Can we get Terrorshock?
While Identity V is still a mess in terms of survivors being overpowered as hell there, the Terrorshock idea is quite good.
To people who don't know what Terrorshock does, when ur working on a gen or vaulting a window or healing another survivor you instantly go down if the killer hits you.
I think looping should have it's drawbacks and this would finally introduce real ones.
Terrorshock could be exclusive to weaker killers to make it more balanced, make it part of their passive kit (freddy, pig, trapper, wraith, spirit, doc. This way you would give them a way to combat loops if survivors do them poorly.
Comments
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Agree0
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Lol hits while vaulting. Why not hits while running as well?4
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@Vietfox said:
Lol hits while vaulting. Why not hits while running as well?Don't do unsave vaults
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MhhBurgers said:
@Vietfox said:
Lol hits while vaulting. Why not hits while running as well?Don't do unsave vaults
Just because you say so, ok.2 -
Well what's the other option? Run any killer around for 2+ minutes unless it's a nurse/billy?
Survs cry because killers pick the only viable ones, yet they don't want the other killers to be buffed.
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MhhBurgers said:
Well what's the other option? Run any killer around for 2+ minutes unless it's a nurse/billy?
Survs cry because killers pick the only viable ones, yet they don't want the other killers to be buffed.
2 - i get pretty good results with the hag or the huntress on high ranks.
The other option should be you learning how to play with other killers.
Btw, in case you forgot you can have an "instadown" by grabbing a survivor when doing a gen.
Giving free exposed status would make pointless to run other killers, like Myers. So your reason of encouraging other people to use other killers is just wrong.2 -
@MhhBurgers said:
@Vietfox said:
Lol hits while vaulting. Why not hits while running as well?Don't do unsave vaults
not being allowed to make unsafe vaults would just make 1 shot killers such as billy even stronger because the moment you're only left with a window is when you are guaranteed to go down. all you can do is chose to let it happen via a window vault insta down or his chainsaw.
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MhhBurgers said:
While Identity V is still a mess in terms of survivors being overpowered as hell there, the Terrorshock idea is quite good.
To people who don't know what Terrorshock does, when ur working on a gen or vaulting a window or healing another survivor you instantly go down if the killer hits you
I think looping should have it's drawbacks and this would finally introduce real ones.
Terrorshock could be exclusive to weaker killers to make it more balanced, make it part of their passive kit (freddy, pig, trapper, wraith, spirit, doc. This way you would give them a way to combat loops if survivors do them poorly.
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MhhBurgers said:
Well what's the other option? Run any killer around for 2+ minutes unless it's a nurse/billy?
Survs cry because killers pick the only viable ones, yet they don't want the other killers to be buffed.
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Vietfox said:MhhBurgers said:
Well what's the other option? Run any killer around for 2+ minutes unless it's a nurse/billy?
Survs cry because killers pick the only viable ones, yet they don't want the other killers to be buffed.
2 - i get pretty good results with the hag or the huntress on high ranks.
The other option should be you learning how to play with other killers.
Btw, in case you forgot you can have an "instadown" by grabbing a survivor when doing a gen.
Giving free exposed status would make pointless to run other killers, like Myers. So your reason of encouraging other people to use other killers is just wrong.2 -
Isn't that what grabbing someone off the gen/pallet is?
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lyric said:Vietfox said:MhhBurgers said:
Well what's the other option? Run any killer around for 2+ minutes unless it's a nurse/billy?
Survs cry because killers pick the only viable ones, yet they don't want the other killers to be buffed.
2 - i get pretty good results with the hag or the huntress on high ranks.
The other option should be you learning how to play with other killers.
Btw, in case you forgot you can have an "instadown" by grabbing a survivor when doing a gen.
Giving free exposed status would make pointless to run other killers, like Myers. So your reason of encouraging other people to use other killers is just wrong.
Indeed. If bots are able to stop this kind of threads then i'm gonna be the first one to support it.1 -
Vietfox said:lyric said:Vietfox said:MhhBurgers said:
Well what's the other option? Run any killer around for 2+ minutes unless it's a nurse/billy?
Survs cry because killers pick the only viable ones, yet they don't want the other killers to be buffed.
