Bloodlust nerf? Why?
”we dont want survivors to feel safe in front of the killer, thats why we are implementing a new feature called bloodlust.”
vs
”we are nerfing bloodlust because it allows a killer to eventually catch someone looping.”
—
“shouldnt feel safe in front of killer”
”looping is a core game mechanic”
”nerfing bloodlust for balance because you should feel safe in front of the killer while looping”

Comments
-
Looping was too hard. I mean, survivor could do just 5 rounds around the pallet, now he can do 8. Balanced (y)
9 -
BL was added to counter looping and stuff. Since they reduced the number of pallets and redesigned the maps to reduce the loops BL wasn't necessary anymore. Besides, they basically nerfed BL3, and almost everyone said already that they rarely needed BL3 to get the down.12
-
@Vietfox said:
BL was added to counter looping and stuff. Since they reduced the number of pallets and redesigned the maps to reduce the loops BL wasn't necessary anymore. Besides, they basically nerfed BL3, and almost everyone said already that they rarely needed BL3 to get the down.Why nerf it if it was used so rarely?
4 -
@DeadByFlashlightDeadByFlashlight said:@Vietfox said:
BL was added to counter looping and stuff. Since they reduced the number of pallets and redesigned the maps to reduce the loops BL wasn't necessary anymore. Besides, they basically nerfed BL3, and almost everyone said already that they rarely needed BL3 to get the down.Why nerf it if it was used so rarely?
I guess it's because BL3 with less loops would be too much.
These kind of questions should be asked to the devs anyway. Op should tag mods to get a proper reply.6 -
@Vietfox said:
DeadByFlashlight said:@Vietfox said:
BL was added to counter looping and stuff. Since they reduced the number of pallets and redesigned the maps to reduce the loops BL wasn't necessary anymore. Besides, they basically nerfed BL3, and almost everyone said already that they rarely needed BL3 to get the down.
Why nerf it if it was used so rarely?
@DeadByFlashlight
I guess it's because BL3 with less loops would be too much.
These kind of questions should be asked to the devs anyway. Op should tag mods to get a proper reply.There are still plenty of loops in the game to keep you occupied for a few minutes and it doesnt take more time to knock out the gens.
Playing at high rank against sweaty SWF during the BP event, they didnt even use half of the pallets before the game was over, probably not even a third.I had games where it was sufficient to drop 3-4 pallets the whole game, but those were real optimal survivors and thats the reason I derank now lol
1 -
@Lowbei said:
RSB said:Looping was too hard. I mean, survivor could do just 5 rounds around the pallet, now he can do 8. Balanced (y)
looping should be in the tutorial if its the biggest intended mechanic of chases.
That would turn off new players immediately if they are told that the whole game is designed aroudn runing in circles
3 -
People have been offering legitimate balance ideas and completely biased balance ideas since day 1 of this games release. The developers over at BHVR clearly want this game to go as THEY intend and do not want to create a true horror game but rather a casual game of tag with knives.
Nothing has changed that hasn't been revert near instantly, nothing has improved that hasn't been mucked up in some way and nothing will make this game what people had truly hoped it could be. I'm not saying everyone has to jump on my train of thought here but it certainly saves you trouble when you learn you will have no affect on the community so long as the Devs are in the mindset of "we decide whats best".
For Honor is a great example of the road DBD is going down. Slow to improve anything, quick to revert changes, hype DLC that offers no community suggested changes and a dwindling amount of hope to see the game at the potential it could have reached. DBD won't "die" but it won't remain a huge success should another game come along that follows the asymmetrical horror theme properly.
I like to view DBD as PUBG vs Fortnite. We are simply waiting for that "Fortnite" comparison to take root in this genre to challenge DBD (PUBG)'s claim to the throne.
PS: I don't enjoy Fortnite but the analogy works all the same.
EDITED TO CORRECT GRAMMAR
2 -
@DeadByFlashlighDeadByFlashlight said:@Vietfox said:
DeadByFlashlight said:@Vietfox said:
BL was added to counter looping and stuff. Since they reduced the number of pallets and redesigned the maps to reduce the loops BL wasn't necessary anymore. Besides, they basically nerfed BL3, and almost everyone said already that they rarely needed BL3 to get the down.
