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Survivor idea: the medium
(Pure catalyst; Very rare): the survivor can place 1/2/3 upside down phantasm traps (setting time 9s/7s/5s // cd 45s/35s/25s ). Once triggered they reveal the killer's and the survivor's aura to each others for 3s/4s/5s or until the killer hit the mud clones or get out of line of sight.
(Dark rites knowledge; common): Cleansing a totem is 10%/15%/20% faster, it also give an audio and visual warning when within 12m/18m/24m of the cursed totem for 3s/4s/5s.
(Shinning hope; Rare): During a chase if the killer hit the survivor, the entity is overwhelmed by the survivors hope to escape. Affectively, blinding the killer for 3s/4s/5s but doesn't stun him/her cd of 60s/45/s/30s.
*(New items)* ;
-a skull shaped lantern (item description: a poor soul who tried to cheat the entity by bringing a piece of the campfire into the nightmare realm. My hypothesis was correct, whatever forces created the campfire they are in opposition to the entity holding us hostage!)
(Shimmering light): add a 2s stun to shinning hope. No perk = 3 blinding effect. The lantern emit a scream warning the killer and vanishes once all its charges are used.
-a simple bone resembling a dagger (item description: she ate him alive and then made a small dagger from one of his bone! Then she made a totem with what was left of him...still I wonder if...)
(Dark presence): Dark rites now also reveal the aura of the killer to everyone when the survivor start working on a hex totem for 3s/4s/5s. No perk = 15% faster cleansing speed until the dagger break which give an auditory and visual warning to the killer.
-a blood stained "leather" book (item description: these...recipes...what meat do they require?!)
(Grandma recipes): traps now have collision but does not reveal aura anymore and have an increase setting time (roughly 15%/20%). No perk= can put 3 regular phantasm traps around the map, the book start dripping blood and vanish once they are set. Put the survivor in damage state for 15s/20s or until healed.
*(Lore)* ;
Those who seek the dark are bound to be consumed.
Jessica is an exchange student in the study of anthropology from Canada, Québec.
She came to the U.S hoping the whispers would stop, she was wrong. The echoes of blood and screams were even harder to ignore. Visions of monsters, fog and... a voice...old and terrifying, calling her from the abyss.
One night when she couldn't sleep, dreaming of her again. She decided to go for a walk, she was never seen again.
Jessica had lost track of where she was. This sudden dense fog surrounding her had hidden the world from her sights when it disipated she was at a campfire. It's while looking at it, feeling it's warm embrace, that she knew how to oppose the darkness she could feel, lurking within the forest surrounding her. Hope.
New map: The university.
Central auditorium/ gymnasium (left) / science department (right) / library and anthropology department (down). All different buildings on a campus.
Ty for reading let me know your thoughts about it.
Comments
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i'm confused on what this is? its a survivor? because it sounds like a killer
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RosalinaxLuma said:
i'm confused on what this is? its a survivor? because it sounds like a killer
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Survivors don't have personalized add-ons. That may be one reason.0
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@ToolboxMotley said:
Survivors don't have personalized add-ons. That may be one reason.They were ideas not really necessary. Although, I feel add-on for survivors would make for nice plays. Like in "Identity V".
It could be in the form of new tools: lantern (shimmering light), ritualistic knife (dark presence) and a cook book (Grandma recipes).
If used by other survivors they take the form of passive buffs: totem cleansing speed, the ability to carve 3 runes during a game and a blind effect when hit but with a maximum amount of usage.
In that order of thought, if you have the perks in relation to the item, it gives bonus effect similar to selfcare/botanist/saboteur, affecting med kits and tool boxes.
Post edited by OrionQc24 on0 -
RosalinaxLuma said:
i'm confused on what this is? its a survivor? because it sounds like a killer
ToolboxMotley said:Survivors don't have personalized add-ons. That may be one reason.0 -
I like the idea of"the medium"! Very good perks, I think you can combine our mediums into one. Your idea sounds great. The only thing I think "new items" are not needed, in General, everything is worth implementing.1
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PLAVT said:I like the idea of"the medium"! Very good perks, I think you can combine our mediums into one. Your idea sounds great. The only thing I think "new items" are not needed, in General, everything is worth implementing.1
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OrionQc24 said:PLAVT said:I like the idea of"the medium"! Very good perks, I think you can combine our mediums into one. Your idea sounds great. The only thing I think "new items" are not needed, in General, everything is worth implementing.
A link to my idea with "the medium"- https://forum.deadbydaylight.com/en/discussion/16150/chapter-revenge-and-punishment#latest
I think together we can create total perfection!
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