2 - i get pretty good results with the hag or the huntress on high ranks.
The other option should be you learning how to play with other killers.
Btw, in case you forgot you can have an "instadown" by grabbing a survivor when doing a gen.
Giving free exposed status would make pointless to run other killers, like Myers. So your reason of encouraging other people to use other killers is just wrong.
Indeed. If bots are able to stop this kind of threads then i'm gonna be the first one to support it.1 -
How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?
You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.
I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?
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@qpwoeiruty said:
Isn't that what grabbing someone off the gen/pallet is?^ and you can hit people through windows if they do unsafe vaults. While i believe looping is pretty stupid right now this isn't the way to fix it.
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Peasant said:
How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?
You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.
I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?
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Actually...
Terrorshock should act like Crows if you sit in an area long enough. If you loop in an area long enough and then get hit, you will go down. This will make survivors move on to other areas of the map instead of looping around a single structure for 3+ minutes.
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I'm not sure this is a good idea for windows or pallets. For mid-heals - sure. But the devs have been slowly nerfing windows and pallets for awhile, let's leave those alone.
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lyric said:Peasant said:
How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?
You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.
I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?
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Jesus christ - theres a reason there are perks to counter things.
All these killers that think they shouldn't "need" to run certain perks because they think killers should be able to counter everything a survivor does in the base kit is ridiculous, get better at the game and stop whining ffs
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lyric said:Peasant said:
How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?
You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.
I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?
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@Dr_doom_j2 said:
lyric said:
Peasant said:How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?
You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.
I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?
You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything, but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to that
You can't grab an uninjured survivor from windows and pallets though. I agree with him, it should universally be implemented that way. This could be the buff Leatherface needs, since he can drop his chainsaw instantly
@Dr_doom_j2 said:
lyric said:
Peasant said:How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?
You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.
I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?
You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything, but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to that
You can't grab an uninjured survivor from windows and pallets though. I agree with him, it should universally be implemented that way. This could be the buff Leatherface needs, since he can drop his chainsaw instantly
Yes, lets make windows and pallets useless because you can just be instantly grabbed off them, sounds amazing, LOL.
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Peasant said:lyric said:Peasant said:
How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?
You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.
I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?
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Terrorshock only applies to mid-animation hits and would only apply to killers that are considered weak and easily loopable, jesus chill guys. It's not like Billy needs a mechanic like that or the nurse
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@SenzuDuck said:
Jesus christ - theres a reason there are perks to counter things.All these killers that think they shouldn't "need" to run certain perks because they think killers should be able to counter everything a survivor does in the base kit is ridiculous, get better at the game and stop whining ffs
I'm rank1 as a spirit/freddy main, I literally cannot get better, there's just tons of spots where as a killer you can't do anything, if you played killer then you'd know. esp maps like coldwind that are unmindgameable unless the survivor is completely sleeping are infamous for their loops. imo all those T-jungle-gyms should be completely walled off so the survivor has to guess where the killer is coming or abandon the loop.
Also no, we shouldn't have to run perks to counter what survivors do, perks should be optional and not a neccessity for certain things like stopping loops.
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This is a terrible idea. For one thing, the one shot mechanic already exists in the form of interrupts. There is no need or justification for this "terrorshock" idea.
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@MhhBurgers said:
@SenzuDuck said:
Jesus christ - theres a reason there are perks to counter things.All these killers that think they shouldn't "need" to run certain perks because they think killers should be able to counter everything a survivor does in the base kit is ridiculous, get better at the game and stop whining ffs
I'm rank1 as a spirit/freddy main, I literally cannot get better, there's just tons of spots where as a killer you can't do anything, if you played killer then you'd know. esp maps like coldwind that are unmindgameable unless the survivor is completely sleeping are infamous for their loops. imo all those T-jungle-gyms should be completely walled off so the survivor has to guess where the killer is coming or abandon the loop.
Also no, we shouldn't have to run perks to counter what survivors do, perks should be optional and not a neccessity for certain things like stopping loops.
Yea man, im higher rank on my killer than surv but god no i dont play killer at all.