Why nerf it if it was used so rarely?
@DeadByFlashlight
I guess it's because BL3 with less loops would be too much.
These kind of questions should be asked to the devs anyway. Op should tag mods to get a proper reply.There are still plenty of loops in the game to keep you occupied for a few minutes and it doesnt take more time to knock out the gens.
Playing at high rank against sweaty SWF during the BP event, they didnt even use half of the pallets before the game was over, probably not even a third
Did all 4 survive? When i play as a killer more than half of the pallets are destroyed by the end of the match, either if they are solo players or sweaty swf
Not all players are sweaty swf btw.0 -
@MegaWaffle said:
People have been offering legitimate balance ideas and completely biased balance ideas since day 1 of this games release. The developers over at BHVR clearly want this game to go as THEY intend and do not want to create a true horror game but rather a casual game of tag with knives.Nothing has changed that hasn't been revert near instantly, nothing has improved that hasn't been mucked up in some way and nothing will make this game what people had truly hoped it could be. I'm not saying everyone has to jump on my train of thought here but it certainly saves you trouble when you learn you will have no affect on the community so long as the Devs are in the mindset of "we decide whats best".
For Honor is a great example of the road DBD is going down. Slow to improve anything, quick to revert changes, hype DLC that offers no community suggested changes and a dwindling amount of hope to see the game at the potential it could have reached. DBD won't "die" but it won't remain a huge success should another game come along that follows the asymmetrical horror theme properly.
I like to view DBD as PUBG vs Fortnite. We are simply waiting for that "Fortnite" comparison to take root in this genre to challenge DBD (PUBG)'s claim to the throne.
PS: I don't enjoy Fortnite but the analogy works all the same.
EDITED TO CORRECT GRAMMAR
Sad but true
3 -
@Vietfox said:
DeadByFlashlight said:@Vietfox said:
DeadByFlashlight said:
@Vietfox said: BL was added to counter looping and stuff. Since they reduced the number of pallets and redesigned the maps to reduce the loops BL wasn't necessary anymore. Besides, they basically nerfed BL3, and almost everyone said already that they rarely needed BL3 to get the down. Why nerf it if it was used so rarely? @DeadByFlashlight
I guess it's because BL3 with less loops would be too much.
These kind of questions should be asked to the devs anyway. Op should tag mods to get a proper reply.
There are still plenty of loops in the game to keep you occupied for a few minutes and it doesnt take more time to knock out the gens.
Playing at high rank against sweaty SWF during the BP event, they didnt even use half of the pallets before the game was over, probably not even a third
@DeadByFlashligh
Did all 4 survive? When i play as a killer more than half of the pallets are destroyed by the end of the match, either if they are solo players or sweaty swf
Not all players are sweaty swf btw.No I got a 1 hook after ruin+4 gens were done and ofc I didnt let that guy go away anymore

That was a really sweaty SWF though, ofc not all games are like this. Still, SWF is part of the game and the game has to be balanced around this. If the devs cant see this or ignore this fact, then I will simply stop playing those unbalanced games and derank in order to have fun.I like to paly competitively, but playing when there isnt even the chance to win? No thx
0 -
@Vietfox said:
BL was added to counter looping and stuff. Since they reduced the number of pallets and redesigned the maps to reduce the loops BL wasn't necessary anymore. Besides, they basically nerfed BL3, and almost everyone said already that they rarely needed BL3 to get the down.The problem with BL3 was, that the game often forgets that you are in a chase. I lost for example BL while i was running around a car. Game somehow thinks "mhh i haven´t seen the survivor for 0,5 seconds. Chase is over!"
4 -
I hardly noticed the last patch changes since I never get past tier 1 because I lose it when I break a pallet anyway. They should have never added the change when you lose bloodlust because you break a pallet while in chase, it should fuel a killer with rage instead.
