix nurse? The answer was when they have the time. Here is the clue they will never have the time for that, new content, new bugs, affecting more people than the few affected by nurse bugs because almost nobody plays her anymore anyway.
I think the same is going to happen to billy and other addon-passes in the future. Tell me I am wrong but you remember the movement speed bug? That was fixed as soon as people knew about it simply due to the amount of people affected by it. -> 4 survivors having a bad game or 1 nurse who can roam the map as a killer with no power. Actions speak louder than words.
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Well, billiy and nurse were designed for "lul just use ("spam") that ability as you want, same with the rest of zhe original cast.
In nurse xase you cant even move around the map without "spamming"
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