General Discussions

General Discussions

Open Discussion: Alert will become meta soon

That is my prediction for the close future. With all the maps being reworked and having breakable walls, I think Alert will become an incredible perk, because it's already a good one. I think it will become meta for survivors. The info this perk gives is insane and totally worth running. Am I the only one that thinks like this?

Tagged:

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 375

    interesting point about breakable walls. though I have to question your definition of "soon" since we know BHVR's definition is not exactly impressive. hell, that window at ironworks just got fixed after about 4 years. and they could have added a breakable wall there, but havent.

    they could also add a breakable wall at the shack in every level since it's always the same asset, but that hasn't happened.

  • Member Posts: 1,752

    Alert is okay at best

    decent survivors will always have an idea of where the killer is or what they're up to, spine chill is better and even that is easily replaceable

  • Member Posts: 2,047

    The pallet break detection is already way more useful (and more common) than wall break detection will ever be, and still no one uses the perk, so, no, I don't think Alert will ever be meta. Condemned to be another of the countless pathetically underpowered perks in the game.

  • Member Posts: 2,159

    Someone watching Ayrun i see.

    On topic, i really like alert and usw it actually quite often.

  • Member Posts: 192

    Did you actually tested Alert...like ever in a real match to say that? I can understand the first part, but man, this perk not only does its job flawless, but it is also restriction-free. Everyone has their tastes, i know that...but there are other perks that are actual trash, like Camaraderie. That perk is PaThEtIc, not Alert. I dont think you realize the benefits this perk gives you. I sometimes see this perk run by a few players, not many, that's true, but often enough to come to the conclusion that people actually enjoy running this 'underpowered' perk.

  • Member Posts: 2,358

    Alert gives too much info to be honest. Should just be a noise notification not aura. In my opinion. It is a good perk though. Just one i usually forget about.

  • Member Posts: 1,470

    Alert>Windows of Opportunity, but Windows of Opportunity is good for newbs, or casuals. The top perks for survivors are those which either boost repair speed (gtfo speed) or survivability in chase. If you can survive chases longer, you can save pallets and win time. So, if its only info that you need, info alone doesnt significantly change the chance to escape good killers. Exception is perk Distortion. It doesnt increase repair speeds, but it allow to dodge BBQ and keep killer guessing where survivors are. IMO, its the best thing for genrush. The big question for me is - why Distortion is not meta? :^)

  • Member Posts: 4,033

    Otzdarvas been using it. Makes sense that what he does becomes meta.

  • Member Posts: 192

    My post has nothing to do with any of Otzdarva's or Ayrun's videos regarding Alert. It is just an opinion I've had for months, and decided to be vocal now because I realized that Breakable walls are going to become a bigger thing after the reworked maps go live, and so Alert will become more popular.

  • Member Posts: 4,033

    Breakable walls is a good point. But give credit where credits due.

  • Member Posts: 2,803

    I don’t think it will ever be truly meta, but it’ll probably see more use in solo queue once people realise its uses. Info perks are more useful for solos and Alert does give a lot of nice info.

  • Member Posts: 2,677

    I don't think it'll be meta but I think it's always been a pretty good perk.

  • Member Posts: 37
    edited July 2020

    Since it's rework a while back it's always sat firmly in B tier for me personally. I definitely enjoy it, but there are other solo pkay info perks that I find more useful, i.e. Bond/Kindred.


    Edit: particularly Kindred. If someone is nearby the hook and you're farther away, you can stay on your gen and not have to make a break for it which saves a lot of time. It's useless in SWF, but for me when you soloq a lot it's quite nice.

  • Member Posts: 6,556

    I don't see myself trading kindred for it, but good point

  • Member Posts: 340

    Alert is underrated, much like Spine Chill used to be. Alert's problem is that, while it's pretty good, there's a lot of perks that are considered more important.

  • Member Posts: 545

    Why use alert when you can use 4 second-chance perks? Unfortunately Alert will be far away from the meta, even after the update.

  • Member Posts: 5,069

    Some perks could use an Alert treatment...

