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Rancor
I think it should only give the exposed effect on the obsession and not the ability to kill. I just did 3 and a half gens by myself and ended up being killed simply because I was the obsession. Makes me not want to use decisive strike simply to avoid it.
Comments
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High risk, high reward.BigKrazyKag said:
Makes me not want to use decisive strike simply to avoid it.
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@Esheon said:
High risk, high reward.
BigKrazyKag said:Makes me not want to use decisive strike simply to avoid it.
Very funny but I'm serious. It's a free kill that no one deserves.
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Rancor already is quite weak in my opinion.
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BigKrazyKag said:
@Esheon said:
High risk, high reward.
BigKrazyKag said:Makes me not want to use decisive strike simply to avoid it.
Very funny but I'm serious. It's a free kill that no one deserves.
On a more serious note, it CAN be countered. The killer doesn't get aura reading, they only get a static alert. They don't know which of those alerts is the obsession. You KNOW they have Rancor, because you see their aura after every gen completion.
Once you know they have Rancor, just move to a different spot and hide when the last gen is completed. While you are down to 1 gen left, try to stay as far away from the killer as you can. If you want to be extra careful, either wait for someone else to open the gate or make sure the killer is in a chase before you try to open it. Once the gate is open, leave immediately. After finding out they have Rancor, you have 4 gens worth of progress to plan your hiding spots and escape route.4 -
@DeadByFlashlight said:
Rancor already is quite weak in my opinion.It is if you don't find your obsession at the end of the game. But I think it's very obvious that you can find them hanging around one of the doors. It just seems like a bad idea.
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@BigKrazyKag said:
@DeadByFlashlight said:
Rancor already is quite weak in my opinion.It is if you don't find your obsession at the end of the game. But I think it's very obvious that you can find them hanging around one of the doors. It just seems like a bad idea.
If a survivor wants to stay hidden, it is very well possible.
You dont wanna know how many times it happened I had to search 10 minteus for the last claudi because they were too scared to search for the hatch.
And you dont even need to do anything, you can simply wait until your team opens the gates and then they can even escort you to the gates if you are still too scared
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@Esheon said:
BigKrazyKag said:@Esheon said:
High risk, high reward.
BigKrazyKag said:
Makes me not want to use decisive strike simply to avoid it.
Very funny but I'm serious. It's a free kill that no one deserves.
Sorry, I couldn't resist.
On a more serious note, it CAN be countered. The killer doesn't get aura reading, they only get a static alert. They don't know which of those alerts is the obsession. You KNOW they have Rancor, because you see their aura after every gen completion.
Once you know they have Rancor, just move to a different spot and hide when the last gen is completed. While you are down to 1 gen left, try to stay as far away from the killer as you can. If you want to be extra careful, either wait for someone else to open the gate or make sure the killer is in a chase before you try to open it. Once the gate is open, leave immediately. After finding out they have Rancor, you have 4 gens worth of progress to plan your hiding spots and escape route.
Ya I thought about that and it is a good idea to hide but there were two of us and we didn't have any communication so I didn't know which door the other remaining person was going to so I kind of got screwed. lol. Basically it seems like your only option is to remain unseen which in fairness I was unseen for most of the game but she guessed which door I was at so it ended in disaster. What really ticked me off though more than the mori was the fact that I did over 3 gens by myself. That should never happen. lol.
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On another note I wonder if they're ever going to add in game voice chat. That would be great especially for new players who don't know anyone who plays. But there would have to be a mute option as well because of squeekers and what not. Just a thought.
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@DeadByFlashlight said:
@BigKrazyKag said:
@DeadByFlashlight said:
Rancor already is quite weak in my opinion.It is if you don't find your obsession at the end of the game. But I think it's very obvious that you can find them hanging around one of the doors. It just seems like a bad idea.
If a survivor wants to stay hidden, it is very well possible.
You dont wanna know how many times it happened I had to search 10 minteus for the last claudi because they were too scared to search for the hatch.
And you dont even need to do anything, you can simply wait until your team opens the gates and then they can even escort you to the gates if you are still too scared
What you are suggesting is a good idea. I was just in a random game with random people that I was not in communication with is all so I didn't know when the door was gonna be opened. The team I was with was God awful anyways so I wouldn't have relied on them. I just kept on the gens because they kept going down so it seemed like the perfect time to make good on the distraction. I've learned my lesson not to try and be a hero when I know they're just gonna go back down again.
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BigKrazyKag said:
Ya I thought about that and it is a good idea to hide but there were two of us and we didn't have any communication so I didn't know which door the other remaining person was going to so I kind of got screwed. lol. Basically it seems like your only option is to remain unseen which in fairness I was unseen for most of the game but she guessed which door I was at so it ended in disaster. What really ticked me off though more than the mori was the fact that I did over 3 gens by myself. That should never happen. lol.
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@BigKrazyKag said:
@DeadByFlashlight said:
@BigKrazyKag said:
@DeadByFlashlight said:
Rancor already is quite weak in my opinion.It is if you don't find your obsession at the end of the game. But I think it's very obvious that you can find them hanging around one of the doors. It just seems like a bad idea.
If a survivor wants to stay hidden, it is very well possible.
You dont wanna know how many times it happened I had to search 10 minteus for the last claudi because they were too scared to search for the hatch.
And you dont even need to do anything, you can simply wait until your team opens the gates and then they can even escort you to the gates if you are still too scared
What you are suggesting is a good idea. I was just in a random game with random people that I was not in communication with is all so I didn't know when the door was gonna be opened. The team I was with was God awful anyways so I wouldn't have relied on them. I just kept on the gens because they kept going down so it seemed like the perfect time to make good on the distraction. I've learned my lesson not to try and be a hero when I know they're just gonna go back down again.
