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Exit gate shadow buff

Hatch changes
"The close hatch interaction now automatically completes the remaining generators and powers the exit gates upon completion. Note that this does not actually open the exit gates, and that they will still need to be interacted with by the survivor for 16 seconds with the normal open gate interaction."

What happened to 20 seconds?

Comments

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    Another pretty good job so far from the DBD dev team.

  • Tsulan
    Tsulan Member Posts: 15,095

    Uhm... so the Hatch was survivor sided af. Now killers can close the hatch and it becomes even more survivor sided??

  • Shadoureon
    Shadoureon Member Posts: 493

    I think it would have been better to just prevent injured people from entering the hatch. This way you remove the standoff cause the standoff always ended with a injured survivor entering the hatch.

  • DocOctober
    DocOctober Member Posts: 2,230

    Could a dev please clarify whether or not this was a typo?

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    Yeah it should still be 20 seconds. That is terrible.

  • Shadoureon
    Shadoureon Member Posts: 493

    @DocOctober said:
    Could a dev please clarify whether or not this was a typo?

    People only post the things they can whine about. Heres the full content regarding OP's post.

    For the next iteration, when the killer chooses to close the hatch, we will complete all remaining generators, powering the exit gates. All end game perks will activate (ie: No One Escapes Death, Remember Me, Adrenaline, etc). The exit gates will NOT open automatically, and will still need to be interacted with by the survivor for 16 seconds in order to open the gate.

    This is not the final version of the hatch close/ end game mechanic. This mechanic needs to work well with emblems, granting the proper gatekeeper score to killers, adding a scoring event for closing the hatch, in addition to new hatch close text to indicate that the killer is triggering the end game + a series of other changes.

    This is a test to see if players enjoy this game play and to see what we can do to continue to improve the experience for everyone. The Hatch Close interaction is meant for testing and gathering feedback for the duration of the PTB and will be removed for the 2.0.0 update.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    It was a typo... They just changed it.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    https://www.youtube.com/watch?v=6Va69Aq45zA
    Just tested it. It was a typo, chill.

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    nice. Thank God. This change should be good then

  • DocOctober
    DocOctober Member Posts: 2,230

    That typo shouldn't have happened. Goes to show that once again, they don't know their own stuff.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    @Visionmaker said:

    @DocOctober said:
    That typo shouldn't have happened. Goes to show that once again, they don't know their own stuff.

    Sounds more like people got TRIGGERED.

    Yup.

  • Jack11803
    Jack11803 Member Posts: 3,930
    edited June 2018

    @Visionmaker said:

    @DocOctober said:
    That typo shouldn't have happened. Goes to show that once again, they don't know their own stuff.

    Sounds more like people got TRIGGERED.

    Font color was not triggering me enough. T R I G G E R E D

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited June 2018

    @Jack11803 said:

    @Visionmaker said:

    @DocOctober said:
    That typo shouldn't have happened. Goes to show that once again, they don't know their own stuff.

    Sounds more like people got TRIGGERED.

    Font color was not triggering me enough. T R I G G E R E D

    We've been professionally jebaited by the devs.

  • theagitatedapricot
    theagitatedapricot Member Posts: 78

    @Visionmaker I'm saving this gif forever. Thank you.

  • lasombra1979
    lasombra1979 Member Posts: 1,142

    @Jack11803 said:

    @Visionmaker said:

    @DocOctober said:
    That typo shouldn't have happened. Goes to show that once again, they don't know their own stuff.

    Sounds more like people got TRIGGERED.

    Font color was not triggering me enough. T R I G G E R E D

    You and your evil use of the flashlight font.

  • Corndog_Man
    Corndog_Man Member Posts: 3

    I dont know if this has been suggested before, but me and my group of friends who play KYF a lot thought of a solution for the hatch-

    The killer has the option to close the hatch immedietly, like in the first update that allowed the hatch to be closed. However when he/she closes said hatch, 3 black "entity themed" crates spawn around the map, they are not immedietly visible to the killer nor survivor. these crates have a similar mechanic to the pig's jigsaw boxes, in that they each have a random chance at being the true box the survivor needs. In a random crate a key will be sitting, that the survivor can then use to open the hatch and escape. The crates should each have a 15-30 second search time to give valid room for a survivor to sneak one in while the killer now patrols the gens and crates (we're just meer players and not game devs, we dont know how much time would be needed nor do we want to do the math).

    hope this idea helps :)

    (p.s. just finished a game on lerry's with the current hatch fix, too broken for survivor atm, I think that may be more of a map issue though)

  • This content has been removed.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @Tzeentchling9 said:
    Hatch changes
    "The close hatch interaction now automatically completes the remaining generators and powers the exit gates upon completion. Note that this does not actually open the exit gates, and that they will still need to be interacted with by the survivor for 16 seconds with the normal open gate interaction."

    What happened to 20 seconds?

    I actually like this idea.
    It gives the survivor a new chance of escaping, but it is still pretty hard to do for the survivor if the killer found the hatch first.

  • Master
    Master Member Posts: 10,200
    edited June 2018

    @Wolf74 said:

    @Tzeentchling9 said:
    Hatch changes
    "The close hatch interaction now automatically completes the remaining generators and powers the exit gates upon completion. Note that this does not actually open the exit gates, and that they will still need to be interacted with by the survivor for 16 seconds with the normal open gate interaction."

    What happened to 20 seconds?

    I actually like this idea.
    It gives the survivor a new chance of escaping, but it is still pretty hard to do for the survivor if the killer found the hatch first.

    The wording is very subtle but I would interpret it this way that the exit gate now ALWAYS takes 16 sec instead of 20

    Can we please have a mod confirm this typo or change

  • not_Queen
    not_Queen Member Posts: 1,114

    This was a typo. It is 20 sec. Thank you.

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    edited June 2018
    This is why we call on Queen to fix the game. She gets things done. <3
  • ThePloopz
    ThePloopz Member Posts: 1,010

    That typo shouldn't have happened. Goes to show that once again, they don't know their own stuff.

    As soon as you can fix the human brain it won’t Doc we’ll be waiting