Is anything going to be done about the rise in toxic swf?
Myself, friends, and streamers I watch have all had a large increase recently.
You know the type, 1 has OoO, another going click click click with the flashlight, and the other 2 normally trying to bust out gens.
Before anyone mentions my username, it’s intended to be ironic.
OoO needs to go.
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I always trought OoO was more helpful for the killer than it is for survivors.
Many content creators made their popularity, money & stuff by promoting toxic gameplay & stuff on many platforms so... the plague has been spread they're almost no way to stop it unless the stans & players are eventually getting bored to be arses in video game.
A scenario who would probably never happen unfortunally.
Bring a mori if you have a doubt. Thats will teach them.
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How tf have you gone from "I want billy nerfed whether it's the last thing I do" to "Dead hard needs looking at and OoO needs to go".
Anyway back to topic yeah OoO needs to go, especially due to the amount of problems it causes on midwich and its power in SWF.
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I certainly hope they do absolutely nothing about it.
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OoO need to be changed because in the hand of swf it pretty much cheating.
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Nah, OoO doesnt need to go. It needs a secondary drawback. Perhaps needing to stand still to use it, or requiring (replenishable) stacks to use it.
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IMO nah, the whole concept of being able to see the killer across the map is busted in itself. Needs rework IMO. No downside could negate to the amount of info it provides.
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Don't think OoO is whats making SWFs hard to go against tbh. Its just the icing on the cake.
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So this old man wants to know, what is OoO?
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It completely crushes Freddy once the survivor is asleep and other killers who make survivors suffer from the oblivious status. Which is really sad because the oblivious status effect is probably the most funnest for a survivor to experience.
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You can be concerned about things from both sides. Dead Hard definitely need to be looked at considering how brain dead it is and how it just fixes your mistakes when you mess up a loop. I genuinely feel worse at the game whenever I use it. OoO is self explanatory.
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I'm actually surprised OoO has lasted this long without being reworked. I've seen killers just flat out DC whenever they see the aura during the spinning animation because certain killers get destroyed by it.
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There is no rise in toxic swf. Survivors are going to fight fire with fire. Killers provoked survivors and that's what they get. But sure its again just those toxic survivors. LOL
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Well, the downside that the killer can constantly see you too, with the exception of you hiding behind generators or using Sole Survivor. Let alone that larger TR's are sometimes profitable for killers. Personally, I'd show the killer when they are being looked at with OoO without them knowing they are being looked at, so killers like Trapper know when they can or cant place a trap.
I mean, otherwise you could claim that BBQ gives killer too much information, that Rancor gives killer too much information. That Discordance gives the killer too much information. There are similar killer perks that have practically no downside and give tons of information. OoO allows the killer free information on 1 survivor constantly. For solo survivors, OoO is balanced. So OoO specifically isnt neccesarily the problem.
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Yes and no, Freddy has massive anti-looping capabilities, which are excessively strong because of OoO.
As for funnest, not really. Its fun for killer, but its annoying for survivors since it gives a bad killer the same advantage that a good killer would have by skillfully moonwalking. It essentially takes away any skill. It's only fun if a killer actually uses it to jumpscare you, but most people use it as an advantage in chases, which is boring AF. It's why I do enjoy Tinkerer, because it allows me to wait around a corner and jumpscare survivors, but why I dont enjoy Beast of Prey. I could use Tinkerer in a similar matter in a chase as Beast of Prey, but thats boring.
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So what will you do when you learn that you aren't losing from OP OoO?
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How did killers provoke anyone?
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maybe tell behaviours not to drain the fun from the game and there will be other funny things to do instead of bullying
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Haha now I'm facing higher ranked survivors this is exactly what I encounter, this survivor synergy needs a nerf
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I hate OoO as a killer because it usually signals I'm playing against toxic players. Not always but usually.
I agree it needs to go.
When I play survivor I mostly use it in solo so I can purposely get tunneled. Part of that is to goof off and see how fast I die and the other part of it is to practice chases. It's kind of hilarious tbh but yeah it's not a good perk
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So here's the thing:
Object of Obsession, in functionality, is like planting a large "I'M OVER HERE, KILL ME!" sign with blaring red siren lights on your forehead which only the Killer can see.
Does it give you constant awareness of where the Killer is at any given moment, provided they aren't Wraith? Yes.
But that also works the other way, and any Killer who's played for longer than a few days total knows that SWFs with too much information can easily stamp them into the dirt.
What effectively happens is that the Object of Obsession user becomes a bright shiny beacon of tunnel energy to any competent Killer, because Object of Obsession is powerful as hell in the hands of a SWF.
PTSD causes a knee-jerk reaction in any experienced killer, forcing them to tunnel the Object user out of existence ASAP, or lose.
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OoO in swf makes everyone know where you are and what you are doing every second, perks like BBQ show the aura of survivors for 4 seconds after hooking a survivor, not really comparable.
