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Chapter 17 "Death watch"
Introducing new killer - Deathwatcher
Speed - 115%
Height - Average
terror radius - 36m
Power - death watch - Press the power button to pull a nearby survivor into frighten state.
Frighten state - Survivor's aura is revealed when out of the killer terror radius. Deathwatcher can charge up "Execution" when hitting a survivor on frighten state.
Execution - Press the power button to activated "Execution". You movement speed will increase tremendously, when hitting a survivor on healthy state will put them into deep wound, allow you to dash through wall and attack survivor. "Execution" will be deactivated after activated for a while.
Perks:
1 - Kill one get one - When sacrifise a survivor or killed a survivor, one of the remaining survivor will become your obsession and have a exposed effect for 40/ 50/ 60 second.
"You think you can escape from me, the answer is no." Deathwatcher
2 - I am coming for you all - When no survivor is in your terror radius for 25/ 30/ 35 second, allow you to see all survivor's aura and slightly increase movement speed until you found one survivor.
"Hiding is never the wise choice." Deathwatcher
3 -Hex: Too late - One of the survivor will become your obsession, the obsession will have a oblivious effect everytime each generator is done, the obsession will also scream and put into injured state if healthy, the obsession will change everytime "Too late" activated.
"You are always my favourite, I will torture you well." Deathwatcher.
(Only one killer in the new dlc, just like derp face, feedback pls, whatever positive or negative)
Comments
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This kind of sounds like a stronger version of Old Freddy? His aura reading was literally the most hated part of him from the survivor side. Probably not a great idea to add that into the game again, right?
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Survivor can escape fear state for saving another survivor or being save?
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hes just a better old freddy, with what i can tell some nurse elements??
his perks:
Kill One Get One - Would incentivize tunneling. It's usually what happens with perks that require kills to work. Just look at the old Dying Light :P
I Am Coming For You All - Would be incredibly broken on monitor & abuse small terror radius killers (or stealth killers).
Hex: Too Late - The perk has minimal effects, except for the part where it makes the obsession injured. That's not even fun to go against. Imagine you're in the middle of a chase and then someone pops a gen right before you get hit. Why is it even a hex perk?
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My dude you scaled the "I am coming for you all" wrong, it would make more sense if it went 30/25/20, I also don't really understand what exactly this killer's theme is? It kinda feels like Legion eg. hit someone to allow you to use your power better.
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