So you say a perk is OP because you had a bad random team that didnt know how to play?
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@DeadByFlashlight said:
@BigKrazyKag said:
@DeadByFlashlight said:
@BigKrazyKag said:
@DeadByFlashlight said:
Rancor already is quite weak in my opinion.It is if you don't find your obsession at the end of the game. But I think it's very obvious that you can find them hanging around one of the doors. It just seems like a bad idea.
If a survivor wants to stay hidden, it is very well possible.
You dont wanna know how many times it happened I had to search 10 minteus for the last claudi because they were too scared to search for the hatch.
And you dont even need to do anything, you can simply wait until your team opens the gates and then they can even escort you to the gates if you are still too scared
What you are suggesting is a good idea. I was just in a random game with random people that I was not in communication with is all so I didn't know when the door was gonna be opened. The team I was with was God awful anyways so I wouldn't have relied on them. I just kept on the gens because they kept going down so it seemed like the perfect time to make good on the distraction. I've learned my lesson not to try and be a hero when I know they're just gonna go back down again.
So you say a perk is OP because you had a bad random team that didnt know how to play?
No I think that it's OP because it's a free end game mori and you don't even have to hook first before being able to do it.And it's not like Myers where you need the add on and tier III which comes way slower than usual because of the debuff associated with the add on. I'm just saying that it seems a bit unbalanced. But she likely wouldn't have even gotten me if I could have relied on a full team of people who knew what they were doing. I'm not saying that it should be nerfed simply because some teams are bad. I only fell down once that game and that was right before she killed me and I was never hooked. That's what I feel is wrong with it. But again I wouldn't have even died everyone had been more stealthy in the first place and that would have made me more confident that I could just wait and some one would open both doors. But that's not why I'm oppose to the idea of a free mori.
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BigKrazyKag said:
On another note I wonder if they're ever going to add in game voice chat. That would be great especially for new players who don't know anyone who plays. But there would have to be a mute option as well because of squeekers and what not. Just a thought.
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BigKrazyKag said:
@Esheon said:
High risk, high reward.
BigKrazyKag said:Makes me not want to use decisive strike simply to avoid it.
Very funny but I'm serious. It's a free kill that no one deserves.
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@BigKrazyKag said:
I think it should only give the exposed effect on the obsession and not the ability to kill. I just did 3 and a half gens by myself and ended up being killed simply because I was the obsession. Makes me not want to use decisive strike simply to avoid it.so it's unfair because it gives a free kill but decisive is fine which gets you off the killers shoulder for free. at least the killer has to find you and down you to get the rancor reward where as you get the ds reward from being bad
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@Spicybarbecue said:
@BigKrazyKag said:
I think it should only give the exposed effect on the obsession and not the ability to kill. I just did 3 and a half gens by myself and ended up being killed simply because I was the obsession. Makes me not want to use decisive strike simply to avoid it.so it's unfair because it gives a free kill but decisive is fine which gets you off the killers shoulder for free. at least the killer has to find you and down you to get the rancor reward where as you get the ds reward from being bad
First off you only get to use DS once per game and you can miss. Secondly it doesn't mean you will live and rancor gives the killer an immediate kill as long as you can find the obsession and down them. There is a very big difference between them. Also using ds doesn't make you bad. I've seen youtubers such as Monto using DS and they're excellent survivors. If you're just mad that some one hopped off of your back then say so but don't insult someone's skill level simply for using ds. It's not like you can keep getting away for free the entire trial. I've had people hop off of my back and got them right back up there in a matter of seconds. It's not like a flash light where people can shine it in the killers face to free some one as long as some one still has battery left. It's a one time deal and it doesn't grant you immediate escape. Obviously ds has nothing to do with Rancor and the two though both crutch perks are not really comparable.
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Very funny but I'm serious. It's a free kill that no one deserves.
Well, DS is a free escape that no survivor deserves.
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BigKrazyKag said:
@Spicybarbecue said:
@BigKrazyKag said:
I think it should only give the exposed effect on the obsession and not the ability to kill. I just did 3 and a half gens by myself and ended up being killed simply because I was the obsession. Makes me not want to use decisive strike simply to avoid it.so it's unfair because it gives a free kill but decisive is fine which gets you off the killers shoulder for free. at least the killer has to find you and down you to get the rancor reward where as you get the ds reward from being bad
First off you only get to use DS once per game and you can miss. Secondly it doesn't mean you will live and rancor gives the killer an immediate kill as long as you can find the obsession and down them. There is a very big difference between them. Also using ds doesn't make you bad. I've seen youtubers such as Monto using DS and they're excellent survivors. If you're just mad that some one hopped off of your back then say so but don't insult someone's skill level simply for using ds. It's not like you can keep getting away for free the entire trial. I've had people hop off of my back and got them right back up there in a matter of seconds. It's not like a flash light where people can shine it in the killers face to free some one as long as some one still has battery left. It's a one time deal and it doesn't grant you immediate escape. Obviously ds has nothing to do with Rancor and the two though both crutch perks are not really comparable.
This is fine in lower ranks but in high ranks your ability to win is dictated by how long ruin stays up and how crazy powerful your addons are vs how crazy add ons your against i.e. Toolboxes insta med kits etc. Ds in the hands of competent teams gives the surviour a second chance. The requirements is merely hitting a skill check the killer has very limited options to respond to this no timed attack to counter it and a reactivated chase which must be ended to get badly needed hook presure.
