Some ideas to fix Noed, Mori and Keys

[NOED]

Crutch Perk. Even red rank killers use it and i don't mean low pressure, i see a fair share of Nurse, Spirit and Billy with it. Daily complain threads about it, the developers know that, hence do nothing about it. The only argue is, just cleanse the totems. Easy for everyone that plays SWF, they have the information about totems. You can't comunicate as solo survivor to slow down the objective. Include an indicator for totems. Then there are no excuses for solo survivors to not cleanse em.

[MORI]

Easy to change. It can only be used after 2 hooks. On the 3rd hook you would be dead anyway, so nobody cares. No complain threads anymore

[KEYS]

A key can open the hatch, but let only the keybearer or one survivor through and it closes after. There is no reason, 3 people that can still win the game, can escape with a key, when only 1 gen is up anymore. If they did not do the right gens to prevent the 3-gen-strat, it's their fault and they should not get rewarded for it.

Comments

  • Skycerer
    Skycerer Member Posts: 183

    Remove genrush, then, remove Noed.

  •  Antares2332
    Antares2332 Member Posts: 1,088

    Only the key seems good to me.

  • Halun
    Halun Member Posts: 177
    edited July 2020

    If we're essentially making moris "a cool animation instead of walking to the hook", then they should just remove the key's interaction with the hatch entirely, and make it open a door with a cool animation. If we're making one pointless, we might as well strive for equality... I mean your key fix isn't a bad one. But you can't make moris completely useless and expect people to be fine with keys actually being reasonably balanced lol.

    As for NOED? They can Hex: Ruin NOED when they delete DS.

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    That is the problem of the killers and needs much more work to change.


    Moris should just be used for the kill animation, not to kill off an survivor too early. It's not fair and people always complain about it.

    Not the topic. I don't use any meta perks besides dead hard.

  • bm33
    bm33 Member Posts: 8,495

    NOED is fine. Survivors need to do totems. This perk is only useful because most survivors focus more on getting gens done quickly than taking few seconds to cleanse dull totem that is right next to them. If 4 survivors would cleanse 5 totems killers would start using this perk less. Devs could add buff to Small Game/Detectives Hunch to include totem counter to help those that have hard time keeping track of totems.

    Moris - I think having ebony be 3rd hook is fair. This will stop the tunneling off first hook moris that end games so quickly. I've had killers do 3rd hook moris and as solo survivor it made the match playable. You didn't have the other survivors just become instantly useless/killing self on hook because they figured match was over anyway.

    Keys - as long as Sony and Microsoft make changing achievements a pain they won't remove keys being able to have multiple survivors escape because of the Where Did They Go challenge. What they could do is remove purple/pink keys and replace as add ons for broken key. This would make broken key useful. Unless player is running Ace in the Hole they won't randomly find key for escape in a chest and even with the perk their odds would be lower than they are now. Survivors would also lose the add ons at end of match unless they used perk spot for Ace in the Hole or white ward offering.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited July 2020

    Mori- Every survivor must be hooked once

    Keys- Only for the individual survivor, not multiple. 1 key, 1 escape for that survivor only. Once the door is opened and closed from using a key it will never re-open. This makes it more of a selfish escape tool and not one that can be abused by swf.

    NOED - The problem isn't the totem counter, it's giving free 1 hit downs for doing nothing skillful.

    Make it activate 3 random gens so that the survivors have to do 1 more gen essentially. This punishes gen rush by slowing the survivors down and giving the killer more time to make a skillful play. No 1 hit downs or speed increases attached.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    Any thread with the word "crutch" should just be locked.

  • TAG
    TAG Member Posts: 12,874

    I'm on board with the NOED idea. Mori nerf needs something to compensate at least a tiny bit, as just changing it like that would make it about as useless as Cypress Mori. Key idea seems alright, though there still needs to be something done about a scenario where Person A jumps through the Hatch and then the Hatch opens up again because there's only one person left. At that point, it's no different from just two people using the same Key to jump through the Hatch.

    There will be a thread about someone who was in a car accident and wants to use a Make-A-Wish to meet with the devs of the game, and then it'll get locked because the post mentions that the person was using a crutch at the time of the accident. :P

  • lucid4444
    lucid4444 Member Posts: 682

    I love how no one complains about the 90% of perks that don't "take skill" or "reward failure", yet NOED is the only one that people bring up. As if perks that help when you're injured/downed/hooked don't reward failure, or perks like Discordance, Corrupt Intervention, Enduring, etc take skill.

    Everyone gets salty about it because it "breaks the rules". The rules meaning that survivors get 2 hits before they go down. There are mechanics that also break this rule, but they're understood by the players just by seeing the killer. It's a "gotcha" moment.

