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Why is Object of Obsession still in this game?

Zeus
Zeus Member Posts: 2,112

Being able to get information on killer's whereabouts every time and whenever he chooses is very oppressing to a killer like trapper, hag and essentially gives wallhacks against freddy. Besides, you can still detect the general direction of where the stealth killer is with this perk. I think the intention of this perk is to have the survivor be the first to get chased but it gets severely abused. Removes surprise element of who the killer is. Also survivors get a massive headstart when the killer is approaching them while working on a gen. Giving away 100% information of killer at the cost of 25% information about survivors ONLY WHEN THE SURVIVOR WISHES is not a good design and needs rework immediately.

Also don't get me started on how easy it is to abuse the perk as a SWF.

Comments

  • calem
    calem Member Posts: 533

    To be fair, OoO can really only be abused in SWF teams where you can tell your friends who the killer is, what they're doing, etc. Using it solo is basically useless, unless you are a God at looping and the killer chases you for 5 gens. But we all know this game is balanced for solo survivors right :)

  • anarchy753
    anarchy753 Member Posts: 4,212

    I think the reason is literally just that they can't think of something thematically relevant to the relationship between Laurie and Michael, and they'd probably also need to run it by the license holder if they did a complete rework.

  • Zeus
    Zeus Member Posts: 2,112

    OoO gives survivors a good headstart to get to a loop. Makes killers like deathslinger and every other killer with low TR lose their surprise factor.

  • Zeus
    Zeus Member Posts: 2,112

    The survivor can just look away or bait going to one side and go the other way after looking away. Spine chill doesn't give as much information as OoO. You won't know the direction the killer is coming from. You won't know how far the killer is. And more importantly, you won't know what killer it is with spine chill.

  • Stinde
    Stinde Member Posts: 459

    Definitely agree. I don't mind that much if I know for sure that it is a solo or 2-man that has it but if it's 3-4-man I'm not going to play that match.

    One main problem it has is that it doesn't even work how it's supposed to; you see the killer when you're looking at each other. Not true. I also think that it should have a fixed duration like Lucky Break. That way you have to choose when it is most important to get the value. After using up the seconds the perk deactivates. Maybe 20/30/40 seconds, definitely not more than a minute. It also shouldn't work during the first minute or two of the match.

    Just my thoughts. I hope they rework the perk at some point. Game breaking and unfair and most importantly UNFUN. But since it's unfun for killers...

  • dreamsy10
    dreamsy10 Member Posts: 142
    edited July 2020

    Ignore the objects or you'll lose the game.. Most of objects are in swf, that means, if you chase the object, you'll end up hooking them once and for most likely 3 gens already. Or you can do a chase, and if you see the survivor is weak, you can kill him... but it depends how quick the gens are going. And yeah, imo object & ds are the most broken and powerful perks from the game.

    I have matches they are 4man swf with object, so? What can you do as killer? Just try to don't get mad and play normally, eventho' you know the game is over, depending on the map, but you can assume its really over if the map is ormond/farm or maps like bloodlodge.

  • Zeus
    Zeus Member Posts: 2,112

    That is what I always do but when they start working on a gen you will have to push them off. Can't avoid them all the time and they get a massive headstart in chase. I can only imagine how tough it would be when all 4 survivors run OoO.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    I saw a suggestion for a rework here on the forums (I can’t remember who it was, sorry) that sounded like it would work thematically: whenever the killer sees your aura, you see theirs. Would still give useful information but it wouldn’t completely cripple certain killers.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Because how else would toxic swf have fun if they removed it?

  • goatslinger
    goatslinger Member Posts: 522

    Because it's not as big of a deal to face as most complainers want you to believe it is.

  • Zeus
    Zeus Member Posts: 2,112

    So are you telling me that you get a 4k every game as a trapper against an object user? It's a massive issue and gives too much information to the survivor whenever the survivor pleases and can hide it whenever he wants to. I dont see how you think it's not a big issue to face.

    Like I've said before..in a 1v4 game it is not fair for one survivor with one perk to be able to have information on the 'lone' killer at all times. SWF is broken already and this is just overkill

  • calem
    calem Member Posts: 533

    Literally next to no-one except SWF groups use Object. There are so many better options for solo players, and if it's a SWF anyway, Object is just the nail in the coffin to a more-than-likely already lost game. It's not so much a perk issue, it's an issue with SWF being too strong.

  • Zeus
    Zeus Member Posts: 2,112

    I don't know about that. I use Object and have a lot of success with it. I feel safe with it.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    I had a delicious OoO moment the other week. I was killer and had some joker using OoO.

    He was being a real 'PRO'...using mother's dwelling loop, trying to tempt me away from the gens etc. He had a flashlight too.

    And then it happened...it came down to me and him. And what do you know...I found him using his own OoO 😂

    What an absolute treat it was sacrificing that cocky swine.

  • Zeus
    Zeus Member Posts: 2,112

    Sacrificing an Object is a treat indeed. I always love it when I do that.

  • VSchmitt
    VSchmitt Member Posts: 571

    If you feel a little sassy, learn how to properly play Forever Freddy, it doen't matter if they're running OoO when the gens just don't go up :p. Most of the times I try to ignore the brain-dead OoO user so he won't get the fun he wants, as he's probably the best looper in the team, so I go after his teammates and "save the best for last".

  • Zeus
    Zeus Member Posts: 2,112

    Went against 2 people who used object in one game. Kinda got tilted when I made this post. But then I really think object needs a rework. It's not the tilt speaking.

  • goatslinger
    goatslinger Member Posts: 522

    So if I don't 4k with the trapper every time someone uses a perk...that perk is a problem? I have to disagree.

