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Killer stop crying and accept the game wants to be balanced around 50/50

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Comments

  • ZephanUnbound
    ZephanUnbound Member Posts: 227

    Wait, how is trapper the most picked killer? I think he is terrible. I only pick him if I have a daily challenge.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    These stats are about 9 months and several large patches old.

    They are virtually meaningless at this point.

  • AestheticCharms
    AestheticCharms Member Posts: 136

    F**k the killers who slug for that 4k, I dc to them. I don't even be sweating like that, like bro loosen the grip on the mouse/controller

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  • Ihatetoxicsurvivors
    Ihatetoxicsurvivors Member Posts: 50

    Clearly you have never played killer as I play it a lot get 4 swfs most matches and some matches they are toxic and consistently flashlight blind so I get no hooks till all gens are done or just act like a wierdo and spin in circles which for some reason makes you invinsible to a machete stabbing you in the face.

  • snozer
    snozer Member Posts: 776

    A killer will not pip in a 50/50 game while survivors most probably will all pip even if they all die.

    This won't be fixed either because it makes survivors feel above average and will be more willing to spend cash on cosmetics.

  • Nos37
    Nos37 Member Posts: 4,142

    If 4 kills takes 12 hook states, and the game's meant to be balanced around 2 kills and 2 escapes, then perks like Borrowed Time and Decisive Strike should be disabled until the killer has 6 hook states.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Right... but if those 6 hooks don't kill any survivors then why disable perks... then survivors will force use out of those perks (making killer feel even worse to play)

    Also BHVR hasn't made any attempts to do it yet... other then taking killers whom survivors find "annoying and/or unfun" to play against and making them "annoying and/or unfun" to play as

    Or survivors will kill themselves on hook to make those perks still effective... I think the opposite should happen and those perks shouldn't activate until 6 hooks have happened

  • mydogmax19
    mydogmax19 Member Posts: 266

    Whose crying? Give them a tissue, be nice.

  • xEa
    xEa Member Posts: 4,105

    That was for sure not a fun game for this Killer, but how he played he does not even deserve a single kill. All we can see from this Video is that it is apparently easy to get 2 kills even when playing terrible.

  • onemind
    onemind Member Posts: 3,089
    edited July 2020

    While yes you are partly correct. But dosent feel like a win if you get pounder by 3 ds 4 unbreakables and 4 adrenalines even if you get 2. You still probably outplayed them to get punished for doing your goal and then get frustrated because you could of had 4 and not 2. Edit spelling

  • Nos37
    Nos37 Member Posts: 4,142

    That's what I had said: the perks are disabled until the killer has accomplished 6 hook states

  • Halun
    Halun Member Posts: 177

    Exactly. If a 2k is a win, why doesn't that alone net a pip? lol.

    Sure doesn't feel like a win.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    Okay, as long as survivors stop crying about the same thing.

    "Oh we got facecamped into a 3k". Dont feed the camper and gtfo. You dont all need to survive.

  • derppug
    derppug Member Posts: 239

    I don't think 2k is a win for killer. It's a draw. It shouldn't net a pip if we are just discussing kills alone. But honestly, the entire system is so trash that it makes the games feel very robotic if you want to pip, especially as a survivor.

  •  Antares2332
    Antares2332 Member Posts: 1,088

    The system is so trash that mm no longer surprises me.

  • notstarboard
    notstarboard Member Posts: 3,903
    edited July 2020

    One of the graphs is specifically for red ranks.

    This graph was put out immediately after the nurse reworks, which is probably a big factor in why her kill rate was so low. I obviously don't know if it's gone up since then, but it stands to reason that it has, even given that her skill floor makes baby nurses out of average killers trying to do dailies.

    DCs don't impact these numbers iirc, but sure, hook suicides are a thing. Thing is, the average kill rate was ~65%, and closer to 70% at red ranks, in November 2019. There is absolutely no chance that hook suicides were accounting for 15-20% of deaths. Even if they did, though, and we wanted to exclude them (despite that suicides usually happen in games the killer is winning anyway) the game would be balanced around 50-50%.

    You also can't really discount these numbers much just because we can't break them down further. You just can't say which factors are driving these numbers. For example, let's say SWF really does give you a slightly higher chance of survival, and that SWF players actually have a 60% death rate. Alrighty then. SWF still has more than half of players dying, and that means the solo queue rate is going to be more like 70%. That's still a killer-sided game. Aggregates like this average in the full gamut of offerings, items, add-ons, god killers vs. baby killers going for dailies, easy/hard maps, good/bad items, SWF vs solo, etc. All of that is what comes out to ~65%.

    These numbers can't tell us what BHVR should tweak in order to change the escape rate. It could be a combination of killer buffs and nerfs. It could be buffing survivor, especially since the kill rate rises at red rank when (in theory) both sides are played more optimally. It could be making PH's ass bigger. Who knows. We can't even say for sure that BHVR is targeting a 50% kill rate, unless they've said so somewhere. All we can say is what the kill rate currently is and, if we're defining "balanced" as 50%, that the playing field is tilted towards the killer side on average.

