speed of repairing
Recently i had an interesting expirience in this game.
1) Gen was made in first 10-15 seconds of the game. Is that allright?
2) Game does not even count this gen as repaired.
3) I bought oni several days ago and each third game his power gets some kind of bug and even when you have full charge and it is written "click ctrl" it simply does not work.
during playing the match i had feelking that im playing some sorf of beta where everything is broken.
Comments
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That would be probably a swf with toolboxes and bnp but you can’t nerf gen speed anymore as it would ruin solo que and just give you more of these kind of swf which I don’t think anyone wants
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This is why SWF needs to be looked at because any "balance" change that is made to the game is almost always exploitable by SWF groups. Even the more casual SWF groups are pushed beyond the players solo capabilities.
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I don't mean to be that guy buut..
Welcome to dbd, where everything is bugged and match making sucks. Hope you enjoy tho!
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while swf does suck nerfing it isn’t the answer what needs to first happen is buffing solo and then killer
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It's Prove Thyself and toolboxes.
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I personally hate how easy solo has become, with all the information that is freely given.
I personally would rather see SWF brought down a peg rather than solo made even easier. DBD is a "horror" game yet somehow they are removing all traces (outside artwork) that creates horror/helplessness.
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Do you play solo in red ranks? Cuz I do and there isn’t much info at all. If you get a killer who does camp or tunnel etc most likely the rest will let it happen and you barely get to play for such a long que time. That and matchmaking is very bad I play red ranks solo and get yellow to grey ranks constantly which adds to why I’m not rescued or why I am killed off quickly if caught.
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I have been playing since day 1 release. Yes I have played consistently in red ranks on both sides.
I do not feel solo queue (what I play the most) is some "impossible" challenge. I prefer solo and do not enjoy the changes that have been made to bring it up to par with SWF. I'd personally prefer them to stop making things so spoon fed to solo players.
You may disagree if you like as that is you opinion and you may have your own. I have said countless times this is my personal take on the matter.
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Gen Speed is fine. People make it sound like this happens 100% of all matches. Contrary to popular belief, every single match is NOT made up of SWF. Most people solo que and if there is a swf it's probably only a two stack leaving the others as randos. Pretty much every time I see these threads I'm basically hearing "Screw over solo ques!" but like... let's not? Unless if you wanna balance the game around SWF (because everyone seems to think every match = swf) then we should add coms that way there is reason to balance around swf. But no one wants coms (I don't even want coms and I main survivor) so don't act like this swf gen rushing happens every single match. Hecc, there was one day I was in a full stack of SOLOS. No one knew each other and we got accused of being swf because the killer didn't know how to pressure or find people which wasn't our fault nor problem.
If you nerf the speed even more then I expect any game slowing perks to be heavily nerfed because those killers who already use things like Pop, Thana, Sloppy, Dying Light, etc will just cause survivors to NEVER be able to win.
You killers can't win them all. You will lose some and you will win some. Deal with it.
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I think gen speeds are fine, as a killer main, I would prefer 4 people stacking on 1 gen than all 4 doing 1 each that is for sure.
What I think the game needs now is to make certain maps smaller and less tedious to protect like haddonfield's Laurie's house, the saloon gen, hawkins upstair gen and the one in the portal room.
There are maps that need some kind of shrinking but not to the point of making it harder for survivors but to make it easier for killers to be able to protect the gen before it's too late.
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Regardless if they did it with 4x BNP or simply juiced up "regular" toolboxes and prove thyself they can only really do that to one generator. At that point they've used up their resources after dumping a bunch of bloodpoints directly into the generator in question 😄
Personally I'd rather have all 4 do one gen as opposed to have them spread out doing seperate gens even with toolboxes like that, but I understand that it can be frustrating. I sorta like the idea of some sort of hard cap on both speedup and slowdown of generator repairs, sorta like how healing is capped at +100% no matter how much We'll Make It, Botany Knowledge and green medkit you try to stack. Could take care of edge cases on both ends of the spectrum without messing with base speed.
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the 15 sec gen is important, but people should save that tech for the last gen, not the first.
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I highly doubt it was 10-15 seconds. It was probably closer to 20 seconds.
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bump
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