1 -
Bloodlust never goes up to 3 and rarely it even reaches lvl 1 for a second. Why? Because it deosn't help palletlooping at all and only punishes survivorus who try to juke and play smart - their chase style doesn't include breaking pallets, so killer manages to get BL3 and gets a speed boost for doing nothing about this survivour. Seriously, you need to chase a survivour for 45 seconds without breaking LOS, so without breaking pallets. I can' imagine pallet looping without you actually breaking pallets, so...
0 -
I have a thread about it in Balance Feedback:
https://forum.deadbydaylight.com/en/discussion/21670/bloodlust-nerfed-the-creation-of-more-infinitesBloodlust 3 was basically something that never happened, but Bloodlust 2 was very useful for dealing with absurd loops. It's bad enough that Bloodlust doesn't help with vaults, disappears in 2-3 seconds of lost LoS, the killer can lose the chase while in LoS and following the survivor just 5~ meters ahead of them, and is gone on pallets.
The nerf made no sense, since the functionality and practical application of Bloodlust never changed.
1 -
by the logic of “bloodlust gets cheap victories” then its cheap at any level, even 16
-
@MegaWaffle said:
People have been offering legitimate balance ideas and completely biased balance ideas since day 1 of this games release. The developers over at BHVR clearly want this game to go as THEY intend and do not want to create a true horror game but rather a casual game of tag with knives.Nothing has changed that hasn't been revert near instantly, nothing has improved that hasn't been mucked up in some way and nothing will make this game what people had truly hoped it could be. I'm not saying everyone has to jump on my train of thought here but it certainly saves you trouble when you learn you will have no affect on the community so long as the Devs are in the mindset of "we decide whats best".
For Honor is a great example of the road DBD is going down. Slow to improve anything, quick to revert changes, hype DLC that offers no community suggested changes and a dwindling amount of hope to see the game at the potential it could have reached. DBD won't "die" but it won't remain a huge success should another game come along that follows the asymmetrical horror theme properly.
I like to view DBD as PUBG vs Fortnite. We are simply waiting for that "Fortnite" comparison to take root in this genre to challenge DBD (PUBG)'s claim to the throne.
PS: I don't enjoy Fortnite but the analogy works all the same.
EDITED TO CORRECT GRAMMAR
What game have you been playing?... I don't want to write a novel.. so easy to pick at everything you talk about in your post.
What I get from it is. You aren't happy with some of the changes they've done, because they want to make a game that goes with the vision they have created. Too bad.
I wonder if everyone gets scared, like they are the first time, after watching the same horror movie ten times.
Every game will "die" at some point. Nothing lasts forever. Their goal is to make it last as long as they can. You can't expect them to implement everyone's ideas, just cause you may like them. You can't also expect them to try things, find out they don't work, then change them back. Seems very obtuse of you to think so.
Your comment about another game taking over, is like saying the sun will come up tomorrow. Eventually it will.
3 -
I haven't noticed the difference much though, at any given rank.
0 -
@TheBean
I don't expect them to create a game that is 100% in the direction I would like and even if I'm frustrated with the direction its taken I'm not yelling at them to change it all, I don't believe DBD will "die" and I never said a true horror game was scary every time you play it. It seems these are conclusions you came to based on what you read but they are not the points I was conveying. I do not like the direction the game is going but (as I said) I don't expect everyone to agree with me. I also never said another game is going to "take over" but that if another developer creates a asymmetrical horror game that fits what many people want to see in a horror game that we could see a huge shift of players go there. Last I checked Fortnight never "took over" PUBG but it did create a far bigger splash and gave Battle Royal what people really wanted from it.PS: Its always difficult to set a tone of voice when writing but understand I'm not arguing with you on anything, just trying to point to where I was going with this.
1 -
To be honest, what have killers had recently.
Map Changes
Pallets Removed
Hooks More Spaced Out + Hooks Around The Basement
Vault + Break Speed Increasesand not a single change to bloodlust, it was about time, really.