In a 4 man team of ds its devastating as each second your stunned a gens getting more time done every second that newly activated chase is losing you the game. No perk even compares to ds. No killer or survivour perk even matches its absurd power. Worst yet ds promotes and encourages killers tunneling survivors if they are hit by a non obssesion ds survivour as their is a chance other survivours will have it. That one use perk can be the difference between finishing a gen or getting a kill and i encourage you to play killer to at least rank 5 to see how devastating this perk can be against killers.
Also monto builds are not balanced they wouldnt be entertaining if they were. His builds are wacky often crazy powerful bordering uncounterable. For example his toxic nurse vid with an ebony mori is not balanced in the slightest. His unhook this hag build has no way of saving a hooked survivour with the hag. Making the minute they hit the hook gg. I like montos content because its entertaining but his builds are entertaining ign because they massively exploit the games inbalances.
Rancour exists due to massive inbalance. Survivours gets a second chance killers get a free killl remeber killer is suppose to be the power role.0 -
Zarathos said:BigKrazyKag said:
@Spicybarbecue said:
@BigKrazyKag said:
I think it should only give the exposed effect on the obsession and not the ability to kill. I just did 3 and a half gens by myself and ended up being killed simply because I was the obsession. Makes me not want to use decisive strike simply to avoid it.so it's unfair because it gives a free kill but decisive is fine which gets you off the killers shoulder for free. at least the killer has to find you and down you to get the rancor reward where as you get the ds reward from being bad
First off you only get to use DS once per game and you can miss. Secondly it doesn't mean you will live and rancor gives the killer an immediate kill as long as you can find the obsession and down them. There is a very big difference between them. Also using ds doesn't make you bad. I've seen youtubers such as Monto using DS and they're excellent survivors. If you're just mad that some one hopped off of your back then say so but don't insult someone's skill level simply for using ds. It's not like you can keep getting away for free the entire trial. I've had people hop off of my back and got them right back up there in a matter of seconds. It's not like a flash light where people can shine it in the killers face to free some one as long as some one still has battery left. It's a one time deal and it doesn't grant you immediate escape. Obviously ds has nothing to do with Rancor and the two though both crutch perks are not really comparable.
This is fine in lower ranks but in high ranks your ability to win is dictated by how long ruin stays up and how crazy powerful your addons are vs how crazy add ons your against i.e. Toolboxes insta med kits etc. Ds in the hands of competent teams gives the surviour a second chance. The requirements is merely hitting a skill check the killer has very limited options to respond to this no timed attack to counter it and a reactivated chase which must be ended to get badly needed hook presure.
In a 4 man team of ds its devastating as each second your stunned a gens getting more time done every second that newly activated chase is losing you the game. No perk even compares to ds. No killer or survivour perk even matches its absurd power. Worst yet ds promotes and encourages killers tunneling survivors if they are hit by a non obssesion ds survivour as their is a chance other survivours will have it. That one use perk can be the difference between finishing a gen or getting a kill and i encourage you to play killer to at least rank 5 to see how devastating this perk can be against killers.
Also monto builds are not balanced they wouldnt be entertaining if they were. His builds are wacky often crazy powerful bordering uncounterable. For example his toxic nurse vid with an ebony mori is not balanced in the slightest. His unhook this hag build has no way of saving a hooked survivour with the hag. Making the minute they hit the hook gg. I like montos content because its entertaining but his builds are entertaining ign because they massively exploit the games inbalances.
Rancour exists due to massive inbalance. Survivours gets a second chance killers get a free killl remeber killer is suppose to be the power role.4 -
@Zarathos said:
BigKrazyKag said:@Spicybarbecue said:
@BigKrazyKag said:
I think it should only give the exposed effect on the obsession and not the ability to kill. I just did 3 and a half gens by myself and ended up being killed simply because I was the obsession. Makes me not want to use decisive strike simply to avoid it.
so it's unfair because it gives a free kill but decisive is fine which gets you off the killers shoulder for free. at least the killer has to find you and down you to get the rancor reward where as you get the ds reward from being bad
First off you only get to use DS once per game and you can miss. Secondly it doesn't mean you will live and rancor gives the killer an immediate kill as long as you can find the obsession and down them. There is a very big difference between them. Also using ds doesn't make you bad. I've seen youtubers such as Monto using DS and they're excellent survivors. If you're just mad that some one hopped off of your back then say so but don't insult someone's skill level simply for using ds. It's not like you can keep getting away for free the entire trial. I've had people hop off of my back and got them right back up there in a matter of seconds. It's not like a flash light where people can shine it in the killers face to free some one as long as some one still has battery left. It's a one time deal and it doesn't grant you immediate escape. Obviously ds has nothing to do with Rancor and the two though both crutch perks are not really comparable.
Ok here we go again alright boys and girls gather round were gonna have the talk. Ds is fundamentally broken and promotes hugely negative playstyles. In dbd a killers needs to hooks 4 survivours 3 times each and prevent 5 gens and an exit gate from being opened.
This is fine in lower ranks but in high ranks your ability to win is dictated by how long ruin stays up and how crazy powerful your addons are vs how crazy add ons your against i.e. Toolboxes insta med kits etc. Ds in the hands of competent teams gives the surviour a second chance. The requirements is merely hitting a skill check the killer has very limited options to respond to this no timed attack to counter it and a reactivated chase which must be ended to get badly needed hook presure.