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@Dreamnomad said:
This is a terrible idea. For one thing, the one shot mechanic already exists in the form of interrupts. There is no need or justification for this "terrorshock" idea.got to make it easier for the bad killers to win fasert.
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Why are people talking about Identity 5? It's just a crummy mobile game.
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@SenzuDuck said:
@Dreamnomad said:
This is a terrible idea. For one thing, the one shot mechanic already exists in the form of interrupts. There is no need or justification for this "terrorshock" idea.got to make it easier for the bad killers to win fasert.
Yeah keep calling the rank1 killer bad, makes you look legit.
Any survivor with a brain can kite you for at least 1 minute if it's the beginning of the game and pallets are still there if you don't play killers that can circumvent loops. Done it myself
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@MhhBurgers said:
@SenzuDuck said:
@Dreamnomad said:
This is a terrible idea. For one thing, the one shot mechanic already exists in the form of interrupts. There is no need or justification for this "terrorshock" idea.got to make it easier for the bad killers to win fasert.
Yeah keep calling the rank1 killer bad, makes you look legit.
Any survivor with a brain can kite you for at least 1 minute if it's the beginning of the game and pallets are still there if you don't play killers that can circumvent loops. Done it myself
Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.
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@SenzuDuck said:
@MhhBurgers said:
@SenzuDuck said:
@Dreamnomad said:
This is a terrible idea. For one thing, the one shot mechanic already exists in the form of interrupts. There is no need or justification for this "terrorshock" idea.got to make it easier for the bad killers to win fasert.
Yeah keep calling the rank1 killer bad, makes you look legit.
Any survivor with a brain can kite you for at least 1 minute if it's the beginning of the game and pallets are still there if you don't play killers that can circumvent loops. Done it myself
Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.
Here's also a fact for you, certain spots on the map make it literally impossible for the killer to catch you in less than a minute.
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SenzuDuck said:
@Dr_doom_j2 said:
lyric said:
Peasant said:How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?
You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.
I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?
You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything, but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to that
You can't grab an uninjured survivor from windows and pallets though. I agree with him, it should universally be implemented that way. This could be the buff Leatherface needs, since he can drop his chainsaw instantly
@Dr_doom_j2 said:
lyric said:
Peasant said:How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?
You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.
I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?
You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything, but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to that
You can't grab an uninjured survivor from windows and pallets though. I agree with him, it should universally be implemented that way. This could be the buff Leatherface needs, since he can drop his chainsaw instantly
Yes, lets make windows and pallets useless because you can just be instantly grabbed off them, sounds amazing, LOL.
I really miss the times whe you presented yourself as unbiased on these forums. What happened to the more sensibke Senzu, was that a relative borrowing your acct. or something?1 -
@SenzuDuck said: Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.
I'm new here, and I'm hearing that a lot at the forums, Steam, and Reddit.
And it's making me reconsider the game. I stopped doing any kind of Ranked stuff about a year ago. It's why I moved to only playing Quick Play in Overwatch, HoTS, and Paladins. I really don't want to climb high up the ladder and deal with all the bullshit and toxicity. I just want to play a hide-and-seek horror game and have fun. But Behavior was asinine and didn't include a casual mode that also rewarded bloodpoints.
So, I hope that I can just play casually (I really don't care about grinding Meta-Perks and that stuff), and just hover somewhere around mid or so at some point. Otherwise, I'm going to have two choices: One, activiely de-pip, which I am loathe to do, or just stop playing DBD.
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@Kilmeran said:
@SenzuDuck said: Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.
I'm new here, and I'm hearing that a lot at the forums, Steam, and Reddit.
And it's making me reconsider the game. I stopped doing any kind of Ranked stuff about a year ago. It's why I moved to only playing Quick Play in Overwatch, HoTS, and Paladins. I really don't want to climb high up the ladder and deal with all the bullshit and toxicity. I just want to play a hide-and-seek horror game and have fun. But Behavior was asinine and didn't include a casual mode that also rewarded bloodpoints.
So, I hope that I can just play casually (I really don't care about grinding Meta-Perks and that stuff), and just hover somewhere around mid or so at some point. Otherwise, I'm going to have two choices: One, activiely de-pip, which I am loathe to do, or just stop playing DBD.
