How is this posible? (Gens so fast)
Before any survivor comes here to say "Apply pressure", please read this situation.
- I find a survivor, I down him and I hook him.
- While he is hooked, I find another one and I start chasing.
- There is at least other one that is going to the rescue.
- Last one might be going too or working on a gen.
Repit this cycle after I down the 2 survivor.
Still gens done in 4 minutes. Even downing and hooking everytime.
¿How is this posible? How can I apply pressure if this happens? Is Gens done in 20 seconds something that we have to deal about it? If so, how can people complain about Mori? Is the best tool to apply pressure (you can't tunnel bc you know, decisive).
Comments
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Use pop, try to secure a 3gen strat. Fast gen at the beginning of the match is normal since there are 4 full health survivor. But once you get people on the hook the game will slowdown granted you don't take a while to get hooks.
You need to run tiles the correct way to waste the least possible time.
Here's a good tutorial on it. https://www.youtube.com/watch?v=t8u0jRxN2kQ
Watch good killers twitch like fungoose or zubatlel.
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Slugging. If you down a survivor then see another you should try and down them. Slugging is extremely strong and with perks like infectious it's even better.
Guarding particular gens in one area makes your late game extremely strong. The 3 gen strats are excellent.
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So I should just camp 3 gens since the beginning? gonna try it.
Can try slug but is almost a guaranteed derank.
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Game isnt balanced get used to getting rolled by players less skilled than you because until devs decide to fix the game, it is extremely survivor sided in experienced games. Sorry.
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I think so even if survivors are saying that "never has been this easy to play killer". I cameback to the game a month ago after 2 years being out, and I remember I used to 4k like 15 times in a row with Billy.
Now it feels like they have so many tools to just ######### you and one single chase that you make a mistake you lose all gens. So you can't full commit as a Killer, so eventually you get bored of the role because the more fun thing "chases" are worthless.
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It's never been easier to play killer, coming from someone who's been playing more and more killer recently since survivor is nothing but frustrating.
Learn when to slug, who to chase and to where, get a 3 gen from the start. Play killers you're comfortable with using perks you're comfortable with.
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This too, this strategy is very useful. Combined with IF and vulnerability it can be deadly if used correctly.
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Not exactly just camp 3 gens. Choose an area that has 3/4 gens in the middle and just control that area. Force survivors into this area to waste pallets but also make sure these gens don't get touched.
Slugging isn't going to be a depip unless you 1 hook everyone. It actually gets you a lot of brutality points because your hitting survivors multiple times. At worst you'll black pip but that means nothing when ranks means nothing.
Here's a video I did on 3 gen strats. This was when I was trying to show Bubba was an A tier killer so he's the only killer you'll see. You'll see how I create 3 gens and get pressure off guarding the area.
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At the begining, use killer movement powers (Portals for Demo, charge of Billy, etc) to move faster and catch survivors unawares while there are still 4-5 gens still in place. Hook a couple people as fast as you can. It makes it easier once one or two people are dead.
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i can't wait for the new slow down at the start of the game slugging sucks both as killer or survivor.
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3 gen strat dont work if 3 survivor remain they will just use a key and escape
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Not at all. Someones going to pick that survivor up, you will still get hooks. If you somehow manage to down all 4 in the first minute, hook 2, let 1 wiggle free, hook the 3rd while hes unhooking the rest. You know you already won and so do they, no reason to not keep playing. Thats rare though
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I use Corrupt Intervention. It's a great perk to make the map smaller and force the survivors to come closer to you to do gens. It honestly should be a build in mechanic with a shorter duration but it is what it is.
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Here's a few good examples of how wacky this game is in terms of balance.
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