6 -
"Reduced the number of pallets" i wishVietfox said:BL was added to counter looping and stuff. Since they reduced the number of pallets and redesigned the maps to reduce the loops BL wasn't necessary anymore. Besides, they basically nerfed BL3, and almost everyone said already that they rarely needed BL3 to get the down.6 -
@Vietfox said:
BL was added to counter looping and stuff. Since they reduced the number of pallets and redesigned the maps to reduce the loops BL wasn't necessary anymore. Besides, they basically nerfed BL3, and almost everyone said already that they rarely needed BL3 to get the down.I hope you know that much like the "buff" to pallets it didnt change anything. looping killers for 5 gens is still very much possible. Ive done it more than once on this new update.
5 -
@Vietfox said:
BL was added to counter looping and stuff. Since they reduced the number of pallets and redesigned the maps to reduce the loops BL wasn't necessary anymore. Besides, they basically nerfed BL3, and almost everyone said already that they rarely needed BL3 to get the down.When did they "reduce the number of pallets"?
Seriously, that is a blatant lie.
They adjusted the "pallet distribution pattern".
Overall they removed like ONE pallet from the most pallet overcrowded maps and therefore added like 4 on any other map.
There was no real reduction in pallets.10 -
What I get from it is. You aren't happy with some of the changes they've done, because they want to make a game that goes with the vision they have created. Too bad.
TheBean You mean like how the survivors were supposed to be extremely stealthy, hide, and be punished for sprinting everywhere? They haven’t been chasing their vision for quite some time now. Ever seen the footage of Matthew colte eating his words about the killer being fun to play?
Still have have that blind faith in them?1 -
i still usually have no problem looping killers at rank1 until most gens are done. they may eventually catch me, but by then ive already maxd boldness ages ago. add a flashlight, and it gets comical.
the unfortunate truth, is that you simply must balance the game in favor of the largest player base, which happens to be survivors. its the same reason WoW caters to casuals, like most games.
they will never add “looping” to the tutorial, despite it being the most commonly used tactic in chases, because they dont want to admit that looping is a core mechanic, despite the fact that they balance around it.
essentially, the core playerbase (survivors) were upset that killers could eventually catch them while looping, and demanded change. specifically, one dev played a match and looped hard but died anyway to bloodlust. the next day, it hit the chopping block.
it is what it is.
6 -
killers shouldnt get a freebie just for walking0
-
@GlobalGlobal said:@Vietfox said:
BL was added to counter looping and stuff. Since they reduced the number of pallets and redesigned the maps to reduce the loops BL wasn't necessary anymore. Besides, they basically nerfed BL3, and almost everyone said already that they rarely needed BL3 to get the down.I hope you know that much like the "buff" to pallets it didnt change anything. looping killers for 5 gens is still very much possible. Ive done it more than once on this new update.
Yeah, looping a killer for 5 gens is possible, requires 2 things: skills and a bad killer.
People keep saying that the game should be balanced around swf and good players, which is fine, but if a killer gets rekt then the game still needs some changes. Honestly, almost every loop i've seen or done myself lately it was because the killer was bad.5 -
@Lowbei said:
the unfortunate truth, is that you simply must balance the game in favor of the largest player base, which happens to be survivors. its the same reason** WoW caters to casuals**, like most games.
lol Bad example, since the game's top end has never had tighter balance and more restrictive gameplay than ever before.
0 -
you mean a couple dungeons out of dozens? the game is catered to casuals, thats why theres so many players. its literally in their business motto to ensure little timmy and grandma can both fully experience the game.Eninya said:@Lowbei said:
the unfortunate truth, is that you simply must balance the game in favor of the largest player base, which happens to be survivors. its the same reason** WoW caters to casuals**, like most games.
lol Bad example, since the game's top end has never had tighter balance and more restrictive gameplay than ever before.
3 -
A few things I would personally like to see in regards to bloodlust:
- Bloodlust persists for 1-2 seconds longer when line of sight is broken.
- Breaking a pallet should not remove bloodlust. If the chase cannot be picked up after a couple of seconds of breaking the pallet, then bloodlust should be removed over time.
- Getting stunned by a pallet should increase bloodlust.