Actively depipping, I wish I could do that but I'm so good that even when I don't tryhard with ######### like the spirit I often at least singlepip or blackpip.
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@MhhBurgers said:
@Kilmeran said:
@SenzuDuck said: Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.
I'm new here, and I'm hearing that a lot at the forums, Steam, and Reddit.
And it's making me reconsider the game. I stopped doing any kind of Ranked stuff about a year ago. It's why I moved to only playing Quick Play in Overwatch, HoTS, and Paladins. I really don't want to climb high up the ladder and deal with all the bullshit and toxicity. I just want to play a hide-and-seek horror game and have fun. But Behavior was asinine and didn't include a casual mode that also rewarded bloodpoints.
So, I hope that I can just play casually (I really don't care about grinding Meta-Perks and that stuff), and just hover somewhere around mid or so at some point. Otherwise, I'm going to have two choices: One, activiely de-pip, which I am loathe to do, or just stop playing DBD.
Actively depipping, I wish I could do that but I'm so good that even when I don't tryhard with ######### like the spirit I often at least singlepip or blackpip.
You're so good you DC from maps you don't like and want insta downs added to the game. LOL
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@SenzuDuck said:
@MhhBurgers said:
@Kilmeran said:
@SenzuDuck said: Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.
I'm new here, and I'm hearing that a lot at the forums, Steam, and Reddit.
And it's making me reconsider the game. I stopped doing any kind of Ranked stuff about a year ago. It's why I moved to only playing Quick Play in Overwatch, HoTS, and Paladins. I really don't want to climb high up the ladder and deal with all the bullshit and toxicity. I just want to play a hide-and-seek horror game and have fun. But Behavior was asinine and didn't include a casual mode that also rewarded bloodpoints.
So, I hope that I can just play casually (I really don't care about grinding Meta-Perks and that stuff), and just hover somewhere around mid or so at some point. Otherwise, I'm going to have two choices: One, activiely de-pip, which I am loathe to do, or just stop playing DBD.
Actively depipping, I wish I could do that but I'm so good that even when I don't tryhard with ######### like the spirit I often at least singlepip or blackpip.
You're so good you DC from maps you don't like and want insta downs added to the game. LOL
I had a winrate of 81% on twitch on highlevel play in League, I still demanded buffs for him because frankly he still needed them.
I never had more than 2 ppl escape on the spirit even after release and I still want her to be buffed because she still doesn't feel powerful to me (no I didnt play her on the PBT so I have no practice on her)
I 4k pretty often on freddy, yet I still want him buffed because you know, anybody who knows the game would ask for it.
I know how the game works, me getting those 4ks is not me being good, it's survivors being potatoes mostly. The most things you as a killer can do are pretty limited.
- Hide red glow by walking backwards
- Direct survivors path with your own and how you break pallets.
- Actually hit them which is easy for anybody who plays games like quake since his childhood.
- Know when to respect a pallet and know when to just try to hit them (aka seeing how a survivor behaves)
- Know when to commit
None of these points that make a good killer can be used on those loops and if you had any interest in the game being more fun you'd advocate for more mindgames and more risky plays instead of the easy going route of "oh he hit me but I can still buy at least 50 more seconds if I run there.
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@MhhBurgers said:
@SenzuDuck said:
@MhhBurgers said:
@Kilmeran said:
@SenzuDuck said: Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.
I'm new here, and I'm hearing that a lot at the forums, Steam, and Reddit.
And it's making me reconsider the game. I stopped doing any kind of Ranked stuff about a year ago. It's why I moved to only playing Quick Play in Overwatch, HoTS, and Paladins. I really don't want to climb high up the ladder and deal with all the bullshit and toxicity. I just want to play a hide-and-seek horror game and have fun. But Behavior was asinine and didn't include a casual mode that also rewarded bloodpoints.
So, I hope that I can just play casually (I really don't care about grinding Meta-Perks and that stuff), and just hover somewhere around mid or so at some point. Otherwise, I'm going to have two choices: One, activiely de-pip, which I am loathe to do, or just stop playing DBD.
