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The difference betwen a mori and a key,hatch.

Dzeikor
Dzeikor Member Posts: 704

Not every killer brings a mori,or a mori perk,but every single match,survivors can escape through hatch even without a key,let that sink in.

Comments

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742
    edited July 2020

    Not if the killer closes it first. I know several people who look for the hatch as killer to BE able to close it in time (if the survivors been little brats)

    And: mori's let you kill a survivor once they've been hooked once (usually) and without a key the hatch only open when there's only one survivor left.

  • TAG
    TAG Member Posts: 12,874

    Only when everyone else is dead/out of the trial. At that point, meh.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    you say "AFTER a hook" like that takes an appreciable amount of effort. There is no wasted time taking someone out of the game before their second hook either, its actually a huge time saver. If you bring an ebony and don't 4k, you are horribly messing up.

  • YaiPa
    YaiPa Member Posts: 1,929

    "that takes an appreciable amount of effort", yeah it's called looping into jungle gyms, cow tree loop or fun house and dealing with exhaustion perks, what you think is the average chase time on most killers?

    "If you bring an ebony and don't 4k, you are horribly messing up" that's exactly the point, with a mori you can mess up, while with a key you can just afk+left behind and you get a free escape.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    Yes, and without the mori, you'd be doing that 3 times instead of just once. You're saving a ton of time no matter the map or the pallet placement.


    And survivors can already get a "free escape" by just hiding in a locker next to the hatch until the second to last guy dies. You don't need a key to get that kind of "free escape" but people don't do that because it doesn't feel like a win and you get no points.

  • YaiPa
    YaiPa Member Posts: 1,929

    you're saving a lot of time, that's for sure, but again, the first chase is always the longest, and after that you still down again the person. You're talking like in the mean time gens are magically blocked and time is stopped.

    if you close the hatch survivor ratting for the escape are dead. with the key you can re-open it.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    4 Survivors have to do 5 gens before the hatch will appear, 1 Dead survivor means you have to do 4 gens, 2 Dead survivors means you have to do 3 gens, 3 Dead survivors means you need 2 gens done. You can't use a key until the match is pretty much over. Moris you can use right at the beginning of the match.

    (I'm not advocating for either to be removed and I think both add to the game, rather than detract. I don't believe either should be removed or nerfed).

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    Imagine they'd implement something that gives the killer a mori mid-game... like 'okay, survivors, you've behaved so badly, you angered the entity. you're screwed.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    You're putting in a lot of effort to make it sound like your free win is somehow a lesser evil than the other free win


    If you can't keep up with gens on a 4-hook game you're either AFK or asleep

  • YaiPa
    YaiPa Member Posts: 1,929

    yes, understandable statement, if only gens speed (or rather survivors ability to work on multiple gens at the same time) wasn't ######### up. By the time you down one survivor at least 2 gens are completed and a third one is on the way.

  • YaiPa
    YaiPa Member Posts: 1,929

    ok, the last sentence was enough stupid for me to continue the discussion.

  • Accullla
    Accullla Member Posts: 984

    Or.. Picture this. You use the mori without going out of your way to tunnel people off hook. That means you still get to apply pressure, cut the game by 2/3rds and guarantee yourself a 4k (3k if you give the Las guy a chance to find hatch, which is your choice). Don't pretend that you actually have to make any effort to achieve this. If you can't get 6 downs in a game, you have other problems

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    Losing with a mori has got to be the saddest ######### game I've ever seen


    I have never, ever lost using an ebony mori because it's a guaranteed win as long as you're fully conscious

  • Deadeye
    Deadeye Member Posts: 3,627

    3 times instead of twice. the pickup-hook I would not really count as the critical part here, the effort thing on this is to down the survivor twice. Mori's are a 33% effort reduction, not a 66%

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    If you're going back to the survivor as soon as they're unhooked, it's generally not going to be a long chase. Especially if they're hooked near the pallets they used.

  • KingFrost
    KingFrost Member Posts: 3,014

    With a key:

    Survivors have to complete 100% of their objective if a Killer completes 0% of theirs

    Survivors have to complete 80% of their objective if a killer completes 25% of theirs

    Survivors have to complete 60% of their objective if a killer completes 50% of theirs

    With a Mori:

    Killers only have to complete 33% of their objective to use it, with no requirement on survivors completing any percent of theirs.