1 -
I haven't really noticed a big impact on the bloodlust change. It hasnt hindered nor helped my chase capability. (at least not yet)
2 -
@Doc_W__HOLLIDAY said:
I haven't really noticed a big impact on the bloodlust change. It hasnt hindered nor helped my chase capability. (at least not yet)Same here and the only difference I've really noticed is killers that couldn't catch you before without getting to III can't catch you now. These are the Darwin killers so to speak, the ones that refuse to change their ways and don't adapt.
3 -
Bloodlust shouldn't be necessary. Once they remove running in circles, they can remove bloodlust.6
-
-
yet it was nerfed without a change to looping. the map changes are small and not a big factor when the same jungle gyms still exist on every map.Tsulan said:
i just kited a rank1 huntress around the two wood piles on the forest map (the name escapes me, high af), for about 3 minutes before she finally broke the pallet, during which time i got enough distance to find the hatch.
what i did wasnt “skilled”, and the huntress didnt make any mistakes. breaking the pallet resulted in my escape. the loop was simply too strong. bloodlust 3, the old one, would have caught me, and it would have been legit.
7 -
I know I have said this before but it could be a good idea to lose 1 tier of bloodlust when you break a pallet, I know this will only help you if you get into tier two but it will help a little bit.
Failing that they could allow you to break it without losing bloodlust assuming you are able to get an LOS on them within 2 or 3 seconds of breaking it?
1 -
@Legacy_Zealot said:
I know I have said this before but it could be a good idea to lose 1 tier of bloodlust when you break a pallet, I know this will only help you if you get into tier two but it will help a little bit.Failing that they could allow you to break it without losing bloodlust assuming you are able to get an LOS on them within 2 or 3 seconds of breaking it?
The problem is old, it takes to long to gain bloodlust and you lose it to fast.
And it got worse with the speednerf, since the benefit is now very small to begin with.
With the lower speed the time to gain stacks should be lowered which would result in a good buff to Beast of Prey.0 -
@Lowbei said:
Tsulan said:
Lowbei said:
Tsulan said:Bloodlust shouldn't be necessary. Once they remove running in circles, they can remove bloodlust.
key words “once they remove running in circles”

Bloodlust was only implemented as a "counter" to looping. While it's the most ineffective way to counter looping.yet it was nerfed without a change to looping. the map changes are small and not a big factor when the same jungle gyms still exist on every map.
i just kited a rank1 huntress around the two wood piles on the forest map (the name escapes me, high af), for about 3 minutes before she finally broke the pallet, during which time i got enough distance to find the hatch.
what i did wasnt “skilled”, and the huntress didnt make any mistakes. breaking the pallet resulted in my escape. the loop was simply too strong. bloodlust 3, the old one, would have caught me, and it would have been legit.
Devs don´t want to destroy the survivors fun. Since getting downed after a 90+ seconds (2 hits) chase of running in circles isn´t fun. But thank god, we got DS in the shrine this week. So survivors can get a nice 150+ seconds chase. sigh
It really seems, that the devs only play on yellow ranks, like they did on the stream. Thus they don´t see the actual problem this game has with running in circles.
Time to watch the famous Matthieu stream, where he enjoyed playing Hag, to get my mood up.5 -
at rank1, if a killer doesnt run ruin, if he immediately finds and chases a survivor, downs them and gets them to a hook, then 3 gens will pop about the same time as the first hook.Tsulan said:@Lowbei said:
Tsulan said:
Lowbei said:
Tsulan said:Bloodlust shouldn't be necessary. Once they remove running in circles, they can remove bloodlust.
key words “once they remove running in circles”

Bloodlust was only implemented as a "counter" to looping. While it's the most ineffective way to counter looping.yet it was nerfed without a change to looping. the map changes are small and not a big factor when the same jungle gyms still exist on every map.
i just kited a rank1 huntress around the two wood piles on the forest map (the name escapes me, high af), for about 3 minutes before she finally broke the pallet, during which time i got enough distance to find the hatch.
what i did wasnt “skilled”, and the huntress didnt make any mistakes. breaking the pallet resulted in my escape. the loop was simply too strong. bloodlust 3, the old one, would have caught me, and it would have been legit.
