ONE killer buff you want and why?
Hello, everyone!
I'm curious as to what everyone would pick if they could do just ONE thing to one killer.
Mine would be making Trapper's base carrying capacity at least 2, but maybe even 3.
What would everyone else's be? :)
Edit: spelling lol
Comments
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Demo: No charge time for Shred other than the opening of the...head
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That would be nice.
Also... Demohead 😏🙂
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Hag: Traps don't get destroyed by flashlights only disabled for 10 seconds
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Everyone knows why. 😅
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Change the wax brick to be a green bag instead of a useless hunk of wax outclassed by an item that has its entire upside as just a side bonus
My thoughts for a green bag were
Increases trap carry capacity by 5
Start with no extra traps
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Hmm.. I don't mind this, but I'm not sure how useful it would actually be. I think reversed it might be better - start with 5 traps, only able to carry 1 or 2.
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Pyramid Head: Remove the highlight indicator on Punishment of the Damned's area of effect.
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Pig. Make RBTs work after the last gen is finished again (while of course balancing around the EGC).
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I kind of have two buffs for my boy Myers. The first is make the required stalk required to get into tier 2 smaller. And the second make it so Michael can 100% his different levels of Evil Within, and then at a button press activate it.
I always kind of thought it was a bit annoying that Oni could absorb blood and go straight to 100%, and hold it until he chose to activate it. Though Oni also lets a noise out when he has the power ready.
Also in the last game I played as Myers I went up to 75% while stalking someone and Evil Within 3 just activated and the bar jumped to 100% thanks to dedicated servers. Really frustrating.
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Legion, allow crouching sprint burst like The Pig or Stalking ability like GF. And animation changed to mimic the same walk/basic run, as survivors
Instead of Feral Frenzy
I never use FF
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I was actually going to make a comment about trappers capacity before I read that you wanted it, now that you've said it I guess my change would be to make his traps less random.
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Trapper: Just let him carry 2 traps by default already.
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Plague: Rework Iri Seal so that it allows her to to gain Corrupt at range, instead of walking to the fountain.
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Make Wraith completely invisible and remove the noises he makes while in cloak.
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please god no
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Please god yes >:)
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im pretty sure this is already the case
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Let Trapper carry 2 traps by default.
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trapper: make "trapper sack" base kit
wraith: make "the ghost-soot" base kit
myers: make "glass fragment" do something else
clown: increase bottles to 10
i have ideas for nerfs that are needed but thats not relevant to this thread
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Legion: FF lasts forever until you hit a survivor, and then the power decreases
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I'd love if trapper could just select a trap thats across the map and have it be teleported to his hand. Like thor's hammer. Why?
- It's cool
- It'd be nice not having to walk across the map and back just to use your power.
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Freddy just give him a speciality because right he is a jack of all trade
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Pig. Growl starts when you start dashing, not when you press M1.
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Doctor: Madness is more debilitating and "Insane" in general. Doctor just warping in and staring at you with no red stain or heartbeat ain't foolin' anyone.
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I want to be able to hide in lockers as killer, gaining the undetectable status and triggering terror radius while hidden watching survivors come towards the locker then BAM! surprise muthafukaaa!
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I want the red stain gone. Dead and gone.
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I'm going to say 2 but they're related. Legion: Firstly M1ing someone should either not eat any of his power or at the very most 25% of it. Currently it eats 50% which is just... too much considering Frenzy is good but not great. Secondly if you pick someone up while you're in Frenzy it should behave like Oni's power and you keep whatever's left of your bar instead of losing 100% of it.
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Hmm..just 1..well..the only killer I feel could be perfect with 1 change is huntress, either a better map pressure tool or perhaps a lower cancel CD on hatchets so she can be less map dependent
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110% with having the active ability button control when you go into t3.