  • goatslinger
    goatslinger Member Posts: 522

    If having a single survivor escape at the end of the match through hatch bothers you, you can slug and find the hatch. Hook the slugged person once you know where hatch is so you can close it. Or, slug until you find and down the last survivor and then hook both. If you are losing multiple survivors to a key then you've been outplayed for most of the match anyway and should just move on to the next game. A mori allows a bad killer to get kills. No other way to look at it.

  • xEa
    xEa Member Posts: 4,105

    True. But a mori is a free win, while a key is defintily not a free escape. Especially not if you play vs a mori.

    Beyond that philosphy, yes remove keys aswell, aslong as those moris will be gone too.

  • YaiPa
    YaiPa Member Posts: 1,929

    start the match, start looking for a survivor, you spot one at best after 20 seconds (3 gens are 25% completed). You chase for at least 40 seconds, and I'm being gentle considering exhaustion perks, chained loops, getting BHVR'd and so on, (3 gens are 75% completed). Let's say that hooking doesn't takes you time, you see 3 survivors with BBQ, and:

    1. head towards one, (15 seconds), 2 gens get completed, you're able to interrupt the survivor, chase him and maybe pop the gen. One survivor finish the 65%ish gen, while the other goes for the save. Now, 2 gens left, only one hook.
    2. decide to camp that one survivor. 3 gens get completed. Survivors can just complete the other 2 gens, while the hooked one goes into second state (since you have a mori, it doesn't really matter), maybe try for a save at the endgame, with bt and/or adrenaline.

    it's mathematically impossible for a killer to win, if this lucky occurrence happens it's because most survivors are trash.

  • ThisGuuy83
    ThisGuuy83 Member Posts: 1,303

    All I know is, I can't pull a Mori out of a chest mid-match... Keys should work the same...

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I played a game against a Huntress and after all 4 of the survivors escaped, I saw she had a Ebony Mori. She never downed a hooked survivor the entire match.

    However, that an anomaly. If you can kill 1 survivor before the 2nd gen is popped, you usually win as Killer, with or without a Mori. If you have a Mori, it's pretty much hopeless at that point.

    (Again, I don't think Moris and Keys should be removed from the game. I think a little bit of unbalance makes the game more fun because you don't exactly know what is happening from match to match).

  • White_Owl
    White_Owl Member Posts: 3,786

    The hatch is there to avoid the need for the killer to find the last Blendette hiding in a bush for one hour. Moris and the hatch are in no way comparable.

  • Dzeikor
    Dzeikor Member Posts: 704
  • White_Owl
    White_Owl Member Posts: 3,786

    If you don't have a hatch to close how do you start the EGC?

  • th3
    th3 Member Posts: 1,885

    There's no way survivors can prepare for a mori when it pops up on the offering screen after the game starts. There's no magic item like a key they can go back in time to equip.

    That's the only gripe I had with this entire thing but I agree with everything else.

  • Deadeye
    Deadeye Member Posts: 3,627

    If we put a lot of conditions, I bet we can make every scenario fit in our favour. Just use BT on a hooked capable looper and he can keep the killer busy for 5 gens

  • Accullla
    Accullla Member Posts: 984

    Man, if you're really struggling that much maybe you should practice a bit more.

    Just to go over your scenario there: survivors usually spawn in 3 different configurations (unless you burn a shroud, which you really shouldn't do): all 4 together, 3 and 1 or 2 and 2. In the 3 and 1 scenario, 1 of the survivors will be on your side of the map (this usually happens in the dog-bone-shaped autohaven map and the similarly shaped mcmillian's map). In all of these scenarios you should be able to interrupt the first gen before it's 75% done. If you struggle to do that try using whispers - it helps tremendously with early game pressure.

    Once you reach the gen that survivors were working on, you should have an idea of how many were there based on it's progress - try to pressure as many of them as you can (if there were 3 survivors, try to injure 2, find and chase down the 3rd; if there were 2, injure one and chase down the second; if it were 1, chase them down).

    At this point there are too many scenarios to go over, but in general if a gen gets popped during your first chase (provided you didn't potato massively taking ages to get them) that means that there's no progress on other gens, so you're fine. If no gens pop, you should be a little more worried and expect at least two gens to be worked on, so try to pressure at least one of them. At that point just snowball as much as you can.

    The best advice I can give you is try to look at the big picture when playing killer - get an idea of what each survivor is most likely to be doing at any point and try to interrupt them based on what you know. Don't just mindlessly chase the first survivor you see and tunnel them down until you get them. In some scenarios a slug is better than a hook (you see another survivor in an unsafe position) and an injury is better than a down (survivor you're chasing will make it to a safe zone before you can get to them). It's really not that hard once you've had a little practice.