The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Can we get Terrorshock?

While Identity V is still a mess in terms of survivors being overpowered as hell there, the Terrorshock idea is quite good.

To people who don't know what Terrorshock does, when ur working on a gen or vaulting a window or healing another survivor you instantly go down if the killer hits you.

I think looping should have it's drawbacks and this would finally introduce real ones.

Terrorshock could be exclusive to weaker killers to make it more balanced, make it part of their passive kit (freddy, pig, trapper, wraith, spirit, doc. This way you would give them a way to combat loops if survivors do them poorly.

«1

Comments

  • JAZC_CR
    JAZC_CR Member Posts: 207
    Agree 
  • Vietfox
    Vietfox Member Posts: 3,823
    Lol hits while vaulting. Why not hits while running as well?
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @Vietfox said:
    Lol hits while vaulting. Why not hits while running as well?

    Don't do unsave vaults

  • Vietfox
    Vietfox Member Posts: 3,823

    @Vietfox said:
    Lol hits while vaulting. Why not hits while running as well?

    Don't do unsave vaults

    @MhhBurgers
    Just because you say so, ok.
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Well what's the other option? Run any killer around for 2+ minutes unless it's a nurse/billy?

    Survs cry because killers pick the only viable ones, yet they don't want the other killers to be buffed.

  • Vietfox
    Vietfox Member Posts: 3,823
    edited September 2018

    Well what's the other option? Run any killer around for 2+ minutes unless it's a nurse/billy?

    Survs cry because killers pick the only viable ones, yet they don't want the other killers to be buffed.

    1 - i never complained about what killers pick the other people.
    2 - i get pretty good results with the hag or the huntress on high ranks.
    The other option should be you learning how to play with other killers.
    Btw, in case you forgot you can have an "instadown" by grabbing a survivor when doing a gen.
    Giving free exposed status would make pointless to run other killers, like Myers. So your reason of encouraging other people to use other killers is just wrong.
  • trappa
    trappa Member Posts: 11

    @MhhBurgers said:

    @Vietfox said:
    Lol hits while vaulting. Why not hits while running as well?

    Don't do unsave vaults

    not being allowed to make unsafe vaults would just make 1 shot killers such as billy even stronger because the moment you're only left with a window is when you are guaranteed to go down. all you can do is chose to let it happen via a window vault insta down or his chainsaw.

  • lyric
    lyric Member Posts: 611

    While Identity V is still a mess in terms of survivors being overpowered as hell there, the Terrorshock idea is quite good.

    To people who don't know what Terrorshock does, when ur working on a gen or vaulting a window or healing another survivor you instantly go down if the killer hits you


    I think looping should have it's drawbacks and this would finally introduce real ones.

    Terrorshock could be exclusive to weaker killers to make it more balanced, make it part of their passive kit (freddy, pig, trapper, wraith, spirit, doc. This way you would give them a way to combat loops if survivors do them poorly. 

    There are plenty of ways to combat looping already, why should you get a BS one shot down when there are already enough resources as killer to do that?  It’s not like this is a epidemic I mean the game is balanced I was rank one on both sides last season people just need to learn to adjust to new circumstances and learn to switch up perk builds to your benefit instead of the same build everytime and then crying when someone counters it, there is a counter to everything in this game and some people can’t handle that, you can say “ we’ll try this “ and someone will pop up saying “ it’s op because you can counter it with this so it’s not effective” all bullshit .....and the drawback to looping is you risk being downed by the killer and being left on the hook by your team or exposing your team if they have BBQ, also  you’re only gaining chase points and not the rest of the points you really need in game.
  • lyric
    lyric Member Posts: 611
    edited September 2018

    Well what's the other option? Run any killer around for 2+ minutes unless it's a nurse/billy?

    Survs cry because killers pick the only viable ones, yet they don't want the other killers to be buffed.