  • Leyoyo
    Leyoyo Member Posts: 108

    OoO is broken everbody know it , this would be rework , in time

  • Zeus
    Zeus Member Posts: 2,112

    So you're telling me that object of obsession is fine? Is it fine that you can see wherever the trapper can place his traps while sitting on a gen? Object is a bane for so many killers and perks. It's so dumb for a survivor to be able to see the exact position of the killer all the time. Nemesis/Freddy and you get wallhacks in loop. The entire perk is clearly busted and easily abused and I find it funny how you think it's not a big deal.

  • goatslinger
    goatslinger Member Posts: 522

    I think it's fine. Freddy does have a gripe. But as rank 1 killer i see it so infrequently that I don't see a reason to complain about it. And when I do see it, it is even more infrequent that the person running it is good and it turns into an easy kill for me since I always know where that person is.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    You do realize the killer see's the survivor aura as well right? How much more drawback do you need?

  • Zeus
    Zeus Member Posts: 2,112

    You do realise the mindgames you can pull off with that fact right?

    Let's say the killer is coming towards you. You get an headstart no matter whatever his TR is (Deathslinger can go as low as 16m and doctor and Myers can go even lower). Which means the killers lose their element of surprise and the opportunity to catch them offguard. Now if the killer is coming towards you, you look at the killer and go right and then look away and run the opposite direction. Or just look away and run any of the directions. The connection is controlled by the survivor which means he gets information whenever he wants.

    As for in loops (Freddy/nemesis) survivors get wallhacks on killers and so does killers. But let's be honest here, who gets the most benefit out of that? It's the survivors. Killers have to predict and mindgame loops to catch survivors. This throws that out the window.

    As for trapper, what information does the killer get on the survivor who always is on the move and can move without looking at the killer as opposed to a stationary trap that cannot move on it's own. If the survivor sees the trapper place the trap, it's not like the trap can run and reposition itself. It's compromised and destroys trapper. Also helps against hag. You know where she sets up her web and loop her the opposite side and when she picks someone up, trigger all her webs.

    And I'm saying this for the third time, 100% information on killer at the cost of 25% cost of information of survivor doesn't seem balanced to me. Also magnified by SWF

  • Zeus
    Zeus Member Posts: 2,112

    Infrequency doesn't mean the perk isn't busted. I see very less NOEDs at red ranks but it doesn't mean the perk isn't broken. It means people understand that it's strong that they choose not to use it to gain an unfair advantage.

  • Halun
    Halun Member Posts: 177

    OoO is probably the only perk I'd say is completely broken and just needs to be removed or reworked from the ground up with a new, completely different effect. It's just so oppressive in the hands of a group with voice chat.

    I might hate perks like DS, but at least those could be fixed with minor changes imo. OoO just needs to go.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    I just ran a Forever Freddy for 5 gens with Object.

    4 minutes ago. I had to get pizza and calm down after that.

    I died but the 3 lived.

    I swear.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I would assume because they haven't come up with a rework idea they are happy with yet.

  • Zeus
    Zeus Member Posts: 2,112

    I'd really love to hear the devs atleast say they have this in their radar. I really hope they don't think this perk is ok.

  • Neonwarrior
    Neonwarrior Member Posts: 7

    All they have to do is make it so that Object only works if the Killer is also looking in the survivor's direction; IE the killer has to also benefit from seeing the survivor's aura for the survivor to see the killer's aura. This could create interesting mindgames where the killer could walk towards an OoO looking at him from one direction and then look away to break the aura and then move in the opposite direction, but at the very least it prevents being spied on with no way to counter it whenever the survivor wants.

    Survivor Undetectable would still work like with Distortion. This also would make taking Sole Survivor a lot more enticing.

  • nursewannabe
    nursewannabe Member Posts: 1,075

    I always see a massive amount of objects in the first days after rank reset, then things tend to calm down. Two days ago I had 7 objects in one day, twice of which 2 in single matches. Kinda gets boring after a while tbh

  • Zeus
    Zeus Member Posts: 2,112

    I've had 2 objects in one game as well. Which makes me think whether anyone had gone against 4 objects and how it would feel.

  • Callmehandsome
    Callmehandsome Member Posts: 529

    OoO is one probably the most toxic and unfun perk there is in the whole game. It's far too strong with SWF groups on coms when they know your EXACT location at all times. This is specially crippling to trapping killers like trapper&hag.

  • RizeAki
    RizeAki Member Posts: 1,209

    Sadly I understand as a mostly killer main how frustrating this perk is on swf but with how crappy solo que is this perk really does help out and I run it only then to get info on where the killer is so I can do gens and know if I need to start moving

  • Zeus
    Zeus Member Posts: 2,112

    I wonder what the intention was when they made object of obsession. It encourages tunneling for bad/new killers, it makes the survivor have a huge advantage in terms of positioning of the killer for a very low price and completely negates killers like Freddy, trapper and hag.

    Is this perk supposed to work in a way where the user gets to start a chase with killer first? It doesn't do that so I'm not sure what's the idea here.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    To be fair, with perks like infectious freight, BBQ, whispers, nurses calling, I'm all Ears, all exists, I wouldn't be complaining about OoO.

  • Zeon_99
    Zeon_99 Member Posts: 463
  • Zeus
    Zeus Member Posts: 2,112

    Infectious only works when you down someone within your TR, BBQ only works when you hook someone and you can counter both of them as any survivor anytime you want. Nurses only work when you heal near the killer (directly controlled by survivors), whispers goes off if a survivor is within 32m and it doesn't say where. He could be in a locker or in any patch of grass and becomes useless after you hook someone.

    Object is controlled by survivors and give exact information on killer whenever they want. Also remember, there are 4 survivors but only one killer. Very little the killer can do to counter that unless he plays one of the 3 killers who can do something about it.