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Can you make it so the pigs head traps become removable and active after all gens have been finished
Answers
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i dont understand? do you mean you cant remove traps until all gens are done and they activate when all gens are done?
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Yes as in they remain completely inactive and unremovable till all gens have finished.0
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@Mikey11268 said:
Yes as in they remain completely inactive and unremovable till all gens have finished.Then what's the point of them? Removing them takes almost no time.
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Apologies you misunderstand the traps need to be removed via box that is what I mean by make the unremovable.0
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hell no. the objective of the traps is to slow down the game during the match, the critical part of the game. If you want tools to handle the opened exit gates scenario better, use freddy's perks, NOED, etc.
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@Mikey11268 said:
Apologies you misunderstand the traps need to be removed via box that is what I mean by make the unremovable.I understood just fine, I just think it's a serious nerf to a mechanic that's already made to not harm Survivors by design.
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All aspects of headtraps play stay inactive untill the final gen is finished. When it is the Jigsaw boxes and head traps become active and you can finally go take them off.0
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Have you ever played Pig and not been slightly peeved when a survivor gets a headtrap of not even 2mins after it was placed on them? How does that slow down the game? On top of that it's not a reusable resource.0
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@Mikey11268 said:
Have you ever played Pig and not been slightly peeved when a survivor gets a headtrap of not even 2mins after it was placed on them? How does that slow down the game? On top of that it's not a reusable resource.2 minutes is enough time to put down another survivor.
the pig is balanced.
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