In a 4 man team of ds its devastating as each second your stunned a gens getting more time done every second that newly activated chase is losing you the game. No perk even compares to ds. No killer or survivour perk even matches its absurd power. Worst yet ds promotes and encourages killers tunneling survivors if they are hit by a non obssesion ds survivour as their is a chance other survivours will have it. That one use perk can be the difference between finishing a gen or getting a kill and i encourage you to play killer to at least rank 5 to see how devastating this perk can be against killers.
Also monto builds are not balanced they wouldnt be entertaining if they were. His builds are wacky often crazy powerful bordering uncounterable. For example his toxic nurse vid with an ebony mori is not balanced in the slightest. His unhook this hag build has no way of saving a hooked survivour with the hag. Making the minute they hit the hook gg. I like montos content because its entertaining but his builds are entertaining ign because they massively exploit the games inbalances.
Rancour exists due to massive inbalance. Survivours gets a second chance killers get a free killl remeber killer is suppose to be the power role.
I've played killer at high rank and I'm well aware how ds works at that level of skill. I still don't see it as unfair. Like I said I've literally gotten them down again in a matter of seconds. It's not the DS that has given me the most problems in high rank play. It's the amount of pallets that get thrown down in the middle of chases and the amount of window play that takes up so much of my time. At some point I have to decide whether or not I'm going to even continue chasing or patrol gens. Some loops are obviously pointless to try and counter because of how much time it will take to get them down so I end up moving onto the next person. DS does not bother me anymore. Also I rarely see a whole team using DS. It's not that I haven't encountered it before but it rarely hits me. Either that or I don't even see everyone use it because I hook them to fast unless of course I run into the obession. But I just don't have a problem with DS. Also yes hag is very annoying. It would be nice if they did something to keep them from laying down so many traps at once. I'd like to be able to run around without randomly running to a trap because I didn't even expect one to be there. That's exactly why I think DS is fair. I know if I get hooked by a hag I'm probably not gonna see the end game. I need to be able to make good on that second chance.
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@BigKrazyKag said:
@Spicybarbecue said:
@BigKrazyKag said:
I think it should only give the exposed effect on the obsession and not the ability to kill. I just did 3 and a half gens by myself and ended up being killed simply because I was the obsession. Makes me not want to use decisive strike simply to avoid it.so it's unfair because it gives a free kill but decisive is fine which gets you off the killers shoulder for free. at least the killer has to find you and down you to get the rancor reward where as you get the ds reward from being bad
First off you only get to use DS once per game and you can miss. Secondly it doesn't mean you will live and rancor gives the killer an immediate kill as long as you can find the obsession and down them. There is a very big difference between them. Also using ds doesn't make you bad. I've seen youtubers such as Monto using DS and they're excellent survivors. If you're just mad that some one hopped off of your back then say so but don't insult someone's skill level simply for using ds. It's not like you can keep getting away for free the entire trial. I've had people hop off of my back and got them right back up there in a matter of seconds. It's not like a flash light where people can shine it in the killers face to free some one as long as some one still has battery left. It's a one time deal and it doesn't grant you immediate escape. Obviously ds has nothing to do with Rancor and the two though both crutch perks are not really comparable.
you only get to use rancor once per game
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You can see the killer's aura, use this advantage to avoid being found.
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people really bitching about rancor? really? it does almost nothing.
it's a ######### noed / mori combo for ONE person if you ignore them all game with a short doctor scream per gen done.
bitter murmur is vastly superior for every killer except the spirit ( the location reveal works in phase form )
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I've played killer at high rank and I'm well aware how ds works at that level of skill. I still don't see it as unfair. Like I said I've literally gotten them down again in a matter of seconds. It's not the DS that has given me the most problems in high rank play. It's the amount of pallets that get thrown down in the middle of chases and the amount of window play that takes up so much of my time. At some point I have to decide whether or not I'm going to even continue chasing or patrol gens. Some loops are obviously pointless to try and counter because of how much time it will take to get them down so I end up moving onto the next person. DS does not bother me anymore. Also I rarely see a whole team using DS. It's not that I haven't encountered it before but it rarely hits me. Either that or I don't even see everyone use it because I hook them to fast unless of course I run into the obession. But I just don't have a problem with DS. Also yes hag is very annoying. It would be nice if they did something to keep them from laying down so many traps at once. I'd like to be able to run around without randomly running to a trap because I didn't even expect one to be there. That's exactly why I think DS is fair. I know if I get hooked by a hag I'm probably not gonna see the end game. I need to be able to make good on that second chance.
Patrolling gens might be easy with a billy or nurse but if your any of the mid tier killers its a nightmare to get that hook pressure and cover that distance if the team effectively utilises the ds. Ds kills momentum with little meaningful direct counters.
Much like dead hard some people even at higher ranks may make the perk look bad but in the hands of skilled players you will see how devastating the perk is the key difference being dead hards an exhaution perk with killers add ons that prevent it entirely or a killer can hit a survivour at point blank to stop it while ds has no killer interaction minus a doctor making the skill check potetially harder to hit or dribbling which is really easy to avoid as long as the obssesion dosent go down near a hook in which case you can dribble.
You said you ended the chases fast how is that a good application of ds. Also if the hag is giving people trouble revaluate the add ons and power and pinpoint where more constructive counterplay can be put in. Maybe more visible traps or a cleansing action? When you view ds as a solution your creating an arms race with killers who can exploit the game the most to win it is not healthy or sustainable.0 -
Don't run Obsession Perks if you don't want to be the Obsession. Otherwise, it's a 25% chance. Pretty good odds so far.
Love the fact they added something of a counter to DS's ability to give you a free escape at the end of a match. SWF teams running someone with OoO also have a bit more danger as well. The Perk itself feels pretty balanced imo, although I really hate it when I get picked since I never run Obsession Perks. Adds a bit of spice to the game, and makes you rethink your strategy when you are the Chosen One.
