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Slight Suggestion to nerf exit gates (Please hear me out)

What if if a survivor leaves a exit gate switch unfinished, it automatically starts regressing BUT the light indicators serve as Checkpoints, So if they do the gate till lets say 69%, it would stop regressing at 50.


Or if they leave the gate at 99% (Rip Blood Warden), then the switch would regress but stop at 75%.


What would you think of this idea?

Comments

  • CheyeneKL
    CheyeneKL Member Posts: 723


    It doesn't destroy the point of EGC- the point of the EGC is so that survivors can't stand around endlessly taunting the killer after winning the game. There is finite time they can remain in the trial as soon as one of the door opens.

    It's fair for survivors to have a counter to Blood Warden. If you really want to make a Blood Warden play, open the gate before you hook the person you downed.


    I don't like the idea of regression because then that makes it much more difficult for a single survivor or even 2 survivors to get the gate open, considering the killer can chase you off the gate. Chances are that a single survivor won't be making it back to the gate after being chased off the first time, but you DO occasionally lose the killer in a chase from the exit gate and you don't deserve to have your progress on the gate lost just because 99'ing the gate prevents Blood Warden from going into effect.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Wasent egc created to prevent survivors from holding the game hostage? So why does it matter that survivors can 99 the gate?

  • timbologna
    timbologna Member Posts: 348

    Survivors should be allowed to 99 as long as killer as able to regress the exit gate progress just like kicking a gen.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    In the words of Puppers "the devs don't listen to me".

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    I like it, but perhaps the regression could be slowed depending on how many survivors are still alive, just so it doesn't become completely impossible to pull off a 1 or 2 man escape.

  • CheyeneKL
    CheyeneKL Member Posts: 723

    No it doesn't, if you're having trouble with taunting survivors who won't leave, open the gate yourself.

    A survivor's ability to delay opening the gate doesn't prevent you or any other killer from speeding it up. I've had games where a killer downs someone close enough to the gate that they open the gate themselves, hook the survivor, and Blood Warden goes into effect. I've gone against Pigs who get one last trap on a survivor before the last gen popped, they opened the gate, and easily secured a couple of kills at the end because they couldn't get the trap off in time after getting unhooked with the EGC already going on.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    I feel it necessary to point out that the Killer can open the Gate too, so long as one of them hasn't already been opened. If it seems like Survivors are holding the have hostage at the Gate, the Killer is free to just open it themselves. This can also be done to make darn sure Blood Warden pops.

  • Khakuate
    Khakuate Member Posts: 287

    EGC isn't here to give you free kills, it is TO prevent survivors from taking game hostage, and if they dont want to leave, just open the door by your own hands.

    OP: What do I think of your idea? that it is awful. EGC isn't supposed to give you kills or pressure survivor, the only purpose it is here is to prevent survivors taking game hostage.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    Counters blood warden completely, and I don't think it was JUST designed to stop the survivors from holding the game hostage. If they really were going to stop taking the game hostage, a timer would be on all the time.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    I think many people forget you can open the gate as killer.

  • ACTIV3_GNASHER
    ACTIV3_GNASHER Member Posts: 75

    See this could be a perk, so we’d actually get a relatively useful killer perk in a dlc instead of cruel limits.


    it wouldn’t be meta by any means but it would synergise with some things

  • sulaiman
    sulaiman Member Posts: 3,219

    Thats nerfing the gates for one side only. I am all for regressing gates, but at the same time, make gates spawn further away from each other. Then you have nerfed them for both sides.

  • Pryzm
    Pryzm Member Posts: 393
    edited July 2020

    No. The 99'ing of the doors is a counter to BW and EGC. It is also done at a risk. I have caught many survivors because they miss-timed the effort. Taking away a strategic counter because it works is not creating balance. I hate seeing the 3 lights and no survivor at the door as much as the next killer, but I'm not going to sweat the fact that they are willing to risk getting killed in order to counter what I'm doing. It's all part of the game to begin with. Mind games.

    Especially since the gates constantly spawn in close proximity or in site of each other. I can't tell you how many times I've sat with Huntress and been able to hit both levers with axes while having a locker nearby. Or with Trapper I can sit and watch anyone trying to disarm the trap on either gate without moving.

    Make the gates spawn as far from each other as possible and ensure there are LoS barriers in front of it and then perhaps regression is warranted. That hinders both sides and their current tactics and adds a whole new level of gameplay.

  • ermsy
    ermsy Member Posts: 580

    Having a risk/reward aspect would improve the game in my opinion. And it would give the killer a push to make a play and go for another survivor instead of hardcamping.

    At the moment the survivors will just 99 the gates and the killer is forced to hardcamp the last survivor.

    If a regression came into place, survivors would have to make a decision whether or not to take the risk for a rescue. One survivor would probably have to stay behind to keep the exits 99ed etc.

    At the very least this should be made into a perk.

  • CrusaderNella
    CrusaderNella Member Posts: 331

    It usually backfires though. Now you need to camp that exit gate or search the other gate. Either way, the survivors can see what you do and act accordingly to either open the other gate if you camp or sneak past you if you go to the other one.

  • Artick
    Artick Member Posts: 623

    It's 2020, it's really the time to start adapting and stop asking for even more crutches and survivor nerfs.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Yeah but if the gate was 99% it was basically opened anyway. My point was that many players believe survivors can still hold a game hostage by 99% gates then just hiding, when in fact as a killer you can open the gate and force the match to a close.