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Negative Statuseffects for Killer

Hey! I would like if survivor could give the killer negative statuseffects too due perks or items.

One Idea could be a obsession perk: If you are the obsession the killers cooldown of hits are 25% increased, but if he hits the obsession the cooldown is reduced by 50%.
Or if the killer get a stun his movementspeed is reduced by 10% for 3 Sec.
Or The Killers aurareadingability are reduced by 25% aslong one Hex:Totem is active. Effect is stackable.

This are just ideas, but I would like to see something like that. But the negative effects shouldnt be too strong against the killer unless the survivor suffers too.

Comments

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @RSB said:
    Yeah, sure, and let's make survivors' strongest perks like DS, SB or SC destroyable, like hexes. Sounds fun? Or fairness only works one way?

    That would be OP of course :wink:

  • Iceman
    Iceman Member Posts: 1,457
    RSB said:

    Yeah, sure, and let's make survivors' strongest perks like DS, SB or SC destroyable, like hexes. Sounds fun? Or fairness only works one way?

    Obviously he was just sharing an idea, no need to be sarcastic. You could have easily responded to his idea with constructive criticism.

    @The_Daydreamer

    A perk like this would become op and maybe even an allow a free escape with out even trying. And theb imagine every survivor equipping this perk. 
  • The_Daydreamer
    The_Daydreamer Member Posts: 745

    @Iceman said:
    RSB said:

    Obviously he was just sharing an idea, no need to be sarcastic. You could have easily responded to his idea with constructive criticism.

    @The_Daydreamer

    A perk like this would become op and maybe even an allow a free escape with out even trying. And theb imagine every survivor equipping this perk. 

    Thank you for the kind answer. A perk like the obsessionperk could be too strong sure. But what if we doesnt make it stackble and reduce the %?

  • Mesme
    Mesme Member Posts: 177

    Thought Kate already did that... Well I wouldn't like a survivor like that or a perk like that because killers are still pretty weak and that could add insult to injury. However, if there were to be a perk that would help a survivor escape that could replace DS by tackling the killer but failing the skill check had an insane risk like an instant down be pretty neat.

  • The_Daydreamer
    The_Daydreamer Member Posts: 745

    @Mesme said:
    Thought Kate already did that... Well I wouldn't like a survivor like that or a perk like that because killers are still pretty weak and that could add insult to injury. However, if there were to be a perk that would help a survivor escape that could replace DS by tackling the killer but failing the skill check had an insane risk like an instant down be pretty neat.

    Kates Perk Boil Over is pretty bad.
    I know that killers are not in a good spot, even after many buffs. We all need wait for DS and hopefully SC nerf. And maybe another sort of objective.
    And Im not here to create another sort of DS.
    I think if the survivor has a perk that give the killer pressure, the survivor should suffer too.
    Like that one perk with the auraability. Its just active if the killer has a Hex: totem. For an example: Hex:Ruin needs to stay or the perk will become useless. I like this sort of perks much more than "Use a skillcheck, you will become free and can tbag the killer <3" :<

  • Mesme
    Mesme Member Posts: 177

    @The_Daydreamer said:

    @Mesme said:
    Thought Kate already did that... Well I wouldn't like a survivor like that or a perk like that because killers are still pretty weak and that could add insult to injury. However, if there were to be a perk that would help a survivor escape that could replace DS by tackling the killer but failing the skill check had an insane risk like an instant down be pretty neat.

    Kates Perk Boil Over is pretty bad.
    I know that killers are not in a good spot, even after many buffs. We all need wait for DS and hopefully SC nerf. And maybe another sort of objective.
    And Im not here to create another sort of DS.
    I think if the survivor has a perk that give the killer pressure, the survivor should suffer too.
    Like that one perk with the auraability. Its just active if the killer has a Hex: totem. For an example: Hex:Ruin needs to stay or the perk will become useless. I like this sort of perks much more than "Use a skillcheck, you will become free and can tbag the killer <3" :<

    Not even trying to be a weenie here but that perk I ran it and it still not that strong because Hex Totems spawn in pretty bad places so It can go down within a few seconds and whats much worse is there are plenty of ways for a survivor to get around Hex: Ruin.

    Like IDK tapping the Gen which makes it so you don't even get skill checks run that with leader and prove thyself and welp… does Hex: Ruin even matter? Also toolboxes and Leader within it of itself kinda shut the perk down...

  • The_Daydreamer
    The_Daydreamer Member Posts: 745

    It was just an excample. What about devour hope? And perks like this needs a counterpart or they are too strong.

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  • HellDescent
    HellDescent Member Posts: 4,883

    It's fine the way it is. Don't forget that survivors not only get negative status effects but positive ones as well which hurt the killer, like borrowed time, boil over, adrenaline, we'll make it, left behind, luck etc.

  • Jack11803
    Jack11803 Member Posts: 3,918

    @RSB said:
    Yeah, sure, and let's make survivors' strongest perks like DS, SB or SC destroyable, like hexes. Sounds fun? Or fairness only works one way?

    Sure, ill gen rush you while you’re looking for the self care check. Won’t need it when you’ll just have NOED anyway.

  • Grimzy
    Grimzy Member Posts: 219

    @The_Daydreamer said:
    Hey! I would like if survivor could give the killer negative statuseffects too due perks or items.

    One Idea could be a obsession perk: If you are the obsession the killers cooldown of hits are 25% increased, but if he hits the obsession the cooldown is reduced by 50%.
    Or if the killer get a stun his movementspeed is reduced by 10% for 3 Sec.
    Or The Killers aurareadingability are reduced by 25% aslong one Hex:Totem is active. Effect is stackable.

    This are just ideas, but I would like to see something like that. But the negative effects shouldnt be too strong against the killer unless the survivor suffers too.