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BigKrazyKag said:9
I think it should only give the exposed effect on the obsession and not the ability to kill. I just did 3 and a half gens by myself and ended up being killed simply because I was the obsession. Makes me not want to use decisive strike simply to avoid it.
Don't run around like a headless chicken and then suddenly be surprised when the killer find you.
For the most part a killer running rancor would most likely to leave The Obsession because they have no need to chase them as killing them in endgame is more efficient.
That is a massive benefit if the killers going to try to actively ignore you just like when the killer has Save The Best For Last use this to your advantage. Get stuff done as you have a lot more security than others and then leave when you need to0 -
BigKrazyKag said:
@Esheon said:
High risk, high reward.
BigKrazyKag said:Makes me not want to use decisive strike simply to avoid it.
Very funny but I'm serious. It's a free kill that no one deserves.
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@Zarathos said:
I've played killer at high rank and I'm well aware how ds works at that level of skill. I still don't see it as unfair. Like I said I've literally gotten them down again in a matter of seconds. It's not the DS that has given me the most problems in high rank play. It's the amount of pallets that get thrown down in the middle of chases and the amount of window play that takes up so much of my time. At some point I have to decide whether or not I'm going to even continue chasing or patrol gens. Some loops are obviously pointless to try and counter because of how much time it will take to get them down so I end up moving onto the next person. DS does not bother me anymore. Also I rarely see a whole team using DS. It's not that I haven't encountered it before but it rarely hits me. Either that or I don't even see everyone use it because I hook them to fast unless of course I run into the obession. But I just don't have a problem with DS. Also yes hag is very annoying. It would be nice if they did something to keep them from laying down so many traps at once. I'd like to be able to run around without randomly running to a trap because I didn't even expect one to be there. That's exactly why I think DS is fair. I know if I get hooked by a hag I'm probably not gonna see the end game. I need to be able to make good on that second chance.Honestly i don't know what to say besides is your build with enduring always on are you dodging swf lobbies. What killers are you playing. Because i swear if your telling me ds dosent affect you and your playing god damn hillbilly or nurse ofc it wouldnt affect you. You have a gap closer and are playing tier one killers. The problem i have with ds is if the survivour is competent they can turn the reactivated chase into more window looping and pallet plays which is not optimum if you have a killer with weak comeback potential.
Patrolling gens might be easy with a billy or nurse but if your any of the mid tier killers its a nightmare to get that hook pressure and cover that distance if the team effectively utilises the ds. Ds kills momentum with little meaningful direct counters.
Much like dead hard some people even at higher ranks may make the perk look bad but in the hands of skilled players you will see how devastating the perk is the key difference being dead hards an exhaution perk with killers add ons that prevent it entirely or a killer can hit a survivour at point blank to stop it while ds has no killer interaction minus a doctor making the skill check potetially harder to hit or dribbling which is really easy to avoid as long as the obssesion dosent go down near a hook in which case you can dribble.
You said you ended the chases fast how is that a good application of ds. Also if the hag is giving people trouble revaluate the add ons and power and pinpoint where more constructive counterplay can be put in. Maybe more visible traps or a cleansing action? When you view ds as a solution your creating an arms race with killers who can exploit the game the most to win it is not healthy or sustainable.
I don't have a problem with DS because I've seen both sides of the spectrum. I don't just play Killer. I've been in good and bad games for both sides. Besides that like I said DS doesn't grant you the ability to live automatically. You have to make good on your escape. And even if it allows you to get away it doesn't mean you won't eventually fall and be sacrificed. That perk doesn't replace skill. I've been slowly learning that fact as I've tried to improve as a survivor. I've had some hard games as a killer but I won't blame it on one perk. I know that the person I am chasing will only escape me with skill. Simply hopping off of my shoulder won't be enough to get away and end the chase. But this isn't even an argument about DS at all. I just think either one thing or the other should be removed from that perk. NOED allows you to down your foe in one blow but it doesn't grant you the ability to kill and it can be countered simply by finding and cleansing the totem. This perk however allows you to down them in one hit and kill them therefore robbing them of the chance to escape unless you can remain hidden. And it's not a hex skill so you can't take out the totem. It's essentially NOED on one person without a totem and mori on that person as well. And it's not that I can't counter it. I just think it's rather cheap unlike DS which can only be used once per game and doesn't really grant automatic escape. The only way I could think of it giving you the automatic win is if you use it during the end game right by the exit gate. But by then you've already used stealth and everything else like pallets and windows to your advantage to stay alive that long. So you played smart to win anyways. I could go on and on with this argument but I think it's getting a bit to dragged out now. Everyone is entitled to their own opinions and I have already shared mine. Enough said.
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@Aari_Piggy66 said:
BigKrazyKag said:9I think it should only give the exposed effect on the obsession and not the ability to kill. I just did 3 and a half gens by myself and ended up being killed simply because I was the obsession. Makes me not want to use decisive strike simply to avoid it.
Let me give you a piece of advice where do you choose to take it another is your choice once all the generators have been complete play immersed until you can confirm an open exit gate and when you find it leave immediately it's not that hard.
Don't run around like a headless chicken and then suddenly be surprised when the killer find you.
For the most part a killer running rancor would most likely to leave The Obsession because they have no need to chase them as killing them in endgame is more efficient.
