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If you're gonna whine about SWF, please give a suggestion with it
Title, I've been seeing this a LOT now
Yes I swear to god we all know swf with comms is harder to go against than solo, but what can they do? Disable friends from playing together? Please come up with an innovative idea if you plan to create a SWF unfair discussion.
Cheers
Comments
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It actually has been.
ID the killers and ID anyone in an SWF prior to game. (Contrary to what people think there are a lot of killers involved in SWF that cheat with people in game.)
If anyone is in a lobby with an SWF, including the, or with, a killer. It then allows people the opportunity to chose to leave the lobby.
If an known SWF has a good reputation then no one is going to mind being with them. If they have a bad one - they'll find they are on their own.
It's a fair solution really.
PS - I'm a survivor main and it aggravates me as much as it arrogos unsuspecting killers. Sandbagged, grieved, points get stolen that I should be able to earn but can't because of their behavior and the game gets seriously miserable.
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maybe implement a voice com system and if you decide to use it only then are iridescent killer items are usable?
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When the killer goes against a SWF, they get triple bloodpoints, and it is impossible to depip. Survive with friends do NOT get to bring add-ons with their items and are limited to 3 perk slots.
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Maybe something like moris being base kit? Or the gens speed being slower? Idk, but I think any change regarding swf should only work against rank 1 swf. Keep in mind not all swf are toxic and sweaty af
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Action debuff.
Here's the thing. If you play with your friends you get to use voice comms which means you get a lot of advantage passively. It doesn't matter how serious or for fun they play. A lot of people say they don't use voice comms. But that's not the killer's issue. They are SWF, so they have to ability to use voice comms. If they don't do it then it's analogous to solo survivors playing without any perks. They have the option but they choose not to do it. You can't say that I don't use any perks so the killer shouldn't as well.
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Yup, only full red rank squads.
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- limit amount of items and tools that can be brought into a trial, depending on the SWF size (2 items/ tools for a 4 man, 1 item/ tool for 3 and 2 man SWFs)
- limit the amount and type of exhaustion perks allowed in a SWF (easier to do) or nerf all exhaustion and 2nd chance perks for SWFs (harder to do and probably not feasible)
- allow killers to opt-in for playing against SWFs (I shouldn't be forced to play against organized teams of people, if I don't want to - to hell with how it affects matchmaking; if you care about affecting matchmaking, don't allow SWFs anymore and the issue goes away).
- have matchmaking always put a killer that's of higher or at the very least, equal MMR to the highest MMR survivor in the SWF (no more bullying new killers by getting a buddy on a 20 survivor account, alongside you and your other rank 1s)
- lock-in survivor loadouts and survivor character after a SWF queues up but allow the killer to change his accordingly, once he sees what he's up against.
- mark all SWF configurations (not needed if the opt-in feature is added, which it probably won't because reasons)
..off the top of my head; some suggestions might suck, some might be very good but SOMETHING needs to happen.
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I agree with the first part but not the second part. People shouldn't be punished for playing with there friends
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Buff solos (where it doesn’t buff swf) like more info -totem count, chase indicators, quick chat, etc.
then buff killers - more info, faster bloodlust, qol and power # buffs, etc.
balanced game for all
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An indicator, who is playing with friends would be a nice start. So the killer can bring better addons.
"But killers will abuse this and will use Iri-Hatchet huntress with ebony against 4 poor solos." And how is that different to an unprepared killer facing a death squad? It's just the other extreme side. (Or take it as a learning experience./s)
If MMR works, it should always search for the highest MMR in the group. Otherwise it just ends like the early dbd days, where red ranks bullied mid/lowrank killers while boosting their new friends. And you should get bonus MMR if you win against a SWF.
Maybe an actionspeeddebuff if they are a 4 man. (Duos are fine and if we penalize 3-man groups the random gets screwed.)
Bonus BP are always a nice to have. But there are killers who don't care about them.
Or, this is just a quick thought, killer gets free map choice or at least his offering gets more priority than the survivor offering.
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U do realise most swf arent even good, so punishing them doesn't help.
In my opinion they should buff solo queue to the same level as swf and then balance killer accordingly
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Make perks that become obsolete with comms, like bond, kindred and buckle up (I think roughly 10 overall) basekit for everyone and buff killer correspondingly.
Also stuff like knock out should be taken out since it only affects solos and gets worked around by external comms.
This won't make both side equal but alleviate the problem.
Maybe mix in increase bp for killer as an incentive/band-aid and show the groups in after-game so the killer knows if he is just bad or got swf'ed.
Edit: Scratch the after-game thingy. It would probably only lead to more toxicity.
When the killer gets stomped by swf or is simply not enough the may flame and when they kill the swf they will toxic my boast about it.
And yes not everybody will be toxic but many.
Edit 2 😅: Maybe make the swf indicator toggable and once it is on after-game chat gets blocked. But that won't help on console with out of game chat, Hmmm....
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There is no unfair discussian about SWF except for survivors screaming bad players like clouds passing in a storm. It gets mocked and belittled because it's busted, even without comms and rightfully so. It punishes all solos, both survivor and killer. SWF should be punished. A person who plays by themselves shouldn't be punished for doing so. Actively going out of your way to team up and fudge who is on your team-an actual tactical advantage with how the game is structure around player choices creating unknowns and uncertanity- is an advantage.