    You’re the only one crying and you’re trying to create crutches for yourself because you’re not good enough to get the job done
  • lyric
    lyric Member Posts: 611
    Vietfox said:

    Well what's the other option? Run any killer around for 2+ minutes unless it's a nurse/billy?

    Survs cry because killers pick the only viable ones, yet they don't want the other killers to be buffed.

    1 - i never complained about what killers pick the other people.
    2 - i get pretty good results with the hag or the huntress on high ranks.
    The other option should be you learning how to play with other killers.
    Btw, in case you forgot you can have an "instadown" by grabbing a survivor when doing a gen.
    Giving free exposed status would make pointless to run other killers, like Myers. So your reason of encouraging other people to use other killers is just wrong.
    People like this guy desperately need the devs to make survivor bots so they can play however they want and still win even though they made a ass load of mistakes and won’t fix it 
  • qpwoeiruty
    qpwoeiruty Member Posts: 98

    Isn't that what grabbing someone off the gen/pallet is?

  • Vietfox
    Vietfox Member Posts: 3,823
    edited September 2018
    lyric said:
    Vietfox said:

    Well what's the other option? Run any killer around for 2+ minutes unless it's a nurse/billy?

    Survs cry because killers pick the only viable ones, yet they don't want the other killers to be buffed.

    1 - i never complained about what killers pick the other people.
    2 - i get pretty good results with the hag or the huntress on high ranks.
    The other option should be you learning how to play with other killers.
    Btw, in case you forgot you can have an "instadown" by grabbing a survivor when doing a gen.
    Giving free exposed status would make pointless to run other killers, like Myers. So your reason of encouraging other people to use other killers is just wrong.
    People like this guy desperately need the devs to make survivor bots so they can play however they want and still win even though they made a ass load of mistakes and won’t fix it 
    @lyric
     Indeed. If bots are able to stop this kind of threads then i'm gonna be the first one to support it.
  • lyric
    lyric Member Posts: 611
    Vietfox said:
    lyric said:
    Vietfox said:

    Well what's the other option? Run any killer around for 2+ minutes unless it's a nurse/billy?

    Survs cry because killers pick the only viable ones, yet they don't want the other killers to be buffed.

    1 - i never complained about what killers pick the other people.
    2 - i get pretty good results with the hag or the huntress on high ranks.
    The other option should be you learning how to play with other killers.
    Btw, in case you forgot you can have an "instadown" by grabbing a survivor when doing a gen.
    Giving free exposed status would make pointless to run other killers, like Myers. So your reason of encouraging other people to use other killers is just wrong.
    People like this guy desperately need the devs to make survivor bots so they can play however they want and still win even though they made a ass load of mistakes and won’t fix it 
    @lyric
     Indeed. If bots are able to stop this kind of threads then i'm gonna be the first one to support it.
    I’m telling you they definitely need it so they can start one on the basement hook and have one already injured when the match starts to feel better
  • Peasant
    Peasant Member Posts: 4,104

    How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?

    You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.

    I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?

  • Link
    Link Member Posts: 135

    @qpwoeiruty said:
    Isn't that what grabbing someone off the gen/pallet is?

    ^ and you can hit people through windows if they do unsafe vaults. While i believe looping is pretty stupid right now this isn't the way to fix it.

  • lyric
    lyric Member Posts: 611
    Peasant said:

    How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?

    You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.

    I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?

    You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything,  but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to that
  • projecteulogy
    projecteulogy Member Posts: 671

    Actually...

    Terrorshock should act like Crows if you sit in an area long enough. If you loop in an area long enough and then get hit, you will go down. This will make survivors move on to other areas of the map instead of looping around a single structure for 3+ minutes.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    I'm not sure this is a good idea for windows or pallets. For mid-heals - sure. But the devs have been slowly nerfing windows and pallets for awhile, let's leave those alone.

  • Peasant
    Peasant Member Posts: 4,104
    edited September 2018
    lyric said:
    Peasant said:

    How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?

