Iridescent Head Change Idea
I wrote a suggested change to it recently, however I feel it wasn't received as I expected it to be. So here's my change:
A glass-like Hatchet head moulded from The Fog itself. The blade is warm and reverberating with The Entity's power.
After landing a successful hatchet throw, your base movement speed is increased to 4.6 m/s for 20 seconds. (TIMER DOES NOT RESET WITH EVERY HIT)
- Reduces Hatchet carrying capacity by 4. (Stackable)
- Does NOT inflict dying upon the victim.
"The iridescent glass cuts through flesh and soul."
I hope everyone likes the idea of this change, if you feel like making any appropriate changes to my suggestion then please do.
Comments
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Meh. In my opinion, the only change Iri Head needs is to be locked at 1 hatchet.
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Just make it like Deathslinger. It’s only an instadown within 15 meters.
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There's a Nurse add-on that essentially does what you describe. Last I checked, it was meme-tier.
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Way too big a downside for such a small gain
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At least with Nurse it's a huge increase as you go from moving slower than survivors to being normal speed. Since survivors aren't used to nurse moving faster than them you can catch them out of position with an element of surprise. Once they catch on tho you don't have anything.
There's nothing Huntress really gains as the minor speed increase won't help her travel the map that much faster with the small duration and it's not like her lethality changes that much as she can still use her hatchets if she brings a belt. The add-on might as well just be you have 4 less hatchets for iri rarity.
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There is, and it is. Personally i'd like to see it buffed to make her a 120% killer during that time. Or reduce the duration significantly to like 20 seconds and make her a 130%. Would make it less memey.
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This would genuinely make Iri Head meme tier. Imagine Hillbilly but every chainsaw he'd have to go to a locker to get gas.,
Basically this. Keep at 5 hatchets, require a long distance.
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Nah, it still rewards good Huntress players by allowing chase times to be short, but it stops bad players from spamming hatchets in order to get easy downs.
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But it denies Huntress her biggest strength: snowballing. The reason Huntress is so good at times is because she has the ability to chain 2-3 downs together if she catches survivors healing or off guard. With Iri Head locked at 1 hatchet, she has no choice but to drop chase on anyone else she could have started a snowball on, or else chase as a 110 killer with no power.
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Iri heads wouldnt be that bad its just the infantry belt combo thats problematic.
Either dont let iri head stack so it stays at 1, or change infantry belt to a percentage so it gives normal hatches +3 but with iri head it sounds up to just 2. Maybe 2 would be more tolerable.
Or just do the distance thing as others have suggested
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I think you shouldn’t be allowed to carry more than one hatchet. That’s it.
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This.
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That isn't her biggest strength. Her biggest strength is the ability to get multiple hits from a range, which allows her to reduce chase times DRASTICALLY. Myers biggest strength is snowballing, not Huntress.
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Why not make it inflict broken status? Instead of being an insta down it makes it so they just can't heal for a minute like the negative aspect of For the People? That would be a fair trade off for an ultra rare offering without making it useless or OP.
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Even better idea:
- Reduces Hatchet carrying capacity by 4. (Stackable)
- Inflicts deep would state on the victim
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Deep wound is a joke to me, that'd be better for a yellow or maybe green add-on but not red.
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Yeah I know, I’m just a little biased because I hate Iri heads
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Hahaha, fair enough.
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