But yes. Possible changes are:
SWF cannot gen rush. When all gens are fixed the gate cannot be opened until a set time later. Controlling when the gate can be open is am assive power in the hands of survivors and it's balanced out by the fact that their teams at solo are unreliable. This is not the case for SWF, they also play more altruistically so changing the game up to make them focus on survivial and helping each other out than just gen stacking is preferable.
or
SWF alternate what type of persk are being used by the killer for each person in the swf group. Creating a swf tiers within them that are substantially stronger. Giving the killer who has to solo a coordinated team-even if they don't have comms they are way more in sync and can still stack builds, offerings, addons and items for max effect- if they get a buff from being swf. So should he killer. Solo's shouldn't be punished because you want to play with friends.
or
SWF is in its own slot and it's own line up: what...killers won't hardly ever play against them?! It's almost like SWF are intolerable and sweaty and just not fun for anyone who on the recieving end. Even other survivors. Well, good. It will weed out the toxic SWF who go in sweaty and to be annoying. The only ones that might get people coming back for more games are those that ACTUALLY are just playing casually for fun with their friends and are generally good sports.
If there is any big flaw with this one is that a lot of killers with a grudge will probably come in and sweat toxicity to actual friendly or alright SWF'er for all those flashbacks they have to their own poor swf experience-which is nearly all of them-
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SWF is simply removed from normal games and can only be hold in their own lobbies like KYF is. That way SWF can still play together and killers ain't got to deal with them.
or
SWF always face killers 2 or 3 ranks higher than their strongest player. If you're going to team up at least go against someone who thereotically-if the mmr worked- has more experience, perks and understanding of their killer to take you on without having to sweat to extreme levels.
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I just don't get the big deal about SWF unless we are talking about, the few seal teams SWFs. I mean, who is worried about the 4 man rank 13s or whatever?
And don't we want a little bit of a challenge. 4 randos is almost a guaranteed 4ks.
I personally don't have a problem with SWF. If I suspect they are a 4 man tryhard team, I would put on Spirit, when we could switch killers that is.
Now , hopefully if I am learning the Nurse I will at least get matched up with those of equal skill.
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Better yet. Play for a full day on the public DBD discord in various SWF groups as a survivor.
SWFs are a minority. Toxic, bullying ones are a minority within that minority.
If you want to have an opinion on it, you need to play as SWF for more than a couple matches. Try a day's worth and then come back with opinions (and suggestions as the OP requests).
Personally, as someone who plays a lot of SWF, I think that most of these complaints are from people that are failing as killer and want something to blame. I see a wide mix of 4K to 0K in the SWF matches playing with a lot of different groups. I don't see enough consistent 0Ks to justify changes to SWF, especially when the game is balanced around 2K.
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So this discussion is interesting because some people assume anyone that was looking for a game with another player is on comms. I am a solo player, but there are certain people that I play with that have met during matches and acknowledge that they are good players. None of us play with comms and have played so long, that we know what we are doing. We would technically be considered a survive with friends based on some people's descriptions, Yet we play solo with no comms when in games together.
You know how to deal with SWF. Kill them. Just straight up in game kill them and complete your objective. While SWF who use comms can better coordinate, it does not mean that they are good at running loops, getting objectives done, and their own individual timing. Having comms to also can be a distraction. You are so busy receiving and feeding information that you are not focused on what you need to be doing in the moment.
So again... How do you deal with a SWF... Keep practicing and kill them. It is the teams that don't use comms and are just in total sync that are more dangerous.
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As others have stated, it would be appreciated if there was some kind of indicator that survivors were teamed up together in the same lobby. I would also appreciate a system in place that prevents dead SWF teammates from being able to communicate to teammates that are still alive. For example, being able to inform a teammate of where the hatch is because a dead teammate happened to notice it on the camera feed of another player is a feature that shouldn't exist.
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Buff solos to the same level as SWF, program a communication system inside the game instead of having a 3rd party software, then buff killers accordingly, that's how you make SWF at least kind of tolerable
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Buff Solo Q
And
Nerf Survivor perks or Buff Killers
Base kit Kindered etc. has been discussed before - though the devs don't seem to want to go down that road. Only thing that seems to have changed is the notification of some perks that killers use.
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I have not forgotten our bloodpact. 😜
Still aiming for this weekend. *fingers crossed*
Do expect me to run into walls, bushes, solid objects.
It's going to happen. *nods*
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Buffing Solo Queue was the devs initial plan but they abandon it for some unknown reason!
The only problem with nerfing survivors is that it's make S and A tier killers too strong
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there to many of these threads.
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If you look for more than a few seconds into threads like these, people DO come up with solutions. Seems like you literally made a thread complaining about something without coming up with a solution yourself. A change that makes the most sense to me is buffing solo survivor to the information levels of SWF, and balancing killers/maps from there.
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I wouldn't want them to nerf anything if they didn't buff solo Q. That said changing some numbers on perks would be easier than fixing killers.
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I like how @op asked us to basically stop whining and give examples of how to improve the SWF situation, so we can discuss them..and then proceeded TO NOT RESPOND TO ANY OF IT and keep quiet.
You should be in politics, mate! You're very efficient and up front about things! I'm sure people would 100% vote a survivor main to political office, you guys seem to get the job done!
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Obvious solution is to limit it to its own game mode but since they won’t, they should calculable mmr based off of the swfs success rate and debuff gen rates accordingly or give them an extra gen to do.
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