    You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.

    I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?

    You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything,  but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to that
    Allow me to explain. Last time I checked survivors can only be grabbed off of loop objects: pallets/vaults once injured. My proposal is to remove the requirement of being injured. That way is they try to perform last minute vaults, they will suffer dearly for it.
  • Seanzu
    Seanzu Member Posts: 7,526

    Jesus christ - theres a reason there are perks to counter things.

    All these killers that think they shouldn't "need" to run certain perks because they think killers should be able to counter everything a survivor does in the base kit is ridiculous, get better at the game and stop whining ffs

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869
    lyric said:
    Peasant said:

    How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?

    You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.

    I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?

    You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything,  but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to that
     You can't grab an uninjured survivor from windows and pallets though. I agree with him, it should universally be implemented that way. This could be the buff Leatherface needs, since he can drop his chainsaw instantly
  • Seanzu
    Seanzu Member Posts: 7,526

    @Dr_doom_j2 said:
    lyric said:


    Peasant said:

    How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?

    You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.

    I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?

    You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything,  but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to that

     You can't grab an uninjured survivor from windows and pallets though. I agree with him, it should universally be implemented that way. This could be the buff Leatherface needs, since he can drop his chainsaw instantly

    @Dr_doom_j2 said:
    lyric said:


    Peasant said:

    How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?

    You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.

    I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?

    You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything,  but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to that

     You can't grab an uninjured survivor from windows and pallets though. I agree with him, it should universally be implemented that way. This could be the buff Leatherface needs, since he can drop his chainsaw instantly

    Yes, lets make windows and pallets useless because you can just be instantly grabbed off them, sounds amazing, LOL.

  • lyric
    lyric Member Posts: 611
    Peasant said:
    lyric said:
    Peasant said:

    How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?

    You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.

    I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?

    You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything,  but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to that
    Allow me to explain. Last time I checked survivors can only be grabbed off of loop objects: pallets/vaults once injured. My proposal is to remove the requirement of being injured. That way is they try to perform last minute vaults, they will suffer dearly for it.
    I’m ok with last minute vaults being grabbed it sounded like you meant at any time you please at first 
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Terrorshock only applies to mid-animation hits and would only apply to killers that are considered weak and easily loopable, jesus chill guys. It's not like Billy needs a mechanic like that or the nurse

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited September 2018

    @SenzuDuck said:
    Jesus christ - theres a reason there are perks to counter things.

    All these killers that think they shouldn't "need" to run certain perks because they think killers should be able to counter everything a survivor does in the base kit is ridiculous, get better at the game and stop whining ffs

    I'm rank1 as a spirit/freddy main, I literally cannot get better, there's just tons of spots where as a killer you can't do anything, if you played killer then you'd know. esp maps like coldwind that are unmindgameable unless the survivor is completely sleeping are infamous for their loops. imo all those T-jungle-gyms should be completely walled off so the survivor has to guess where the killer is coming or abandon the loop.

    Also no, we shouldn't have to run perks to counter what survivors do, perks should be optional and not a neccessity for certain things like stopping loops.

  • Dreamnomad
    Dreamnomad Member Posts: 3,934

    This is a terrible idea. For one thing, the one shot mechanic already exists in the form of interrupts. There is no need or justification for this "terrorshock" idea.

  • Seanzu
    Seanzu Member Posts: 7,526

    @MhhBurgers said:

    @SenzuDuck said:
    Jesus christ - theres a reason there are perks to counter things.

    All these killers that think they shouldn't "need" to run certain perks because they think killers should be able to counter everything a survivor does in the base kit is ridiculous, get better at the game and stop whining ffs

    I'm rank1 as a spirit/freddy main, I literally cannot get better, there's just tons of spots where as a killer you can't do anything, if you played killer then you'd know. esp maps like coldwind that are unmindgameable unless the survivor is completely sleeping are infamous for their loops. imo all those T-jungle-gyms should be completely walled off so the survivor has to guess where the killer is coming or abandon the loop.