That is a massive benefit if the killers going to try to actively ignore you just like when the killer has Save The Best For Last use this to your advantage. Get stuff done as you have a lot more security than others and then leave when you need to
Your advice is good advice and I'm not turning it down. I Just didn't have a very good time that game and communication was out of the question. Not to mention everyone died but one person. My opinion about Rancor being a stupid idea won't change and I don't think it will stop people from using DS but if I have to counter this new perk then I will counter it. It's just an annoying pain is all. Kind of like NOED is but with mori added to it. I actually don't run into NOED a lot come to think of it. I did today though. Wraith ( No surprise ) was the killer and I just told the last guy to leave because he wasn't going to save me without finding the totem first and even then he was the only one left. So he left but then I pulled a Kobe which I didn't think would happen and boom I escaped with the exit gate right there. Dude left me unattended so I got away. But I'm getting off topic now. I'm not really interested in keeping up with debating this.
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BigKrazyKag said:
I don't have a problem with DS because I've seen both sides of the spectrum. I don't just play Killer. I've been in good and bad games for both sides. Besides that like I said DS doesn't grant you the ability to live automatically. You have to make good on your escape. And even if it allows you to get away it doesn't mean you won't eventually fall and be sacrificed. That perk doesn't replace skill. I've been slowly learning that fact as I've tried to improve as a survivor. I've had some hard games as a killer but I won't blame it on one perk. I know that the person I am chasing will only escape me with skill. Simply hopping off of my shoulder won't be enough to get away and end the chase. But this isn't even an argument about DS at all. I just think either one thing or the other should be removed from that perk. NOED allows you to down your foe in one blow but it doesn't grant you the ability to kill and it can be countered simply by finding and cleansing the totem. This perk however allows you to down them in one hit and kill them therefore robbing them of the chance to escape unless you can remain hidden. And it's not a hex skill so you can't take out the totem. It's essentially NOED on one person without a totem and mori on that person as well. And it's not that I can't counter it. I just think it's rather cheap unlike DS which can only be used once per game and doesn't really grant automatic escape. The only way I could think of it giving you the automatic win is if you use it during the end game right by the exit gate. But by then you've already used stealth and everything else like pallets and windows to your advantage to stay alive that long. So you played smart to win anyways. I could go on and on with this argument but I think it's getting a bit to dragged out now. Everyone is entitled to their own opinions and I have already shared mine. Enough said.
Rancour cannot be broken same as ds. But
there is more input required by the killer with rancour then the survivour with ds. You have to hunt your prey read there movement make predictions and move in a way that you giving the survivour your location for a brief period wont be expected. Being denied the use of your ds due to rancours mori is the first meaningful way a killer can respond to ds besides tanking it. Which i have alreday established is a bad idea as you need hook pressure immediatly or you will lose gens fast. As i repeatedly state its not hurting the mobile killers like billy or nurse its the weaker slower killers like pig doc and leatherface whi end up suffering the most.
My experiance with survivour has taught me that this game gives you a lot of chances to win/escape with perks like adrenaline urbanevasion and iron will all which require significantly more skill and have a reasonable risk of failure. With these perks rewarding smart calls and clever movement not meeting a basic skill check. Ds turn survivours into greater timesinks and while you will get games where a survivour uses ds and they go down immediatly its the games where survivours get that extra gens worth of looping thanks to ds that you see how overpowered this perk is.
Rancour needs to lose its vision granting effect a survivour can make use of if you want to remove the exposed effect. But the mori should stay as a means to bypass ds and make it so we finally have a hard counter for this perks that has been continously debated as the most controversial perk in the game.0 -
Zarathos said:BigKrazyKag said:
I don't have a problem with DS because I've seen both sides of the spectrum. I don't just play Killer. I've been in good and bad games for both sides. Besides that like I said DS doesn't grant you the ability to live automatically. You have to make good on your escape. And even if it allows you to get away it doesn't mean you won't eventually fall and be sacrificed. That perk doesn't replace skill. I've been slowly learning that fact as I've tried to improve as a survivor. I've had some hard games as a killer but I won't blame it on one perk. I know that the person I am chasing will only escape me with skill. Simply hopping off of my shoulder won't be enough to get away and end the chase. But this isn't even an argument about DS at all. I just think either one thing or the other should be removed from that perk. NOED allows you to down your foe in one blow but it doesn't grant you the ability to kill and it can be countered simply by finding and cleansing the totem. This perk however allows you to down them in one hit and kill them therefore robbing them of the chance to escape unless you can remain hidden. And it's not a hex skill so you can't take out the totem. It's essentially NOED on one person without a totem and mori on that person as well. And it's not that I can't counter it. I just think it's rather cheap unlike DS which can only be used once per game and doesn't really grant automatic escape. The only way I could think of it giving you the automatic win is if you use it during the end game right by the exit gate. But by then you've already used stealth and everything else like pallets and windows to your advantage to stay alive that long. So you played smart to win anyways. I could go on and on with this argument but I think it's getting a bit to dragged out now. Everyone is entitled to their own opinions and I have already shared mine. Enough said.
Rancour cannot be broken same as ds. But
there is more input required by the killer with rancour then the survivour with ds. You have to hunt your prey read there movement make predictions and move in a way that you giving the survivour your location for a brief period wont be expected. Being denied the use of your ds due to rancours mori is the first meaningful way a killer can respond to ds besides tanking it. Which i have alreday established is a bad idea as you need hook pressure immediatly or you will lose gens fast. As i repeatedly state its not hurting the mobile killers like billy or nurse its the weaker slower killers like pig doc and leatherface whi end up suffering the most.
