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D-Strike Buff
its would be good, if you can use DS 2 times, its only for anti tunnel, when 1 guy use DS, then the killer things know, now i can tunnel him 100%, its free kill
i know we have many crying baby killer in this forum, but when u look it, its in 98% in game, anti tunneling...
Comments
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Sure, DS can be used 2 times per match.
DS will now be active for 20 seconds, however the timer will not decrease when within 16m of the killer.
Alternatively we can accept DS is fine and move along thank you :)
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Nice bait..
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Nice bias. And where did you get the 98%?
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I think DS should be reworked. When killer is carrying survivor, another survivor can crouch behind killer and stab him in the butt. This will drop carried survivor and killer is stunned for 10 seconds. This will also make killer limp and give 5% movement speed debuff for the rest of the trial.
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I wouldn't say Ds needs a buff if anything it needs a rework. The point of ds is a anti tunnel perk, but you have survivors that are able to get unhooked and go back to gens. So theoretically that's either a full gen done or 75% of the gen done, because that is a full minute of immunity. Granted you can slug but if they have unbreakable you legit just waste even more time.
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actually ds should give stun uses until the killer hooks every other survivor, because everything else is hard tunneling, hence ds should protect us from hard tunneling.
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So are you trying to say you think killers should have noed all the time end game?
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Oh no you are fine I was just questioning if you are serious or not. There are people who for some reason think noed needs buffed.
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I’ve said it before and I will say it again. Make ds, a totem perk. Then you can use it and go find another totem and use it again. (If that’s your thing) Making ds a totem perk will put pressure on the survivors and killer. Its completely even. If you abuse totem perk builds then you screw your team. There are typically five totems on each map, meaning everyone can get one and for sure the counter to that is running haunted grounds and Retribution, etc. any perks that affect the survivor when they cleanse totems. Example of a great scenario would be: Endgame, running inner strength and ds, gotta pick one to use. One shiny ass totem left and ya boy is doing big sweats trying to find ya.
I would even go as far as saying this would nullify waiting out ds when they jump into a locker, because activating inner strength should take away the totem token. So as soon as you start healing from inner strength, ds is deactivated. Quick fix. Easy fix. The opposite side of that situation would be you don’t need to be hooked in order to use ds.
Hey Behavior, let me know when I can come in to the office/zoom call for an interview. I will do my very best for those paychecks.
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