    Also no, we shouldn't have to run perks to counter what survivors do, perks should be optional and not a neccessity for certain things like stopping loops.

    Yea man, im higher rank on my killer than surv but god no i dont play killer at all.

  • Seanzu
    Seanzu Member Posts: 7,526

    @Dreamnomad said:
    This is a terrible idea. For one thing, the one shot mechanic already exists in the form of interrupts. There is no need or justification for this "terrorshock" idea.

    got to make it easier for the bad killers to win fasert.

  • Shadowchao121
    Shadowchao121 Member Posts: 71

    Why are people talking about Identity 5? It's just a crummy mobile game.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @SenzuDuck said:

    @Dreamnomad said:
    This is a terrible idea. For one thing, the one shot mechanic already exists in the form of interrupts. There is no need or justification for this "terrorshock" idea.

    got to make it easier for the bad killers to win fasert.

    Yeah keep calling the rank1 killer bad, makes you look legit.

    Any survivor with a brain can kite you for at least 1 minute if it's the beginning of the game and pallets are still there if you don't play killers that can circumvent loops. Done it myself

  • Seanzu
    Seanzu Member Posts: 7,526

    @MhhBurgers said:

    @SenzuDuck said:

    @Dreamnomad said:
    This is a terrible idea. For one thing, the one shot mechanic already exists in the form of interrupts. There is no need or justification for this "terrorshock" idea.

    got to make it easier for the bad killers to win fasert.

    Yeah keep calling the rank1 killer bad, makes you look legit.

    Any survivor with a brain can kite you for at least 1 minute if it's the beginning of the game and pallets are still there if you don't play killers that can circumvent loops. Done it myself

    Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @SenzuDuck said:

    @MhhBurgers said:

    @SenzuDuck said:

    @Dreamnomad said:
    This is a terrible idea. For one thing, the one shot mechanic already exists in the form of interrupts. There is no need or justification for this "terrorshock" idea.

    got to make it easier for the bad killers to win fasert.

    Yeah keep calling the rank1 killer bad, makes you look legit.

    Any survivor with a brain can kite you for at least 1 minute if it's the beginning of the game and pallets are still there if you don't play killers that can circumvent loops. Done it myself

    Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.

    Here's also a fact for you, certain spots on the map make it literally impossible for the killer to catch you in less than a minute.

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869
    SenzuDuck said:

    @Dr_doom_j2 said:
    lyric said:


    Peasant said:

    How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?

    You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.

    I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?

    You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything,  but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to that

     You can't grab an uninjured survivor from windows and pallets though. I agree with him, it should universally be implemented that way. This could be the buff Leatherface needs, since he can drop his chainsaw instantly

    @Dr_doom_j2 said:
    lyric said:


    Peasant said:

    How about, instead of adding "Terror Shock" specifically we just enable grabs regardless of whether or not survivors are injured?

    You see, with "Terror Shock" killers could just lunge to get one hit downs which when coupled with peer to peer lag is just awful. Meanwhile letting killers punish people who get too close is fine with me as a grab requires timing and finesse.

    I hope you can see my perspective. By the way, Freddy, if you're so hungry for instant-downs might I suggest No One Escapes Death, Make Your Choice, or Devour Hope?

    You can already grab off of hooks, gens, windows and pallets though, are you saying just straight up snatch them up ? If so then that’s a terrible idea, not trying to knock on you or anything,  but what would be the point of even having a hit button if when you got close enough you could grab everytime? That’s my only argument to that

     You can't grab an uninjured survivor from windows and pallets though. I agree with him, it should universally be implemented that way. This could be the buff Leatherface needs, since he can drop his chainsaw instantly

    Yes, lets make windows and pallets useless because you can just be instantly grabbed off them, sounds amazing, LOL.