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I don't see any rising toxicity in SWF, it's been this bad for 4 years.
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Ignore him.
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Toxic swf is super tame compared to what it was a couple of years ago. The toxic teams do seem to play more around events. It will calm back down in another week or so.
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Its not just about the huge advantage it gives them, its the fact that aside from Adept Laurie hunters the majority of people only use this perk to be toxic and ruin the game for everyone else. Its always a 4 man, theres the OoO with wallhacks that wants to distract the killer, then theres the buffoon that runs around click click clicking with the flashlight waiting for the saves, then the 2 left to rush gens.
It irritates most people and ruins the atmosphere of the game.
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OoO is Object of Obsession. If you don't know it, it's a Laurie Strode perk that lets the survivor and killer see each other's auras when the survivor is looking in the killer's direction, the survivor is outside the terror radius, and the survivor and killer are less than 72m apart.
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Rise of the SWF! Coming to theaters soon!
Dude, over half the community is toxic as both SWF and killer. Should we punish them all? Nerf survivor to the ground? Make it so new players are destroyed more than they are now?
This game is not fixable. Either play it as is or go to another game.
If you want to lose the toxicity, you change KYF/Custom match. Let people have some creative control and a BP system of it's own. Give it a lobby and let players set rules to their games and attract the types of community players they want. No keys, no Moris, or whatever you want. That is about the only way to fix the toxicity issue.
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Object of Obsession. Makes it possible for survivor and killer to see each-other's auras over a massive distance.
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The problem with OoO happen when a survivor can share everything they see and know with their friends, and there is no way (to my knowledge) to stop a SWF from chatting with each-other over Discord or Steam Voice Chat.
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They won't do anything, SWF are just "trying to have fun with friends".
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OoO and clicking a flashlight isn't toxic behaviour. Lol. That's a survivor that knows they know how to loop (Or are doing some challenge that requires them to be the centre of attention) and wants your attention. Jeeeeeeez. Killers need to lighten up.
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facecamp them on 1st hook with 1 hit kill add-on or power
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Nah it usually just means they're not doing gens and running around the map like an idiot. Just bait them and crush their team mates. Did two matches yesterday against SWFs with object. 4k'd on both.
Not trying to be a dick with the "git gud" but to some degree you just have to. The reason it works isn't because it's OP, it works because it bothers you and that distracts you, and you end up choosing the wrong plays.
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When you refuse to play against SWF groups your DBD experience immediately becomes infinitely better.
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why would swf run OoO if they can comunicate to tell where the killer is. Just a waste of perks revealing their location.
also, imo OoO is just as scummy as noed. Giving an advantage the other oponent hates soo much.
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Why do you consider it toxic? When I run into it, it seems more to me the OoO and clicky clicky are trying to get my attention for me to chase them because they feel confident in their ability to evade the killer long enough to let their teammates complete gens and put themselves in position to escape.
Isn’t the point for both sides to try and “win”?
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The game is only fun when you play with friends, and the Dev's don't think balancing SWF to be mandatory.
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Tbh, I would rather play against toxic SWF atm than against these first down DC people.
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BBQ doesnt really have a downside. OoO gives your aura away at all times that you look at the killer. The smaller your TR is, the more in favor OoO is for you.
If OoO only showed the killers aura in specific instances, the killer shouldnt be shown the survivor and it shouldnt be bound by the TR. However, all those instances are pretty much taken already: survivor getting hooked? Kindred. Survivor being downed? See everyone else with Better Together. Someone else being injured? Empathy. The only other aura reading perk like OoO is Babysitter, and that one is too short to be useful for an aura read.
Let alone that Killer is the side that has the most impact on map pressure. Having any survivor aura read for longer than 5 seconds would be broken on Killer. In fact, the downside on OoO is distance. It used to be much less of a threat because maps were larger, but now maps are much smaller, it essentially can see the killer at all times. But there are powerful counters to this powerful perk. Like rushing them out of the game, I mean, they shouldnt complain about that, leaving them in game is a massive downside to your game, so getting them out ASAP is almost a given. Then there are extremely powerful perks that can counter OoO, yet killers appearantly find them weak because OoO doesnt happen that often. So what is it? OoO is too strong and used too often, yet somehow is used too little to actually counter it using perks.
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Yes, tunneling them is usually the best option, the problem is when they have DS to counter tunneling, and you have to sit there while the others do gens or let him get saved by his friends while you go to the gens, if they have more than one OoO and they are good then there isn't much you can do about it, which perks do you think counter OoO? I think the third seal is the only one that gives blindness, but i'm not sure, i believe killers don't use them because OoO is rare, and the third seal is just not good enough to use it every game in case you go against OoO, like Calm spirit.
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don't know how you 4k if it was swf group normally the OoO user tell his friends where you are at all time making it hard to get anyone why i feel like it cheating.
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I mean OoO or not flash light or not there will always be toxic swf. They could rework OoO but then they'd just find a new set up/tactic to do what toxic swf do best. I do belive OoO needs a rework though not to be completely removed.