    For me - I like playing against it, even though sometimes i die when i normally wouldn't. It suddenly makes the killer SCARY again (weird, right?)

    p.s. if you think perks are crutches, simply play without them and you can feel superior to everyone whenever you lose OR win!

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    They do exactly the objective and they should get punished, when the killer just plays bad? SWF do the totems, because they exactly know how much are up and have not to waste time like solo have. And nobody will use this other perks, there are just much better option as to waste it on something like that. Again, SWF do not need it and you cant tell people you do not know to use it.

  • andyollolloll
    andyollolloll Member Posts: 940

    Remove them except NoED, a perk that has no affect at all until end game and even then with no totems nothing happens.

    If NoED does activate just leave via the hatch, gates or if you really don't like it just clean the glowing totem?

    Small game, Maps and Detective hunch are all meta perks to combat NoED

  • BloodyNights
    BloodyNights Member Posts: 526

    I've always suggested that Mori's should be usable either after hooking a person twice, or after everyone has been hooked once. Hooking a single person twice seems easier. And it should grant extra blood points as an incentive for getting a kill with it. Maybe 50% to all categories for a green one, and 25% per kill to all categories for the iridescent. Not only would it have value as you could avoid being DS'd, and wouldn't have to worry about leaving them on the ground for unbreakable. But you would also get blood points and get to see the animation. I also doubt people would consider it as toxic and as frustrating to face as before.

    I feel like Keys should focus more on aura reading, and should only be active at the end game, when the killer closes the hatch as a key that can open it. That would stop the multiple survivors just vanishing from the match thing.

    NOED? Just put a totem counter at the bottom. I think that's good enough, so it's not just information for SWF, and everyone can see it. Though maybe give it more of a condition than what it has right now. I don't like the idea that the counter to camping is to do gens, and then when you do the gens the killer has NOED because you didn't have time to do bones. And the whole game is just super toxic all around. Maybe only applying NOED to people you've hooked before could be a thing.

  • bm33
    bm33 Member Posts: 8,495

    The objective is to escape, part of that is doing gens and another would be doing totems to prevent killer from being able to down you with one hit. Getting downed with NOED is being punished for not taking time to cleanse 5 totems that are ridiculously easy to find according to multiple killer posts in this forum.

    I play mostly solo survivor. As solo survivor unless I'm in a chase for 5 gens I'm able to do a quick loop and cleanse the totems. There are only a few spawn locations for totems on a map and 5 isn't many at all to keep track of.

    If you are in red ranks you should have played enough to learn the areas the totems spawn, otherwise you can use one of two perks or maps to help you find them until you learn their spots. Those perks aren't a "waste" if they are helping you to directly counter a perk you think is used so often and is so OP it needs to be nerfed - nerfing NOED is what would make those perks a waste.

    As solo survivor you can have a pretty good guess a killer is probably running NOED because of how they are playing - not putting pressure on gens and bad at chases are two big hints. If you notice this in a killer you take a minute to do a loop of the map and do totems before last gen pops, can keep track in your head of how many broken ones you pass.

  • OutcastEric
    OutcastEric Member Posts: 495

    DUDE NOED? are you serious? ive had high pressure games as killer with pop and everything going off and survivors still give me a hard time. Noed cleaned them up though because they dont respect it. youve gotta respect the possibility of noed or else you can potentially lose to it as survivor. I dont understand the argument that noed is a perk that rewards killers for not keeping up gen pressure. It also rewards killers that give immense pressure too. Once the survivors realize that the killer might snowball theyll likely just focus on gens and ignore totems, then bam! NOED. then there ARE the games where you simply cant pressure the survivors for various reasons then those are the games where im glad i brought noed. I dont use it often, just when i feel like it but dude cmon! theres a clear cut way to counter noed, DOING BONES! X5 EZ noed counter.

  • teamdehn
    teamdehn Member Posts: 222

    not quite you would still eliminate the last trip to the hook, maybe they can buff BPS as well

  • GhostMaceNotCrusty
    GhostMaceNotCrusty Member Posts: 716

    If you make Morris after 2 hooks then most of the time it would take more time to do the more animation than to just hook them again.

    I think what they really should do is make ultra rare actually ultra rare.

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    I allready said, some games are so fast and as solo survivor, you can't tell the others to slow down and in SWF, they have allready the advantage to know how much totems are up. You would be forced to be the survivor, that ain't doing the objective and just cleanse the totems. On some maps they are very well hidden. There is no downside for an totem counter, just that killers will use this perk less.