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Nurse: Make Plaid Flannel (the add-on that shows the spot you're teleporting to) part of her base kit. The reason is that this add-on mainly just helps new players who haven't played Nurse before learn to judge the distances correctly. Experienced Nurses to my knowledge don't bother running it because they know where they're going to land. So since Nurse is already one of the least popular killers with new players, and has such a steep learning curve, make Plaid Flannel just part of the blink ability. It will help new players learn Nurse more quickly without having to sacrifice an add-on slot to do it and without significantly improving how skilled Nurses perform.
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Every killer has some teleport power added to their kit so they can traverse the map a bit easier for pressure.
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If I only have one...
Pig: increase crouched movement speed
But there's more I'd like to see
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Trapper definitely ought to hold 2 traps by default.
Always dabbled with the idea of him having ALL traps to start with, but once he's placed them all down, he can only hold as many as your add-ons (or lack of) allow you. Really, you only need to be holding one trap during chases, and the only time you need multiple traps is at the start of the trial to set up. Otherwise, I think Trapper's in a good place.
If I could make a change to any other killer, it would be Hag traps and flashlights. Either an add-on to make them resistant to flashlights, or have them be TEMPORARILY burnt away only for them to come back after a set amount of time.
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Make the nurse's vision brighter after blinking.
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The issue I have with the current way the addon works, is that you only get five tries with it. On top of that, the time it's active is cut, and you're slowed. If you aren't in a chase, or on the wrong side of the map, its usefulness is kaput. Furthermore, it stops you from infecting, since it removes the ability to pick and choose when and where you use Corrupt. If they aren't infected, then they won't cleanse.
However, if you swap it to aiming at a fountain and draining it from range, without the hindrance of gens popping, you're in control. You can decide when it'll be the most effective time to use it. Sure, keep the reduced timer and slowdown, but again, you're in control.
And for those matches where they don't cleanse, initially, they will after gens pop. At most, you'll have five fountains to use, if they didn't use any/apples/your usage of them. Her biggest weakness is just that, EGC where they're healthy, and simply need the gates. If she could gain Corrupt without having to crisscross the map, she'd fare better.
Just my thoughts on it.
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Move my roar back to the start of the dash. It's called an AMBUSH. You don't announce when you are about to attack someone IRL unless you're a complete idiot.
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Trapper: give him a mechanic so he doesn't have to walk 5 minutes to the other side of the map in order to collect a trap.
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Pig: Make it so you have to search at least 2 Jigsaw boxes before you get the RBT off. It's really ######### to have every survivor take it off on the first attempt.
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Pig - Skill checks on Jigsaw Boxes are affected by the same things as every other skill check, unnerving presence and huntress lullaby.
It's ######### that there's NO WAY to make them even slightly threatening. You can add more skill checks, or increase the punishment, but any numpty will still complete regular skill checks without fail.
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only 5 tries?! bruh. and this is on top of cleansing. if it didnt have its time cut the average game it would be permanent as it resets when the next gen is completed. if the slowness bothers you so much take worship tablet it also is the solution to the fountain time that you think you have to use(i am reasonably certain if you are using iri seal it will just give you corrupt purge not change one of the fountains). i assume by wrong side of the map you are refering to your idea that it corrupts fountains instead of giving you the currupt purge outright. it doesn not.
after rereading your second paragraph a few times i am just going to say idk ######### you're talking about.
actually if you arent using your fountains and all 5 get currupted all 5 will become clean and you will get 1 currupt purge without touching a fountain
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@zoozoom6 Five tries. One per gen. Six with the new base kit pool. If they don't cleanse at all, that's all you get, which is common at red ranks. I understand you don't need a fountain with the addon, I've used Plague for over a year now.
My issue isn't the drawbacks. My issue is the lack of control. When I go for Corrupt, it's because I want to at the time, not when a gen pops, especially if I don't need it at the moment. I dislike the lack of control it gives me. By wrong side of the map, I mean a part where I don't have much impact. No gens, lots of pallets, strong loops, etc. Or it could just boil down to patrolling the wrong side when gens pop. Again, it comes down to control. When I need corrupt, I want it on my terms.