    The one big caveat is that these numbers are eight months old, so it's certainly possible that they're out of date. If I recall correctly though, the main changes since then have been nerfs to toolboxes and coop repair speed, a rework to sabo (much faster, but lasts for much less time), making survivor add-ons get consumed at the end of every trial instead of on death, changes to some maps to make them smaller and to remove a few god loops, reworks to Doctor that most people would agree have made him stronger, Clown's had a modest buff, and we've had Oni/Deathslinger/Pyramid Head and the associated new maps and perks added. I'd expect that these changes would have actually increased the kill rates if anything, since these changes are largely beneficial to killers. Correct me if I'm forgetting anything major, though.

    Am I saying "nerf killer", "SWF not OP", "down with killer mains"? Not at all. My feeling is that devs have been working hard to balance the game and have tried to improve the experience of playing the game. WIth that said, I am definitely tired of reading the endless comments on this forum about how killers are never prioritized, how survivor mains always get what they want because they're the majority, how SWF is cheating, etc. As of several months ago, killers are averaging 2-3 kills per match at all ranks and almost 3 kills per match at red rank. Meanwhile, the majority of the changes since then have actually benefited killer. People just need to chill and take a step back once in a while.

    I play both sides and I've been a fan of the majority of the recent changes to the game. I think they've generally targeted things that are too strong for one side or the other, and are good steps on the road to balancing the game. This game used to be horrendously survivor sided but I feel it's more balanced now than it ever has been. I'm not saying we need to like every single change made to the game, or that there isn't still room for improvement. Still, let's just stop with the doom and gloom, chill out, and enjoy the game.

  • Esparza
    Esparza Member Posts: 1

    Thank God someone reasonable I thought by the title I was gonna be talking to an entitled survivor main

    I guess I'm not the only one seeing that Tru has become more toxic alot of people have been pretending he hasn't but he continues to play dbd and wineing constantly it's almost as if he enjoys it it's so unproductive. To be fair to him he was pretty much disowned by dbd as stream snipers would force there way into his lobby and he couldn't even really play the game and the devs sat there and watched it happen for weeks before taking action. The pure irony of some of the survivors really makes me sick but at the end of the day why stay what is your goal. Dbd wasn't the only game Tru played he played Fighting games and he was quite good at it I also heard he played some cod so why go back to a game that you can't have fun playing seems irrational to me.

    As far as what you say yes you shouldn't expect to get all four kills you should expect to get 2 or three that's fine I have no problem with that. However with that being said I should pip not black pip or de pip I haven't played the game in a while but last time I played you had to obliterate survivors if you didn't get all 4 kills you would black pip meanwhile survivors could die and pip infact survivors piped through autruism so survivors wouldn't really pip if they got all 5 gens and escaped without a single hook. It just seems easy for survivors to pip and hard for killers but again to be fair whether a survivor does pip is up to the killer

    Lastly another reason which frustrates killers is that they feel like the earned a four man and that the survivors didn't earn to escape. I main Myers and there was some good sweaty games where I felt like the hatch was damn earned and then there were times when I slaughtered the team and slugged for the four man only to have a DC give the survivor hatch. This is bull but hay I piped I'm a blue collar Latino so I'm fine with that this ain't burger king have it your way. I just really don't like being screwed out of blood points but I'll earn them back in the next match.

    Survivors still have some op perks that have to go since the Nerf of ruin and ds is still broken idk what the devs are doing right now again to be fair though while killers have no broken perks in my opinion it is kinda hard to argue with the iridescent head is that still around? Also the last couple of killers have been viable oni is top tier death slinger is good and pyramid head is the bird to ds 😈

  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358

    I don't really disagree but if i don't 4k then i could've done better.

  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358

    You're right but hell i don't feel accomplished if i can't 4k. Which makes the game start to not feel fun especially when you have survivors that like to taunt you and talk massive amounts of ######### in the end game. Playing survivor generally feels fun if you loop the killer for a while or even if you're the only escape. Its just fun killer isn't if you don't get the 4k and sometimes it even then feels like it took so much work that its not fun to play especially if you don't main a top tier killer

  • f1uffykins
    f1uffykins Member Posts: 77
  • f1uffykins
    f1uffykins Member Posts: 77

    Sorry I set you off a little but ya the reason I believe survivors stats won't ever be used is because it wouldn't make any sense compared to the killer stats. Plus a survivor as a whole doesn't impact the game unless you play as a blendette.

  • MeatBycicle
    MeatBycicle Member Posts: 756

    Oh you didn't set me off, I was just stating its something people have asked for a lot over and over and the Devs pretend to not see them asking for it.