New Killer: The Gatekeeper
The Gatekeeper:
Power:
-Supreme Sacrifice:
Whenever a survivor becomes injured The Gatekeeper gains a token. Each token adds an extra affect to their power. 1 stack creates the wounded, 2 stacks is the slaughter gate, 3 is the massacre gate and 4 is the Blood Gate:
-Gates:
The Gatekeeper can plant two gates one is an entrance the other is an exit. Creating a gate uses up all available tokens. While in a gate they moves at 110% movespeed and can only hit injured survivors. If they pick up a downed survivor they are instantly teleported to the exit gate. Gate length can be up to 48 meters apart from eachother. If you pass by an exit gate while affected by a gate power you are kicked out of the Gate and stunned for 1 second if you don't exit through the gate. survivors can dismantle a gate but it takes 16 seconds.
-Wounded Gate:
When entering the wounded gate you can see injured survivors within a 12 meter aura of you or your gates.While affected by this gate you cannot be blinded or stunned.
-Slaughter Gate:
While affected by this gate you vault and break pallets 50% faster.
-Massacre Gate:
While affected by this gate you vault and break pallets 50% faster.
-Blood Gate:
You can hit non injured survivors and all survivors gain exposed.
Perks:
-Hex:Change:
When a survivor heals a survivor from the injured or dying a rancom dull totem is lit. While it's lit If a survivor is healed from the injured or dying state you see their aura for 5/6/7 seconds and gain 5% movespeed moving towards them while their aura is highlighted.
-Divine Judgement:
When you injure or down a survivor all survivors that are hooked are blocked by the entity for 10/15/20 seconds. During this time the timer goes down half as fast.
-Blood Of The Fallen:
Every time you down a survivor gain a token. Each token reduces the duration of stuns or blinds by 5%. You can have a max of 3/4/5 tokens.
Comments
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The power seems kinda weird and I'm not sure if it's strong, weak, or balanced. I'll mostly just stick to the power of the perks
Hex: Change -
I mean, for a hex totem, it seems rather lackluster. Sure there's no risk of it being popped early until it gets used at least once but the effect itself seems kinda meme.
Divine Judgement -
Buddy, this would need a heavy cooldown or a way more stingy restriction to be fair. That would be hellish to go up against if any time you hit a survivor, all people were blocked for at minimum 10 seconds with way faster hook progress
Blood of the Fallen -
Kinda just seems like a weaker blend of Lightborn and Enduring combined, like how Fire Up is a weaker blend of Bamboozle and Brutal Strength. Not a fan.
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Ok, first of all, sorry if this sounds harsh, as someone who enjoys doing concepts and such, I know how much effort people put in this, but Seems like a really weak killer.
Normal killer speed is 115%, so this guys that relies on physical attacks is as fast as the hag/Huntress that have other means of movement/attack and even more you can't really change objectives. and all it has is some short range aura reading to compensate.
Even old Freddy seemed to be better than this. About the perks:
Change: this is the best of the 3. but like JackFrost said, it is lackluster for a HEX totem.
Divine Judgement: It is basically a camping perk, so even if I am a big fan of camping, I don't see it fair for survivors.
Blood: Kinda pointless, we already have Endure. the other part is kinda pointless, since the important part of lightborn is to not be blinded in the first place.
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Honestly yeah you are both right, I also made a mistake with Divine Judgement I forgot to change it to wear it just pauses the timer outright but still I see your guys points. It is a fairly weak killer and the perks aren't the best so I thank yall for the feedback and Ill keep all this in mind when making other concepts.
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