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Can We Just Chill Out About Rank and Perk Builds?
I feel like I can never run anything fun anymore. I have to play to win or my teammates yell at me.
Like I was trying a Red Herring build, not really used to playing with it, so it's a learning curve. I thought I was doing quite well, bringing the Killer over to my gen several times, I even watched him check lockers, set up traps, it was pretty funny. I didn't do it the whole time but I was keeping the killer from patrolling my teammates constantly. It was pretty fun, I was having a good time.
But then at the end of the game people are like "Why do you play this? How are you red rank? Stop playing."
Yeah yeah grow some thicker skin, blah blah ignore what they say, but that's the whole point. We're so caught up in ranks and the concept of winning that we stop having fun in the process. This is why Killers complain that Survivors only ever complain about things. This is why Survivors get so bloody salty at the end of a match. We can watch YouTubers and Streamers make troll, meme, fun builds and live vicariously through them, but we're not allowed to play with the perks we want unless we're gods. Nope no sir can't play a Solid Snake build being immersed is toxic. Nope no sir can't play an E build that's just trolling. Gotta play the pre-approved perks or you're not playing right. You're not playing right, you hear?
Like I get it, it sucks being close to ranking up only to have a bad game or have your teammates have a bad game and you end up losing a pip or safety pipping, but can we just chill out about winning? I would like to spend my quarantine not worrying about rank anymore. I'd like to try something new, not be pressured into running the same damn build constantly.
Comments
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who cares about pips it maeks the game loads less fun
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there's rank in this game? I saw the achievement pop when I hit rank 1 long ago but havent thought about rank since.
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It's like you guys didn't even read my post.
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This is why I think there should be an unranked mode added. Hell, once they fix matchmaking, it could use the same MMR to keep games fair, but it would let players play without worrying about their rank, and without worrying about their builds, etc. It would even fix the issue where Killers feel unable to even try playing new killers, because they can't learn against highly skilled players, etc.
Idk. Just an idea. Every other game I play with ranked mode has an unranked/quick play option. I was honestly shocked this game doesn't have that option, and it seems to be to the game's detriment.
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I've spoken at length in the past about how the ranking system completely goes against how BHVR views what is "balanced" for their games. The higher you go the more sweaty you have to play, because according to the pip system you suck if you can't get a 4k. You can't even get higher than Silver Unbroken if you die. I'm not against a separate game mode, but I also think that the system that awards pips needs to be lenient in the ways it awards points, while focusing on other aspects that don't hinder the state of playing the game.
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Really it doesnt matter what perks you use as long as your able to contribute. Much of the complaints over various perks isnt that the perk is useless or weak, but in the way it often results in dead weight teammates. While perks like urban evasion for example arnt the bane of my existence, I tend to notice those players finding a bush anytime the killer is ANYWHERE nearby (I tend to have bond equiped), same goes for premonition. If premonition tells ya that the killer is infact on the map, its time to hide and wait for the perk to come off cooldown to see if its safe to come out. If your able to crank out gens and slink away when a killer ACTUALLY comes your way to waste abunch of time searching the area for you fruitlessly before kicking your gen and leaving... thats one thing. If you spend more time in a bush than being productive, thats the problem and there tends to be a correlation between players that remain super unproductive and certain perks.
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I don't disagree with that. The ranking system in this game is so bizarre, coming more traditional systems (like Siege/Overwatch/etc.)
I just find that (from my perspective as a newer player) a big issue seems to be the co-mingling of the playerbase, since the only primary game mode is a ranked competitive mode. Thus casual players who just want to have fun are forced to play sweaty, because it's still a competitive game mode. And that's no fun for anyone involved.
I really think adding a new "quick play" or "unranked" mode would fix some of these problems. Addressing the ranking system would help as well, but even still, adding a new mode would be great. Casual players would have a place to just have fun games. Comp players would have a place to try new things out/play for fun instead of worrying about rank/etc.
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People have gotten so used to perks they run I’m guilty of this thinking I have bbq when doing an adept.
but with survivor perks the meta is second chance and if you take the meta build and multiply it by 4 it becomes really easy to win.
its not a matter of rank it’s that everyone runs the same thing at said rank so they grow accustomed to it and they get too comfortable. The meta build is just favored by the emblem system and high ranks is just a side effect
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You need to be able to "test" out certain builds to try different playstyles but may mean you are "not" optimally helping out team mates.