While toxic swf it's really annoying it's just one of those things you've kinda just gotta accept, it will happen in some way shape or form because people find a way. Just like toxic killers if they're able to be toxic there will be toxicity (obviously not as bad as swf) no matter how much you nerf a killer or their perks
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Agreed, there isnt really a vanilla counter to OoO, but that isnt a bad thing. There is also no vanilla counter to being slugged, nor is there a vanilla counter against Pop.
However, as for things that could counter OoO, there are 2 main ways to it. Blindness and becoming Undetectable.
7 killers have an addon for blindness, some better than others, and Third Seal.
4 killers(including new billy) have an addon for becoming undetectable, 5 perks that allow becoming undetectable and 5 killers having a power that allows them to be undetectable.
Giving us a total of 11 out of 20 killers whose basekit(basekit is power+addons, anyone claiming addonless is basekit is deluded) includes a way to counter OoO in some way. Some much more effectively than others(considering some undetectable addons are kinda trash, all blindness addons are great in general).
So in theory, OoO has enough counters. It's just that blindness isnt as strong as it used to be back in the day, because most survivor aura reading perks have been nerfed to a point of not being meta and a point where everyone learns to play without aura readings, even though they are still quite strong.
But even without that, blindness is still a heavily underrated status effect. Having blindness applied to survivors in Lery's or The Game for some people means their teammates are essentially dead on hook, because survivors cant use the aura to find their direction, making a lot of survivors run around like headless chickens and their teammate on hook cannot use aura readings either to guide them to them if they are in call.
I've been using a new build with Myers(making him move as fast as cloaked wraith, its actually more powerful than I initially thought) while using an inside map and Third Seal. You'd be surprised how many people ended up having 2 hookstates in 1 hook because survivors couldnt find the hook in time.
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Blindness is underrated, yeah i agree with that, i might start using the Pyramid Head's perk, that one that allows you to become undetectable after kicking a gen for these rare matches in which i go against OoO, the thing is, what about killers that don't have built-in undetectable or blindness addons? (Oni, Trapper, Spirit..) yeah, there are a few perks that give undetectable, Tinkerer, lasts 16 seconds after a gen reaches 70%, Pyramid Head's, gives (i think) 16 seconds after kicking a gen, cooldown of 80 seconds, deathslinger has one too, right? But i can't talk about that one, never used it and never went against anyone using it.
I think the problem is you can't do anything about OoO unless you are using the killers or perks that deny it, but as you said, you can't counter slugging without unbrekeable, can't counter tunneling without ds ans bt, so i don't know, i'd say it's a game design problem
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How about we merge no mither and OoO into one, the most toxic perk in the game with its fair share of drawbacks, it will still be bullcrap in swf tho so I think it should just go idk.
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Spirit already has a build in counter to OoO. In fact, I am fairly certain Spirit is the only killer that needs heavy nerfing. She counters so many perks and items by default that any perks or addons on her are overkill. Aura readings? Sorry, phasing. Exhaustion perks? Lemme phase. Borrowed Time? Oops, you werent in my Terror Radius when you unhooked your teammate, even though I was standing next to you. Adrenaline? *laughs in phasing* You could literally remove Spirit's ability to phase and still have a killer that can easily get kills.
Oni has his own version of OoO, that iri addon is truly underrated sometimes, not as underrated as before, but still really underrated. I mean, OoO is limited to the Terror Radius and Undetectable. Oni's addon can only be countered by letting someone die to get a Sole Survivor stack.
Trapper is pretty much the only killer I'd say to have a disadvantage against OoO. Hag too, if there are flashlights, but if there are none, survivors are forced to look for one if they want to disable your traps. Still giving Hag quite the advantage compared to Trapper. But even then, a clever Trapper could bait survivors into pretending he's placing down a trap to lure them in, then chase them and because they think its trapped, they will take the long routes rather than the shortcuts. But yeah, Trapper basically requires Third Seal against OoO users.
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Nah, OoO already got an indirect nerf with the new Aura system. Not the most amazing one, but its a start. The biggest issue with OoO was that you could hide behind a generator and constantly give away the killer location while being fully safe from recieving an aura read yourself. Right now, you can look through generators, meaning you can always see the person who uses OoO even if they hide behind a gen.
That alone is quite a big deal. Seriously, if you encounter an OoO team again, just notice how easily you could tunnel the OoO user compared to before the nerf. And even killers who dont like tunneling: you do realize that OoO is a massive thorn in your side and needs to be removed from the game ASAP. You're free to kill any OoO user in any way you like. People who run OoO often tend to be aware that they might be facecamped.
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'We' as a community can't do anything about toxicity in this game because it comes down to the 'player' at the end of the day!
I personally believe that the only way toxicity will end in this game is if they switch roles and get a taste of their own medicine
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Object of Obsession - Teachable Perk from Laurie Strode
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