    This sounds stupid. The only time imo a killer should get a debuff of any sorts is if they outright camp the hook.

  • This content has been removed.
  • HellDescent
    HellDescent Member Posts: 4,883

    @RSB said:
    Yeah, sure, and let's make survivors' strongest perks like DS, SB or SC destroyable, like hexes. Sounds fun? Or fairness only works one way?

    Not a bad idea actually, then survivor mains will see what it's like for their totems to spawn near gens and get destroyed as soon as the game starts

  • The_Daydreamer
    The_Daydreamer Member Posts: 745

    Just that you guys now: The Idea behind this is not to nerf the killer. Cause I know that they still struggle.
    I just want to see some sort of cool new perks or items or add ons.
    As a survivor main I need to say, that the current perks are boring. I dont want perks like boil over, ds, sc or sprintburst. Exhaustion perks are so damn boring. Perks like autodidact are interesting, because of the negative beginning and the use in the end. That would be something that I really enjoy.

    Perk Idea could be something like: Reduce the survivors movement by 10% but increase the crouchmovement by 25% or something like that. This sort of gamestyle that actually support steahl is so much better

  • Eveline
    Eveline Member Posts: 2,340

    @Mesme said:
    Thought Kate already did that... Well I wouldn't like a survivor like that or a perk like that because killers are still pretty weak and that could add insult to injury. However, if there were to be a perk that would help a survivor escape that could replace DS by tackling the killer but failing the skill check had an insane risk like an instant down be pretty neat.

    Kates Perk Boil Over is pretty bad.
    I know that killers are not in a good spot, even after many buffs. We all need wait for DS and hopefully SC nerf. And maybe another sort of objective.
    And Im not here to create another sort of DS.
    I think if the survivor has a perk that give the killer pressure, the survivor should suffer too.
    Like that one perk with the auraability. Its just active if the killer has a Hex: totem. For an example: Hex:Ruin needs to stay or the perk will become useless. I like this sort of perks much more than "Use a skillcheck, you will become free and can tbag the killer <3" :<

    Boil over is not only bad it's no different than having an empty slot. 
  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    If you think our Hex perks need to debuff us, you're sorely mistaken. Most of them are made powerful because it's possible for them to be destroyed.

    BTW, we do get debuffed. A lot of our most powerful add-ins usually come with a debuff. We don't need more.

  • fcc2014
    fcc2014 Member Posts: 4,388

    @Jack11803 said:

    @RSB said:
    Yeah, sure, and let's make survivors' strongest perks like DS, SB or SC destroyable, like hexes. Sounds fun? Or fairness only works one way?

    Sure, ill gen rush you while you’re looking for the self care check. Won’t need it when you’ll just have NOED anyway.

    I reall> @The_Daydreamer said:

    Hey! I would like if survivor could give the killer negative statuseffects too due perks or items.

    One Idea could be a obsession perk: If you are the obsession the killers cooldown of hits are 25% increased, but if he hits the obsession the cooldown is reduced by 50%.
    Or if the killer get a stun his movementspeed is reduced by 10% for 3 Sec.
    Or The Killers aurareadingability are reduced by 25% aslong one Hex:Totem is active. Effect is stackable.

    This are just ideas, but I would like to see something like that. But the negative effects shouldnt be too strong against the killer unless the survivor suffers too.

    Why are you trying to nerf the killers?

  • Kaelum
    Kaelum Member Posts: 994

    @The_Daydreamer said:
    Perk Idea could be something like: Reduce the survivors movement by 10% but increase the crouchmovement by 25% or something like that.

    I know that you are trying to be helpful and come up with new ideas, but you need to understand the game, and the numbers that you are talking about first. Do you understand that a -10% movement speed would mean an instant death to a survivor? Even a 1-2% reduction in speed would completely eliminate any kind of looping at all. I main killer, and as others have stated, I prefer balance over any type of change that would throw that balance to either side.

    Yes, the killer would seem to be OP, and he/she needs to be, as this is a 4 vs 1 asymmetrical game. When there are 4 survivors, the power is significantly in the survivors favor. When there are 3, the game is slightly in the survivors favor. When there are 2, this is where is gets very interesting, as the perks chosen and abilities of each player decide which side is in favor.

    I’ve been in matches where the killer slugged the other 3 survivors, which would have you thinking that the game was over. Mind you, these were not SWF matches either, we were all single. I was able to get 2 up simply because they had all recovered to max and moved as far apart from each other as they could, which cascaded to everyone getting up and being healed to full health. This doesn’t always happen, but it shows that games can be interesting if you know how everything works, and how to use what you have to the best of your ability.

    Remember, the killer is a player too, and not only survivors should be having fun.

  • Global
    Global Member Posts: 770

    that would be to powerful.

  • Tsulan
    Tsulan Member Posts: 15,095

    @FrenziedRoach said:
    If you think our Hex perks need to debuff us, you're sorely mistaken. Most of them are made powerful because it's possible for them to be destroyed.

    BTW, we do get debuffed. A lot of our most powerful add-ins usually come with a debuff. We don't need more.

    Hex perks are powerful? POWERFUL?!
    Are you kidding me? Only Devour Hope is powerful. But the rest is mediocre at best.
    ToTH = meh... only useful to protect other totems
    Third Seal = meh
    Lullaby = meh
    Ruin = mediocre, but not really powerful. Powerful would be, if survivors wouldn´t be able to repair gens while its active.
    NOED = mediocre, because wasting a perk slot for the whole match, just to half the required hits to down someone isn´t really powerful.
    Haunted Grounds = okayish on its own. 60 seconds of mayhem. Not sure if that´s worth a perk slot. But works great in combination with other hex perks.