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These totem spawn locations are absolutely horrible

SailedSavage
SailedSavage Member Posts: 280
edited July 2020 in General Discussions

How are they still this bad? Right in the open for anyone to easily see on most maps. If gens are going to fly as easily as they do, totems need to be way more hidden to even allow counter play

Hex totems should never spawn near a survivor at the start of a game. Kinda defeats the purpose when they pop it as the match starts

Post edited by SailedSavage on

Comments

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752
    Untitled Image

    pretty sure this isnt an actual spawn, or if it is, it shouldnt be

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    edited July 2020

    It is, I've gotten it as Survivor and Killer.

    I'm pretty sure it's a bug though, because those cars can spawn a tree and tires to act as LOS blockers.

  • LemeTheMeme
    LemeTheMeme Member Posts: 403

    Totems should not be visible when just running around. They should be hidden so much better. "L" "T" walls are a perfect example of a terrible spot, as well as on the asylum map, where they are in the open. I would even be open to them spawning on Z walls that appear on the outskirts of the map.

  • SailedSavage
    SailedSavage Member Posts: 280
  • Blueberry
    Blueberry Member Posts: 14,472
    edited July 2020

    They've been getting worked on for years ironically. Yet they're still absolutely terrible.

    They should be hidden well enough that you only find them when you're actually looking for them. What we have currently is you just randomly run into all of them during your loops by accident...or just look across the field.

  • Kolonite
    Kolonite Member Posts: 1,346

    Yeah, they’re random

  • bjorksnas
    bjorksnas Member Posts: 5,804

    Honestly I feel that the totem rehide and buff to small game should be its own mid chapter patch,

    New small game I feel should work like this to be better team centered both for swf and solo queue

    You have the undeniable capability to sense danger.

    Reveal the aura when looking in the direction of Totems in a 45° cone within a range of 10/11/12 metres.

    Aura is revealed to all survivors until the totem is cleansed

    Small Game has a cool-down of 30/30/30 seconds each time it activates.

  • Kees_T
    Kees_T Member Posts: 811

    I've SO many compilations of this.

    image.png image.png image.png

    Only the new recent maps have decent totems spot, they didnt changed any totem spots on old maps.