    I really miss the times whe  you presented yourself as unbiased on these forums. What happened to the more sensibke Senzu, was that a relative borrowing your acct. or something?
  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited September 2018

    @SenzuDuck said: Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.

    I'm new here, and I'm hearing that a lot at the forums, Steam, and Reddit.

    And it's making me reconsider the game. I stopped doing any kind of Ranked stuff about a year ago. It's why I moved to only playing Quick Play in Overwatch, HoTS, and Paladins. I really don't want to climb high up the ladder and deal with all the bullshit and toxicity. I just want to play a hide-and-seek horror game and have fun. But Behavior was asinine and didn't include a casual mode that also rewarded bloodpoints.

    So, I hope that I can just play casually (I really don't care about grinding Meta-Perks and that stuff), and just hover somewhere around mid or so at some point. Otherwise, I'm going to have two choices: One, activiely de-pip, which I am loathe to do, or just stop playing DBD.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @Kilmeran said:

    @SenzuDuck said: Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.

    I'm new here, and I'm hearing that a lot at the forums, Steam, and Reddit.

    And it's making me reconsider the game. I stopped doing any kind of Ranked stuff about a year ago. It's why I moved to only playing Quick Play in Overwatch, HoTS, and Paladins. I really don't want to climb high up the ladder and deal with all the bullshit and toxicity. I just want to play a hide-and-seek horror game and have fun. But Behavior was asinine and didn't include a casual mode that also rewarded bloodpoints.

    So, I hope that I can just play casually (I really don't care about grinding Meta-Perks and that stuff), and just hover somewhere around mid or so at some point. Otherwise, I'm going to have two choices: One, activiely de-pip, which I am loathe to do, or just stop playing DBD.

    Actively depipping, I wish I could do that but I'm so good that even when I don't tryhard with ######### like the spirit I often at least singlepip or blackpip.

  • Seanzu
    Seanzu Member Posts: 7,526

    @MhhBurgers said:

    @Kilmeran said:

    @SenzuDuck said: Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.

    I'm new here, and I'm hearing that a lot at the forums, Steam, and Reddit.

    And it's making me reconsider the game. I stopped doing any kind of Ranked stuff about a year ago. It's why I moved to only playing Quick Play in Overwatch, HoTS, and Paladins. I really don't want to climb high up the ladder and deal with all the bullshit and toxicity. I just want to play a hide-and-seek horror game and have fun. But Behavior was asinine and didn't include a casual mode that also rewarded bloodpoints.

    So, I hope that I can just play casually (I really don't care about grinding Meta-Perks and that stuff), and just hover somewhere around mid or so at some point. Otherwise, I'm going to have two choices: One, activiely de-pip, which I am loathe to do, or just stop playing DBD.

    Actively depipping, I wish I could do that but I'm so good that even when I don't tryhard with ######### like the spirit I often at least singlepip or blackpip.

    You're so good you DC from maps you don't like and want insta downs added to the game. LOL

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited September 2018

    @SenzuDuck said:

    @MhhBurgers said:

    @Kilmeran said:

    @SenzuDuck said: Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.

    I'm new here, and I'm hearing that a lot at the forums, Steam, and Reddit.

    And it's making me reconsider the game. I stopped doing any kind of Ranked stuff about a year ago. It's why I moved to only playing Quick Play in Overwatch, HoTS, and Paladins. I really don't want to climb high up the ladder and deal with all the bullshit and toxicity. I just want to play a hide-and-seek horror game and have fun. But Behavior was asinine and didn't include a casual mode that also rewarded bloodpoints.

    So, I hope that I can just play casually (I really don't care about grinding Meta-Perks and that stuff), and just hover somewhere around mid or so at some point. Otherwise, I'm going to have two choices: One, activiely de-pip, which I am loathe to do, or just stop playing DBD.

