How common is the following seen with the Spirit
I noticed in a couple of matches against Spirit that her player uses her phasing for camping instead of what seems to have been the devs' intention (sneaking up on people quickly):
They hook someone and then phase-camp (there's a pun for you), usually popping up and 'recharging' behind nearby obstacles.
If that is one of the main issues with spirit, the fix would be to not let her phase within a certain range of the hook (similar to how PH can't trench directly under it)
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Yup this is 9 out of 10 spirits. This is why I hate her. Her power doesn't bother me, it's just the fact that as soon as you unhook you hear the whoosh and she comes straight back for the tunnel. Even we'll make it normally isn't quick enough to get a heal with these chumps. They tunnel so bad you're forced to farm in terror radius for Borrowed Time.
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So.. you're saying as soon as you or someone you unhook Spirit isn't allowed to come back to give chase or chase the unhooked again? And call that Tunneling? Why is a killer of a y type not allowed to come back to a unhook. The game gives them a sound and visual for this very reason 🤔
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What I'm saying is it gets very, very, very, very, very tiresome when you have a killer who is played the exact same way for the past 2 years now.
And killer mains wonder why all survivors bring Decisive....gee I wonder why. Maybe it's a reaction to how people play killer?
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Doubtful..that or pc is filled with scummy players..in my experiance it's the minute long invulnerability that makes the perk appealing
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I dont mind DS, it's basically a stun is all. Pallet stun without the pallet. But soon as ya do it. I'll just recover as I can and give chase again. Considering they're already wounded. It's the name of the game
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Depends on rank I guess..most spirits I face dont just tunnel with her, it's just a waste of her potential, now sometimes theyll fake phasing away when they're thinking someone is nearby so if your buddy keeps saving you instantly you cant blame the killer for making easy bait out of you
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They're predicable when it comes to tunneling and camping.
Pair it up with Make Your Choice and you might as well just not unhook anyone.
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The difference between tunneling/camping and not doing that is that you actually DO something else.
No one is objecting to you going around looking for other survivors/damaging gens and racing another survivor to the hook if you spot them going there, or heading back towards the hook to intercept who is running away from it.
But if you hide out within striking distance to make sure no one really can get unhooked AND focus on just one player, that's tunneling/camping. Very simple difference
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pretty common braindead spirit play style.
Slap make your choice and stridor and it is basically a ez win.
Personally I dont use any of these when im playing spirit, I try to play as fair as possible
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yet killer main asks why survivor mains always bring decisive.
Just try a build without decisive, and guess what? got tunneled :) fun experience
Just drop the clown card already
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I run healing builds mostly with no DS. I don't generally have a problem with being tunneled.
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guess that's you're region, Im rn playing on PC, but when I used to play on ps4, if you didn't had DS is basically a big sign above your head saying "tunnel me"
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As I said to another. I don't mind DS. It Is just another pallet stun without the pallet. What most call tunneling is basic killer instinct to chase a weakling that's wounded. But the survivor who got their DS wasted just because they got chased still after it and got downed and rehooked want to blame a killer for tunneling.
The only thing a killer shouldn't do is face camp. But getting chased down after you DS. Don't whine for being re-chased and downed again. Blame your team if needing to blame anyone but yourself.
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The trick is that Killers play around DS. So you end up getting slugged because the Killer doesn't actually know if you have the perk or not.
And if they aren't picking you up then you can just run a perk other than DS and effectively have 5 perks.
One of my perks is also blood pact (healing build remember) so there's always going to be an obsession to make sure the Killer is on guard.
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Yup almost every spirit I've played against does this and they wonder why when I see a spirit at the start of the match I dc fast.
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But if you hide out within striking distance to make sure no one really can get unhooked AND focus on just one player, that's tunneling/camping. Very simple difference" personally I dont just sit there watching a hooked survivor. That's the definition of camping. But instead I am (personally as said, I can't speak of others) walking away, and seconds later get the visual and sound alert that someone got unhooked. That gives me reason to go back again and go chase.
That's the teammate fault for unhooking no sooner than the friend was hooked.
What you describe is Camping.
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Allow me to reword it:
If you hook a survivor, go to check the remaining gens, and get either:
- the BOOM of the survivor getting unhooked
- You circling back round on your patrol and seeing another survivor moving towards the hook
then there's nothing wrong with heading there and hitting what you can hit.
when you circle around the hook and just hit the survivor who just got unhooked to rehook them asap, that's camping/tunneling.
the other is just bad luck on the survivors' ends because they acted too quickly/ran into you.
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can we please stop trying to disable killer powers near hooks?
thats a stupid thing to do and will usually end up getting abused by survivors.
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