Devs don´t want to destroy the survivors fun. Since getting downed after a 90+ seconds (2 hits) chase of running in circles isn´t fun. But thank god, we got DS in the shrine this week. So survivors can get a nice 150+ seconds chase. sigh
It really seems, that the devs only play on yellow ranks, like they did on the stream. Thus they don´t see the actual problem this game has with running in circles.
Time to watch the famous Matthieu stream, where he enjoyed playing Hag, to get my mood up.
options then become either camp, or lose that hooked player immediately.
thus ruin becomes not just a good perk, but required to play killer at rank1.
no survivor perk is required at any rank, not even self care.
and even if you do run ruin, they will probably break it within 30secs due to it spawning on the other side of the planet and being hard to see at the start of the match without putting your vision against a tree and looking for a tiny dot, and i play on a 44 inch screen so i cant imagine how hard they are to see on smaller monitors.
7 -
This ❤️👍TheBean said:@MegaWaffle said:
People have been offering legitimate balance ideas and completely biased balance ideas since day 1 of this games release. The developers over at BHVR clearly want this game to go as THEY intend and do not want to create a true horror game but rather a casual game of tag with knives.Nothing has changed that hasn't been revert near instantly, nothing has improved that hasn't been mucked up in some way and nothing will make this game what people had truly hoped it could be. I'm not saying everyone has to jump on my train of thought here but it certainly saves you trouble when you learn you will have no affect on the community so long as the Devs are in the mindset of "we decide whats best".
For Honor is a great example of the road DBD is going down. Slow to improve anything, quick to revert changes, hype DLC that offers no community suggested changes and a dwindling amount of hope to see the game at the potential it could have reached. DBD won't "die" but it won't remain a huge success should another game come along that follows the asymmetrical horror theme properly.
I like to view DBD as PUBG vs Fortnite. We are simply waiting for that "Fortnite" comparison to take root in this genre to challenge DBD (PUBG)'s claim to the throne.
PS: I don't enjoy Fortnite but the analogy works all the same.
EDITED TO CORRECT GRAMMAR
What game have you been playing?... I don't want to write a novel.. so easy to pick at everything you talk about in your post.
What I get from it is. You aren't happy with some of the changes they've done, because they want to make a game that goes with the vision they have created. Too bad.
I wonder if everyone gets scared, like they are the first time, after watching the same horror movie ten times.
Every game will "die" at some point. Nothing lasts forever. Their goal is to make it last as long as they can. You can't expect them to implement everyone's ideas, just cause you may like them. You can't also expect them to try things, find out they don't work, then change them back. Seems very obtuse of you to think so.
Your comment about another game taking over, is like saying the sun will come up tomorrow. Eventually it will.
2 -
@Lowbei said:
Tsulan said:@Lowbei said:
Tsulan said:
Lowbei said: Tsulan said: Bloodlust shouldn't be necessary. Once they remove running in circles, they can remove bloodlust. key words “once they remove running in circles” ;)
Bloodlust was only implemented as a "counter" to looping. While it's the most ineffective way to counter looping.
yet it was nerfed without a change to looping. the map changes are small and not a big factor when the same jungle gyms still exist on every map. i just kited a rank1 huntress around the two wood piles on the forest map (the name escapes me, high af), for about 3 minutes before she finally broke the pallet, during which time i got enough distance to find the hatch.
what i did wasnt “skilled”, and the huntress didnt make any mistakes. breaking the pallet resulted in my escape. the loop was simply too strong. bloodlust 3, the old one, would have caught me, and it would have been legit.
Devs don´t want to destroy the survivors fun. Since getting downed after a 90+ seconds (2 hits) chase of running in circles isn´t fun. But thank god, we got DS in the shrine this week. So survivors can get a nice 150+ seconds chase. sigh
It really seems, that the devs only play on yellow ranks, like they did on the stream. Thus they don´t see the actual problem this game has with running in circles.