    Actively depipping, I wish I could do that but I'm so good that even when I don't tryhard with ######### like the spirit I often at least singlepip or blackpip.

    You're so good you DC from maps you don't like and want insta downs added to the game. LOL

    I had a winrate of 81% on twitch on highlevel play in League, I still demanded buffs for him because frankly he still needed them.

    I never had more than 2 ppl escape on the spirit even after release and I still want her to be buffed because she still doesn't feel powerful to me (no I didnt play her on the PBT so I have no practice on her)

    I 4k pretty often on freddy, yet I still want him buffed because you know, anybody who knows the game would ask for it.

    I know how the game works, me getting those 4ks is not me being good, it's survivors being potatoes mostly. The most things you as a killer can do are pretty limited.

    • Hide red glow by walking backwards
    • Direct survivors path with your own and how you break pallets.
    • Actually hit them which is easy for anybody who plays games like quake since his childhood.
    • Know when to respect a pallet and know when to just try to hit them (aka seeing how a survivor behaves)
    • Know when to commit

    None of these points that make a good killer can be used on those loops and if you had any interest in the game being more fun you'd advocate for more mindgames and more risky plays instead of the easy going route of "oh he hit me but I can still buy at least 50 more seconds if I run there.

  • Seanzu
    Seanzu Member Posts: 7,526

    @MhhBurgers said:

    @SenzuDuck said:

    @MhhBurgers said:

    @Kilmeran said:

    @SenzuDuck said: Lol, rank one is easy to get to on both sides. I don't get why people think it's a measure of anything. Literally play the game for more than 20 hours on each side and you're guaranteed rank one.

    I'm new here, and I'm hearing that a lot at the forums, Steam, and Reddit.

    And it's making me reconsider the game. I stopped doing any kind of Ranked stuff about a year ago. It's why I moved to only playing Quick Play in Overwatch, HoTS, and Paladins. I really don't want to climb high up the ladder and deal with all the bullshit and toxicity. I just want to play a hide-and-seek horror game and have fun. But Behavior was asinine and didn't include a casual mode that also rewarded bloodpoints.

    So, I hope that I can just play casually (I really don't care about grinding Meta-Perks and that stuff), and just hover somewhere around mid or so at some point. Otherwise, I'm going to have two choices: One, activiely de-pip, which I am loathe to do, or just stop playing DBD.

    Actively depipping, I wish I could do that but I'm so good that even when I don't tryhard with ######### like the spirit I often at least singlepip or blackpip.

    You're so good you DC from maps you don't like and want insta downs added to the game. LOL

    I had a winrate of 81% on twitch on highlevel play in League, I still demanded buffs for him because frankly he still needed them.

    I never had more than 2 ppl escape on the spirit even after release and I still want her to be buffed because she still doesn't feel powerful to me (no I didnt play her on the PBT so I have no practice on her)

    I 4k pretty often on freddy, yet I still want him buffed because you know, anybody who knows the game would ask for it.

    Yawn
    You can't be that good if you have to DC from maps because you're so bad on them you know you'll perform poorly, and again you want insta downs on almost every killer because you're not very good with them, but of course - you're such a pro player.

  • @Vietfox said:
    MhhBurgers said:

    @Vietfox said:

    Lol hits while vaulting. Why not hits while running as well?

    Don't do unsave vaults

    @MhhBurgers
    Just because you say so, ok.

    I mean. Doing an unsave fault should be unsave and punishable. You made a mistake yet there's no punishment? I think survivors would start thinking twice about their actions that way.

  • Vietfox
    Vietfox Member Posts: 3,823

    @Vietfox said:
    MhhBurgers said:

    @Vietfox said:

    Lol hits while vaulting. Why not hits while running as well?

    Don't do unsave vaults

    @MhhBurgers
    Just because you say so, ok.

    I mean. Doing an unsave fault should be unsave and punishable. You made a mistake yet there's no punishment? I think survivors would start thinking twice about their actions that way.