My second paragraph, again, comes down to control. If I could simply take Corrupt, at range, without having to rely on gens popping for the addons, I would be able to maintain that control. Getting Corrupt after a gen pops has too many 'what ifs' about it, which is why I consider it trash. In my book, at least.
I understand the mechanics of her fountains. It's eight fountains, not five. Well, seven, if the first isn't used. Once all five gens pop, and they rush to cleanse, you've lost momentum. Moreso depending on how many survivors are alive. It's one of her weakest moments, usually. Again, if she could simply gain Corrupt with my reworked addon at a distance, then she would be able to maintain an element of control during this stage.
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pig: make combat straps base kit, this would open up a bunch of mindgames you can do with her dash at a majority of loops in the game
wraith: make green shadow dance and yellow windstorm base kit, this is to make his cloak more worthwhile to use during a chase and to have more map control
legion: remove the 50% frenzy reduction penalty for hitting someone with a basic attack (god why is this even a thing), reduce his stun to 3-3.25 seconds, and increase the base duration of frenzy by a little bit
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Ghostface - Remove the ability for slugged and hooked survivors to reveal ghostface. Why - GF gets penalised and loses his power despite downing/hooking a survivor. Reveal should only work for healthy/active survivors. It's annoying having to leave the line of sight before activating NS
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General: Make Deep Wounds actually be a threat. Yeah, mending is technically a stall-mechanic but it has no actual pressure. It's just a time sink, and a bad/boring one at that. Make DW actually tick down VERY slowly in chase. VERY VERY slowly, we don't want to make another old-Legion happen. I don't know really how to approach Deep Wounds, but it either needs to be changed or removed and replaced by something else. Another idea I've also had is that if you try to go through exit gates/hatch with Deep Wounds, you get the Pig-treatment and die. It's a deep wound after all and Survivors keep running.
Legion needs pretty much a full-on rework at this point again. They're not unusable at all or anything, but it's a tedium for both the Survivors and the Legion and it relies entirely on Survivors either not healing (Entity help those Legions who are up against a full team of Resilience) or constantly healing if they're running the "Forever" Legion build. Even then, the main counter to Legion is to just rush the living poop out of Gens and pretty much consider Legion to be a mild nuisance at best. Also, see the above with Deep Wounds. It's just far more prominent on Legion than any other Killer since it's the one Killer whose base mechanic IS the Deep Wounds system.
That's not even taking into account the fact that a vast majority of Legion's addons range from "Alright" to "Why?" which is arguably worse. The increased range on tracking is niche at best, the Fuming Mixtape is one of the biggest "Why?" addons in the game, especially considering Legion shipped with a perk that already lets you track Survivors on gens. How far gone it is, is not really worth an addon slot. One Red addon I've heard ideas about is making Frenzy count as basic attacks for the price of only being able to stab one person at a time, with substantial longer recovery and slower regen of the power which I think would be fine for a Red addon and would actually be able to give Legion an incredibly deadly chase and people would probably try less to play Legion chicken at pallets and more "oh god oh god legion oh god" although that could be far too oppressive with Expose stuff, I don't know.
I adore Legion's design, but it's really a hard sell to actually warrant playing Legion unless I'm desperate for BPs.
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Clown : On direct hit, slow down the survivor more.
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Pig
needs some of her add-ons changed and maybe buff her crouch movement speed.
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Myers - Increase movement speed from 115% to 120% in EW 3 while in chase. Why? His power has no map pressure, why not give him more chase pressure? I don't feel like we always need killers who have a balance between chase and map pressure, sometimes it's cool to have a killer overspecialise in one area to make them so much more threatening in that specific field.
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The Trapper. Just because hes the og iconic killer. I woud love to see him get buffed.
For example: Trapper can carry 2 traps without addons. When injured survivor frees himself from a trap, he suffers from the deep wound status effect. Number of traps spawned based on the size of the map.
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Y'all makin' some good suggestions. Keep 'em coming!
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