I wish people on this forum understood how necessary DS is
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no. because it almost always a better idea to slug your betting on time effictiveness which is since your time is 4x more important and its a 5 second stun you just need them to waste 20 seconds or more including teammates time to come and pick them up so it always more time effective to slug
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The problem with DS is that people are using it offensively, which isn't what it was made for.
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That's your problem. You play in automode. Every situation is different. Sometimes the survivor is in a deadzone and the better choice is to eat the ds. And with the new map rework there's tons of deadzone.
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DS is needed big time thanks to tunneling killers.
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if they are in a dead zone and they ds you they can use the 5 second head start to run out of the dead zone plus their teammate has to run into a dead zone to help them making an even better to slug someone with ds in a dead zone.
its not automode its just a no brainer
its the right choice everytime i even forgot about the chase after so its a 5 second stun plus the time it might take to run them down again say 10 seconds so 15 seconds total if you choose to eat the ds and remember killer time is 4x more valuable then survivor time because they have 4x more people on their team its the right decision everytime to slug it just doesnt add up any other way unless you down them in front of a locker that a teammate is in that can heal them right then and they can do a nearby gen
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its not a anti tunnel perk its 60 second god mode. The perk is in need of a change
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Very few are asking for a full rework, most of the people who think it's broken think it's overtuned, so the timer is too long and it shouldn't work from lockers. It's too powerful with unbreakable as well.
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If it didn't work with lockers...then killer can just leave you slugged, which does not prevent tunneling.
It is a "small pp build" tho when people combine it with unbreakable.
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