Should Hex perks start lighting up when activated?

So we have 8 Hex Perks atm and one of the biggest downsides of them is when survivors spawn on them so one perk of the killer just gets removed.

So How about this: Hexes are put on random dull totems when the effect comes into place.

So what would it mean for the 8 Hexes?

Noed --> stays as it is because it does exactly that

Thrill of the hunt --> activates when another totem is lit or someone starts working on a dull totem

Ruin --> gets lit when someone lets go off a gen

Devour hope --> gets lit after first stack of it

Third seal --> lights up after the first survivor is hit with a basic attack

Lullaby --> same as devour

Haunted grounds --> starts lit

Retrebution --> starts lit

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