My experiance with survivour has taught me that this game gives you a lot of chances to win/escape with perks like adrenaline urbanevasion and iron will all which require significantly more skill and have a reasonable risk of failure. With these perks rewarding smart calls and clever movement not meeting a basic skill check. Ds turn survivours into greater timesinks and while you will get games where a survivour uses ds and they go down immediatly its the games where survivours get that extra gens worth of looping thanks to ds that you see how overpowered this perk is.
Rancour needs to lose its vision granting effect a survivour can make use of if you want to remove the exposed effect. But the mori should stay as a means to bypass ds and make it so we finally have a hard counter for this perks that has been continously debated as the most controversial perk in the game.0 -
I'd actually call for a buff on Rancour. Make it so it activates either on last gen completion or when the obsession is the last survivor.
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@Esheon said:
High risk, high reward.
BigKrazyKag said:Makes me not want to use decisive strike simply to avoid it.
1 it makes me glad to see D-strike have a counter although I as a solo survivor never use any obsession perks and it really sucks when you still get obsession.
I can play the whole match without being seen then right at the end I'm instant down and instant kill. Would be nice if the Mori didn't apply unless you have been hooked at least once during the match or you are the last remaining survivor. <--- (Only if you didn't have any obsession perks equipped)
Either way I don't think the perk is over or under powered just not very fun on a interactive level.
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MegaWaffle said:
@Esheon said:
High risk, high reward.
BigKrazyKag said:Makes me not want to use decisive strike simply to avoid it.
1 it makes me glad to see D-strike have a counter although I as a solo survivor never use any obsession perks and it really sucks when you still get obsession.
I can play the whole match without being seen then right at the end I'm instant down and instant kill. Would be nice if the Mori didn't apply unless you have been hooked at least once during the match or you are the last remaining survivor. <--- (Only if you didn't have any obsession perks equipped)
Either way I don't think the perk is over or under powered just not very fun on a interactive level.
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@Dabrownman1812 said:
Zarathos said:
BigKrazyKag said:I don't have a problem with DS because I've seen both sides of the spectrum. I don't just play Killer. I've been in good and bad games for both sides. Besides that like I said DS doesn't grant you the ability to live automatically. You have to make good on your escape. And even if it allows you to get away it doesn't mean you won't eventually fall and be sacrificed. That perk doesn't replace skill. I've been slowly learning that fact as I've tried to improve as a survivor. I've had some hard games as a killer but I won't blame it on one perk. I know that the person I am chasing will only escape me with skill. Simply hopping off of my shoulder won't be enough to get away and end the chase. But this isn't even an argument about DS at all. I just think either one thing or the other should be removed from that perk. NOED allows you to down your foe in one blow but it doesn't grant you the ability to kill and it can be countered simply by finding and cleansing the totem. This perk however allows you to down them in one hit and kill them therefore robbing them of the chance to escape unless you can remain hidden. And it's not a hex skill so you can't take out the totem. It's essentially NOED on one person without a totem and mori on that person as well. And it's not that I can't counter it. I just think it's rather cheap unlike DS which can only be used once per game and doesn't really grant automatic escape. The only way I could think of it giving you the automatic win is if you use it during the end game right by the exit gate. But by then you've already used stealth and everything else like pallets and windows to your advantage to stay alive that long. So you played smart to win anyways. I could go on and on with this argument but I think it's getting a bit to dragged out now. Everyone is entitled to their own opinions and I have already shared mine. Enough said.
Rancour gives you vision on killer how is that not a reasoanble enough downside. If your on a team thats devastatingly powerful and if your solo you will always know what direction the killer is coming from when a gen is completed. I keep saying this but ds is too powerful to be an individual perk in your kit. You dont have to meet any requirements its always available. Deliverance requires a safe unhook and a first hook state to not be expeneded adrenaline requires you reach the end game. No mither lets you pick yourself off the ground at the cost of a health state. Ds has no requirements to be met besides hitting a skill check which is the problem with dbds gameplay right now. Skill checks are routine actions that all high ranking survivours can do. They are only meaningfully influenced by one killer.
Rancour cannot be broken same as ds. But
there is more input required by the killer with rancour then the survivour with ds. You have to hunt your prey read there movement make predictions and move in a way that you giving the survivour your location for a brief period wont be expected. Being denied the use of your ds due to rancours mori is the first meaningful way a killer can respond to ds besides tanking it. Which i have alreday established is a bad idea as you need hook pressure immediatly or you will lose gens fast. As i repeatedly state its not hurting the mobile killers like billy or nurse its the weaker slower killers like pig doc and leatherface whi end up suffering the most.My experiance with survivour has taught me that this game gives you a lot of chances to win/escape with perks like adrenaline urbanevasion and iron will all which require significantly more skill and have a reasonable risk of failure. With these perks rewarding smart calls and clever movement not meeting a basic skill check. Ds turn survivours into greater timesinks and while you will get games where a survivour uses ds and they go down immediatly its the games where survivours get that extra gens worth of looping thanks to ds that you see how overpowered this perk is.
Rancour needs to lose its vision granting effect a survivour can make use of if you want to remove the exposed effect. But the mori should stay as a means to bypass ds and make it so we finally have a hard counter for this perks that has been continously debated as the most controversial perk in the game.
D strike getting changed n devs know this while bringing out this perk. Let's just think about the combo potential. D strike is strong but getting changed in a minth, let's not beat a dead horse.
Was responding to a player who was insisting ds was an ok perk, if some unholy necromancer is try to resurrects the dead horse d strike is balanced discussion you bet your ass I will explains the exact problems with the perks and why a nerf should and hopefully will be happening. I have doubts because devs tend to be extremely slow to fix survivor imbalances e.g. insta flashlights and pallet vacuum which existed for months.