Actively depipping, I wish I could do that but I'm so good that even when I don't tryhard with ######### like the spirit I often at least singlepip or blackpip.
You're so good you DC from maps you don't like and want insta downs added to the game. LOL
I had a winrate of 81% on twitch on highlevel play in League, I still demanded buffs for him because frankly he still needed them.
I never had more than 2 ppl escape on the spirit even after release and I still want her to be buffed because she still doesn't feel powerful to me (no I didnt play her on the PBT so I have no practice on her)
I 4k pretty often on freddy, yet I still want him buffed because you know, anybody who knows the game would ask for it.
Yawn
You can't be that good if you have to DC from maps because you're so bad on them you know you'll perform poorly, and again you want insta downs on almost every killer because you're not very good with them, but of course - you're such a pro player.2 -
@Vietfox said:
MhhBurgers said:@Vietfox said:
Lol hits while vaulting. Why not hits while running as well?
Don't do unsave vaults
@MhhBurgers
Just because you say so, ok.I mean. Doing an unsave fault should be unsave and punishable. You made a mistake yet there's no punishment? I think survivors would start thinking twice about their actions that way.
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NextKillerSpongebob said:
@Vietfox said:
MhhBurgers said:@Vietfox said:
Lol hits while vaulting. Why not hits while running as well?
Don't do unsave vaults
@MhhBurgers
Just because you say so, ok.I mean. Doing an unsave fault should be unsave and punishable. You made a mistake yet there's no punishment? I think survivors would start thinking twice about their actions that way.
U already get punished by getting that hit.1 -
@Vietfox said:
NextKillerSpongebob said:@Vietfox said:
MhhBurgers said:
@Vietfox said: Lol hits while vaulting. Why not hits while running as well? Don't do unsave vaults @MhhBurgers
Just because you say so, ok.
I mean. Doing an unsave fault should be unsave and punishable. You made a mistake yet there's no punishment? I think survivors would start thinking twice about their actions that way.
@NextKillerSpongebob
U already get punished by getting that hit.Oh no and then you still get rewarded with a small sprint burst or dash so you can get to other pallets... The punishment is way too much in my opinion. My case is that survivors are allowed to make many mistakes while killers are not since time is essential for killers and killers don't have a lot of it
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NextKillerSpongebob said:
@Vietfox said:
NextKillerSpongebob said:@Vietfox said:
MhhBurgers said:
@Vietfox said: Lol hits while vaulting. Why not hits while running as well? Don't do unsave vaults @MhhBurgers
Just because you say so, ok.
I mean. Doing an unsave fault should be unsave and punishable. You made a mistake yet there's no punishment? I think survivors would start thinking twice about their actions that way.
@NextKillerSpongebob
U already get punished by getting that hit.Oh no and then you still get rewarded with a small sprint burst or dash so you can get to other pallets... The punishment is way too much in my opinion. My case is that survivors are allowed to make many mistakes while killers are not since time is essential for killers and killers don't have a lot of it
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@SenzuDuck said:
Yes, let's make windows and pallets useless because you can just be instantly grabbed off them, sounds amazing, LOL.Making this change would not make pallets and windows useless. It would simply punish players that didn't fear the killer and stayed at the wrong side for too long. It would encourage breaking LOS and winning chases as it would make a single mistimed vault more punishing. This makes sense to me as 1 killer should be able to quickly catch a survivor. Granted it shouldn't be instant, but no one survivor should be able to loop the killer all game regardless of their skill. There is no "I" in team survivors must work together to overcome the killer.
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thats a good idea for a totem-based perk
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Peasant said:
@SenzuDuck said:
Yes, let's make windows and pallets useless because you can just be instantly grabbed off them, sounds amazing, LOL.Making this change would not make pallets and windows useless. It would simply punish players that didn't fear the killer and stayed at the wrong side for too long. It would encourage breaking LOS and winning chases as it would make a single mistimed vault more punishing. This makes sense to me as 1 killer should be able to quickly catch a survivor. Granted it shouldn't be instant, but no one survivor should be able to loop the killer all game regardless of their skill. There is no "I" in team survivors must work together to overcome the killer.