Time to watch the famous Matthieu stream, where he enjoyed playing Hag, to get my mood up.
at rank1, if a killer doesnt run ruin, if he immediately finds and chases a survivor, downs them and gets them to a hook, then 3 gens will pop about the same time as the first hook.
options then become either camp, or lose that hooked player immediately.
thus ruin becomes not just a good perk, but required to play killer at rank1.
no survivor perk is required at any rank, not even self care.
and even if you do run ruin, they will probably break it within 30secs due to it spawning on the other side of the planet and being hard to see at the start of the match without putting your vision against a tree and looking for a tiny dot, and i play on a 44 inch screen so i cant imagine how hard they are to see on smaller monitors.
And Ruin isn´t even that good. Like most Hex perks, it lacks its "high risk, high reward" factor. I´m still waiting for some "high risk, high reward" perks for survivors btw. Since it´s reversed for survivors.
Hex perks should be turned into normal perks. Survivors asked for additional things to do, and the best the devs came up with, was the abillity to destroy killer perks? Like, really?
They ignore totems unless they are lit, gen rush and then complain about OP NOED.Now devs plan to give survivors something else to do apart from gen rushing and destroying killer perks. I´m scared at what the devs could come up with:
- Kill the killer if you hold m1 on the kill switch?
- Deactivate all hooks for 60 seconds after destroying the hook box?
- Turn the lights off for the rest of the match after taking out the light fuse?
2 -
######### dont give them any ideas!Tsulan said:@Lowbei said:
Tsulan said:@Lowbei said:
Tsulan said:
Lowbei said: Tsulan said: Bloodlust shouldn't be necessary. Once they remove running in circles, they can remove bloodlust. key words “once they remove running in circles” ;)
Bloodlust was only implemented as a "counter" to looping. While it's the most ineffective way to counter looping.
yet it was nerfed without a change to looping. the map changes are small and not a big factor when the same jungle gyms still exist on every map. i just kited a rank1 huntress around the two wood piles on the forest map (the name escapes me, high af), for about 3 minutes before she finally broke the pallet, during which time i got enough distance to find the hatch.
what i did wasnt “skilled”, and the huntress didnt make any mistakes. breaking the pallet resulted in my escape. the loop was simply too strong. bloodlust 3, the old one, would have caught me, and it would have been legit.
Devs don´t want to destroy the survivors fun. Since getting downed after a 90+ seconds (2 hits) chase of running in circles isn´t fun. But thank god, we got DS in the shrine this week. So survivors can get a nice 150+ seconds chase. sigh
It really seems, that the devs only play on yellow ranks, like they did on the stream. Thus they don´t see the actual problem this game has with running in circles.
Time to watch the famous Matthieu stream, where he enjoyed playing Hag, to get my mood up.
at rank1, if a killer doesnt run ruin, if he immediately finds and chases a survivor, downs them and gets them to a hook, then 3 gens will pop about the same time as the first hook.
options then become either camp, or lose that hooked player immediately.
thus ruin becomes not just a good perk, but required to play killer at rank1.
no survivor perk is required at any rank, not even self care.
and even if you do run ruin, they will probably break it within 30secs due to it spawning on the other side of the planet and being hard to see at the start of the match without putting your vision against a tree and looking for a tiny dot, and i play on a 44 inch screen so i cant imagine how hard they are to see on smaller monitors.
And Ruin isn´t even that good. Like most Hex perks, it lacks its "high risk, high reward" factor. I´m still waiting for some "high risk, high reward" perks for survivors btw. Since it´s reversed for survivors.
Hex perks should be turned into normal perks. Survivors asked for additional things to do, and the best the devs came up with, was the abillity to destroy killer perks? Like, really?
They ignore totems unless they are lit, gen rush and then complain about OP NOED.Now devs plan to give survivors something else to do apart from gen rushing and destroying killer perks. I´m scared at what the devs could come up with:
- Kill the killer if you hold m1 on the kill switch?
- Deactivate all hooks for 60 seconds after destroying the hook box?
- Turn the lights off for the rest of the match after taking out the light fuse?
inb4 “Introducing the hook box!”1