    @NextKillerSpongebob
    U already get punished by getting that hit.
  • @Vietfox said:
    NextKillerSpongebob said:

    @Vietfox said:

    MhhBurgers said:

    @Vietfox said:
    
    Lol hits while vaulting. Why not hits while running as well?
    
    
    
    Don't do unsave vaults
    
    
    
    @MhhBurgers
    

    Just because you say so, ok.

    I mean. Doing an unsave fault should be unsave and punishable. You made a mistake yet there's no punishment? I think survivors would start thinking twice about their actions that way.

    @NextKillerSpongebob
    U already get punished by getting that hit.

    Oh no and then you still get rewarded with a small sprint burst or dash so you can get to other pallets... The punishment is way too much in my opinion. My case is that survivors are allowed to make many mistakes while killers are not since time is essential for killers and killers don't have a lot of it

  • Vietfox
    Vietfox Member Posts: 3,823

    @Vietfox said:
    NextKillerSpongebob said:

    @Vietfox said:

    MhhBurgers said:

    @Vietfox said:
    
    Lol hits while vaulting. Why not hits while running as well?
    
    
    
    Don't do unsave vaults
    
    
    
    @MhhBurgers
    

    Just because you say so, ok.

    I mean. Doing an unsave fault should be unsave and punishable. You made a mistake yet there's no punishment? I think survivors would start thinking twice about their actions that way.

    @NextKillerSpongebob
    U already get punished by getting that hit.

    Oh no and then you still get rewarded with a small sprint burst or dash so you can get to other pallets... The punishment is way too much in my opinion. My case is that survivors are allowed to make many mistakes while killers are not since time is essential for killers and killers don't have a lot of it

    You don't get the sprint boost when vaulting...
  • Peasant
    Peasant Member Posts: 4,104

    @SenzuDuck said:
    Yes, let's make windows and pallets useless because you can just be instantly grabbed off them, sounds amazing, LOL.

    Making this change would not make pallets and windows useless. It would simply punish players that didn't fear the killer and stayed at the wrong side for too long. It would encourage breaking LOS and winning chases as it would make a single mistimed vault more punishing. This makes sense to me as 1 killer should be able to quickly catch a survivor. Granted it shouldn't be instant, but no one survivor should be able to loop the killer all game regardless of their skill. There is no "I" in team survivors must work together to overcome the killer.

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809

    thats a good idea for a totem-based perk

  • Vietfox
    Vietfox Member Posts: 3,823
    Peasant said:

    @SenzuDuck said:
    Yes, let's make windows and pallets useless because you can just be instantly grabbed off them, sounds amazing, LOL.

    Making this change would not make pallets and windows useless. It would simply punish players that didn't fear the killer and stayed at the wrong side for too long. It would encourage breaking LOS and winning chases as it would make a single mistimed vault more punishing. This makes sense to me as 1 killer should be able to quickly catch a survivor. Granted it shouldn't be instant, but no one survivor should be able to loop the killer all game regardless of their skill. There is no "I" in team survivors must work together to overcome the killer.

    @Peasant
    It's ok if some survivors don't fear the killer, this game should allow any kind of playstyle. It's great to have different personalities.
  • Peasant
    Peasant Member Posts: 4,104
    edited September 2018

    @Vietfox said:
    Peasant said:

    @SenzuDuck said:

    Yes, let's make windows and pallets useless because you can just be instantly grabbed off them, sounds amazing, LOL.

    Making this change would not make pallets and windows useless. It would simply punish players that didn't fear the killer and stayed at the wrong side for too long. It would encourage breaking LOS and winning chases as it would make a single mistimed vault more punishing. This makes sense to me as 1 killer should be able to quickly catch a survivor. Granted it shouldn't be instant, but no one survivor should be able to loop the killer all game regardless of their skill. There is no "I" in team survivors must work together to overcome the killer.

