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CHANGES TO HAVE A MORE BALANCED GAME

Here's some things that needs to change in my opinion to make the game balanced for both sides (Yes the majority of the changes are against survivors, because they have the advantage right now. Genrush is the meta, it's super effective and requires 0 skill, so let's make Survivor side a bit more interesting)

1)Secondary objectives for survivors.

2)Hatch don't spawn until one survivor remains.

3) DS nerf/rework (because you can be good or bad, doesn't matter, you will have a minute of immortality). An Idea could be that you can't use it in lockers. Right now it's the most op perk in the game and the official noob saver.

4)Demogorgon buff/rework (Because he's the worst killer in the game)

5)Freddy nerf (I'm basically a freddy main, but I recognize that he's too easy to play and too annoying to go against)

6)Spirit nerf (same as freddy)

7) Serious rank and pip rework

8)totems reposition (because 90% of the times they're in the middle of the map, not hidden at all or Survivors spawn directly on them.

9) Trapper traps are now black by default.If you are injured, step on a trap and escape by yourself, you go on the ground.

10)No more nurse double stun. If they hit you with a pallet you take only the pallet stun and not the power stun.

11)No more survivors holding the game hostage. After some time doing nothing their aura will be revealed for a few seconds.

12)No more fake grabs.

13)Huntress hitboxes fix.

14)Pig traps rework (they're really useless)

15)Doctor, like clown, should have zero slow down while using his power, to make him a bit more effective.

16)Mori changes: yellow mori, you can kill the last survivor. green mori, you can kill one survivor if he's been hooked. Red mori, you can kill one survivor whenever you want.

Comments

  • handfulofrain
    handfulofrain Member Posts: 317

    I stopped reading at "Demo is the worst killer in the game" lmao.

    There are quite a few killers in far worse shape than him right now: Wraith, Clown, Legion, Piggy, and maybe even Trapper all things considered. I can't speak for new Bubba cause I haven't played him yet, but old Bubba is definitely on the list too.

  • lucid4444
    lucid4444 Member Posts: 682

    I mean there's so many things here that I can pick apart but this is really the cherry on top, glad you saved it for last

    "16)Mori changes: yellow mori, you can kill the last survivor. green mori, you can kill one survivor if he's been hooked. Red mori, you can kill one survivor whenever you want."

    LMFAO

  • Cheers
    Cheers Member Posts: 3,426

    1: I'm fine at the moment. An early game slowdown concept is in the works which should negate the need for such.

    2: I'd rather have keys be only be able to save one survivor unless all generators have been completed (due to the 'where did they go' achievement).

    3: Needs one single nerf. Being grabbed doesn't effect DS. You must be picked up off the ground.

    4: An add on rework with little to no changes to his base kit.

    5: Make it he can't spam portals, and make his slowdown stuff not effect gens, I've faced too much slowdown Freddy players.

    6: Imo I'm fine with Spirit, she has a reasonable amount of counter play while being extremely strong in the right hands. If any nerf is required, make it so she has a reduced hearing range while phasing or something

    7: MMR is coming into play.

    8: On some maps.

    9: I'm against this, he has an add on for it that you can run but isn't necessary.

    10: Agreed completely.

    11: Make crows spawn if they haven't done any action for a certain amount of time in a few minutes.

    12: This is due to latency. They are trying to improve it from what I'm aware.

    13: Again, latency is a huge factor. Being fixed.

    14: Although they need a change they're far from useless.

    15: Nah, Doc is really powerful even with his slowdown.

    16: Green and Red need to be changed to after you've hooked each survivor once. (Rather than a specific survivor once).

  • Sacre
    Sacre Member Posts: 38

    I agree with some of the things here.

    Freddy is such a pain to play against and he's way too easy for how much he can destroy the survivors, so yeah, a nerf would be appreciated.

    Same thing for Spirit, it's hard to tell when and what she's doing. Vaulting? Phase walking? Is she just standing there doing absolutely nothing to mindgame you? It's too damn strong IMO.

    Not to mention that the ranking system is a bit of a mess and there isn't much reward for being high rank, so a rework would be interesting.

    Pig traps are awful, so yeah, those could use a change to make them more reliable.


    Demo isn't the worst killer in the game, though.


    If Trapper had that buff, survivors would be punished for escaping, which is just...no. Not to mention the guy's already pretty fast and can easily catch up to a trapped survivor unless they break out instantly.


    Do not buff Nurse, holy hell. She's the best in the game by far and needs *something* to balance her out.


    I'm pretty sure fake grabs are an issue with lag rather than the game itself, so that's not really something they can fix without changing their servers.


    And...the moris...just...no. Losing one chase then dying immediately isn't fair in the slightest. Hell, Ebony Mori is bad enough as is, why would you want it to be a green rarity??


    All in all, these changes are reaaally yikes. Some are interesting and would change the game, sure, but others are just awful.

  • Siberia
    Siberia Member Posts: 353

    I don’t know if this game will EVER be balanced. The way it’s designed just makes it really difficult.

    For example, how do you stop camping? It’s so boring, but the way the game is designed the devs pretty much have to say it’s a viable tactic because there’s no real way to prevent it.

    This is just one example. There’s a whole slew of crap on both sides that make this game intensely frustrating.

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505
    1. No. Just balance map size.
    2. I agree.
    3. I agree. I have no problem with an anti tunnel perk, as long as it doesn't reward cocky plays like it currently does.
    4. LOL. Demogorgon is not even close to the worst.
    5. Freddy doesn't need a nerf. He has counters, and there's nothing wrong with a killer having a low skill ceiling to do well.
    6. Spirit just needs a tell when she begins phasing within her terror radius.
    7. Ranks don't matter.
    8. Yes.
    9. I agree.
    10. I agree.
    11. That's iffy, cause a lot of the time the killer can cause this.
    12. Agree.
    13. Agree.
    14. Agree.
    15. Doctor is fine how he is. If you need reduced slowdown with Doc while he's using his power, you need to practice Doc more.
    16. You're insane. Yellow mori should be base kit. Green mori should be able to kill one survivor, but only after everyone has been hooked at least once. Red mori should be able to kill everyone, but again, only after everyone has been hooked at least once.
  • zoozoom6
    zoozoom6 Member Posts: 825
    1. what is a totem?
    2. i assume u mean this as a key nerf but no buddy knowing where the hatch is until the 11th hour doesnt sound better
    3. get this man a megaphone
    4. i dont own him but in my experience playing against him hes not that bad. legion, clown and pig maybe even trapper is worse than him
    5. not enough experience to say
    6. a tell when using her power when you can see her is badly needed
    7. yes
    8. yes
    9. tar bottle base would be wildly op but injured to dying sounds good maybe even if saved?
    10. this is so niche its not worth thinking about. nurses never have to interact with a pallets when they play right
    11. talk more about this what do you mean?
    12. amen brother
    13. a man can dream cant he?
    14. the 1234 box trap fix needs to be implemented along with rule set no2 in her base kit
    15. doctor is fine now he doesnt need this its not like you cant hit while you do it so whats the point?
    16. i like it