It's ok if some survivors don't fear the killer, this game should allow any kind of playstyle. It's great to have different personalities.
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@Vietfox said:
Peasant said:@SenzuDuck said:
Yes, let's make windows and pallets useless because you can just be instantly grabbed off them, sounds amazing, LOL.
Making this change would not make pallets and windows useless. It would simply punish players that didn't fear the killer and stayed at the wrong side for too long. It would encourage breaking LOS and winning chases as it would make a single mistimed vault more punishing. This makes sense to me as 1 killer should be able to quickly catch a survivor. Granted it shouldn't be instant, but no one survivor should be able to loop the killer all game regardless of their skill. There is no "I" in team survivors must work together to overcome the killer.
@Peasant
It's ok if some survivors don't fear the killer, this game should allow any kind of playstyle. It's great to have different personalities.I am afraid I'll have to disagree with you in this regard simply because of how the game is designed. If one survivor can be a hero, they all can. We simply should not allow 4-man groups of heroes to exist.
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@MhhBurgers said:
While Identity V is still a mess in terms of survivors being overpowered as hell there, the Terrorshock idea is quite good.To people who don't know what Terrorshock does, when ur working on a gen or vaulting a window or healing another survivor you instantly go down if the killer hits you.
I think looping should have it's drawbacks and this would finally introduce real ones.
Terrorshock could be exclusive to weaker killers to make it more balanced, make it part of their passive kit (freddy, pig, trapper, wraith, spirit, doc. This way you would give them a way to combat loops if survivors do them poorly.
I disagree.
Plain buffs are never a good idea. If you want to buff a killer, make that killer more complicated and difficult to play so that we can differentiate good and bad killers.
A killer should not be rewarded just because he presses w and m1 without doing anything.
Don't try to mind game, don't try to have different strategies, don't try to do something clever and expect to get 3-4k just because you follow survivors mindlessly and break pallets.
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@Vietfox said:
NextKillerSpongebob said:@Vietfox said:
NextKillerSpongebob said:
@Vietfox said: MhhBurgers said:
@Vietfox said: Lol hits while vaulting. Why not hits while running as well? Don't do unsave vaults @MhhBurgers
Just because you say so, ok. I mean. Doing an unsave fault should be unsave and punishable. You made a mistake yet there's no punishment? I think survivors would start thinking twice about their actions that way. @NextKillerSpongebob
U already get punished by getting that hit.
Oh no and then you still get rewarded with a small sprint burst or dash so you can get to other pallets... The punishment is way too much in my opinion. My case is that survivors are allowed to make many mistakes while killers are not since time is essential for killers and killers don't have a lot of it
You don't get the sprint boost when vaulting...
Most of the time one gets hit slightly after exiting the vaulting animation. Those people do get it as a matter of fact.
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@Delfador said:
@MhhBurgers said:
While Identity V is still a mess in terms of survivors being overpowered as hell there, the Terrorshock idea is quite good.To people who don't know what Terrorshock does, when ur working on a gen or vaulting a window or healing another survivor you instantly go down if the killer hits you.
I think looping should have it's drawbacks and this would finally introduce real ones.
Terrorshock could be exclusive to weaker killers to make it more balanced, make it part of their passive kit (freddy, pig, trapper, wraith, spirit, doc. This way you would give them a way to combat loops if survivors do them poorly.
I disagree.
Plain buffs are never a good idea. If you want to buff a killer, make that killer more complicated and difficult to play so that we can differentiate good and bad killers.
A killer should not be rewarded just because he presses w and m1 without doing anything.
Don't try to mind game, don't try to have different strategies, don't try to do something clever and expect to get 3-4k just because you follow survivors mindlessly and break pallets.
But survivors are allowed to mindlessly run to the next pallet and get at least 2 loops unless they're already injured. kay.
As said I play spirit and freddy mostly, mindgame is literally all I do else you would not get to r1 if you just followed them like an idiot.
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SenzuDuck said:
Jesus christ - theres a reason there are perks to counter things.
All these killers that think they shouldn't "need" to run certain perks because they think killers should be able to counter everything a survivor does in the base kit is ridiculous, get better at the game and stop whining ffs
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