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Yeah but what you guys are forgetting is that not every single survivor runs DS. I’ve played Spirit and about 9/10 of my games I haven’t had anybody have DS on, but because I had Rancor it gave them the obsession. Kinda felt guilty about killing them in the end seeing how they were the unlucky one to be the obsession and they didn’t even have any obsession perks on. I don’t complain about DS because it is one and done and if I run obsession perks on my killer I’m not gonna be a crybaby and whine when survivors run obsession perks. It would be hypocritical.
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@BigKrazyKag said:
@Esheon said:
High risk, high reward.
BigKrazyKag said:Makes me not want to use decisive strike simply to avoid it.
Very funny but I'm serious. It's a free kill that no one deserves.
OH THE IRONY
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RSB said:
@BigKrazyKag said:
@Esheon said:
High risk, high reward.
BigKrazyKag said:Makes me not want to use decisive strike simply to avoid it.
Very funny but I'm serious. It's a free kill that no one deserves.
OH THE IRONY
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@Zarathos said:
BigKrazyKag said:I don't have a problem with DS because I've seen both sides of the spectrum. I don't just play Killer. I've been in good and bad games for both sides. Besides that like I said DS doesn't grant you the ability to live automatically. You have to make good on your escape. And even if it allows you to get away it doesn't mean you won't eventually fall and be sacrificed. That perk doesn't replace skill. I've been slowly learning that fact as I've tried to improve as a survivor. I've had some hard games as a killer but I won't blame it on one perk. I know that the person I am chasing will only escape me with skill. Simply hopping off of my shoulder won't be enough to get away and end the chase. But this isn't even an argument about DS at all. I just think either one thing or the other should be removed from that perk. NOED allows you to down your foe in one blow but it doesn't grant you the ability to kill and it can be countered simply by finding and cleansing the totem. This perk however allows you to down them in one hit and kill them therefore robbing them of the chance to escape unless you can remain hidden. And it's not a hex skill so you can't take out the totem. It's essentially NOED on one person without a totem and mori on that person as well. And it's not that I can't counter it. I just think it's rather cheap unlike DS which can only be used once per game and doesn't really grant automatic escape. The only way I could think of it giving you the automatic win is if you use it during the end game right by the exit gate. But by then you've already used stealth and everything else like pallets and windows to your advantage to stay alive that long. So you played smart to win anyways. I could go on and on with this argument but I think it's getting a bit to dragged out now. Everyone is entitled to their own opinions and I have already shared mine. Enough said.
Rancour gives you vision on killer how is that not a reasoanble enough downside. If your on a team thats devastatingly powerful and if your solo you will always know what direction the killer is coming from when a gen is completed. I keep saying this but ds is too powerful to be an individual perk in your kit. You dont have to meet any requirements its always available. Deliverance requires a safe unhook and a first hook state to not be expeneded adrenaline requires you reach the end game. No mither lets you pick yourself off the ground at the cost of a health state. Ds has no requirements to be met besides hitting a skill check which is the problem with dbds gameplay right now. Skill checks are routine actions that all high ranking survivours can do. They are only meaningfully influenced by one killer.
Rancour cannot be broken same as ds. But
there is more input required by the killer with rancour then the survivour with ds. You have to hunt your prey read there movement make predictions and move in a way that you giving the survivour your location for a brief period wont be expected. Being denied the use of your ds due to rancours mori is the first meaningful way a killer can respond to ds besides tanking it. Which i have alreday established is a bad idea as you need hook pressure immediatly or you will lose gens fast. As i repeatedly state its not hurting the mobile killers like billy or nurse its the weaker slower killers like pig doc and leatherface whi end up suffering the most.My experiance with survivour has taught me that this game gives you a lot of chances to win/escape with perks like adrenaline urbanevasion and iron will all which require significantly more skill and have a reasonable risk of failure. With these perks rewarding smart calls and clever movement not meeting a basic skill check. Ds turn survivours into greater timesinks and while you will get games where a survivour uses ds and they go down immediatly its the games where survivours get that extra gens worth of looping thanks to ds that you see how overpowered this perk is.
Rancour needs to lose its vision granting effect a survivour can make use of if you want to remove the exposed effect. But the mori should stay as a means to bypass ds and make it so we finally have a hard counter for this perks that has been continously debated as the most controversial perk in the game.
I actually have no problem with them keeping the mori ability if they remove exposed. That would give a chance to some one who is unlucky enough to be found at the end of the game when they're the obsession. Of course I'm most likely to just hide and wait for an exit gate to be open though I will most likely have to confirm this myself unless I'm in voice chat with my team. If anything this is more of an annoying perk than it is game altering especially effecting one person only. I simply thought that both exposed and mori was a bit harsh. Also they can go ahead and take away the aura reading ability that allows them to see where the killer went as that only takes away from the scare factor. You shouldn't know where the killer is at end game anyways as it robs them of the ability to secure more kills if everyone finds out where the killer is gonna go and heads to the other door.By the time you get to the other door it's already open. Now as far as DS is concerned You could also choose to ignore them until later to avoid wasting time unless of course everyone has DS but I feel like they need to more severely punish multiple DS users by raising how far they have to get on the wiggle meter to use it if they're not the obsession. That would help combat a full team with DS as it would give the killer more time to find a hook. 35 % is just to easy to reach before getting hooked unless you're right by one of course. I feel like 65 % or even 70 % is more reasonable. At lest no sooner than 55 %. Of course people would argue that iron grasp would make it nearly impossible but if they have better ideas I'm all ears.
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