    @Peasant
    It's ok if some survivors don't fear the killer, this game should allow any kind of playstyle. It's great to have different personalities.

    I am afraid I'll have to disagree with you in this regard simply because of how the game is designed. If one survivor can be a hero, they all can. We simply should not allow 4-man groups of heroes to exist.

  • Delfador
    Delfador Member Posts: 2,552

    @MhhBurgers said:
    While Identity V is still a mess in terms of survivors being overpowered as hell there, the Terrorshock idea is quite good.

    To people who don't know what Terrorshock does, when ur working on a gen or vaulting a window or healing another survivor you instantly go down if the killer hits you.

    I think looping should have it's drawbacks and this would finally introduce real ones.

    Terrorshock could be exclusive to weaker killers to make it more balanced, make it part of their passive kit (freddy, pig, trapper, wraith, spirit, doc. This way you would give them a way to combat loops if survivors do them poorly.

    I disagree.

    Plain buffs are never a good idea. If you want to buff a killer, make that killer more complicated and difficult to play so that we can differentiate good and bad killers.

    A killer should not be rewarded just because he presses w and m1 without doing anything.

    Don't try to mind game, don't try to have different strategies, don't try to do something clever and expect to get 3-4k just because you follow survivors mindlessly and break pallets.

  • @Vietfox said:
    NextKillerSpongebob said:

    @Vietfox said:

    NextKillerSpongebob said:

    @Vietfox said:
    
    MhhBurgers said:
    

    @Vietfox said: Lol hits while vaulting. Why not hits while running as well? Don't do unsave vaults @MhhBurgers

    Just because you say so, ok.
    
    
    
    I mean. Doing an unsave fault should be unsave and punishable. You made a mistake yet there's no punishment? I think survivors would start thinking twice about their actions that way.
    
    
    
    @NextKillerSpongebob
    

    U already get punished by getting that hit.

    Oh no and then you still get rewarded with a small sprint burst or dash so you can get to other pallets... The punishment is way too much in my opinion. My case is that survivors are allowed to make many mistakes while killers are not since time is essential for killers and killers don't have a lot of it

    You don't get the sprint boost when vaulting...

    Most of the time one gets hit slightly after exiting the vaulting animation. Those people do get it as a matter of fact.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited September 2018

    @Delfador said:

    @MhhBurgers said:
    While Identity V is still a mess in terms of survivors being overpowered as hell there, the Terrorshock idea is quite good.

    To people who don't know what Terrorshock does, when ur working on a gen or vaulting a window or healing another survivor you instantly go down if the killer hits you.

    I think looping should have it's drawbacks and this would finally introduce real ones.

    Terrorshock could be exclusive to weaker killers to make it more balanced, make it part of their passive kit (freddy, pig, trapper, wraith, spirit, doc. This way you would give them a way to combat loops if survivors do them poorly.

    I disagree.

    Plain buffs are never a good idea. If you want to buff a killer, make that killer more complicated and difficult to play so that we can differentiate good and bad killers.

    A killer should not be rewarded just because he presses w and m1 without doing anything.

    Don't try to mind game, don't try to have different strategies, don't try to do something clever and expect to get 3-4k just because you follow survivors mindlessly and break pallets.

    But survivors are allowed to mindlessly run to the next pallet and get at least 2 loops unless they're already injured. kay.

    As said I play spirit and freddy mostly, mindgame is literally all I do else you would not get to r1 if you just followed them like an idiot.

  • FinLadd
    FinLadd Member Posts: 190
    SenzuDuck said:

    Jesus christ - theres a reason there are perks to counter things.

    All these killers that think they shouldn't "need" to run certain perks because they think killers should be able to counter everything a survivor does in the base kit is ridiculous, get better at the game and stop whining ffs

    Imagine that someone behind you is going to throw ######### on you... How do you counter it? My point is that you can't counter what you can't see (survivor perks)