  • Member Posts: 1,922

    Idk if it will be "meta" but it will likely become off meta, as it is very much almost at the peak of being. Ie like for example prove thyself, or soul guard/for the people.

    Its never going to be taking the place of unbreakable/decisive strike for a lot of people as an example (purely because people both love those perks, and unless they were nerfed into the basement and back i don't know if people would even want to stop using them then because of what they do)

    But what it does do is hugely beneficial. its to the same degree as spine chill, which you see every 4-5 builds. the more pallets/walls/gens there are to break the more info it gives. and its incredibly good at giving info even in a chase, as it stops the killer from fake breaking a pallet.

    The one bad thing with alert though no matter how good it is, is that i always tend to just... forget about it for some reason? like its an amazing perk even now, and i accidentally ran it again during the event whilst crown collecting due to having it on other survivors and like god was it good? but i forget about it in tandem for my other preferred builds which are uber-over heal, hook bomb and survive for bp, and ultimate slug build etc. Even when i typically use killer detection perks i'll pop in OoO or spinechill instead, because alerts never at the forefront of my mind which is ironic considering its name. Its an amazing perk, and i love it a lot more then i give it credit for, but god do i forget it exists?

  • This content has been removed.
  • Member Posts: 2,092
    edited July 2020

    Doubtful. Stealth killers completely avoid it, Ghost Face is played commonly enough and there are enough instances of oblivious and undetectable that I see no use in using it. It was good before they started with that mess to nerf OoO but now Spine Chill is infinitely better unless you purely want to know where not to lead the killer during the instance there is potentially aura reading available.

  • Member Posts: 5,304

    i think spine chill is a better perk to use.

  • Member Posts: 8,243

    Want to add that Spine Chill is just a "Yes" or "No" statement and Alert gives aura reading, which is many times more useful than Spine Chill.

    Both are equivalents to each other, it just depends on your playstyle! 🙂

  • Member Posts: 5,897

    I have to disagree. Spine Chill is better in my opinion. But yeah, it depends on your play style .

  • Member Posts: 2,632

    Alert is a great perl, but there is better options. Spine Chill, OoO, even Dark Sense.

  • Member Posts: 2,723

    Iron Will is much better for most encounters, personally. You can fake a killer near stuff, hide easier and even escape Spirit. It's a great perk every time.

  • Member Posts: 3,536
    edited July 2020

    Alert is one of those perks that’s really really good and you want to take it but something happens in your games and you have to resort to meta perks or other perks.

    Its the problem with introducing perks to fix design flaws in the game

    Ive been trying it on and off the past few weeks though and I forgot how good it was.

  • Member Posts: 760

    My bad, I was thinking about Premonition.

    Alert is pretty dope. I really like it as well.

  • Member Posts: 3,842

    I honestly don't see it rising that highly in popularity with the amount of Undetectable or even Oblivious available to killers today. If stealth killers especially were to rise in response to Alert, then that would nullify the perk's existence. But this is also provided that killers chose to actually adapt to survivor perk choices for once, rather than sticking with older ideas.

    Or they will even start using more perks like Trail of Torment to disguise themselves for a short while.


    The most likely option though, is that they will complain about the information it gives and SWF who will also largely ignore the perk in favour of having their comms communicate the position of the killer, or limit themselves to one person using the perk if they really care that much about team building.

  • Member Posts: 2,047

    Of course I've used it before, it's a three-year old perk.

    And yes, I actually once thought it was decent too. After a while, even after it was buffed, I realized I had been wrong.

  • Member Posts: 9

    i honestly don’t think alert will ever be meta as long as object is in the game.. object just does more in terms of information at the expense of giving off ur location which isn’t much of a con since u should be a good looper to begin with (if using object). also object can mesh with perks like off the radar or sole survivor.. alert doesn’t mesh with anything on a consistent basis if u ask me.

  • Member Posts: 3,099

    Too bad the pitiful excuse for a perk called object exists.

  • Member Posts: 833

    just because ayrun made a video about a perk no one uses doesnt mean is a great perk.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.