I tried out the break out, MoM, Sabo build for those carrying saves and it is hard and I was new to it but team mates if ransoms just see you running around the killer or injured survivors.
I had comments saying similar like "How are you red ranks".
I've grinded hard to unlock all perks on one of my survivors so I want to try lots of different play styles, so yes if there was a more chilled un-ranked mode then perfect
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I have learned that Red Herring gains more usefulness as the game goes on. Early game it can be used to bring a killer to your side of the field, but early game you're either with all your teammates or you have no idea where they are--they could be on the other side of the map, or they could all be doing the gen right next to you. But when there is only 3 or 4 gens left, you can start really messing with the Killer, getting them to go over to you more and more.
It's just unfortunate that players see "teammate jumps in a locker every minute" = "they're not doing anything." I wish distraction points were awarded for players who used distraction perks and actually got the killer to go to that area within a certain amount of time.
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no i have read it
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I dunno, I don't always run meta stuff and I do quite well. I mean, I don't escape every game, and my odds are lower not using the best stuff (since I mostly play solo queue), but it's not impossible. Hell, I even run object a lot in solo cause fk it why not. I like knowing what to expect.
Though to be fair, I have way too many killer/survivor hours in this game, so I might be able to experiment a bit more freely without being screeched at (not that it would change how I play).
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Tell ya what. The moment red rank games stop being so damn optimal and unfun I'll literally drop all of my builds and just go run pallet breaker wraith every game. Nothing gives me greater satisfaction in this game than watching a pallet evaporate into nothingness in less than .000000000000000000000000000002 microseconds. But unfortunately that won't even get you 1 kill, much less allow you have a good match.
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Idk I hang around rank 2 and just run whatever I want on the survivor side. I haven't been fussed at about it. I'm in the opinion you can run just about anything and still win. There has only been one instance I can think of that annoyed me, and it wasn't perk related. A Jane thought it was a good idea to hop in and out of a locker half the match, lol. You reminded me of it with your Red Herring build, but I'm curious: Did it work OP? Sounds fun.
For the record most killers feel like a whole different story. I gotta find good perks if I want to win, and I'm not even close to red ranks atm.
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Sometimes thats just it though and players jumping in locker every minute IS doing nothing. It really comes down to if the oppertunity to use a perk actually presents itself vs trying to force it. Its like those times that you have players following around a chase with a flashlight in hopes of getting a sweet flashlight blind later. If they get even 1 blind all game, they now believe it was worth never touching a single gen.
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I said that to make myself see it from someone else's perspective. They don't know I have Red Herring, so all they see is someone jumping in a locker every so often. From my end I'm making the killer patrol my generator a lot more than the other two, so I'm doing my job. But someone who gets caught out and hooked sees me working on a gen for a few seconds, and then running into a locker to pull the killer away from them. They don't think "oh they have Red Herring," they think, "Ugh are they even trying?" Which is unfortunate.
It works a lot better with Quick and Quiet with the build, but anything works, really. I always recommend jumping in a locker far away from the generator though. If you find one that the killer has to pass in order to get to it, you get the satisfaction of knowing the killer fell for your distraction, but definitely don't stick around because killers can get a little paranoid or catch on that you're messing with them.
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I get what your THINKING your doing. I'm just saying the very real possibility of what the actual benefits could be by comparing it to a guy with a flashlight who is gonna remember that 1 flashlight save he got the entire game and think that was DEFINITELY worth following chases for 5 minutes. Your perk isnt forcing you into a locker unnecessarily just like the flashlight isnt forcing anyone off a gen and following the killer for 5 minutes. The idea here is to use them when the opportunity actually presents itself rather than trying to force the situation. If someone just happens to go down near ya and you got a flashlight...go for the blind. See what I'm getting at here?
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I'd be a tad worried if I went too far someone could hop on that generator, lol. Aura reading perks would work well with it though so I could get a read on everyone's position and/or the killers before doing it. Hmmm. I'll probably give it a go and see at some point.
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Oh yeah for sure, it's something that becomes more niche the more you play with it, but just using it even somewhat close to you can keep the killer guessing
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Preach it man. One of the few people I see around here that agrees with me about people being too caught up with their ranks.
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Isn’t it insanely easy to pip as survivor though? I don’t think they care about pips as much as just escaping.
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I mean it's hard being creative in high ranks because you'd most likely be abused by the killer or survivors if you don't run safety builds, I do love the red herring build too, but as long the killer notices I don't have DS my trial is more or less over.
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